Fairelands thoughts and memories in Second Life

The Golden Delta - Alia Baroque
The Golden Delta – Alia Baroque

Fantasy Faire is one of the most popular large-scale events in Second Life. It is something looked forward to with huge anticipation by all those who participate and visit, not only because of its underpinning aim – to support cancer research and the care of cancer victims – but because it has such a unique atmosphere. The Faire is not so much an event, rich in activities and places to visit; it is a world within a world; a series of realms through which we are invited to travel and explore, where we can discover new things and make new friends.

A large part of this does come down to the regions themselves. Each year we area treated to the most incredible, region-wide themed builds, each joined one to the next to create a series of realms, contiguous to themselves through which we can travel as visitors, adventurers, the curious or the amazed.

Dangarmon - Jaimy Hancroft and Eowyn Swords
Dangarnon – Jaimy Hancroft and Eowyn Swords

But every so often a Fantasy Faire brings forth builds that are just that little bit extra special; and for me, 2016 is one of those years. Each of the regions has its own unique look and feel – as they always do; yet at the same time, there is something that resonates as we walk through them, a faint feeling of deja-vu; a feeling that while nothing quite like them has been seen here before, so to are these places someone connected to Fairelands of the past.

Kilik Lekvodas’ Bright Haven, for example, carries an echo of Kayle Matzerah’s Lumenaria from 2013 through its colours and broad streets, while Kayle’s build for Breeze carries a similar whimsy to that found in his 2014 Wiggenstead Mooring, albeit it with a little hint of Hobbiton thrown in! Meanwhile, in Kaelis Ember’s Serenity, one can also hear the elven songs once sung in Rynn Verwood’s Medhir Woods from 2014. Even dark Malfience in some ways carries echoes of 2013’s Valley of Ish’Nar.

Breeze - Kayle Matzerah
Breeze – Kayle Matzerah

Which is not to say that any of this year’s builds are in any way copied from the builds of the past – far from it; they are all truly unique. Rather, these echoes and hints help give us a feeling that not only do they form a world of their own, they are also part of a larger whole.

It’s not hard to imagine, for example, that if we could just continue a little further south from Mayah Parx’s Tinker’s Hollow, so might we come to her 2013 realm of Ravenshard, before travelling onwards from there to that year’s Blackwater Glenn, by Marcus Inkpen and Sharni Azalee, and from there travel back to  Lokii Violet’s Blackmoor to continue our journey owards through this year’s realms. Or that by travelling north from Elicio Ember’s Otherworld, we might once again tarry in his Faery Court from 2014. whilst west of Twilight’s Illusion, by Sweetgwendoline Bailey and Eldowyn Inshan, there waits the winter city of Aurora, designed by Beq Janus.

Lucentia - Markus Inpen and Sharni Azalee
Lucentia – Markus Inpen and Sharni Azalee

Such echoes are strong throughout many of the Faireland regions this year, greatly adding to the sense of returning to much-loved and familiar lands, even while the regions themselves are unique.And where the echoes may be less clear, we have the magnificence of builds which may well resonate into the future – The Golden Delta, by Alia Baroque, or Loki Eliot’s norse masterpiece of Echtra, the Sapphire Mirror Lake, Dangarnon, Lucentia.

It is in exploring the regions at each year’s Faire they I find my greatest pleasure; allowing my imagination free rein to concoct stories about each of them while seeing if memories of past realms and places seep through and alter my imaginings. Of course, your memories of Fairelands past as reflected in Fairelands present most likely differ from mine. Nevertheless, they are still link us, one to another, as citizens of these realms, and of those which have come before them, and which are never truly lost to the mists of time.

Fairelands Junction - Saiyge Lotus
Fairelands Junction – Saiyge Lotus

If you haven’t yet visited the Fairelands this year, there is a still time – follow the links below!

Fairelands Junction Blackmoor
Breeze Bright Haven
Dangarnon Echtra
The Golden Delta Lucentia
Malfience OtherWorld
Sapphire Mirror Lake Serenity
Tinkers Hollow Twilight Illusion

This post can also be found on the Fantasy Faire website.

Serotonin Reuptake Inhibitor in Second Life

Serotonin Reuptake Inhibitor
Serotonin Reuptake Inhibitor

Serotonin Reuptake Inhibitor is the latest immersive installation by Frankx Lefavre. Like all of his work, it is deep in imagery and symbolism, but it is also and in difference to his previous works, a very personal piece.

“Serotonin reuptake inhibitors are the primary drug used to treat anxiety, depression and panic attacks. Last December, I was given a LEA grant for 2016. By January, I was suffering major attacks of anxiety and panic leading to depression. This is the resultant build,” Frankx says candidly of the piece.

The result is a piece that is deeply immersive installation making extensive use of projected lights and colours (so you’ll need to have ALM enabled in your viewer). In entering it, you are literally entering the artist’s mind, and witnessing first hand the tumult and confusion of a mind in turmoil and at odds with itself. Light, colour and sculptures all conveying the sweep of emotions: the helpless sense of falling; the demons of the subconscious  looming over all thoughts and feelings, and the desire for calm and emotional stability, which is perhaps symbolised by the image of Buddha located on one side of the installation.

Serotonin Reuptake Inhibitor
Serotonin Reuptake Inhibitor

Such is the evocative richness within the piece, it really is one to be experienced, rather than witnessed in words and still images. For those who have experienced Frankx’s situation, there is perhaps catharsis and a demonstration that there is healing and release. for those fortunate to nave never trod this path, there is the opportunity for insight into what it is like, something one would hope foster greater understanding in our response to those suffering from anxiety, fear and panic.

Given it is a visual piece, I’m not going to say too much more about it here, other than to strongly urge people to hop over the LEA 23 and see it first hand. instead, I’ll leave you with a video in the hope that it will encourage you to do so. This is a truly extraordinary piece of art.

SLurl Details

Fantasy Faire 2016: my King and Queen of the Fairelands

votes
Vote for the King, Queen and Chancellor of this year’s Fairelands

Once again, visitors to Fantasy Faire are being offered the opportunity to vote for the King and Queen of the Fairelands and their (strictly non-human) Chancellor.  The winners will be crowned at the Fantasy Faire Masquerade Ball, which will also see their Chancellor announced.

Since the Faire opened, residents have been invited to nominate their favourite characters from the worlds of fantasy whom they would like to see crowned king and queen, or appointed to the role of Chancellor (a role for strictly non-human characters).

The nominations have now closed, and voting for the  top five nominees in each category (King, Queen and Chancellor) is open!

And the Nominees for King of the Faire are:

GoblinThe Goblin King
(Labyrinth)
HatterThe Mad Hatter
(Lewis Caroll’s Alice books)
SnapeSeverus Snape
(J.K. Rowling’s Harry Potter series)
OberonOberon
(A Midsummer Night’s Dream)
FF-KING5-TYRIONTirion Lannister
(G.R.R. Martin’s A Song of Ice and Fire)

Another interesting bunch, although I’m a little surprised not to see the likes of Aragorn among the candidates – or at least someone from Tolkien’s realms, but there you go. It’s certainly good to see Tirion Lannister back again. He had my vote in 2015, and he gets it again this year, for pretty much the same reason – you’ll always know where you stand with Tirion Lannister. And who doesn’t like an honourable rogue anyway?

Nevertheless, I rather suspect that voting could be a close-run thing between the Goblin King and Severus Snape this years, given the sad loss of the lights who brought them both so wonderfully to life.

So, on to the nominees for Queen of the Faire:

Firiona VieFiriona Vie
(EverQuest)
FF-QUEEN4-GALADRIELGaladriel
(J.R.R. Tolkien’s Middle Earth)
October DayeOctober Daye
(from the books by Seanan McGuire)
FF-QUEEN5-MALEFICENTMaleficent
(from the film of the same name)
TatianaTitania
(A Midsummer Night’s Dream)

Once again Galadriel and Maleficent make a return as two of the Final Five for Queen. Again, while my love of Tolkien should see me leaning toward Galadriel, But again, as I noted last year, my bias for Tolkien might take the lead were it Arwen Undómiel or Lúthien Tinuviel on the ballot papers. As it is, and having no real feel for Firiona Vie or October Daye and not being particularly fond of Titania (mush as I enjoy the play!) – my vote is sticking with Maleficent.

And to whom might I give my vote for Chancellor?

Mrs Norris Mrs. Norris
(J.K. Rowling’s Harry Potter series)
FF-CHANC1-KROSPKrosp I
( Phil and Kaja Foglio’s Girl Genius series )
Cheshire CatCheshire Cat
(Lewis Carroll’s Alice’s Adventures in Wonderland)
K9K9
(Doctor Who)
The Last UnicornThe Last Unicorn
(from the book of the same name by Peter S. Beagle)

I have to confess to being a little surprised by K9’s presence, as he’s less a figure of fantasy and more a figure from science fiction. However, three cats more than make up for this 🙂 . My mind isn’t totally made up as yet, but I admit to leaning towards Krosp; even if it is a bit of a come-down for him from the status of Emperor of Cats.

To vote for your favourites, visit the kiosks located on the magnificent Sapphire Mirror Lake, the home of much of the entertainment at this year’s Faire. To place you vote, simply make a donation against those for who you wish to vote – this is most definitely an election which can be bought!

Voting  will remain open until 17:00 SLT, on Sunday 1st May, and the results will b announced at the end of this year’s Fantasy Faire Masquerade Ball.

When visiting Sapphire Mirror Lake, do take time to visit the art exhibition if you have not already done so
When visiting Sapphire Mirror Lake, do take time to visit the art exhibition if you have not already done so

 

SL project updates 16 17/1: server updates

Devil's Point; Inara Pey, April 2016, on Flickr Devil’s Pointblog post

Light news again for the start of the week.

SL Server Deployments

  • There was no Main (SLS) channel deployment on Tuesday, April 26th.
  • One Wednesday, April 27th, all three RC channels should receive the same server maintenance package, comprising a server crash fix and some minor internal improvements

For details of any updates / changes, please refer to the server deployment thread.

SL Viewer

No promotion or updates so far leaving the viewers as follows:

 

Project Sansar: applications open for “creator preview”

Project Sansar image via Linden Lab
Project Sansar image via Linden Lab

On Tuesday, April 26th, Linden Lab announced the opening of applications for creators wishing to access their next generation virtual experiences platform, “Project Sansar”.

The press release on the announcement reads in part:

New Platform Enables User-Created Social VR Experiences

SAN FRANCISCO – April 26, 2016 – Linden Lab®, the creators of Second Life®, today announced that applications have opened for an upcoming “Creator Preview” for Project SansarTM, the new platform for user-created social VR experiences. Interested 3D content creators can now apply at ProjectSansar.com and accepted applicants will begin to receive invitations later this summer.

Slated for general availability at the end of 2016, Project Sansar will democratize virtual reality as a creative medium. It will empower people to easily create, share, and ultimately monetize their own interactive social experiences that can be enjoyed in VR with head-mounted displays like the Oculus Rift and HTC Vive, as well as via PCs and, later, mobile devices. The platform enables professional-level quality and performance with exceptional visual fidelity, 3D audio, and physics simulation, while also solving the complex engineering challenges that have previously limited creating and publishing social VR experiences to just sophisticated professionals.

While not entirely VR HMD centric, Project Sansar is being built to leverage the anticipated market for VR HMD-focused social and other experiences
While not entirely VR HMD centric, Project Sansar is being built to leverage the anticipated market for VR HMD-focused social and other experiences

It has been previously indicated by the Lab’s CEO, Ebbe Altberg that access to the new platform will initally be creator-focused, with priority given to those who have ideas / projects which can help Linden Lab further develop and enhance the platform in terms of its initial target audiences, and who are willing to give feedback and provide input to the Lab on exactly how the platform might be improved. This is very much reflected in the on-line application form, not only within its title, but also in the information being sought, focusing on potential market sector reach (e.g. education, commerce, design and architecture, fashion, games, media, health, etc.), and on tools used by applicants for content creation.

Those who are seeking a “sneak peek at Project Sansar will have to continue to wait; however the is an option within the creator sign-up for non-creators to subscribe to receive information updates on the platform by e-mail from the Lab.

Related Links

Additional hat-tip to Whirly Fizzle,

Alchemy 4.0.0: client-side AO

Alchemy-logoAlchemy viewer updated to version 4.0.0.37561 (Beta) on April 16th. This is another progressive update, containing a lot of under-the-hood improvements and fixes – notably around rendering – and a new visible update in the form of a client-side animation override capability, modelled after the one most popularity seen in Firestorm.

The update also sees a Linux 64-bit release as well, although going by the comments following the release notes blog post, there appear to be log-in issues associated with the Linux version.

This, and the previous “beta” release are intended to get the team’s own updates in front of users ahead of some major updates which will be forthcoming as Alchemy (as with all other viewers) merge with some significant releases coming down the pipe from Linden Lab (including the Avatar Complexity capabilities and – eventually – the Project Bento updates).

As the AO update is the most visible change with this release, and given I am not a regular Alchemy user (although I find it possibly the best viewer for video capture), the rest of this article focuses on the AO aspect of the update.

The client-side animation override (AO), is intended to replace he need for HUD-based scripted animation overrides, instead driving animations – walks-sits-standing poses, etc – directly through the viewer, thus freeing-up simulator resources. Using one does require a little work in setting-up (but so can HUD-based systems), but you can run multiple animation sets directly from the viewer.

Essentially, the AO system comprises three parts:

  • The animations you wish to use, which you will need to copy / move from any associated HUD system to your inventory – placing them in a folder within your Animations system folder is often a good way to do this
  • A configuration note card defining the animation you wish to use. Like configuration note cards found in many ZHAO -based animation overrides (so simply using the note card found within your scripted AO system should work OK), this defines animations by type: stand, walk, sit, etc (you can also manually create an animation set if no configuration note card is available)
  • The viewer UI elements.
To use the client-side AO, you'll need to have the animations you wish to used stored within your inventory (not within another AO system) (l), and a suitable note card defining the animations you wish to use with the AO (r)
To use the client-side AO, you’ll need to have the animations you wish to used stored within your inventory (not within another AO system) (l), and a suitable note card defining the animations you wish to use with the AO (r)

Once you have done this, you’re ready to set-up the client-side AO system.  You can access the AO floater in one of two ways:

  • By adding the AO button to your viewer toolbar and then clicking on it to open the AO floater
  • By hovering the mouse over the AO icon at the top right of your screen to display a minimised AO floater.

The latter is actually the easiest, given the way Alchemy have implemented to AO system. Assuming you take this approach, click on the spanner icon in the minimised AO floater to expand it.

The client-side AO floater - minimised (l) and expanded (r)
The client-side AO floater – minimised (l) and expanded (r)

Now, simply drag and drop the configured animation note card from your inventory to the AO floater. This will cause Alchemy to configure the AO system ready for use, and result in a list of your animations appearing in the floater. At the same time, a set of links will be created in the Animation Override folder in your inventory – do not delete these!

Alternatively, if you don’t have a configuration note card for an animation set, click the + button on the AO system floater, type in a name for your animation set, then drag and drop all of the animations you want to use in the set from your inventory into the AO system floater.

The AO floater with the loaded animation set (l) and the associated links in the Animation Override folder in your inventory (r)
The AO floater with the loaded animation set (l) and the associated links in the Animation Overrides folder in your inventory (r)

Continue reading “Alchemy 4.0.0: client-side AO”