Desura and Blocksworld debut on LL’s corporate pages

LL logoUpdate: Linden Lab sold Desura to Bad Juju Games on November 5th, 2014.

Both Desura and Blocksworld have made their individual debuts on Linden Lab’s corporate website, with Desura appearing on Friday July 26th, and Blocksworld a little earlier in the week.

Both have links to introductory pages which in turn lead to their respective websites, as well as  banners at the top of the corporate site’s home page.

Blocksworld and Desura both now appear on LL's corporate website, with links to introductory pages and their own banners
Blocksworld and Desura both now appear on LL’s corporate website, with their own banners at the top of the home page and links to their introductory pages

The Desura introductory page includes a brief description of the service, which reads:

Desura is a community-driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers fingertips, ready to buy and play.

The free Desura application can serve and patch games, mods, and add-ons directly for customers around the world.

Developers and publishers can share news, images, videos, and other content through their profiles, while every member of the Desura community can post comments, submit reviews, and upload screenshots from their own playing experiences.

The page also includes an introductory video from August 2011 entitled Introduction to Desura and (presumably) narrated by DesuraNET’s founder, Scott Reismanis.

While in-depth and useful for someone wanting to get to grips with Desura, the video is not really in keeping with the other promotional videos on the other product pages, so I wouldn’t be surprised if it is swapped-out for something a little lighter from the Lab in the near future (“Hello everyone. I’m Rod Humble, CEO of Linden Lab, makers of shared creative spaces…” ;-)) .

The link from the page goes directly to Desura’s website, which has yet to show any signs of rebranding – which is hardly a surprise, all things considered. The Lab has some grand ambitions for the service, and so it’s likely to be a while yet before we start seeing significant changes and updates.

The last time I reported on Blocksworld, I pointed to rumours that it could be launching in July. These came via All Things D’s Eric Johnson, following a Q&A with Rod Humble which appeared at the start of July.

The new(ish) Blocksworld introductory page on the Lab’s website is a little less forthcoming, stating only that it is coming soon to the iPad, with the rest of the text reading:

Blocksworld is a lighthearted build-and-play system for kids and grownups alike that brings the imaginative play of toy blocks to your iPad’s touch-screen, allowing you to bring your digital creations to life.

Snap together colorful 3D blocks to create anything you can imagine – from crazy characters to cars, space rockets, animals, robots, planes, monsters, and much more – and then bring your creations to life and play with them!

The Lab’s “official” Blocksworld video also appears on the page, and while it is good, I confess to still preferring Boldai’s own videos, but I’m again including it here for completeness.

The Blocksworld website hasn’t changed since my last report on it, and it most likely won’t until we do see the app launched. I wonder if the Lab will still push the product forward on Android, once it has launched…

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3 thoughts on “Desura and Blocksworld debut on LL’s corporate pages

  1. i am excited [still] about the diversification and re-positioning efforts. Although entertainment markets so super saturated, the “creative spaces” segment is forcefully occupied by Linden Lab. Personally I LOVE Creatorverse the best – intuitive and perfect for school use IMO. Anyways. I am on vacation. What do I know….it is almost 40 degrees Celcius in Germany. Next Drax Files 8/16!

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    1. I think Desura is a very smart move on the Lab’s part & still think diversification could be very good for them. I’m just not entirely sure the apps market is a direction they should continue to move in at present. As you’ve pointed out, it needs time, effort and money to get heard above the general noise of that market, and so far the Lab’s products in that environment seem (from an outsider’s viewpoint, admittedly), to have been pushed out in a “sink or swim” mode.

      Patterns, by contrast, does seem to be retaining a solid early user base which has interest in the product, and very active (videos, suggestions for enhancements – which the product team take on-board, etc.). hopefully, with Desura, the Lab will look into the PC / Mac / Linux environments some more where new products are concerned.

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