On Thursday, November 7th, Linden Lab deployed the Sansar R37 release, entitled “The Party Won’t Stop Release”. This is a smaller release than the October R36, but includes a series of much-requested updates, including:
- Improvements to events management.
- Avatar system updates.
- Scene creation improvements.
As always, full details of the update can be found in the official release notes. The following is just a summary.
Events are no longer linked to scenes, but to published worlds. When creating an event, a copy of the selected published world and which is visited by those attending the event. However, the original version of the world is added to addendees Codex, allowing them the re-visit the world after the event has concluded and the event version is no longer available, while traffic for the event is added to the original world’s traffic numbers.
- R37 adds a new event notification capability to the client. This sends notices to those who have expressed an interest in the event when access is possible to the event version of the world, and when the event starts.
- Creators can now link to specific spawn point coordinates – see below for more.
R37 provides support for uploading custom avatars with premorphed skeletons. This allows creators to adjust the bones of the reference base skeleton to make taller or shorter avatars with different bone structures. For best results, the avatar should be in the A pose when modifying. Note that these updates do not include bone rotation or scaling.
The avatar Axis Aligned Bounding Box (AABB) limits have been adjusted:
- Max AABB – 2.3m tall, .05m below the ground plane, 1.2m left and right, .4m front, 1.1m back
- Min AABB – .9m tall, .25m left and right, .06m front to back
Avatar Editing Freecam
It is now possible to freecam within the Avatar Editor (Look Book). Pressing F4 or clicking the Camera button in the bottom left of the Avatar Editor screen. When active, zooming in/out and panning up / down is possible using the standard camera control keys.
Avatar texture LOD
R37 includes the first release of a new avatar texture LOD system which will adjust avatar visual quality based on certain parameters to maintain product performance.
This will load up to 100MB of texture data per avatar. Any texture data in excess of 100MB will be down-sampled until it falls to 100MB. This means that the visual quality of an avatar may be reduced on some occasions. The limit may be adjusted for large events, which may affect the visual quality of an avatar further.
Scene Editing Improvements
Custom Spawn Points
It is now possible to add spawn points as a component on objects in a scene. This means that specific spawn points within scene other than the primary spawn point can be assigned (so, for example, if a portal is set within a scene to transport avatars to another scene, and can return to that portal rather than the main spawn point in a world when “returning”).
Defined spawn points can also be specified in the URL for a world using the #, allowing users to be directed to a specific spawn point within a world from a web page. For example: atlas.sansar.com/experiences/[creatorname]/[experience]#spawnpointname. See Object Editing for more.
Camera Object Component
The camera can also be added as a component on objects, which can be activated and controlled by scripts. They can be positioned and oriented like any other object in the scene, and can be copied as a reference and pasted on a camera script parameter.
Other Scene Editing Updates
- New Grid section under Scene Settings that allows you to enable Snap to Grid on/off and set the snapping distance coordinates. This works with move, rotate, and planar tools.
- Texture memory counter added to the Object stats Tool.
- The colour picker panel can now be moved around the editor to any desired location on the screen.
- Desktop aim improvements: a new “aim at cursor” property (optional) for the Grab Point component. When set, the avatar will hold the object so that it points towards the direction or object the mouse cursor is hovering over. In mouse-look mode, it will point towards wherever the reticle is pointed at.
In-Client Store Updates
The in-client store has been updated to include:
- New filters to allow avatar clothing and accessories to filtered by male, female or all genders and / or by Marvelous Designer, Rigged or Static (Accessories).
- Clickable item tags, allowing you to look at a filtered list based on that tag.
- Creator names are now clickable and will take you to the creator’s store.
- New copy URL button on the item details page to enables you to share direct URLs to specific store items.
- This option is not available in the client for items that are hidden. Creators who are interested in grabbing a hidden item’s link may do so on web from the manage listings page.
- Pasting item links in nearby or direct chat will open the item in the store.
- Resale information and price are now exposed in the item details page.
- Hyperlinks within store listing description will resolve into clickable links. [IN CLIENT ONLY].
- Valid experience links can be visited to and from within the description itself.
- Product listing links will open within client itself.
- External links will open in browser.
- R37 includes an extensive list of script system updates, including the camera and spawn point updates noted above. Please refer to the release notes for details.
- With R37, it is now possible to abandon quests you are no longer interested in.
- Open the Quest panel.
- Click on the quest you wish to abandon.
- Click the Abandon Quest button on the Quest Info tab of the panel.