We’re all aware that the Lab is developing a “next generation” virtual worlds platform. It’s been the subject of much debate, speculation, supposition and more.
The confirmation that the Lab were working on a new platform came during a TPV Developer meeting on June 21st, when it was mentioned almost as an aside by the Lab’s CEO, Ebbe Altberg. In the period of the SL11B celebrations, mention of it also appeared in a number of on-line media publications.
However outside of these interviews and comments, there appeared to be no formal announcement about the new platform. Well, not until July 11th, anyway; that was when the Lab issued a press release about it.
Linden Lab has confirmed that it is developing the next generation virtual world that will be in the spirit of Second Life, an open world where users have incredible power to create anything they can imagine and content creators are king. With 2015 targeted for a beta, the new virtual world will go far beyond what is possible with Second Life, and Linden Lab is actively hiring to help with this ambitious project.
“Second Life is the most successful user-created virtual world ever,” said Ebbe Altberg, Linden Lab CEO. “Eleven years after first opening, it continues to thrive with more than a petabyte of 3D content created by users, a strong economy of user-to-user transactions in which tens of millions of dollars are paid out to creators every year, and an active community that spans the globe. There is a massive opportunity ahead to carry on the spirit of Second Life while leveraging the significant technological advancements that have occurred since its creation, and no company is better positioned to create this than we are.”
It doesn’t provide any more in terms of specifics than perhaps most SL users tracking the subject are already aware. However, it does at least pull together several key statements concerning the new platform, made throughout the epic forum thread on the matter, into a single reference source:
Linden Lab’s priority in building the next-generation virtual world is to create an incredible experience and enable stunningly high-quality creativity that’s easily accessible across multiple platforms. In order to not constrain development toward those goals, complete backward compatibility with everything created over Second Life’s 11-year history has not been set as an absolute requirement from the outset. However, Linden Lab does plan to make certain essential elements transportable for existing Second Life users, including users’ Linden Dollar balances, identities, and social connections. It’s likely that more modern content from Second Life, such as meshes, will also be transferrable to the new platform, but the specific details of compatibility will be addressed as development progresses.
You can read the entire release, including comments on the future of Second Life, on the Lab’s official press page.
On Monday July 21st, 2014, the University of Western Australia (UWA) announced the opening of their new combined Art and Machinima challenge, Transcending Borders, which brings together their 7th MachinimUWA and their 5th UWA Grand Art Challenge into one event.
Transcending Borders is sponsored by Tom Papas & SciFi Film Festival, LaPiscean Liberty & SL Artists, AviewTV, Taralyn Gravois and Arts Castle Gallery, TheDoveRhode and Peace is a Choice and S&S Gallery of Fine SL Art, Jon Stubbs & UWA Student Services, as well as The UWA Virtual Worlds Project, and the prize pool is an impressive L$1,030,000, with a further L$240,000 available as special audience participation and other prizes!
Those wishing to participate are free to enter either the art or the machinima challenge – or both, if they wish; just so long as all entries are received no later than midnight SLT on October 31st, 2014. Winners will be announced in December 2014.
Entrants are invited to interpret the challenge theme, Transcending Borders, in any way they please. It might refer to transcending borders between space and time, or the past and present or the present and future, the borders separating nations or cultures or languages, or any one of the many borders we encounter as we navigate our physical and virtual lives.
The major rules in submitting any artwork or machinima to the challenge are (please also refer to the UWA blog post for the full set of rules and requirements):
Artwork entered should be able to be interpreted by the casual viewer as representative of the theme. If the link to the theme is difficult to ascertain, it should be referenced in a note card accompanying the work
Any submitted artwork should not exceed 150 Land Impact, and should preferably by submitted with COPY permissions, and art entries are limited to one per entrant
Machinima entries should preferably be no more than 4 minutes and 30 seconds in length, although this is not a “hard” rule
There is no limit to the number of machinima entries which may be submitted by an entrant, however, the average viewer should be able to determine how any given film fits with the theme; if this is difficult to ascertain, it should be referenced in the notes accompanying the film on the web
All submitted machinima must be made specifically for this challenge, and must include “For The University of Western Australia’s MachinimUWA VII: Transcending Borders” in the opening credits.
Art submissions should be made via the art entry receiver at the UWA Art Chellenge Platform in Second Life. Machinima entries should be uploaded to any publicly-accessible location, but preferably to YouTube or Vimeo, and the details of the entry (name, creator, location, etc.) supplied to Jayjay Zifanwe and LaPiscean Liberty in-world or by e-mailing the details to Jayjay (email@example.com).
L$515,000 in prizes in both the art and the machinima categories, with each category having a L$100,000 first prize.
There are also two special Curator Prizes, one for art and one for machinima (the latter will be awarded to best film which features one artwork from the current art challenge or a winning entry from past UWA art challenges).
For full information on the challenge, including infromation on the theme, all rules, submission guidelines, prizes (including audience participation prizes) and details of the judging panel, please refer to the UWA blog post.
Updates for the week ending: Sunday July 20th, 2014
This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information
Group Ban RC viewer version 220.127.116.112031 released on July 16th – allows certain group members to ban avatar from a group or from joining a group When an existing group member is banned, they are also automatically ejected from the group (download and release notes)
Experience Keys project viewer version 18.104.22.1681846 released on July 14th – adds support for viewing and managing Experiences and for contributing content for Experiences (download and release notes)
Kokua version 22.214.171.124831 released on July 15th – core updates: core parity through to LL 3.7.12, chat text entry bar tinted based of the type of conversation; preferences added for name and grid display in the program title bar + more – change log
Cool VL viewer updated on July 19th – Stable release to version 126.96.36.199 and Legacy version 188.8.131.52 – core updates: please refer to the release notes
My apologies for this appearing a little on the late side; things have been a bit manic in the physical world of late (not helped by the Tour de France and the German GP this weekend!), and I’ve been slipping behind on blog posts (I’ve also got to talk to my minions about vacation scheduling….).
Note that the following notes are taken from both the Server Beta User Group meeting of Thursday July 17th and the TPV developer meeting on Friday July 18th, the video of which is supplied below (my thanks to North, as always). Items taken from the later are time stamped within the text, so you can locate and listen to the discussion in full via the video.
Server Deployments Week 29 – Recap
On Tuesday July 15th, the Main channel was updated with the Experience Keys project, which had previously been running on Magnum. This roll-out coincides with the release of the Experience Keys project viewer (see below) and the release of the Lab’s first Experience Keys demonstrator game, The Cornfield. Please refer to the release notes for further information
On Wednesday July 16th, the Magnum RC was updated a new infrastructure project that adds support for the upcoming changes to the Skill Gaming policy. Release notes
On Thursday July 17th, BlueSteel and LeTigre were both be updated with the Experience Keys project, but otherwise remained on the same server maintenance project as week 28, which addresses a JSON-related bug, an interest list related race condition, and to improve L$ transaction logging for payments made by scripted objects. See the release notes (BlueSteel) for details.
Group Ban Viewer
The Group Ban viewer reached release candidate status on Wednesday July 16th, with the release of version 184.108.40.2062031. This viewer allows certain group members to ban avatar from a group or from joining a group When an existing group member is banned, they are also automatically ejected from the group. Please refer to my Group Bans overview for further information, if required.
Maintenance Release RC
[04:20] This viewer, version 220.127.116.111824, has been tracking with the same crash rate as the current release viewer (18.104.22.1681465), and as such is expected to be promoted to the de facto release during week 30 (week commencing Monday July 21st). However, it has been reported that the Mac Alt-Cam bug (BUG-6760) fix doesn’t work and has been referred back to the Lab for further investigation.
Oculus Rift Project Viewer
[04:56] It is anticipated that an updated version of the Oculus Rift project viewer will be appearing soon, potentially in week 30. The update will bring the viewer up to par with the current 3.7.12 release code base.
Log-in Test Viewer
[04:44] There is a special log-in test viewer currently on closed use (there is no publicly available version), which is being used for some kind of A/B testing related to logging-in to Second Life. Precisely what this testing is geared towards is unclear.
Viewer Autobuild Process
[05:50] Oz Linden has been working on improving the viewer autobuild process, and there is a new version of autobuild, together with a wiki page on the changes and improvements. The new version brings with it a number of improvements, such as stricter library version checking, full transitive dependency checks, additional error checks, etc. This is considered to be one of the steps required in order for the viewer to be compiled using Visual Studio 2013. Full details in the video for those into self-compiling viewers.
Third-party Viewer Directory Updates
[00:20] The Third-party Viewer Directory, which lists all Second Life viewers and clients which have gone through the self-certification process, has been revised.
Until recently, the directory was listed by viewer crash rate – with the most stable at the top. However, this was something of a hit-and-miss approach due to a number of factors, including significant changes made to the code within the viewer which is used to detect and report crashes. So instead, viewer and clients are now split into three categories:
Those which are actively maintained “full” viewers which are updated regularly to track new developments in the Linden Lab viewer, and implement a full graphical environment
“Lightweight”, text and mobile clients, such as Lumiya, Group Tools, Radegast and so on
Those viewers which have not been updated recently enough to be considered fully compatible with current Second Life services (e.g. they lack things like server-side appearance, etc.).
[11:56] Work is continuing on group chat. At the TPV Developer meeting, Oz Linden summarised this work as:
We are working on group chat; I don’t really have much to report on that this week. We’re doing a set of experiments and collecting a lot of data, and then we’re going to come up with the next round of changes to make. One of the things we’ll try to do, once we think we’re done with this project – and I have no predictions for when that will be – is tell people how it went and what we’ve done.
It may well be that before we’re done, we’ll come back to this group and say we’re making changes to interfaces to viewers for group chat in order to improve the situation. I don’t know of any of those yet, but I’m not ruling them out. We’re going to try to make group chat a lot better, and if that means not being 100% backwards compatible, then that’s what it means. At this point we’re not looking at changing the protocol with anything else. Not ruling it out, but that’s not the correct direction.
The current creator beta programme for Experience Keys has now been filled. Commenting on it at the Server Beta meeting, Coyot Linden referred to it as proving “wildly popular” and that the Lab have “heard some really cool ideas for new experiences”. He also referred to this being “round on” of the beta programme – so there may be more opportunities for creators to be involved in the future.
During the Server Beta meeting, a request was made for the Linden to consider allowing the popularity of an Experience (e.g. the number of people engaged on it) to be made available, with the suggestion it could be done in a number of ways:
As information made available only to the Experience owner (so they can see how popular a given experience they’ve created is proving to be
As information which can be (perhaps optionally) published by the Experience owner (e.g. via the Experience Profile)
As information which can be displayed in the Search tab of the Experience floater, allowing users to search for the most popular experiences at any given time.
Commenting on this, Simon Linden said, “The numbers will definitely be interesting, but we’ll have to think carefully about what and how to expose it. As an owner, it makes sense for you to have an idea what’s going on with your experience. I’m not so sure about others.”
Part of the concern here is about the popularity figure potentially being used by griefers as a means of targeting popular regions / activities and causing disruption. Following Simon’s observation, Dolphin Linden added, “yeah, technically the number can be made available. But how and to whom needs to be thought about, but numbers about your own xp can be tracked if you want with a little bit of work. We might also be able to just get an ordered list of the top 10 experiences or something, without disclosing actual numbers.”