Glastonbury comes to Sansar for 2020

The Glastonbury Shangri-La Gas Tower in Sansar. Courtesy of Lost Horizon

Those who attend the annual Glastonbury Festival in England are likely aware that the SARS-CoV 2 pandemic has caused this year’s event to be cancelled in the physical world. Nevertheless, one part of it will be going ahead within the virtual realm – and the venue for it will be Sansar.

The team behind Glastonbury’s night-time activities  – called Glastonbury Shangri-La – have teamed up with Wookey Technologies and VRJAM to stage a two-day virtual festival on Friday, July 3rd and Saturday, July 4th. The virtual event, called Lost Horizon, will take place across four purpose-built stages in Sansar. More than 50 music acts including DJs Peggy Gou, Fatboy Slim, Carl Cox and Pete Tong will play during the daily 12-hour sessions. In addition, the festival will also feature more than 200 visual art pieces, curated by the ShangrilART group on the theme of human connection.

As well as being available directly through Sansar as a ticketed event – those wishing to attend can get their free ticket via the Sansar website – Lost Horizon will also be streamed via You Tube, Twitch, Beatport and other platforms, will be viewable on a mobile app (to be made available from June 26th, 2020), and sets will be broadcast via radio.

Another view of the Gas Tower stage in Sansar, courtesy of Lost Horizon

The stages for the virtual event include Glastonbury Shangri-La’s famous Gas Tower, the focal point for event activities in the physical world. It will feature the likes of Fatboy Slim, and tech-house Ibiza favourites Jamie Jones and Seth Troxler. Alongside of it, the Freedom stage will feature Frank Turner, Alabama 3 and Coldcut. You can see the full line-up of acts on the Lost Horizon website, while the ShiTV stage will include films, documentaries, theatre, live art, comedy, animation and talks.

Glastonbury Shangri-La first took place in 2008. Over the years it has grown and evolved, offering those attending Glastonbury a rich mix of music and art in “after hours” sessions that take place overnight when the “main” sets have all finished.

With its roots deep in contemporary music, art and activism, Shangri-La has established itself as a legendary field in UK festival culture, engaging a truly dynamic community of artists, builders, and revolutionary creators and known for showcasing the latest “off main stage” acts.

– Lost Horizon, Glastonbury Shangri-La

Glastonbury Shangi-La Shitv stage in Sansar, courtesy of Lost Horizon

Glastonbury Shangri-La Creative director Kaye Dunnings conceived the idea for Lost Horizon shortly after the decision was made to cancel the physical world Glastonbury Festival in March 2020. Whilst the event is virtual, Dunnings hopes the same sense of activism that permeates the physical world event will filter through into the virtual as well.

While tickets to the event are free, attendees will be encouraged to donate to The Big Issue, the world’s most widely circulated street newspaper, raising money to offer homeless people / those at risk of homelessness, the opportunity to earn a legitimate income and helping them to reintegrate into mainstream society, and to Amnesty International.

Activism being so important to us, we wanted people to come and rave and interact and party and have a really great time. But we are also really passionate about being conscious, while you are doing that, of the world around you and how you can get involved in things. We want people to take action now more than ever. We want people to get involved in stuff outside the festival, so they come and have a great time but actually do something meaningful afterwards. We want to inspire people to actually take it that step further themselves.

– Kaye Dunnings, Glastonbury Shangri-La Creative Director

Dunning also recognises that as well as offering the opportunity to present Glastonbury Shangri-La during the pandemic, Lost Horizon could be the start of a new means reaching a global audience – much as how Linden Lab hoped, and the Wookey team continues to hope.

With Shangri-La presents: Lost Horizon, we’re delivering the music festival of the future: deeply immersive, fully on-line, accessible to anyone and anywhere with a PC or phone at their disposal. Shangri-La presents: Lost Horizon exists at the vanguard of something truly incredible, and we couldn’t be more excited to turn this page. The future of live events is virtual and we’re incredibly excited to be bringing it to fruition.

– Kaye Dunnings, Glastonbury Shangri-La Creative Director

Whether that is the case, remains to be seen. In the meantime all those interested in Lost Horizon can find more details below.

Related Links

Halloween in Sansar

(courtesy of Linden Lab)

Linden Lab has been running a competition for Halloween, called Sansar’s Scariest, a challenge to build a Halloween-themed experience, together with the chance to win a US $10,000 grand prize (see here and here for more).

Time is short for entering this now – the closing date is 17:00 PDT Sunday, October 15th, 2017. However, it is not the only thing the Lab is planning for Halloween in Sansar – as Jenn announced in a blog post on Friday, October 6th.

There will be plenty of opportunities for marking Halloween in Sansar …

Highlights for the month comprise:

  • The Monday-to-Friday meet-ups will focus on Halloween / scary destinations in the Atlas. Selected locations will be announced in the meet-up page and on the Discord community, together with times.
  • Friday, October 13th: A house party (so to speak) at 114 Harvest at 10:00 (PDT), with music, games, mayhem and murder…
  • Saturday October 21st: 14:00 PDT will feature an opportunity to “sing bloody murder”at the Studio Club – Karaoke & Hang-Out. All songs should be themed for the occasion!
  • Friday, October 27th: from 10:00 PDT, a harvest moon at Starry Stars and Stuff. Music, refreshments, cannon balls form the perfect accompaniment under the stars. And yes, I did write “cannon balls”, as there will be a Blitz Dodge Cannon Ball Tournament (no, I’ve not played, either. Been hit yes, but not played…).
  • October 31st, Night of the Living Shred: the first official Sansar Music Event from 18:00 PDT will feature Oblee streaming live. Venue TBC.

If you’re looking to try out Sansar, don’t forget to rush through the basics of signing-up and using Sansar in Desktop mode, and when you are ready to go, jump into the Atlas and see what you can find.

Linden Lab announces Voyages Live: Egypt with Insight Digital

The Tomb of Nahktamon (“TT341”) in Sansar – part of the collaboration with INSIGHT

Linden Lab has announced the first Sansar virtual tourism / history event, which will take place on Wednesday, October 4th., between 10:00 – 11:00 PDT on Wednesday, October 4th.

Presented in partnership with the Institute for Study and Implementation of Graphical Heritage Techniques (INSIGHT, also referred to as Insight Digital),  Voyages Live: Egypt offers those registering for the event the opportunity to join with Egyptologist, author, and INSIGHT co-founder, Dr. Philippe Martinez for an interactive guided tours of select Egyptian heritage sites which have been recreated in Sansar with a high degree of fidelity.

The cenotaph at Gebel el-Silsila as modelled in Sanar

These sites, which are inaccessible to the public, have been recreated as a part of a joint project between INSIGHT, the Sorbonne University, and the Egyptian Ministry of Antiquities. The project has used LiDAR (or LIDAR – Light Detection and Ranging – a surveying method that measures distance to a target by illuminating it  with a pulsed laser light and measuring the reflected pulses) and photogrammetry (the science of making measurements from photographs) to produce models of sites of antiquity in Egypt. Some of these models have been  optimised by Linden Lab and presented in Sansar in exacting “you are there” detail.

One such model in particular, that of the entrance to the tomb of Nakhtamon (“TT341”), was optimised from a model of some 50 million polygons to produce a 40,000 polygon Sansar experience used extensively in promoting the platform in the run-up to the Creator Preview and Creator Beta programmes.  This experience is linked to the Voyages Live: Egypt experience, which also allows visitors to travel to what appears to be a work-in-process of the Ramesseum “Coronation Wall”, and to the cenotaph at Gebel el-Silsila.

Dr. Phillipe Martinez, Lead Archaeologist for INSIGHT, and who will be leading the Sansar tour on October 4th, 2017, pictured at Gebel el-Silsila

As the co-founder and Lead Archaeologist for the INSIGHT programme, Dr. Martinez is well-placed to talk about the INSIGHT work in the digital preservation of sites of historical import in Egypt and on Egyptology in general. Thus, Voyages Live: Egypt offers a potentially fascinating field trip. However, it is only open to a limited number of participants, so those interested are advised to register sooner rather than later in order to secure a place on the tour. Detailed information on the event will be sent via e-mail to all successful applicants in due course.

With thanks to Jenn at Linden Lab.

Lab invites users to “Ask the CEO”

secondlifeOn Friday, June 26th, Linden Lab CEO Ebbe Altberg faced questions from Saffia Widdershins, Jo Yardley and the audience in the last of the Meet the Lindens series sponsored by Prim Perfect.

I have a transcript of that discussion / Q&A, as recorded by Chakat Northspring, available in this blog. Since posting that blog post, the Lab have posted the official video footage from the session.

However, as the Lab notes in a blog post published on Tuesday, July 14th, there were a number of questions asked (many in chat from the audience) which didn’t get to be addressed. There are also doubtless many more questions people have about both Second Life and Project Sansar they hope might be answered.

To this end, as again as indicated by the Lab’s own blog post, a new forum discussion thread has been opened, and residents are invited to Ask the CEO questions about either platform which he, or designated staff members from the Lab, will endeavour to answer – starting with those that didn’t receive an answer during the show.

Ebbe and Saffia getting ready for the SL12B discussion on June
Ebbe and Saffia getting ready for the SL12B discussion on June 26th – now you can put further questions to him on Sl and Sansar via the forums

This isn’t the first time the Lab has taken such an approach; following the initial news about Sansar’s development being given by Ebbe back in June 2014, he spent a considerable amount of time within a forum thread attempting to answer questions from users (and at the time, unfortunately being faced with no small amount of trolling by some determined to try to derail the discussion).

So, if you need to refresh you mind on what was said during the SL12B interview, feel free to check-out the official video or cast your eyes through my transcript. Then, if you have questions for the Lab on either Sansar or SL (or both), why not head on over to the forum and write them up?

Lab slips out a formal announcement of their next generation platform

LL logoWe’re all aware that the Lab is developing a “next generation” virtual worlds platform. It’s been the subject of much debate, speculation, supposition and more.

The confirmation that the Lab were working on a new platform came during a TPV Developer meeting on June 21st, when it was mentioned almost as an aside by the Lab’s CEO, Ebbe Altberg. In the period of the SL11B celebrations, mention of it also appeared in a number of on-line media publications.

However outside of these interviews and comments, there appeared to be no formal announcement about the new platform. Well, not until July 11th, anyway; that was when the Lab issued a press release about it.

Entitled straightforwardly enough, Linden Lab Is Developing The Next-Generation Virtual World, the release reads in part:

Linden Lab has confirmed that it is developing the next generation virtual world that will be in the spirit of Second Life, an open world where users have incredible power to create anything they can imagine and content creators are king. With 2015 targeted for a beta, the new virtual world will go far beyond what is possible with Second Life, and Linden Lab is actively hiring to help with this ambitious project.

“Second Life is the most successful user-created virtual world ever,” said Ebbe Altberg, Linden Lab CEO. “Eleven years after first opening, it continues to thrive with more than a petabyte of 3D content created by users, a strong economy of user-to-user transactions in which tens of millions of dollars are paid out to creators every year, and an active community that spans the globe. There is a massive opportunity ahead to carry on the spirit of Second Life while leveraging the significant technological advancements that have occurred since its creation, and no company is better positioned to create this than we are.”

It doesn’t provide any more in terms of specifics than perhaps most SL users tracking the subject are already aware. However, it does at least pull together several key statements concerning the new platform, made throughout the epic forum thread on the matter, into a single reference source:

Linden Lab’s priority in building the next-generation virtual world is to create an incredible experience and enable stunningly high-quality creativity that’s easily accessible across multiple platforms. In order to not constrain development toward those goals, complete backward compatibility with everything created over Second Life’s 11-year history has not been set as an absolute requirement from the outset. However, Linden Lab does plan to make certain essential elements transportable for existing Second Life users, including users’ Linden Dollar balances, identities, and social connections. It’s likely that more modern content from Second Life, such as meshes, will also be transferrable to the new platform, but the specific details of compatibility will be addressed as development progresses.

You can read the entire release, including comments on the future of Second Life, on the Lab’s official press page.