Engage! The Second Life Sci Fi convention warps in

Second Life Science-Fiction Convention - Nimoy mega-hub
Second Life Science Fiction Convention – Nimoy mega-hub

On Friday, March 18th, the 2016 Second Life Science Fiction Convention, organised by the SL Sic-Fi Alliance, opened its doors to sci-fi enthusiasts from across virtual worlds.

Running through until March 27th, 2016, the convention is spread across six regions packed with all things science-fiction, with good representation from OpenSim as well. As usual, the event has been organised in support of Relay for Life of Second Life, and forms one of the RFL of SL mega events for 2016.

Second Life Science-Fiction Convention
Second Life Science Fiction Convention

As this is a sci-fi event, the major areas for activities are located high up in the sky over the six regions, forming a bustling metropolis of stores, activity centres, walkways, and more, with vehicles of various descriptions passing by overhead. There are also some facilities – teleport hubs, entertainment facilities, etc., located at ground level as well.

The Five  exhibitor regions are (see here for a full list of exhibitors):

In addition, Stardust Dreams provides entertainment facilities both in the air and on the ground.

Second Life Science-Fiction Convention - a time-travelling Allosaurus pops by for a look
Second Life Science Fiction Convention – a time-travelling Allosaurus pops by for a look

When exploring the regions, you’ll find the usual interesting mix of merchants and role-play groups, all with something to offer. The best starting point for explorations is perhaps the mega-hub located in Nimoy.

Details on entertainment, etc., seem a little thin on the ground where the website events page is concerned (or was at the time of writing), so finding out what is going on where and when might be best done via the in-world convention calendar at the Nimoy mega-hub, where you can also pick-up a SLSFC9 uniform (all proceeds to RFL of SL), if you haven’t anything suitably sci-fi to wear (or even if you have).

Second Life Science-Fiction Convention
Second Life Science Fiction Convention

Whatever your interest in science fiction, be sure to set your phaser on fun and head back to the future with a visit to the SL Sci-Fi convention. So say we all!

Related Links


The universes of Barry Richez in Second Life

Retrospective Barry Richez
Retrospective Barry Richez

Open through until the end of March 2016 is Retrospective: Barry Richez, an expansive exhibit reflecting the vast catalogue of work by this expressive artist, who works in both 2D and 3D.

Barry opens his introduction to the exhibit with the words, “Welcome to my Universe,” and thus we are thrust into an environment with a distinctly science-fiction edge to it, in which he has framed his work for visitors to appreciate.

Retrospective Barry Richez
Retrospective Barry Richez

This is actually a journey through three “universes” of art, undertaken via teleport, with the artist recommending visitors proceed through each in teleport order from the arrival point (teleport 01), with station 02 – 11 taking visitors through the Centaurus galaxy, stations 12 – 14 through the Tourbillon galaxy, and 15 – 20 though the Sombrero galaxy.

Station 19 is worth an additional note, as it offers a special exhibition of art by Barry’s partner Lou Robinson, in what I believe is her first public exhibition.  The remaining stations are also split into two groups, with 21 through 25 presenting “relaxation places” with Tai Chi, meditation, and dancing, while 26 – 28 teleport visitors to additional poseball spaces in each of the three galaxies, where they can simply float around, meditate or observe.

Retrospective Barry Richez
Retrospective Barry Richez

For maximum impact, visitors should set their viewer to midnight and make sure particles are enabled. I’d also recommend Barry’s suggestion of running through the teleport stations in numerical order as far as station 20, and then perhaps taking more of a random look around.

The sculptures on display tend to be one per level, and some offer opportunities for interaction. The 2D art is displayed in a more gallery-like form, and everything is presented against a galactic backdrop of turning stars, the spaces filled with planets, space ships and space stations (some of which can also be explored at which may contain little treats of their own) alongside of the art.

Retrospective Barry Richez - Lou Robinson
Retrospective Barry Richez – Lou Robinson

This is a fascinating trip through the art and mind of the artist; the items on display a veritable kaleidoscope, but in terms of the use of colour and the narrative in the pieces on display, some of which share a gentle humour with the visitor, while others challenge our thinking. The inclusion of Lou Robinson’s art adds a further touch to the exhibition, and has certainly left me hoping we’ll be seeing more of her work in the future; Her fractal images are captivating.

SLurl Details

SL project updates 16 11/2: server / viewer / Aditi

The Mill; Inara Pey, March 2016, on FlickrThe Mill – blog post

Server Deployments Week 11 – Recap

There was no planned Main (SLS) channel deployment / restart for the week. On Wednesday, March 16th, the three RC channels were updated with an improved server maintenance project comprising script fixes and internal improvements. The lack of recent deployments remains down to ongoing infrastructure updates occurring across the Lab’s simulator servers.

SL Viewer

On Thursday, March 17th, the Maintenance RC viewer, version, was updated to the de facto release viewer. This viewer does have an issue with invisiprims, which the viewer renders as solid  objects with invalid textures, rather than leaving them transparent, as intended, whether or not ALM is enabled (ALM having previously “broken” invisiprims) – see BUG-11562.

On Friday, March 18th, the HTTP / Vivox viewer was updated to version, which I assume is a rebuild based on the new release viewer, potentially marking this viewer as the next-in-line for promotion (subject to updates with the Quick Graphics RC).

Aditi Inventory Syncing

The new process for syncing users’ Aditi inventory with their Agni inventory has not gone live as anticipated. however, all things being equal, it will be deployed in week #12. This means that, going forward, a user’s Aditi inventory will no longer be overwritten when they change their password and log-in to Aditi, nor will a password change be required to trigger an Aditi inventory sync.

Instead, anyone logging-in to Aditi will automatically have their inventory copied from Agni to Aditi a part of a new process (run at about 06:00 SLT each day). This will happen each time a persona logs in to Aditi, unless their inventory is already flagged for copying, and instead of overwriting a person’s existing Aditi inventory, the incoming Agni inventory will be merged with their existing Aditi inventory, with checks to avoid unnecessary duplication of items each time this occurs and to ensure thing like Trash contents and COF aren’t copied as well.

Other Items

Created Agents for SL?

Lucia Nightfire filed an interesting feature request, proposing the use of created agents in SL. A created agent is essentially the same as regular avatar or bot, but without an internet connection to the server. Created agents have an object-style inventory, and can attach things in a similar manner to regular avatars. Such an approach could allow the development of pets, breedables, ridables, NPC’s, monsters, game enemies, all without the associated cost and complexity of using other means of achieving the same result. See BUG-11368 for more.

What’s now interesting is that the request has been accepted by the Lab. This doesn’t mean it definitely will happen, but it means they are at least interested in considering the potential of the idea.