BURN2 Town Hall – July 13th

logoThe BURN2 team have issued a press release announcing a Town Hall meeting to discuss this year’s event, which will take place in October, and anyone who is interested in participating is invited to attend.

In order to ensure people from around the globe can attend the meeting, two individual meeting sessions will be held on Saturday July 13th. The first meeting will take place a 09:00 SLT and the second at 18:00 SLT on the Virtua Player. You don’t need to attend both.

The press release, issued by Mia Quinote via e-mail, reads in part:

Come hear how you can participate in this year’s amazing BURN2 event  in October! BURN2 is the virtual echo of the real lIfe Burning Man event held every August, and is the only virtual Burning Man Regional event. This year’s theme is: CARGO CULT!

Find out how to:

  • Volunteer! Soooo much fun stuff to do! Greeters, Builders, Infrastructure, Stage Managers! Join a build team, or make an art car or a porta potty!
  • Perform! Sign-up to perform on one of the BURN2 stages!
  • Teach, Play, Inspire! Poetry to DJing, burlesque to circus art! Bring your amazing talents and creative ideas for events to BURN2!
  • Build a Camp! Purchase a virtual plot and build a camp or give as [a] gift to an artist or friend
  • Take  a Chance! Join the plot lottery, or “plottery,” for a free 512 sm camp 
  • Get a Camp Grant! Propose a project, camp, or group for  a chance to win a free plot
  • Feed the Burn! Donate to support this amazing event!

Those wishing to attend either meeting time are further invited to arrive 30 minutes ahead of the actual meeting start to enjoy Lamplighters drumming and dancing.

BURN 2 Cargo Cult will take place from Saturday 19th October through to Saturday 27th October, with camp builds commencing on Tuesday 17th September.

About BURN2

BURN2 is an extension of the Burning Man festival and community into the world of Second Life. It is an officially sanctioned Burning Man regional event, and the only virtual world event out of more than 100 real world Regional groups and the only regional event allowed to burn the man.

The BURN2 Team operates events year around, culminating in an annual major festival of community, art and fire in the fall – a virtual echo of Burning Man itself.

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SSB/A: rolling to LeTigre, Wednesday July 10th plus Catznip updates

Update Wednesday July 10th: In checking the forum deployment thread for this week’s roll-outs, I see that KarenMichelle Lane has provided a list of regions on LeTigre where SSB/A will be enabled once they have restarted. Again, you’ll need to have an SSB/A-enabled viewer to avoid issues with avatar rendering on these regions. If you find that once the restarts have completed you are encountering issues with avatar rendering (for example, you are using an SSB/A viewer and find you avatar fails to render for yourself or others), or other issues which appear to be linked to SSB/A, please consider raising a bug report detailing the problem, how to reproduce it, and including your environment information (Help > About (Viewer Name) > Copy to Clipboard), which references Project Sunshine.

Update, 22:00 BST: Exodus have released Exodus 13.7.9.1, which includes SSB/A support, CHUI (the Communications Hub User Interface) and the removal of RLVa.

This week marks the start of the enabling of Server-side Baking / Appearance in Second Life.

On Wednesday July 10th, LeTigre will become the first Release Candidate channel on which SSB/A will be enabled. While it is subject to confirmation, it would appear as though all regions on LeTigre will have SSB/A enable once the Wednesday restarts have been completed – I’ll be updating on this following the Simulator User Group meeting on Tuesday 9th July.

In short this means:

  • Regions on the LeTigre RC channel will see UpdateAgentAppearance, enabled. This is used to request a server-side appearance bake
  • The ability of connected viewers to upload baked textures via the UploadBakedTexture capability and via AssetUploadRequest will be depreciated and removed from simulators on the LeTigre channel
  • As a result, viewers that do not support server-side baking will fail to display avatars correctly.
If you want to avoid seeing increasing numbers of grey avatars (l) and / or avoid people telling you, "you're a cloud" when you appear perfectly fine to yourself (c), update to a version of a viewer supporting SSB/A and see and be seen (r)
If you want to avoid seeing increasing numbers of grey avatars (l) and / or avoid people telling you, “you’re a cloud” when you appear perfectly fine to yourself (c), update to a version of a viewer supporting SSB/A to see others, and have them see you, properly rendered  (r)

Note also that as a result of the SSB/A changes, “temporary texture” uploads will no longer function on regions on the LeTigre RC channel. The Local Textures function found within the majority of viewer will continue to work, however, and provide an alternative means to preview textures at zero cost for most situation where this is required (other than collaborative building projects on Agni).

So, if you have resisted updating your viewer to an SSB/A capable version. or moving from a viewer which is no longer maintained & won’t be supporting SSB/A (e.g SL viewer 1.23.5 or Phoenix) now really is the time to do so. At the time of writing, of the maintained “full” viewers listed in the TPV directory, all but Dolphin, and Imprudence currently support SSB/A, while the current releases of Lumiya, Metabolt and Radegast clients also have confirmed support for SSB/A.

To make sure you get the best from SSB/A, make sure you are running the latest version of your preferred SSB/A-enabled viewer.

Catznip 8.1 Update

While Catznip R8 is SSB/A-enabled, the Catznip team have released R8.1 on Tuesday July 9th. This contains important code updates from Linden Lab. As such, it is considered a mandatory update.

If you are a Catznip user, and even if you have R8 installed, please make sure you do download and update to R8.1 when prompted.

Although Catznip 8 supports SSB/A, R8.1 includes important LL-driven updates to the viewer-side code, please make sure you update when prompted / download R8.1 from the Catnip site
Although Catznip 8 supports SSB/A, R8.1 includes important LL-driven updates to the viewer-side code. If you’re a Catznip user, please make sure you update when prompted

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Mesh deformer: moving ahead in InWorldz, but will it affect LL?

At the weekend, Tranquility Dexler, the CTO of InWorldz,  Tweeted about the work Qarl Fizz (Karl Stiefvater) has been undertaking in order to implement the deformer for InWorldz, and the fact that Qarl has a patch which should enable TPVs to integrate the”fast deformer” into their code.

Tranquility Dexler's Tweet from July 6th
Tranquility Dexler’s Tweet from July 6th

The link in the Tweet leads to a post on Qarl’s blog which gives further information on the project:

The team over at InWorldz recently asked if i could help them integrate the clothing deformer into their new mesh viewer. which is nice, I think, because people really want to fit their clothing. and so far they can’t.

But the InWorldz guys took it a step further – they asked if there was anything I could do to improve the code. and I said yes, it could be made faster. and they put-up a bit of money to make it happen.

Attached is a patch to the deformer code which (by my quick estimates) makes the deformation process 21 times faster. many thanks to David and McCabe for making this possible.

Qarl: working ti integrate the deformer code into the InWorldz viewer
Qarl: working ti integrate the deformer code into the InWorldz viewer

This has led to some speculation as to what impact the patch might have on the Lab’s work with the deformer.

I would hazard a guess and say, “Initially, not a lot.”

I say this not to denigrate LL or to suggest that LL have no interest in implementing the deformer.

Rather, I say it simply because the Lab will likely proceed at their own pace as and when the resources are available to focus on the work they have – as a result of the many and varied robust discussions held on STORM-1716  – determined as needing to be carried out before they move the deformer to a released status.

This does, however, leave TPVs with a dilemma. Do they push ahead and adopt the code, and risk issues down the road when LL start to update the deformer themselves while opting to ignore Qarl’s latest work? Or do they play safe and wait to see what the Lab opts to do?

There is some speculation that were TPVs to incorporate the code into alpha / experimental versions of their viewers, it might tip the balance towards the Lab renewing work on the deformer (and / or adopting them code) sooner rather than later. However, there is a question mark over this.

While TPVs can produce “experimental” viewers utilising code which “breaks” the “shared experience”, it has always been intimated by the Lab that they can do so only as long as such viewers don’t enter into widespread use. While it isn’t easy to determine how LL would police this in practice (block a given viewer string? Issue a warning notice? Something else?), it might deter some TPVs with larger communities from making the code available except under very controlled conditions. If so, this might serve to dramatically reduce the visibility of a “working” deformer and possibly leave the Lab free to sail its own course.

Another option for TPVs – at least those who support OpenSim – is to integrate the code into their OpenSim versions. If nothing else, adoption of the code into OpenSim versions of various viewers might in turn see a more widespread use of mesh clothing on OpenSim, something entirely in keep with the initial goals of the project.

Posting on STORM-1716, Henri Beauchamp has already indicated he’ll be taking both routes: all three branches of his Cool VL viewer will incorporate the new code but only the experimental branch will use it when connected to SL; his legacy and stable branches of the viewer will only use the code when connected to OpenSim.

In the meantime – and again, absolutely no slight towards Linden Lab – kudos to the folk over at InWorldz for moving to adopt the deformer.

Related Links

My thanks to Tranquility Dexler for the Tweet, which alerted me to the work, and to Shug Maitland, for poking me to blog about it.

Viewer release summary 2013: week 27

This summary is published every Monday and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Viewer Round-up Page, a list of  all Second Life viewers and clients that are in popular use (and of which I am aware) and which are recognised as adhering to the TPV Policy
  • By its nature, this summary will always be in arrears
  • The Viewer Round-up Page is updated as soon as I’m aware of any releases / changes to viewers & clients, and should be referred to for more up-to-date information
  • The Viewer Round-up Page also includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.

Updates for the week ending: July 7th, 2013

SL Viewer

SL Viewer Resources

Third-party Viewers

Additional TPV Resources

Depreciated / Discontinued Viewers

  • SL Development viewer – depreciated as of version 3.5.2.274629 April 24, 2013
  • Zen Viewer – discontinued by developer and no longer available, January 27th, 2013
  • Phoenix viewer – development and support ended on December 31st, 2012

Related Links

Webs, cities, homesteads and Mayans

It’s time to kick-off another week of fabulous story-telling in Voice, brought to Second Life by the staff of the Seanchai Library SL.

As always, all times SLT, and unless otherwise stated, events will be held on the Seanchai Library’s home on Imagination Island.

Sunday 7th July, 18:00: Charlotte’s Web  – Part 2

Caledonia Skytower continues reading E. B. White’s (of Stuart Little fame) children’s classic, originally illustrated by Garth Williams.

First published in 1952, Charlotte’s Web weaves a story of friendship, hardships, joy and tears. When her farmer father is about to slaughter the runt of a litter of pigs, Fern Arable intercedes and saves the tiny pig, calling it Wilbur. A bond forms between child a pig, but when Wilbur becomes too big to remain with his mother and is shipped off to the farm owned by Fern’s uncle, he is left shunned by the other animals and – with Christmas approaching – once again facing slaughter.

Then he is befriended by Charlotte A. Cavatica, a spider living in the rafters of the barn where Wilbur is kept.Charlotte hatches a plan in order to save him from death, and Wilbur finds himself the centre of new and strange attention…

Join Caledonia at Magicland Park. as she resumes her reading of this tale of friendship, hardship and the miracles which can be found in the simplest of things.

Monday 8th July, 19:00 – The City and the Stars concludes

city-starsIn 1948 Arthur C. Clarke saw his first novel, Against the Fall of Night published in the magazine Startling Stories. Later, in 1953, it appeared as a novella in its own right, prior to becoming the basis of a much expanded work, The City and the Stars, published in 1956. Both focus on the same setting and principal character: the City of Diaspar and a young man called Alvin, but they tell individually unique tales – so much so that both remain in circulation,enjoying equal popularity.

One billion years in the future, Diaspar stands amidst the desert of Earth as the last, self-perpetuating city of humankind. Here, the Central Computer watches over people who live multiple lives over thousands of years before they return to storage, only to be “reborn” at a time selected by the Central Computer. Diaspar is utopian: poverty and need have long been eradicated and there is little strife. Life within the city is focused on creativity and art and in the deeper exploration of already well-understood fields. Enclosed, cyclical and ultimately static, Diaspar is both the culmination and twilight of human endeavour.

Join Gyro Muggins as he brings us the conclusion of the story which has been hailed as one of Sir Arthur C. Clarke’s best works.

Tuesday 9th July, 19:00: Ruffles On My Longjohns

rufflesIn 1913, American-born Ralph Edwards established a homestead in Bella Coola Valley, British Columbia, and went on tom become famous as a conservationist and the “Crusoe of Lonesome Lake”.

In the early 1930s, following his return to Bella Coola, he was joined by his brother Earle, and sister-in-law Isabel, who came straight from the city of Portland, Oregon on what was supposed to be a vacation visit. However, both of them fell in love with the wilds of British Columbia and decided to move there themselves, settling into a farm near Bella Coola.

Ruffles in my Longjohns is Isabel’s autobiographical account of her pioneering life with her husband, far from all the trappings of “civilisation” in the 1930s and 1940s. It is a firsthand account of homesteading, told with wit, whimsy and panache, the tale of “city girl” living on the frontier in a world of hard-bitten men, and how she coped, told in a loving, personal style.

Join Faerie Maven-Pralou as she embarks on the first part of a reading from this inspiring book.

Wednesday 10th July, 19:00: Currently Dark

Please check the Seanchai Library blog for updates.

Thursday 11th July, 19:00: Folklore of Lake Atitlan ~ Guatemala

mayan“This collection of folklore offers a rich and lively panorama of Mayan mythic heritage. Here are everyday tales of village life; legends of witches, shamans, spiritualists, tricksters, and devils; fables of naguales, or persons who can change into animal forms; ribald stories of love and life; cautionary tales of strange and menacing neighbors and of the danger lurking within the human heart.

“These legends narrate origin and creation stories, explain the natural world, and reinforce cultural beliefs and values such as honesty, industriousness, sharing, fairness, and cleverness. Whether tragic or comic, fantastic or earthy, whimsical or profound, these tales capture the mystery, fragility, and power of the Mayan world.”

Join Shandon Loring as he reads from this fascinating book on Thursday 11th July.

—–

Please check with the Seanchai Library SL’s blog for updates and additions to the week’s schedule.  Have questions? IM or notecard Caledonia Skytower.

Related Links

Fastcompany: grokking SL

Jo Yardley indirectly pointed me towards another article on Second Life and its past / future and what is going on at the Lab. Written by Susan Karlin, the piece again covers some familiar territory, but also offers-up a light analysis of the platform as well as taking a look at the road ahead.

The first thing to be noted about the piece is that Karlin gets the creative opportunities offered by SL and its the ability to bridge the digital / real-life divide in many unique ways for those who wish to do so.

A slide show at the top of the piece gives a more than fair representation of the platform’s breadth of appeal / promise ability and also its ability to reach through into real life and have real and lasting impact for people – be it the real life relationship which blossomed between Anglo-American couple Damien Fate and Washu Zebrastripe (both now well-known in content creation circles) which led to their eventual marriage and the birth of their son, or the story of Holocaust survivor Fanny Starr, or the work of Beth Noveck, a law professor who served as President Obama’s deputy chief technology officer for open government until 2011 and who used Second Life as an educational platform through her avatar Lawlita Fassbinder.

Anglo-American couple Damien
Anglo-American couple Damien Fate and Washu Zebrastripe (left) saw their relationship blossom in SL to the point where they married in RL, and in 2009 saw their son – called Linden, appropriately enough – enter the world.

Within the article, Karlin highlights some of the weaknesses of the platform without feeling the need to dismiss SL in the process. While she rides the wave of LL’s infographic, which highlights the one-million log-ins per month and the 400,000 new sign-ups, she also points out the former has remained on a plateau (“stable”) despite the 400,000 apparently arriving on SL’s doorstep each month, only for around some 80% to turn around and walk away again.

Her quotes from Rod Humble also help provide more of a framework as to why he’s been pushing the Lab in the direction he has over the last two years.

The Lab is constantly chastised not “dealing with lag” or not “improving performance”.  But the reality is, that issues of performance have been a core focus for Humble since the day he arrived at the Lab – and has been so, purely as a result of the feedback from the many who try SL only to leave, a good portion of whom cited “performance” as being a major issue in their exit feedback. In this, Karlin’s piece is timely, as many of the various threads of this ongoing work – interest list updates, HTTP work, SSB/A, and so forth – are just coming out into the open, with the promise of more work to come.

Karlin’s article makes it clear this strategy runs deep. I recently pointed to a comment made by Humble to Benny Evangelista of the San Franscisco Chronicle in which Humble talks in terms of winning back the 30+ million people who tried SL and gave up. In that piece, the comment was couched in the framework of the Lab’s plans for their future endeavours. However, Karlin’s article makes it pretty clear that those 30+ million have been on his mind for a good while now and have been one of the influences which has shaped LL’s strategy and approach to SL.

An SL fashion design: Karlin's piece does much to present the rich diveristy of the Second Life community, offering-up many examples of the creative nature of the platform as well as its power to cross the virtual / RL divide in many different ways. It's a refreshing chang from the usual media angle, which frequently relies upon sterotypical references and images at least 5 years old
An SL fashion design: Karlin’s piece does much to present the rich diversity of the Second Life community, offering-up many examples of the creative nature of the platform as well as its power to cross the virtual / RL divide in many different ways. It’s a refreshing chang from the usual media angle, which frequently relies upon stereotypical references and images at least 5 years old

She also touches on the fact that LL are still committed to the platform despite their move to try to diversify their products portfolio, noting:

The goal is to strengthen Second Life’s core infrastructure, while expanding Linden’s offerings in other types of shared communities … What has always worked–and what Linden seeks to tap into with its other products–is a virtual community that can have as much resonance as in real life … Hoping to tap that enthusiasm, Humble is developing a Linden Lab product line of cloud-sharing interactive community building apps unrelated to Second Life.

Diversifying is, as I’ve said in the past, generally considered a positive move for any company occupying a single-product market space. Yet even before any product had been announced, many in SL immediately denounced the Lab’s planned move to diversify as indicative the company had “given up” on SL or were merely using it as a “cash cow” to serve their new products. Not even strong evidence to the contrary, with the Lab continuing to refine and enhance the platform or the fact it has continued to invest heavily in infrastructure improvements aimed solely at the platform or that it has recruited  / acquired talent outside of the pool of resources working on SL with which to develop their new products, would sway naysayers from this view.

Of course, there is a broader discussion on how actually effective LL’s new products are in terms of promotion and market penetration, but that falls outside of a piece such as Karlin’s.

LL's new products: wrongly pointed to as indicating the "end" of SL
LL’s new products: wrongly pointed to as indicating the “end” of SL by many involved in the platform

Some might dismiss this as a “light ” piece, albeit one which attempts to take a step back from the line of the Lab’s message and apply a little more thinking to its coverage of SL True, it doesn’t plumb the depths some of us, as SL users would perhaps like to see, such as issues around revenue and tier. But then, mainstream media probably isn’t any more interested in plumbing those depths than LL is in seeing them explored, so to dismiss the piece purely on these grounds might be a tad unfair.

What is particularly refreshing about Karlin’s article is that it is one in which the writer actually groks the broad creative opportunities it provides and who understands the sheer power of the platform to connect lives. That alone makes it a refreshing read when compared to the tired retreads of “where SL went wrong” and “whatever happened to” pieces all too often rolled out by those is the media unwilling to give the platform a second look.

It’s also good to see someone in the media picking-up on The Drax Files, which makes no fewer than two appearances in the article.

Related Links