The return of Last Names – a further update with audio

One of the most eagerly-awaited changes that is in the works – indeed, has been in the works for a long time (my last significant update on the subject was over a years ago!) is that of the “return of last names”.

During the Meet the Lindens event featuring Oz Linden, the Lab’s Senior Director, Second Life Engineering and April Linden, Systems Engineering Manager, Operations for Second Life, the subject inevitably came up, with Oz and April both explaining why the process of implementing  the capability is taking so long, and addressing questions on the subject (some of which have been asked in the past as well).

While I will have a summary of the entire Meet the Lindens session with Oz and April available shortly, I thought it might be easier for people to reference the project via an individual update, to follow-on from the one I provided in March 2018 (see The return of Second Life Last Names – update with audio).

The first thing to point out, although it has been stated in the past, is that this capability is not just about avatar LAST names – it includes the ability for users to continue to select their own first name – and to be able to change both that name and their last name as they wish (and according to their willingness to pay whatever fee will be applied to the service.

But why is it taking so long to implement? In March 2018, Oz indicated the Lab hoped to have the feature ready by the end of that year – and we’re already six months beyond that.

Well, the answer is – as with a lot of things within Second Life – pretty complicated, and goes to the very heart of how the platform and its systems were originally created and have been seen throughout their lifespan, as Oz explained:

[Bringing back] Last names would have been pretty easy. In fact, we still do last names; it’s just that we give everyone the same last name … The hard part is allowing you to change your name …  Every part of Second Life, absolutely everything, was built with the assumption that your name can never change. And that means that lots of things that can be treated as cached, and [that] the cache never needs to be cleaned-up and updated [now have to change], and we have to go back and find that assumption everywhere in Second Life; and that’s a lot of code…

You would have thought it was based on a [avatar] key, but it wasn’t always, and the trick is that while maybe it was not maybe the best way to be doing it – to be saving names in different places – it always worked, because names could never change.

– Oz Linden describing the major issue with offering changeable avatar names

Oz and April went on to note that this work is still going on, but is taking a lot longer than have been anticipated. It is also something that is complicated as it means that all these points were the avatar’s name may be used and / or cached, now not only must have the “name never changes” assumption removed – they actually have to each be hooked up to some mechanism that can track name changes (e.g. through association with the avatar key) to make sure the correct name is always surfaced where it is seen by users.

You can listen to Oz’s full explanation below.

Oz also went over some ground previously covered about the name avatar naming options, and which may well be familiar to many, but are again given here for completeness and for those who may not have followed that project closely:

  • First name selection will be free-form (pick any first name you like (within the bounds of LL’s ToS and the SL Community Standards).
  • Last names:
    • Will be selectable from a pre-set list. This list will change on some basis (TBD).
    • It may be possible for users to offer suggestions for new last names.
    • Currently, it is not planned to make previously used last names (e.g. Pey, Sideways, Starr, Rubble, etc.) available for re-use.
    • Users will, however, be able to change back to one of their own past names, if they wish.
  • Combinations of first name and last name must be completely unique (i.e. never used previously in Second Life).  They will have a maximum of 31 characters each.
  • The ability to change your name will likely be via a new page available through your secondlife.com account dashboard.

The event also saw a number of questions asked on last names. These are again summarised bellow and answers are supplied in the audio file (with questions relayed by Patch Linden):

  • Will incoming users be able to pick a last name when they are signing-up? – No, they probably will not. Incoming new users will continue to have “Resident” as a default last name.
    • This is because picking a last name was found to be a major blocker to users signing-up.
    • Incoming new users will, however, be able to change their name(s) like everyone else, once they are in Second Life.
  • Why is there a charge being applied to name changes? – Mainly to discourage people from frequently changing their names. These changes will have a impact right across the SL services, and this needs to be managed, and the Lab would prefer not to impose artificial limits (e.g. “you can only change one a month”), if possible.
  • Will friends of people who change their name be notified, or will they have to discover this for themselves? – Hasn’t been addressed, but potentially no reason why friends shouldn’t be notified.
  • Will people who change their names remain on a friends list? Yes; this is one of the systems the Lab has to parse through to make sure things behave as expected.
  • Will name changes be reflected in everything (the name of creators of object rezzed in-world, the owners’ names, etc)?
    • That is the goal, and again why it is taking so much time to get this feature to a point where it works as would be expected and then deployed.
    • However, there will likely be a some delays on seeing name changes, simply because they need to propagate and cached across multiple services.
  • How much will it cost to change names? – This will probably be one of the last things to be decided, as it only needs to be done when the capability is ready for deployment.

For those who prefer to listen to Oz and April’s comments as given directly during their Meet the Linden session, they can be found on the SL4live TV recording of the event at the following time stamps:

  • [28:20-32:35] Initial comments on the complexity of implementing the capability and what it will offer.
  • [38:04-47:59] Q&A with Patch Linden handling audience questions.

Second Life: on-line DMCA complaint form released

via and ©™ Linden Lab

It had been promised some time ago, but on the 18th June it finally arrived – if quietly so. Linden Lab now have a web form for submitting IP complaints.

The Lab has always adhered to the US Digital Millennium Copyright Act (DMCA) in matters of users’ Intellectual Property right protections, with that adherence outlined in the Intellectual Property Infringement Notification Policy.

However, one sticking point that has been around for a long time has been the requirement for users to notify the Lab via snail mail or … fax.

A page of the Lab’s IP Infringement Complaint web form, which went live on June 18th, 2019

The option to file via web form was promised as far back as December 2017 (see: SL Project Updates 49/2: Web User Group), with the hope it would be implemented in early 2018. Needless to say, it has, for assorted reasons, taken a little longer to arrive. However, it will hopefully be greeted positively by those who have been requesting it.

The form can either be accessed from the Intellectual Property Infringement Notification Policy – the link sits within section 1.1 form the policy, immediately above the Lab’s mailing address and fax details. It can also be accessed directly – however, it is always recommended people read the policy in full before submitting a DMCA claim to Linden Lab. The form will replace fax submissions, but I understand filing complaints by regular mail will remain available to those who prefer.

With thanks to Oz Linden.

Special: Patch Linden on the new Linden Homes release process

The development of additional Bellisseria regions with houseboats and Traditional houses that people have been able to witness during May / June 2019 is part of a new approach the Lab is taking to releasing these Linden Homes, which comes into effect from Monday, June 24th

Update, June 25th: Patch’s forum post is now an official blog post.

Update: Patch has now issued a forum post on the new Linden Homes release process.

Since their launch in April 2019, the Linden Homes, available to Premium subscribers, have proven exceptionally popular. The first release of the houses – offered in two types: land-based “Traditional” homes and houseboats, each available in for styles – were snapped up in the first couple of days following their release, with the houseboats going within hours. Similarly, a special release of regions with houseboats was completely allocated in just 27 minutes.

For the last several weeks, the Linden Department of Public Works – LPDW – and the Lab’s Land Team have been work on a further development across a number of regions in Bellisseria, implementing new infrastructure as well as more Traditional homes and houseboats, all under the watchful eyes of curious residents. As Patch Linden, Senior Director of Operations Patch revealed on Monday, June 24th during his Meet the Lindens event, this open development of Bellisseria is part of a deliberate change in strategy.

Ahead of that event, I had the opportunity to hear from Patch on what would be happening:

We are going to try and change our release strategy for a little while to see if a particular process works better for everyone involved, including many of you who have been very patiently waiting for one of the new Linden Homes. Many of you have already been witness to the new process unfolding in front of you whether you knew it or not. 

Those regions that have been called out in various places such as. New Hamsterdam down to SSPE120 (soon to be officially named).  We did this for multiple reasons, mostly in an effort to show all of you the process we go through in real-time to make these beautiful new regions come to life, and give a glimpse into the time-line involved.

Another of the new Traditional houses being prepared

In particular, and starting with this development, the Lab will be increasing the cadence of Linden Home releases, as Patch went on to explain:

Starting Monday, June 24th we’re going to try to release a region’s worth of new Linden Homes on a regular cadence.  We’re aiming to try for a region per every other day, so Monday, Wednesday, and Friday, but as we cannot control all the factors involved in the lengthy process, such as QA requirements, we may have some gaps which could last anywhere between a day to several days and especially on the weekends.

This means that development of Bellisseria is going to be on more of a rolling basis as individual region are readied, rather than large-scale releases with extended period between them. Nor will the roll-out be restricted to the current Traditional houses and houseboats; other types of Linden Homes will be made available, including the upcoming trailer-style homes, which will initially come in a larger release (I’ll have more on these in a follow-on post to this one).

And just as a reminder – the place to obtain one of the new homes as they are made available is via the Linden Homes registration page, not by queuing up inside Bellisseria (as has been done). Just check the page and look for Bellisseria in the drop-down list (arrowed below left), and the available house option(s) – Traditional house and / or Houseboat – and click on the image.

The new Linden Homes are available through the existing Linden Homes registration page – just make sure Bellisseria is selected in the Theme drop-down (arrowed) and select your choice of house or houseboat – not that only one or the other may be available at any given time, and that further type of home will be added to this page as they are released.

Nor is this all in terms of development. Again, as many have already seen, there is a new island development within the arms of Bellisseria. Marked by the continent’s second airstrip, this 2-region island is to be the Bellisseria Fairgrounds, with Patch explaining:

Our vision for this space is to grant communal access to an area that is clear and ready for set-up of an event.  We have supplied the outlying basic infrastructure which includes water taxi access to the main continent, an airstrip and landing pad.  We will have a scheduling calendar and process in place where the space can be reserved in advance.  The first events already in line for use of this space will be around the 4th of July holiday coming up.  More information to come about how the reservation process will work in the near future.

Currently in the centre of the new Bellisseria Fairgrounds island is a huge “Torley-fied” statue of Magellan Linden, the colours (and the flag he holds) presented in support of Pride Month.

Note that the Fairgrounds aren’t an amusement park (or similar) but are designed to be used for a wide range of events.

It’ll be interesting to see how things go with the new cadence of releases – and the order in which they are made; given the idea is to release on a region at a time, and given regions tend to be split between land houses and houseboats, will the releases alternate between the two, or will it be more a more orderly release, proceeding region-by region along and down through the developed regions before moving on to the next set that are developed? I suspect the former, a this would give more of a mix to things – but the next week or so will show!

Second Life: Quarterly Premium plan for new sign-ups to continue

On May 29th, 2019, Linden Lab issued a blog post outlining a number of changes to fees charged in connection with Second Life (see Land Price Reductions, New  Premium Perks and Pricing Changes). In particular, for the purposes of this article, the Lab’s post indicated the Premium subscriptions would be increasing after June 24hth 2019 as follows:

  • Monthly subscriptions will be increasing from US $9.50 per month to US $11.99.
  • Annual subscriptions will be increasing from US $72.00 per year to US $99.00.
  • Quarterly subscriptions will be increased from US $22.50 to US $32.97.

In that blog post, it was also indicated that from both Monthly and Quarterly subscriptions would be applicable to user in EU countries, while Quarterly subscriptions would be discontinued as an option from June 24th for those upgrading to Premium after that date, but would remain available for those already subscribed to that option.

These changes, and the others announced in the Lab’s blog post have generated considerable feedback. Some of this feedback, voiced through forum discussions and via assorted blog posts (see my own Dear Ebbe II” (on the subject of Basic account changes) resulted in the Lab reversing a decision to decrease the Basic account group allowance in favour of an increase in the same allowance for Premium members (see: LL reverse planned Basic account group limits reduction).

However, on Monday, June 10th, in responding to the comments left in the forum thread on the subject of the changes, Grumpity Linden indicated the Lab were making a temporary adjustment to the planned Premium fee changes, stating that the Quarterly subscription plan will now remain available to new premium sign-ups through until the “all-new membership level for those who want to get the absolute most out of their Second Life” is officially announced. The original blog post has been updated to reflect this.

Grumpity Linden’s forum comment on the short-term continuance of the Quarterly Premium subscription plan for users upgrading to Premium

This doesn’t offer much to those still feeling aggrieved by the fee changes as a whole (although – at the risk of earning a degree of ire – such changes are going to remain inevitable if the Lab is to maintain its ability to generate revenue whilst also meeting demands to lower virtual land tier), however, it does offer those wishing to upgrade to Premium but who are uncomfortable with playing the annual fee a further option to do so, albeit at the increased rate after June 24th, 2019.

Also, as can be seen in Grumpity’s reply, the Lab will try to address matters around the fee changes through their annual Meet the Lindens sessions that form a part of the Second Life Birthday events. As always, I will endeavour to provide a summary of these sessions, with audio extracts where relevant, as soon as possible after each session.

In case you missed it: SL Premium fees lock-in now available

On Wednesday, May 29th, Linden Lab announced a number of changes to Second Life fees and services (see Land Price Reductions, New  Premium Perks and Pricing Changes).

In particular – for the purposes of this article at least – that blog post indicated that from Monday, June 24th, Premium subscriptions will be increasing as follows:

  • Monthly subscriptions will be increasing from US $9.50 per month to US $11.99 . This is  representative of a 26.21% increase over the course of a year (from US $114 pa to US $143.88 pa).
  • Annual subscriptions will be increasing from US $72.00 per year to US $99.00. This is representative of an increase of 37.5% pa.
  • Quarterly subscriptions will be increased from US $22.50 to US $32.97. This is representative of a 46.53% increase over the course of a year (US $90 pa to US $131.88 pa).

Further it was also indicated that after June 24th, 2019:

  • The Quarterly subscription package will be withdrawn as an upgrade option from June 24th, 2019, although Premium members already using the plan will be able to continue with it.
  • The Monthly and Quarterly subscription plans will be subject to VAT for EU residents.

In order to try to sweeten these increases (the first to Premium subscriptions in a long time), the Lab indicated that from Monday, June 3rd through until Monday, June 24th, Premium users would be able to “lock in” their current billing rate for one more cycle.

In case you missed it – as the Lab opted to update their May 29th blog post rather than make a separate announcement – the lock-in offer is now available, as highlighted by the Lab at the top of the May 29th blog post:

UPDATE: The limited-time opportunity for existing Premium members to lock in their current rates for one more billing cycle, including extending an existing monthly to use the current full year rate by upgrading now to annual is now available on the premium page. Simply renew before June 24th to extend your current Membership at the same low rate. For example, monthly members will be billed at the lower rate for one more monthly billing cycle, while annual members may renew (or monthly users may upgrade to annual) early to add one more year to your existing Membership at the current lower rate.

This means, for example, that as a Premium member on the annual billing plan, I normally have to renew towards the end of the year. However, if I take advantage of this lock in offer, I will effectively gain my 2020 membership at the current $72.00 rate (albeit paid well in advance), rather than having to pay $99.00 when my renewal falls due at the end of 2019 – I’ll only see the increase when / if I renew towards the end of 2020.

Whether you take advantage of the lock in or not is down to your personal choice and circumstance. However, should you wish to do so:

  • Go to your Second Life dashboard at secondlife.com.
  • On the left, and below your account name, click Account to display the account options drop-down, then click on Premium Membership.
  • Scroll down to the Management Membership section.
  • The lock in option will be displayed against your current membership plan (the image below shows it against Annual, as that is the plan I have).
  • Click the radio button to the left of the lock in option to activate the Proceed to Cashier button.
  • Complete the billing requirements.
Activating your Premium account billing rate lock-in

Second Life: planned Basic account group limits reduction reversed

Note: I’m getting to this a little late as I was caught-up on in-world projects when the news broke – so please excuse my tardiness.

On May 29th, Linden Lab issued a blog post indicating some major restructuring of fees for Premium members, for credit processing Linden Dollar amounts to fiat money and out of Second Life, and alterations to Premium and Basic account Group and IM capabilities.

In case anyone missed it, the original blog announcement is here: Land Price Reductions, New Premium Perks, and Pricing Changes and my own summary / initial thoughts on the changes are here: Linden Lab announces significant SL fee changes.

In my initial response I noted that while the Premium fee changes incur an “ouch!” factor, they are nonetheless understandable if the Lab is to meet the demand for lower virtual land tier fees and maintain its revenue flow. Of the other announced changes, the increase to credit processing fees, whilst again part of the revenue pivot, is nevertheless a hard bite to take for those generating their own income via SL, given it is the latest in a line of such increases over the last few years. However, and for many of us – Basic or Premium – the major injustice outlined in the Lab’s announcement was the cut to Basic account capabilities – namely the group allowance and the reduction in off-line IMs.

Again, as I noted in my initial blog post on the subject, and expanded upon in “Dear Ebbe II” (on the subject of Basic account changes, reducing Basic account capabilities in the manner proposed smacked of being a punitive act towards Basic account holders. This view wasn’t particularly helped by an official forum post indicating the Basic account reductions were an (ill-considered) attempt to encourage people to take out Premium subscriptions and – in the case of group allowances – an exercise in load-balancing to compensate for some of the group increase being given to Premium subscribers.

Such has been the upset that late on Friday, May 31st, the Lab openly conceded they’d made a mistake, and that the group allowance for Basic members will remain unchanged at the current limit of 42 – see: Group Limits Update: No Changes for Basic Members. However, the reduction in off-line IMs will still come into force from June 24th. So, as per the Lab’s update, From June 24th, 2019, Basic and Premium accounts group and off-line IM caps will be as follows:

Group and off-line IM capabilities as they are for Basic and Premium accounts, and as they now will be from June 24th, 2019 – the group allowance for Basic will remain unchanged

This does leave off-line IMs for Basic members reduced – although it has been suggested that planned changes to the events system might reduce the need for group messages to promote events, in which case this might help reduce part of the reliance on off-line IMs for at least some basic users (as well as possibly decreasing the reliance on groups overall in some cases). Time will tell on that; for the moment there is still understandable hurt over this reduction.

However, the fact that Linden Lab is prepared to listen and accept that they have erred on an issue should be acknowledged – and take steps to reverse that part of the decision that has caused the clearest feedback about the optics it presents – does deserve acknowledgement and a word of thanks for taking the time to listen, consider and respond.