Blog end: August

I don’t tend to do month-end reviews for this blog, but August has been quite extraordinary all ways around. News has poured forth from Linden Lab and elsewhere; we’ve had SLCC, mesh, and numerous other events that have been keeping a lot of people busy.

For me, it has meant that this blog, which usually trundles along quietly with a few thousand page views a month, has hit over 14,000 page views for August, and blasted through 51,000 views since I started it. These may be modest figures for some blogs, but I’m just stunned and overwhelmed. As such, I’d like to say a heartfelt thank you to everyone who came and looked, and read and shared your thoughts and feedback.

I’ve been averaging around a post a day – and at times through the month around 4 or 5 posts a day while hitting seven in one day mid-month. I’ve blogged every day bar the 9th and 27th, although the 13th shows a blank on the calendar despite the fact I published a page-based item then. All told, it’s fair to say I feel liked I’ve lived more inside WordPress than in-world!

So what has been going on?

Well, mesh was obviously the biggest news of the month, with my selection of four videos from YouTube drawing huge attention (Thank you Linden Lab for the blog link!); while the notice that mesh was commencing roll-out also gained a lot of attention, together with my July *simple* guide to mesh and mesh and your Viewer – both of which I’ve attempted to keep updated – coming in for attention in August. Mesh also saw Viewer 2 increment to Viewer 3, a strange way to mark the roll-out, but there you go.

It is also fair to say that with mesh, I did get a couple of things wrong. In July I bid a personal goodbye to Viewer 1 and 1.x TPVs and listed mesh as one of the potential reasons people will be pulling away. Of course, I’d neglected to consider mesh being out on OpenSim as well. Hence, while there may well be concerns about keeping 1.x Viewers up-to-date and functional, mesh may not be one of them, as experimental releases this month of Asta and Cool VL Viewer demonstrate.

I also reported on a Region Setting Linden Lab appeared to be including in Viewer 3 that would enable sim owners to disable mesh rendering. However, although it took a while, Charlar Linden eventually admitted by way of the JIRA on the matter that the option wasn’t actually supposed to be in the Viewer. Which in itself leaves a lot unsaid and questions that will probably never be answered.

Of course, with mesh can the new 64m native prim size, which has been at least as popular as the arrival of mesh.

August also saw SLCC 2011 take place, with a very strong presence from Linden Lab, with some excellent keynote and breakout presentations from Rodvik, the Product Team, Viale and Brett, and Charlar and Runitai on…mesh.SL residents were also activie in both keynote addresses and running and participating in talks and panels, making the entire convention a well-rounded event, that was well put together both in Oakland and in-world on four beautiful sims.

SLCC left me feeling positive bouyed up with all that is happening within Second Life and Linden Lab. Which is not to say the company has some way to go towards getting things like Customer Support sorted out – but all those attending slcc physically or virtually all came away with a feeling that we’ve got “our” Lab back after its desert sojourn 2008-2010. Much of this latter emotion was superbly captured by Draxtor Despres in his post-convention video:

Firestorm made news as well, with the announcement that a new release will be rolling out in September, with a raft of new features and capabilities that are likely to vastly increase its popularity within the community. Chief among these is liable to be the new Contact Sets.

Elsewhere, the month also saw the announcement of a new on-line collaborative effort with The Blu; while in-world, we had the Zexpo Festival kicking-off, and Burn-2 started ramping-up in earnest and the first LEA Full Sim Art series was announced.

The Blu

Of course, there was much I missed or didn’t have time to cover – such as the temporary closure of the Metaverse Island, as reported upon by Daniel Voyager, and the on-going SpotON3D patents controversy that I barely touched upon, but which Maria Korolov has been following closely over at Hypergrid Business. So all-in-all it’s been a massively-busy month for everyone, and one that I’ve really enjoyed.

Again, thanks for all your support.

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