Alongside the arrival of mesh comes the new maximum size for native prims: 64m. It’s been somewhat overlooked in the rush to welcome mesh, but for many, it is something that has been looked forward to perhaps more than mesh itself.
Let’s face it, even with the availability of mega prims, building in-world has been hampered with the restrictions placed on prim sizing in Second Life; so the arrival of the new upper sizing limit of 64m is a popular move.
I’ve already written on the new size, and the fact that it means that many mega prims under the new upper limit can be treated as “natively-rezzed” prims (although there are some exceptions) – but it’s worth restating that far from going away with the arrival of mesh, prims look as though they are really about to come into their own.
- For those that have shunned mega prims entirely (possibly out of concern as to whether or not LL might rescind their use at some point) can now re-work as they wish and economise their builds
- Those who have used megas can also rebuild, particularly replacing those megas that have been created using skew, and which can cause prim drift issues in linksets. Even where megas have been used, they can still lead to comprimises due to the limitations placed on them in terms of sixing (even with the ability to cut & slice them), so there is potentially a lot to gain through re-working current mega-based builds.
There is additionally the promise that prims themselves are to become the focus of a new “directed experience” for users entering Second Life, as the ability to create and collaboratively build within Second Life is recognised by Linden Lab as a tremendously powerful and attractive aspect of the platform.
Prims are also important because not all of us are going to be entirely comfortable around trying to get to grips with mesh – and even if we get over the various technical hurdles and get to grips with the technology needed to do so, there is still no guarantee we won’t end up stymied when it comes to getting stuff from a particular application outside of Second Life and actually in-world in such a way that it is efficient enough resource-wise to be viable.It is therefore important that we continue to have an avenue for creative expression.
So, yes, let’s all welcome mesh and hope it achieves what is hoped; but at the same time, let’s not forget the humble prim. I’ll leave you with a little video from Phaylen Fairchild, created for SL8B, and which perfectly frames the magic that prims have brought us over the years.