Le Avaline Village in Second Life

Le Avaline Village; Inara Pey, August 2015, on FlickrLe Avaline Village August 2015 (Flickr)

Le Avaline Village is a full sim residential / photographic region designed by Shyne Autumn Meadow (Shyne Button) which seems to blend together a number of influences to produce and interesting rural / coastal environment with just a tiny hint of an urban centre.

Cam out over the water a little from the landing point, looking towards the  group of brick shops and their terraced courtyard, and you might catch a hint of Amsterdam or Rotterdam, the buildings and water suggesting a canal front scene. But walk a short distance way and you’re in altogether more rural and more rugged terrain, the landscape broken up by water which doesn’t quite do enough to create any individual islands, and which is easily crossed by bridges here and there.

Le Avaline Village; Inara Pey, August 2015, on FlickrLe Avaline Village August 2015 (Flickr)

Much of this landscape is elevated  – although not too greatly – by rocky uplands and plateaus upon which houses sit, each within their own grounds. When exploring, do keep in mind that some of these are rented out as private homes, so please be mindful not to invade anyone’s privacy.

A small farm occupies a part of the land, the house atop one of the plateaus to hold a commanding view over the partially fenced lands below. Fencing there may be, but it hasn’t stopped some sheep and horses from wandering away in search of alternate grazing!

Le Avaline Village; Inara Pey, August 2015, on FlickrLe Avaline Village August 2015 (Flickr)

Follow the paths away from the landing point and over bridges and under rocky arches, and a cosy beach can be found, complete with pier and moorings for boats, together with a little cafeteria offering refreshments and a chance to sit and gaze out over the sea. Further around the coast is an open-air movie theatre;  I won’t call it a drive-in unless you have a 4×4 🙂 ,  but the supplied pick-ups and couches offer places to relax.

This is a place where the seasons mix easily with one another as you explore; the greens of summer stirred gently with the yellows and golds of autumn, while under spreading boughs parasol-shaded chairs and tables offer further places to sit and enjoy the surroundings.

Le Avaline Village; Inara Pey, August 2015, on FlickrLe Avaline Village August 2015 (Flickr)

There are plenty of opportunities for photographs within the region, and should you choose, after taking them, you can share them on the Le Avaline Flickr pool.

I enjoyed my meanderings around Le Avaline Village; after my recent self-imposed hiatus from exploring Second Life, it was good to end my walking shoes on one more and find somewhere new to get me back into the habit of wandering and nosing.

You might even say that normal service is being resumed in these pages!

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Team Diabetes of Second Life launches

TD-logoOn Monday, August 24th, I received a notice from Jessii2009 Warrhol announcing the launch of Team Diabetes of Second Life.

Founded by Jessi and Johannes1977 Resident, Team Diabetes is the official and authorised team of the American Diabetes Association in Second Life. Functioning as an advisory board, Team Diabetes of Second Life comprises members Jessii2009 Warrhol, Johannes1977 Resident, Emma Portilo, Veruca Tammas, Sandie Loxingly, Rob Fenwitch and Earth Nirvana, with Saiyge Lotus serving as special advisor to the board.  Team Diabetes activities each year will be lead by a coordinator, with Jessii2009 Warrhol filling the role for the 2015 season.

Some 387 million people globally live with diabetes, and the World Health Organisation estimates that diabetes could be the 7th leading cause of death by 2030.

Team Diabetes of Second Life’s mission is to raise awareness of diabetes, promote greater understanding of the issues those suffering from diabetes face, and to raise funds to further research into cures for diabetes.

With the World Diabetes Day, founded in 1991 by the International Diabetes Federation, occurring annually on  November 14th, the official Team Diabetes of Second Life season will take place from November 2015 through to February 2016, with core events currently being planned comprising:

  • Off Season Event – October 1 to October 15, 2015 – Fall Second Life Showcase
  • Official Season – November 1 2015 to February 15, 2015
  • November 1 – Team Diabetes of Second Life Season Begins
  • Entire Month of November – National Diabetes Month and the Team Diabetes Red Hunt
  • November 4 to 14 – Art in Hats
  • December 1 to 15 – Winter Second Life Showcase
  • December 1 to 30 – Windlight Magazine’s Art Showcase
  • January 2016 – TBD – Tour de SL Bike Race
  • February 2016 – Team Diabetes Heart Ball

In addition to these core events, Team Diabetes of Second Life are reaching out to communities, groups, businesses, organisations and individuals to hold fund-raising events of their own in support of the American Diabetes Association. To help with this, the team will be making a fund-raising tool kit available from September 1st, 2015, which will be available from  their in-world office at Non-Profit Commons.

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About the American Diabetes Association

Established in 1940 and celebrating its 75th anniversary in 2015, the American Diabetes Association is working to both prevent and cure diabetes in all it forms, and to help improve the lives of all those affected by diabetes. It does this by providing objective and credible information and resources about diabetes to communities, and funding research into ways and means of both managing and curing the illness. In addition, the Association gives voice to those denied their rights as a consequence of being affected by diabetes.

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Pursue Impossible: as the entries begin

Carmsie Melody:
Carmsie Melody: “Achieve Impossible” – Pursue Impossible

With the prize pool now standing at over L$560,000, the first entries in the University of Western Australia’s  Pursue Impossible Art & Film Challenge have gone on display / are available for viewing.

As I’ve again had the honour to be a part of the jury this year, covering the event is something of a balancing act: as entries continue to be made, I may not be able to cover all of them; at the same time, as a blogger, I hope to be able to help promote the event and encourage people to both take part and see the art and machinima.  So with this in mind, entries, etc which may be highlighted in this pages in the coming weeks should not be taken as any indication or personal preference on my part insofar as judging the challenges is concerned; but rather to illustrate any updates that appear.

Delain Canucci: "Connecting with the world and unite" - Pursue Impossible
Delain Canucci: “Connecting with the world and unite” – Pursue Impossible

Entrants to the Pursue Impossible are free to submit to either the art category (1 item per entrant) or the machinima category (multiple entries if they wish) – or both.  They are invited to consider what their “impossible” might be.

Is it, for example, the goal they have achieved or which they’ve seen achieved by their loved ones, friends, family  or heroes achieved and which has sought to inspire them? What have they overcome which they once thought to be impossible? How do virtual environments empower people to visualise, create and push the boundaries of the possible? What are those things we deem to be impossible, but which we may still pursue and conquer as individuals or collectively? What are the impossibilities of the mind or heart or soul? Do we see the seemingly impossible and try to overcome it, or do we allow it to overpower us?

Ionsilver Whitman: "Parallel Universes" - Pursue Impossible
Ionsilver Whitman: “Parallel Universes” – Pursue Impossible

Art submissions must have COPY permissions, and must not exceed 150 LI, and must be free from any copyright issues – if third-party content is used in an entry, permission must and been sought and granted from the creator for its inclusion in the Challenge. Machinima entries should preferably no longer than 4 minutes and 30 seconds, must be specifically made for this challenge. All submissions should allow casual viewers to interpret how the theme is represented, or provide a means by which the piece can be understood in the context of the challenge theme.

For full details on the challenge, including submission guidelines and rules, please refer to the UWA’s Pursue Impossible announcement.

The closing date for all submissions is midnight SLT, on October 31st, 2015, and winners will be announced in December 2015.

As well as the art and machinima category prizes, there will also be special cash prizes for audience participation. The prize pool for this currently stands at L$15,000 apiece for the two categories (art and machinima). So even if you’re not submitting an entry yourself, it’s worth visiting the UWA’s gallery space to view the art entries and keeping an eye on the UWA blog and the SL Artist UMA MachinimUWA VIII pages for machinima entries.

I’ll have news on the audience participation requirements once they have been officially announced by the UWA directly.

isaa Gelber: "RE LIQUIA (relic)" - Pursue Impossible
isaa Gelber: “RE LIQUIA (relic)” – Pursue Impossible

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