On January 30th, 2014, Linden Lab updated its Bot Policy. The update is small, but potentially far-reaching, outlawing the use of bots for mainland parcel purchases.
Updated by Patch Linden, the revisions comprise two parts: a comment on the use of bots in mainland parcel sales, and an update to the policy itself barring the automated purchase of mainland parcels via bots, etc. In turn, these read:
Mainland parcel sales and bots
Some bots are used to automate the purchase of Mainland parcels priced below fair market values.
Using bots to purchase Mainland parcels is not allowed
The use of bots, autonomous software, scripting (manual or automated), scripted agents, or any systems or software internal or external to the Second Life service that circumvent, automate and/or remove the human interaction required to purchase a Land parcel within Second Life on the Linden Lab owned Mainland is prohibited.
The media is all a-quiver at the news about a titanic battle which has taken place entirely within the virtual, but which has an estimated real-world financial impact (so far) of around £181,000 ($300,000).
The battle has taken place in EVE Online, the massively multiplayer online game set in space and encompassing hundreds of star systems, peoples and alliances, with players taking-on a range of roles including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player).
It is with the latter that EVE Online has hit the headlines, following an epic struggle between several thousand Eve Online players from around the world which has witnessed the destruction of 75 of the game’s Titans. Those familiar with Titans know they are the biggest spacecraft in the game, each ten kilometres (6.25 miles) or more in length. They take weeks to construct and can cost around an average of £2,400 ($4,000) a pop in real money, depending upon exchange rates between real-world currencies and ISKs, Eve Online’s internal currency. To give some idea of the scale of the conflict, the previous record for destroyed Titans was 12.
Conflicts are not new to EVE Online and its 10-year history. They can be of varying sizes and triggered by a range of events. This particular one has its roots in a series of skirmishes and exchanges between rival alliances stretching back to October 2013, and which have been dubbed Halloween War. Just last week it saw the RUS Alliance gain something of a bloody nose from opposing forces in a further confrontation between forces.
But on January 27th, 2014, when the Nulli Secunda Alliance forgot a payment on a strategic space station in the otherwise unassuming B-R5RB system, things escalated rapidly as opposing sides sought to gain control of the system. In all, four major alliances werre involved, pairing off against one another: the Nulli Secunda and Pandemic Legion on one side and the CFC and RUS on the other, with neither side willing to back down, committing more and more forces into the battle in the space of some 12 hours. In the end, the outcome was only decided as America awoke as dawn broke across the Atlantic, and the CFC was able to secure reinforcements from its American members.
According to EVE Online developer, CCP, the overall cost is still being counted, and is expected to rise much higher than $300,000 – not in terms of actual costs from the battle, but in terms of the overall investment players have made in the game and in building things like the ships. The battle was so massive that EVE’s servers struggled with the load – but while they “sweated”, with a few tweaks to the system – they stood up.
A portion of the battle filmed by a neutral observer
This is an incredible advert for a massively multiplayer online game; a scenario wherein several thousand players from across the globe have been able to come together and join-in, in real-time, an event of enormous proportions. As Harvey Crabsticks points out, you have to admire the dept of participation on the part of the players. It’s a remarkable feat – and by no means the first; just the biggest so far. One which has ignited (or possibly re-ignited?) media interest in a platform as old as Second Life.
Makes you wonder what it would take for the media to respond to SL in the same way…
It’s no secret that I’ve been a fan of Ample Clarity’s PrimPossible range. Sculpts they may be, but his furniture and other items offer incredible versatility and style for those on a land impact / prim budget. And as I think I’ve mentioned, I’m totally in love with his concert grand, which still graces the upper terrace at my home (and I have a number of his other items indoors and out).
When last reviewing his work, I covered his decor HUD, which can create in excess of 400 different items from a single sculpt. Now he’s extended that capability into the bedroom.
The 1-Prim Infinite Bedroom literally offers you a bed for all seasons (and styles). Whether you want a four-poster bed, something with an Asian or a Victorian feel to it, something a little rustic or very modern or chic – all are available from the one bed.
Using the menu, the user can create one of ten different bed styles / looks, some of which include bedside tables and have different colour / texture options. Given my penchant for things oriental, I was drawn to the Asian bed styles, and particularly the “complete” version, which has bedside tables to accompany the bed (see the top picture). That said, I do confess the wood finish is a little on the dark side for me; something a little lighter and more towards a walnut or mahogany would settle on my eye a little easier – but that’s just me.
The Infinite Bed is supplied in two variants – PG and Adult – both of which include a range of individual and couple poses for sleeping, cuddling, relaxing, sitting, kissing, dance and, umm, nookie (in the case of the Adult variant). There are apparently some 300 animations in total in the beds, and no, I haven’t tried all of them out! Both variants come as NO MOD / TRANSFER, with the NO COPY version costing L$950 and the copy version L$3,200.
For those who are on a prim budget and who like to vary the furnishing in their homes, the PrimPossible range has always offered great value. With the introduction of the shape changing capabilities into the range, this is being enhanced even further, and the 1-Prim Infinite Bedroom is already proving popular among those familiar with Ample’s work.
I wonder if a lounge suite with similar capabilities is in the works … ?