Server Deployments Week #13
There are no scheduled deployments or restarts planned for the week. The next deployment should occur in week #14 (week commencing Monday, April 4th, when the release candidate channels should receive a server maintenance package containing some (as yet) unspecified fixes.
The Project Bento viewer, containing the new avatar skeleton extensions, updated on Tuesday March 29th to version 126.96.36.1993150. The remaining viewer channels remain unchanged from the end of week #12:
- Current Release version: 188.8.131.522269, dated March 17th – formerly the Maintenance RC viewer
- Release candidate cohorts:
- HTTP updates and Vivox RC viewer, version 184.108.40.2062816, dated March 23rd – probably the next viewer in line to be promoted to the de facto release status
- Quick Graphics RC viewer, version 220.127.116.112297, dated March 11th – possibly to go through a further update (tests were being carried out with the Avatar Complexity settings in week #12)
- Project viewers:
- Oculus Rift project viewer updated to version 18.104.22.1685296 on October 13, 2015 – Oculus Rift DK2 support (download and release notes)
- Obsolete platform viewer, version 22.214.171.1240847, dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.
Aditi Inventory Problems
As noted in part #2 of my last project update, there are issues with the new Aditi inventory syncing mechanism.
This is likely the result of the viewer using the same cache, regardless of the grid you log-in to. The current fix is therefore to clear the viewer cache completely or to delete the inventory .gz files from your cache folder), and then log back into Aditi.
However, this approach in turn causes an issue of its own.
When logging back into Agni (the main grid) after clearing cache as described above, the Aditi assets will appear to be listed in your Agni inventory. However, any attempt to rez or wear or share the assets from Aditi will result in an error message, because the assets themselves are not physically part of your Agni inventory. Again, the solution is to clear cache / remove the inventory .gz files from your viewer cache and re-log into Agni.
Also noted in the JIRA is this issue results in some very odd duplication of Calling Cards on Aditi.
The desired fix is to have different inventory caches for each grid visited, and as noted in the JIRA report, this is how the Lab intends to proceed.
As noted in the part #3 of my last project update, there is a new issue with invisiprims, which sees any object, worn or in-world, using the texture UUIDs associated with them rendered at a solid grey or black surface or object, regardless of whether ALM is enabled in the viewer or not. Prior to this issue occurring, the result of a change made in the current release viewer (version 126.96.36.1992269), invisiprims would either mask whatever was behind them with ALM off, or simply be ignored if the viewer was running with ALM enabled.
As having grey surfaces and objects appearing on avatars in in-world (remembering that there is a lot of old, No Mod content in-world which makes extensive use of invisiprims and their associated textures, and this approach makes them look very unsightly to anyone viewing them), the suggestion has been put forward that the viewer should be modified to simply ignore the invisiprim texture UUIDs or treat them simply as “normal” transparent textures regardless of whether or not ALM is enabled in the viewer, and a fix has been submitted to the Lab to achieve this.
Asked during the Simulator User Group meeting on Tuesday, March 29th, if the Lab had reached a decision on adopting the fix, Simon Linden said, “We were talking about it earlier … nobody wants to do anything to break content; so we have the hole-in-the-water use, which is nice for boats and such.”
Oz Linden then added, “We’re going to do some testing of alternatives… so I guess the answer is that we don’t have a final decision yet.”