Lumiya 2.4.5: nips and tucks

lumiya-logoSaturday May 25th saw the arrival of Lumiya 2.4.5. Something of a maintenance release, rather than one which offers heaps of new features, the update should help improve the overall experience for users who make use of Lumiya to access Second Life while on the go. Which is not to say there aren’t any visible updates to the app – there are; however, these are more aimed at also enhancing existing functionality, rather than adding new bells and whistles.

This update also sees Lumiya made available via Android Pit as well as Google Play, allowing it to be purchased via PayPal.

Profile Pictures, Picks and Notes

2-4-5-3Perhaps the most visible change with the 2.4.5 update has been made to the profile display, which now includes the ability to display people’s profile pictures within Lumiya, together with pictures included in their Picks, and which also allows you to add notes of your own to their profile.

Accessing your own (or a friend’s) profile will now display their profile picture on the left of an updated profile display, with their on-line and payment status information displayed to the right of it, together with their SL age. The selected individual’s About information is now displayed directly under their profile picture in a manner which mirrors the legacy “in-viewer” profile floaters which are common to v1-based viewers and popular with some V3-based TPVs.

Tapping the Picks tab will display a list of available Picks for the selected user, any of which can be accessed by tabbing on them, and will display their associated pictures after any descriptive or other text. Use the Back button on your device to move back and forth between Picks or to exit a profile display altogether, as per usual.

The Note functionality is also accessed by tapping a tab at the top of the profile display, and works exactly the same way as the notes option in viewer profiles – the notes you add are only visible to yourself.

Inventory Search

Lumiya 2.4.5 adds the ability to search your inventory for an item or items matching a given keyword. The search option is accessed by opening your inventory and then tapping the button with the magnifying glass icon (again in keeping with V3-based viewers). This will open a search field at the top of the display as well as displaying the device keypad to input a search term.

Lumiya 2.4.5: Search inventory (l): select a storage device (c) and deactivate a group tag (r)
Lumiya 2.4.5: Search inventory (l): select a storage device (c) and deactivate a group tag (r)

Deactivate Current Group and External Storage Device Support

With Lumiya 2.4.5 you can deactivate your current group tag, and also define which storage medium you wish to use for the Lumiya database.

The latter – selecting a storage device for storing your Lumiya database – is controlled through Lumiya’s Settings options (accessed through the Menu button on your device). It can be found under the Cache section of settings, towards the bottom of the list of options (“Database location”). Tap to display a list of available alternative (e.g. “Internal storage” and “SD card”) and then tap the desired option.

Deactivating a group tag is a simple matter of displaying your list of groups, then long-touching the name of the active group and tapping the displayed option to Deactivate. This will uncheck the Group name in your list, and will result in your avatar’s tag only showing your display name and / or user name in other people’s views. You can of course activate any group tag simply by long-touching it and then tapping the displayed Activate option once more.

Under the Hood

The under-the-hood changes to Lumiya are designed to improve your experience when running Lumiya and comprise:

  • Auto reconnect after connection loss.
  • Improved handling of large inventories.
  • Runtime texture compression to reduce memory usage.
  • Online/offline notifications in chat windows.
  • Option to deactivate active group.

Feedback

This update to Lumiya is again somewhat “low-key” compared to some of the previous releases, but this doesn’t make it any less valuable. Alina is focusing on refining the client and the options it currently offers, rather than looking to add a lot of additional bells and whistles at this point it time. As such, this update is very evolutionary rather than revolutionary – and there is nothing whatsoever wrong with that, and is a very worthwhile download if you don’t have Lumiya set to auto-update.

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After the rain

Grey Havens 6_001
Calas Gladhon – Click to enlarge

#5 in an occasional series.

The last city, the end of days and short shorts

It’s time to kick-off another week of fabulous story-telling in Voice, brought to Second Life by the staff of the Seanchai Library SL. As always, all times SLT, and unless otherwise stated, events will be held on the Seanchai Library’s home on Imagination Island.

Tea-time Tales Set to Return!

The popular series of Tea Time at Baker Street, featuring the tales of Sherlock Holmes as told by Caledonia Skytower and Corwyn Allen, will be making a return to the Seanchai Library’s calendar on June 30th, with readings from the third volume of adventures for the Great Detective.

Between now and then, and commencing on Sunday June 2nd and continuing weekly through until June 23rd, Cale and Corwyn will be reading from Howard Pyle’s 1883 classic, The Merry Adventures of Robin Hood, complete with songs composed by Corwyn himself!

Monday 27th May, 19:00 – Exit: The Endings That Set Us free

exitsCaledonia Skytower once again opens the pages of Sara Lawrence-Lightfoot’s tenth book.

Exit is the “exploration of the ways we leave one thing and move on to the next; how we anticipate, define, and reflect on our departures; our epiphanies that something is over and done with. The result is an enthusiastic, uplifting lesson about ourselves and the role of transition in our lives.”

“Lawrence-Lightfoot, a sociologist and a professor at the Harvard Graduate School of Education, has interviewed more than a dozen women and men in states of major change, and she paints their portraits with sympathy and insight: a gay man who finds home and wholeness after coming out; a sixteen-year-old boy forced to leave Iran in the midst of the violent civil war; a Catholic priest who leaves the church he has always been devoted to, he life he has loved, and the work that has been deeply fulfilling; an anthropologist who carefully stages her departure from the ‘field’ after four years of research; and many more.”

Tuesday 28th May, 19:00: The City and the Stars – Conclusion

city-starsIn 1948 Arthur C. Clarke saw his first novel, Against the Fall of Night published in the magazine Startling Stories. Later, in 1953, it appeared as a novella in its own right, prior to becoming the basis of a much expanded work, The City and the Stars, published in 1956. Both focus on the same setting and principal character: the City of Diaspar and a young man called Alvin, but they tell individually unique tales – so much so that both remain in circulation,enjoying equal popularity.

One billion years in the future, Diaspar stands amidst the desert of Earth as the last, self-perpetuating city of humankind. Here, the Central Computer watches over people who live multiple lives over thousands of years before they return to storage, only to be “reborn” at a time selected by the Central Computer. Diaspar is utopian: poverty and need have long been eradicated and there is little strife. Life within the city is focused on creativity and art and in the deeper exploration of already well-understood fields. Enclosed, cyclical and ultimately static, Diaspar is both the culmination and twilight of human endeavour.

“Born” a teenager, as are all the city’s inhabitants, Alvin has no previous lives. Ass such, has none of the fear that stops others from leaving the city, and much curiosity as to what lies beyond its influence. In meeting the jester Khedron, Alvin succeeds in finding a way out of the city, where he discovers Lys. Thus is a chain of events set in motion which will forever change the world.

Join Gyro Muggins as he reads from The City and the Stars, which has been hailed as one of Clarke’s best works.

Wednesday 29th May, 19:00: More Micro Fiction with Brokali!

BrokaliFrom the Seanchai Library website:

Other names for micro fiction include sudden fiction, flash fiction, micro-story, short short, postcard fiction and more, though distinctions are sometimes drawn between some of these terms.

For example,  one-thousand words is considered the cut-off between “flash fiction” and the slightly longer short story “sudden fiction”. The terms “micro fiction” and “micro narrative” are sometimes defined as below 300 words. The term “short short story” was the most common term until about 2000, when “flash fiction” overtook it.

Confused yet?  Worry not – Brokali will clear that all up and help you laugh along the way as he shares his delightful sense of humor and his dedication to this form with a buffet of micro gems.

Thursday 30th May, 19:00: The End: Visions of the Apocalypse

apocalypseSo the world didn’t end on December 21st … or the 23rd … or the 31st. Turned out the Mayans had simply forgotten to order-in a new long calendar and Warren Jeffs had to go back to his calculations, somewhat miffed with his followers.

Never mind. To keep everyone in the right mood, Shandon Loring reads from this collection edited by N.E. White which brings together short stories by award-winning science fiction and fantasy authors Hugh Howey, Michael J. Sullivan and Tristis Ward, with fresh, new voices selected by their peers at SFFWorld.com.

Each story explores a different end of the world. What is the limit of a computer virus? Can we save the world by stopping time itself, or will we just wither away in the relentless winds of the apocalypse?

And to get us all set for these tales of doom and destruction, here’s something from R.E.M.

Please check with the Seanchai Library SL’s blog for updates and additions to the week’s schedule.

In May, library guests are invited to support Seanchai Library’s featured real world charity Heifer International. Have questions? IM or notecard Caledonia Skytower.

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Four whole years – WordPress and me

WordPress.com just dropped a notification on me. Apparently, I’ve now been with them for four years today! While I was aware I’d made the move to WordPress in 2009, exactly when that happened isn’t something which has been uppermost in my mind, and so the notification came as something of a surprise.

wordpressI first moved to WordPress having been with Blogspot. I did so because WordPress appeared to offer a lot more in the way of options and layouts. By-and-large, I’ve been happy with the result. The software is easy-to-use, and WordPress.com provide a useful set of free themes and a range of tools to make sure your adventures in the land of blogging are as pleasant as possible.

That said, for a product which is so dependent on people liking and using it, the company is at times a little obtuse when it comes to introducing updates to the platform (where have we heard that before? :)), with changes often implemented in such a way as to bring out ire and annoyance in a good proportion of users. I have to admit, I’ve had the odd growl or two over the last couple of years!

Even so, I do like to platform and have found that blogging with it is rarely onerous in terms of using the tools – importing from MS Word could be a little easier, perhaps – but cut’n’paste gets me past the worst of issues.

IA-26_001At the start of the month I finally got around to responding to Strawberry Singh’s “Why do I blog?” meme. It asked a lot of very pointed questions, the last question of which asked, “So, why do you continue to blog?”, to which I replied, “I can’t stand going cold turkey when away from my blog :) .”

While that is partially true – blogging is completely addictive, after all! – There is also another reason, one I hesitated to give as I didn’t want it to sound egotistical or anything like that.

I continue to blog because people appear to find something of value here. And that, as much as anything else, has kept me sitting in front of the keyboard and rattling off posts. It’s also what has helped to keep me engaged in Second Life, be it trying to report on what is going on in and around the platform or logging-in and exploring the grid.

I can’t promise to be blogging in another four years (or whenever WordPress next send me such a notification, as this is the first I’ve ever received of this kind!) – but I can say thank you to all of you who have stopped by these pages over the last four and making my blogging a lot more fun!

City streets and dungeons deep …

I’ve been covering Chic Aeon’s Machinima Open Studio Project (MOSP) for a while now. Originally a part og the LEA’s Artist-in-Residence programme in 2012, where I first reviewed it, MOSP has more recently become a permanent part of the LEA environs, with a dedicated home on LEA7.

Chic herself continues to revise and enhance the facilities in the region, adding additional sets, props and vista in order to provide machinima makers with the widest choice of opportunities to meet their filming needs. Overall, the best way to keep up with the updates and changes is via the MOSP blog. The two most recent updates include a full region cityscape and a dungeon environment, both of which are well-suited to a number of uses.

"Night had fallen by the time I reached the city. The streets were deserted while all around me, lights shone from the high-rises and apartment blocks; a thousand silent eyes watching my every move..."
“Night had fallen by the time I reached the city, and I came full circle. The streets were deserted while all around me, lights shone from the high-rises and apartment blocks; a thousand silent eyes watching my every move…” – MOSP’s full region cityscape

The City build is a simple but effective set, offering a backdrop of tall buildings, streets, a row of shops and a large open area suitable for a number of uses, such as a park scene or open-air concert scene, and so on. Cars parked along the roadside add a measure of additional depth and the shops themselves are suitable for outfitting – or could even double as a row of houses.

The Dungeon is another simple but effective build, offering a series of torch-lit rooms built of stone and with stone floors which could easily be taken as the island of a castle or the cellars of a great, old house or simple a goal or cells standing out their own (there is a desert-like landscaping outside).

MOSP
MOSP: Dungeon set

Chic intends to keep on adding to the various sets as time goes on, and in introducing more in the way of mesh as a primary building option, which is not to stay the current prim builds will vanish any time soon.

“When I started putting the first MOSP together — and again when it was resurrected on LEA7 — I wasn’t terribly concerned with prim counts. I mean, a WHOLE sim!” she explains on the MOSP blog.

“But as more sets were added, those new land impact points became more important. So part of my self-described job description for the future will be continuously updating existing builds with the emphasis on super quality and low land impact mesh. My personal equation has something to do with visual impact in comparison to land impact costs. So some older prim buildings will certainly remain for a while. They have their own charm and are some of the most popular places at MOSP.

“But I suspect that in a year, most of LEA7 will be mesh, so much more can be fitted in.”

As it is, and especially with the ground-level vistas, she’s achieved a good balance between mesh and prim builds, presenting a range of sets and options which are suitable for both machinima filming and photography. With the arrival of the new city and dungeon sets, Chic has further added to the many opportunities MOSP offers the machinimatographer and photographer.

"I knew the SUV was Calhogie's; who else would drive something so over-the-top these days? Parking opposite, I got out of my car, feeling the comforting bulk of Mr. Redemption snuggled under my right arm inside my jacket. The SUV's headlight flashed twice, and I paused, determined to get Calhogie out into the open...."
“I knew the SUV was Calhogie’s; who else would drive something so over-the-top these days? Parking opposite, I got out of my car, feeling the comforting bulk of Mr. Redemption snuggled under my right arm inside my jacket. The SUV’s headlight flashed twice, and I paused, determined to get Calhogie out into the open….”

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SL10BCC: “And soon, it begins…”

SL10B-CC_WordPress

The sun dips slowly towards the sea, spreading shadows across a patchwork landscape of interacting footpaths which mark out a seemingly endless parade of green squares. Neat. Regimented. Empty.

On the water, the wooden piers also mark a series of tidy squares over the water, the tide occasionally slapping against their sides. For now, their lamps remain unlit and the track running beside them quiet.

The SL10BCC regions

Almost everywhere is still beneath the high, scudding clouds. Nowhere is a soul to be seen.

It is a time of quiet expectation. A calm before a coming storm of activity which will see the squares of green and blue transformed into the most amazing and awesome builds, all raised with a single purpose: to celebrate the 10th anniversary of Second Life.

SL10B-empty-7_001This is a last chance to see the regions in their almost untouched state. For on Sunday 26th May they will be open to the exhibitors who have waited so patiently to be a part of the celebrations, and so will begin the first of several weeks of building and arranging which will itself herald the coming celebrations.

Soon gardens, buildings, stages and other wonders will spring from the ground, and over – and under – the water wonderful builds will start to appear, and these regions, so quiet and calm when seen on the map today, will be a riot of green dots as builders, assistants, helpers and SL10BCC staff work to ensure everything is ready for the Grand Opening on June 16th.

And if truth be told, some of the work has already started … Over here I can see the land has been altered, sculpted into hills and other forms, where it is rumoured strange beasts may well roam; over there lay woods and trees in bloom; and over there. Oh my, over there stands … Well, you’ll just have to wait and see, for I’ve promised to say no more…

But the wait will be worth it, of that you can be sure.

SL10B-empty-8_001

Key Dates

  • May 26 – Sims open to builders
  • June 6 – Photo contest closes
  • June 16 – Grand Opening
  • June 23 – Official Birthday day and final day of performances
  • June 29 – Sims close to the public
  • July 1 – All builds to be dismantled – sims go offline

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