Space Sunday: cosmic lightsabers, monkeys to Mars and junk in orbit

There were many remarkable space images published throughout 2015. However, perhaps one of the most memorable came at the end of the year, and coincided  with the release of Disney’s Star Wars: The Force Awakens. Captured by the Hubble Space Telescope, the image was immediately dubbed by the media as the “cosmic lightsaber” due to the manner in which part of the image resembles the double-sided lightsaber used by Darth Maul in an earlier Star Wars film.

It shows a new-born star laying within a cloud of dust, which is shooting out two beams of light from its poles and which seem to cut through the surrounding material and space.

Two beams of light slice through space from the polar regions of a new-born star. Captured by the Hubble Space Telescope, the image was immediately dubbed "the cosmic lightsaber" (image: ESA / NASA / D. Padgett / T. Megeath / B. Reipurth) - click for full size
Two beams of light slice through space from the polar regions of a new-born star. Captured by the Hubble Space Telescope, the image was immediately dubbed “the cosmic lightsaber” (image: ESA / NASA / D. Padgett / T. Megeath / B. Reipurth) – click for full size

The beams are no optical illusion, but the result of material from the surrounding dust cloud falling into the star, only to erupt into supersonic jets of material ejected up through the star’s poles and into space. As the jets travel outwards, so they encounter other dust and material, and distinctive arced shock waves form within the “beams”, which gradually give rise to knotted clumps of material called Herbig-Haro (HH) objects, and are ubiquitous in star-forming regions, although they are relatively short-lived in astronomical terms.

Given the nature of the HH object seen by Hubble (officially designated HH24), it is thought that the star causing it is very young – just a few thousand years old. It lies in a “stellar nursery” some 1,350 light-years away “in” the constellation of Orion, and which has one of the highest concentrations of HH objects yet found in our galaxy.

Another view of the "stellar nursery" where stars are being formed, captured by Hubble. HH24 can be seen at the top left, with further HH objects just visible in the lower right. Both this image and the one above were captured in infrared, allowing Hubble to "look through" the intervening clouds of dust and "see" the jets
Another view of the “stellar nursery” where stars are being formed, captured by Hubble. HH24 can be seen at the top left, with further HH objects just visible in the lower right. Both this image and the one above were captured in infra-red, allowing Hubble to “look through” the intervening clouds of dust and “see” the jets

Monkeys to Mars?

There is a mounting effort to see humans set foot on Mars some time within the next 25 years; however, Russia is apparently set on getting “crew” to Mars by 2017, in the form of four macaque monkeys.

The simians have been selected on the basis of their cognitive and learning abilities, and have been undergoing 3 hours a day of training for a possible flight to Mars, with news of the proposal first reaching the public domain in October 2015. The training is has been taking place at the Institute of Biomedical Problems in Moscow, and initially comprised training the monkeys to operate a joystick system to “shoot” targets on a screen, as indicated by a cursor.  Successful “hits” saw the monkeys rewarded with a sip of juice.

This has been followed by training the monkeys to solve simple puzzles and mathematical problems. “What we are trying to do,”  Inessa Kozlovskaya, responsible for the team training the monkeys, “is to make them as intelligent as possible so we can use them to explore space beyond our orbit,”

The Russian plan is to send the monkeys on a six-month voyage to Mars, during which their heath and ability to function during a prolonged stay in zero gravity conditions will be assessed, together with their exposure to cosmic radiation. However, Russian officials have refused to indicate whether the mission will include a return trip to Earth.

Rhesus macaques are one of the least endangered, most familiar of the "old world" monkeys, and are known for their intelligence and their social bonds (image: "carcoalfeather", deviant art)
Rhesus macaques are one of the least endangered, most familiar of the “old world” monkeys, and are known for their intelligence and their social bonds (image: “carcoalfeather”, deviant art)

Sending animals into space isn’t new. The very first animal to enter space was in fact a rhesus macaque called Albert. He flew a short-duration ballistic flight atop a US V2  in 1948, but died of suffocation mid-flight. His successors were no less fortunate. Alberts II, and IV were killed on impact when their capsule parachutes failed to deploy, and Albert III died when his V2 exploded on the edge of space.

Continue reading “Space Sunday: cosmic lightsabers, monkeys to Mars and junk in orbit”

A journey through Nightfall in Second Life

Nightfall; Inara Pey, January 2016, on Flickr Nightfall (Flickr) – click any image for full size

Nightfall, the homestead region held by Uni Looney (Unique Loon),  is a place Caitlyn took me to visit late 2015, but I didn’t get around to blogging about it at the time. As such, it seemed right that it should be one of the first places I re-visit and write about as we start the new year.

When visiting the region back then, it was in the grip of what might be considered an Indian summer; bright greens and autumnal golds were everywhere despite the month of October slowly advancing. With my most recent visit, however, that last dash of warmth had clearly departed, leaving the region firmly in winter’s tight grip.

Nightfall; Inara Pey, January 2016, on Flickr Nightfall (Flickr) – click any image for full size

The landing point in the south-west corner of the region provides access to the ruins of an old castle or fortification, rising from grass which is itself attempting to keep its head above the snow drifting down from above. Here the newly arrived can enjoy a spot of ice skating, while a turn to the north will lead the way through the ruins, past camp fires, seating areas, and a mouse on his own grand tour, to the north end of the region and the beach. Just mind the  sleeping brown bears and very much awake polar bears should you head in that direction!

The journey eastward requires you either take a cold dip in the frigid waters of the channel which divides the region, or you make your way across one of the three bridges spanning it – two of which look decidedly rickety, although they are in fact quite sound.

Nightfall; Inara Pey, January 2016, on Flickr Nightfall (Flickr) – click any image for full size

The weather on the east side of the region is somewhat colder; the snow falls in heavy sheets to cover roads and paths, ponds lie frozen, and the local livestock and horses all appear to be enduring the weather rather than appreciating it. A convertible sits just outside the falling snow, the owner brave enough to leave the top down; given the state of the weather, I’m not sure I’d be so confident!

A little cottage sits no far from the dividing water, offering shelter from the snow, and while the fireplace may be lacked, there is a bath for those needing to warm themselves up with a quick, hot dip. Beyond this, and reached via two smeller bridges arching over a little stream, three more cottages can be found. Two of these are somewhat whimsical in nature while the third,  sitting atop a low hill, offers a warm fire to please colds toes, hands and noses.

Nightfall; Inara Pey, January 2016, on Flickr Nightfall (Flickr) – click any image for full size

Nightfall is a gentle region, a place you can roam as you see fit, either following the paths and board walks, or simply setting out through the grass as the mood takes. As with many regions in SL, there is plenty of ambient sound available to add to the sense of immersion. For those who prefer, bicycles can be rezzed from the board walk near the beach on the north side of the island.

All told, a charming place to visit and explore.

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Stories and news from Seanchai Library

It’s time to kick-off  a new year of story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library, as we move from Christmas to New Year celebrations. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Monday January 4th, 19:00: Nobody Bothers Gus

Gyro Muggins presents a 1955 short story by Algis Budrys, who also wrote under the pen names of Frank Mason, Alger Rome, John A. Sentry, William Scarff, and Paul Janvier.

An alienated “superman” with an innate ability to dampen curiosity (and be forgotten) is essentially invisible and therefore unable to participate in society.  With no “culture of his own,” he retires to anonymity in the country.

Tuesday January 5th 19:00: Epiphany

Trolley Trollop concludes reading Connie Willis’ Miracle and Other Christmas Stories.

Wednesday, January 6th 19:00: Waiting for Fido

Caledonia Skytower continues a journey through some of the writings of Mj McGalliard, bringing us Waiting for Fido, Stories Told in the Dark Book 1.

The stories to be related in the dark in this case are those nagging tales that won’t go away until you bring them to the light. Waiting for Fido is the story of a couple ready to retire and sail away, almost. There is still the nagging problem of what to do with the family pets…

Thursday, January 7th, 19:00

19:00: Time Travel Stories

With Shandon Loring – Also presented to be presented at Seanchai Kitely and Seanchai InWorldz. Check session post during the week for specific grid locations).

21:00: Seanchai Late Night

with Finn Zeddmore.

News From Seanchai

2016 will see Seanchai Library continue their Explore series, so brilliantly inaugurated in 2015 with Explore the Great Gatsby
2016 will see Seanchai Library continue their Explore series, so brilliantly inaugurated in 2015 with Explore the Great Gatsby

There are exciting times ahead for Seanchai Library in 2016:

  • Some of the Library’s activities will be relocated to LEA 9, which has been granted to Seanchai for the winter and spring months. In particular, the ever popular Tea-time at Baker Street series featuring the stories of Sherlock Holmes will be relocating to a purpose-built set at LEA 9, together with one of the weekly book nights, in order to offer guests a 360-degree visual support for the stories being told
  • Seanchai will continue there Explore series in partnership with Tacoma Little Theatre (TLT). Building on the success of Explore the Great Gatsby, and with funding now confirmed, Seanchai will this year focus on the works of Anton Chekhov, in support of TLT’s  production of Christopher Durang’s Vania and Sonia and Masha and Spike. The new Explore will be established as a part of Seanchai’s presence in Kitely, and will feature at least one crossover performance between the physical and virtual worlds
  • Additionally, Seanchai Library is working with myself to develop an ongoing partnership which will encompass stories and poems written by Seanchai staff and volunteers focused of the art displayed at Holly Kai, and which will be presented in voice at Holly Kai Park as a part of work to bring the art of story telling the park through Stories at the Park.

I’ll be reporting on all of these projects by Seanchai Library as the year progresses.

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Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for January / February is Heifer International, working with communities to end world hunger and poverty and to care for the Earth.

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An avatar’s story in Second Life

i.avatar - Dathúil Gallery
i.avatar – Dathúil Gallery

Opening at 13:00 SLT on Sunday, January 3rd, is the first in the 2016 season of exhibitions at the ever marvellous Dathúil Gallery, operated by Max Butoh and Lυcy (LucyDiam0nd), and it is a another fascinating show.

i.avatar presents 34 images by Io Bechir which might be described as avatar studies – but this would also fall far short of the mark; i.avatar is a deeply autobiographical piece, the story of Io’s experiences as an avatar and a person in Second Life.

i.avatar - Dathúil Gallery
i.avatar – Dathúil Gallery

“My hope is to communicate my impressions with regard to my experiences here over the past three years,” Io states in her exhibition notes.

“During this time period I fell in love. I met some amazing and wonderful friends. I suffered a broken heart. I came to realise my own strength. I took up sailing. I found my voice as an artist, and discovered new ways to express my Self in this limitless space of ethereal light and imagination. Probably, many of the same experiences you have had.”

So it is, for example, that the images are placed almost as chapters within a book. To one side of the ground floor of the gallery, for example, is a series of images of Imogen, of whom Io notes, “If you know me for a time you will eventually encounter Imogen. She represents a slightly different facet of my personality. You’ll probably notice small changes in me when I’m manifesting in this form.”

Io-8_001
i.avatar – Dathúil Gallery

Facing these from across the gallery are a set of images, representing a time when Io was facing the end of a relationship, the darker tones and framing reflective of the emotions  she doubtless encountered during that period.

And this is where the power of these images lie; these are not pictures posed for the benefit of an audience; they are images created to express deeply personal feelings, responses, needs, and emotions.  They are a very personal exposure of Self and the discovery of who “Io Bechir” really is within; hence why, perhaps many of the images are of Io unclothed – a physical reflection of her baring her soul.

i.avatar - Dathúil Gallery
i.avatar – Dathúil Gallery

I never fail to be stunned at the quality of the art displayed at Dathúil; each and every month seems to build upon and exceed the last in terms of my response to the art displayed here, and I’m constantly left in awe of the skill Lucy and Max exhibit in selecting the artists they display here. However, with Io, who is presenting her work here as her first solo exhibition, I have to confess I feel they’ve achieved something very special; the autobiographical narrative in the selected pieces is quite extraordinary;  I’m sure you will find so as well. And don’t miss Io’s Flickr stream.

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The Drax Files Radio Hour 100: of gateways and Bento

tdfrh-100The 100th segment of The Drax Files Radio Hour  went out on Christmas Day 2015, the last new podcast for the show for the year.

To make it special, the show was a live recording featuring members of the Firestorm Team and MadPea, discussing the Firestorm Gateway and the Lab’s trial gateway programme, and Oz and Vir Linden talking Project Bento.

The first part of the show focuses on the Firestorm gateway regions. These from a part of the Lab’s new gateway programme,  which in a nutshell is a revamp of he community gateway programme which was operated up until September 2010. The idea is to allow groups and communities to build their own in-world and web presence, which they can use to bring new users into Second Life (including taking them through the account sign-up process), and then when they are in-world, help them with gaining familiarity with the viewer and accessing guidance and support from established users, etc.

The re-vamped programme is currently running on a trail basis, involving a number of communities and groups beside Firestorm, although they are perhaps the most visible. Their offering is quite expansive, folding-in their existing new user orientation island and their in-world support presence, both of which have been on-line since 2012, as well as providing a range of activities typical of those newcomers can find in SL, and free-to-play games, all designed to engage the new user and encourage them to return to Second Life and explore the grid as a whole.

Drax talks gateways with (l-to-r) Kiana Writer and Kess Crystal from MadPea and Jessica Lyon and Ed Merryman from Firestorm
Drax talks gateways with (l-to-r) Kiana Writer and Kess Crystal from MadPea and Jessica Lyon and Ed Merryman from Firestorm

Marketing such gateways isn’t easy; it requires a budget, and that’s something most communities don’t have. Firestorm is trying to address this by leveraging their existing user base and getting them to promote Second Life to family and friends. There is actually nothing wrote with this approach – I’ve frequently said myself that are no better ambassadors for the platform than those of us actively engaged within it. However, there are potential limits to how effective this can be over the longer periods of time, so broader-based approaches may be required down the road, but it is a good place to start.

That said, one particular advantage in leveraging existing users is that it might help further boost retention rates simply because it could led to some of those coming into SL receiving the direct support of family and friends already using the platform (although I would perhaps suggest they wait on the other side of the orientation island, and let people complete this under their own steam).

 The Ghost Town is the first in a series of free-to-play games provided by MadPea expressly for the Firstorm Gateway and intended to further orient new users in using the viewer and HUDs, etc., while demonstrating some of what they might find by way of activities in SL
Kiana and Kess from MadPea provide a good overview of The Ghost Town, the first in a series of free-to-play games provided by MadPea expressly for the Firstorm Gateway and intended to further orient new users in using the viewer and HUDs, etc., while demonstrating some of what they might find by way of activities in SL – and reward them for doing so

A crucial part in assessing the project will be the data that demonstrates things like throughput rates and, more importantly, retention levels; particularly when compared to the Lab’s own new user experience. The Lab, via Oz Linden, indicates this is the kind of data they’ll be presenting to gateway operators. Oz also indicates there have been some technical elements to be fully ironed-out, particularly in matters of compliance and data security, which might not have been so prevalent during the time of the “old” gateway programme.

Continue reading “The Drax Files Radio Hour 100: of gateways and Bento”

Stargazing in Second Life

Bell of Firmament
Bell of Firmament

It’s no secret I’m quite into space exploration and astronomy, and within Second Life I’ve visited a number of planetariums and observatories, many containing interactive displays and educational information on the cosmos, stars and planets.

One of the more unique interactive astronomy-related  installations I’ve come across in Second Life, is the The Bell of Firmament by Maygray Riverview (Maygray Heron), co-owner of MayLou Designs.

Make sure you read the guide to using the installation
Make sure you read the guide to using the installation

This is a very clever interactive piece, allowing the visitor to interactively visualise the constellations in 3D, with the stars seen in terms of their relative size, colour and position to one another as seen from Earth.

Constellations can be seen individually, or you can build up a “star display”, gradually adding more and more constellations. It’s also possible to add lines between stars to help visualise the constellations as they appear in the night sky, and the display can be tilted and rotated or cammed around.

To use the Bell of Firmament effectively does take practice and patience, but the results can be interesting. A full set of instructions are provided, and I recommend reading through them beforehand. These are located on the lowest level of the installation and introduce you to the menu system, using the compass rings and drawing lines between the stars. Once you’ve done this, use one of the small blue teleport spheres to move up to the observation decks.

The decks provide access to the star menus, where you can define how you want to display constellations: either individually or adding each one you select to those already on display. When starting out, I’d recommend starting by displaying them one at a time; things can quickly get crowded – you can make sure this is set by clicking on Options > Replace Stars (use Options > Sum Up Stars when you want to add constellations to an existing display). Constellations are divided into three groups: signs of the zodiac, characters from mythology, and animals.

The in-world menu system provides the menu to set-up the display and select the constellation(s) you wish to view
The in-world menu system provides the menu to set-up the display and select the constellation(s) you wish to view

A model of Earth is provided in the display area, and can help you orient yourself; however, if you’re not overly familiar with astronomy and star naming conventions, I would recommend having Wikipedia at the ready; the stars are defined by a combination of their Flamsteed and Bayer designations, rather than their familiar names (so, for example, Betelgeuse is defined as 58α Ori).

You can link the major stars of a constellation to help better relate the display to how the stars appear to be aligned from Earth
You can link the major stars of a constellation to help better relate the display to how the stars appear to be aligned from Earth as with Orion, seen here

Once you have located the key stars in a constellation, you can can click on them to create lines of light between them, allowing you to better identify them as they are seen from Earth. Doing so also allows you to see first-hand just how subjective the constellations really are; simply cam around – even just a little – and watch how the familiar patterns quickly change. Should you need to, use the compass rings to adjust the position of your star display to position any stars you may wish to see better

There are perhaps a few things missing from The  Bell of Firmament. Offering the common names of familiar stars – Rigel, Betelgeuse, Aldebaran, Arcturus, Deneb, Castor, Pollux, etc.- would perhaps help the lay user, and it would be nice to seen a names of displaying information on a given “major” star. However, the latter is a major task in and of itself, and would require careful consideration on how best to achieve it (an in-world info panel? An ability to provide a link to an external web page / Wikipedia?, etc), and could complicate things.

However, these are really, really minor points. As it is, Bell of Firmament is one of the more unique interactive displays in Second Life, and if you do have an interest in astronomy and haven’t had a play with it as yet, it could well be worth a visit.

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