A story of a summer affair in Second Life

Sordid Affair, Grace Island; Inara Pey, March 2016, on FlickrSordid Affair, Grace Island – click any image for full size

Sordid Affair,” Chuisle Alecto says of her homestead region (also known as Grace Island), “is the end of a summer’s love affair, as told through a photogenic beach sim capped with mountain forest. In Sordid Affair time stands still in heartbreak, for photography and to explore. Watch for clues and interpret the story your way.”

That may sound like a bleak description of the region, but while it might express a state of mind come the end of a relationship, it belies the simple, rugged beauty of the region; a beauty within which a story awaits discovery. One which, as Chuisle notes, the visitor is free to interpret.

Sordid Affair, Grace Island; Inara Pey, March 2016, on FlickrSordid Affair, Grace Island

The landing point, in the south-east corner of the region, forms a part of the low-lying beach which covers more than half the island as it sweeps around from the south, along the east coast and then curves back around to the north. Separated from this by a narrow ribbon of water and itself sitting on a rim of sand, lies a rocky plateau with steep, craggy flanks.

The beach is home to a little group of summer huts and, close by, but set apart from them by a fence, a small cottage and flat-topped hall. all of them are in turn watched over by the tall red tower of a lighthouse tucked into the north-east corner of the region.

Sordid Affair, Grace Island; Inara Pey, March 2016, on FlickrSordid Affair, Grace Island – click any image for full size

The plateau, reached by a single climb between rocky shoulders, is topped by woodland and grass which contrast strongly with the sands below. Amidst the trees can be found places to sit and a little pavilion, apparently awaiting guests for dinner. As one wander the island, other places to sit can be found scattered about, each of offering a hint of romance: places to snuggle and share. So, what then of story said to be waiting to be found?

This is actually to be found all around. The little snuggle spots form a part of it, as does the pavilion.  Further part of it can be found when exploring. What at first appears to be a small camp fire blazing through the trees turns out, on closer inspection, the be the funeral pyre of burning pictures. Down on the beach sits the concrete box of a war-time pillbox, wherein the reason the affair ended might be found. And then, across the beach, amidst the trees of the plateau and within the hall can be found several of Mistero Hifeng’s sculptures, each of which adds a further page to the unfolding story.

Sordid Affair, Grace Island; Inara Pey, March 2016, on FlickrSordid Affair, Grace Island – click any image for full size

This is a region which apparently changes in theme and design – and thus, I presume – story; as such, how long it will remain in its current form isn’t clear. So, if you do want to see how this particular story comes together for you, a visit sooner rather than later might be in order. For my part, I’m sure to be returning to Grace Island in the coming months to see what other treasures have been created there.

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3 thoughts on “A story of a summer affair in Second Life

  1. Pingback: A story of a summer affair in Second Life | Inara Pey: Living in a Modem World – Windlight Magazine

  2. Chuisle

    As I mentioned to you a while ago I’m so appreciative for the wonderful review and beautiful photos of Grace Island’s 1st design. FYI, the 2nd design is now open and you’re invited to return and explore some more!🙂

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