A farewell to Chouchou?

Chouchou, 2018

Update, October 1st: it has been announced Chouchou will remain in Second Life as part of the Second Life Region Preservation Society (SLRPS) – see Chouchou set to remain in Second Life – and there’s more for details).

Update, May 23rd: following an e-mail exchange on May 23rd, Second Life user Rikutojam from Japan, who managed to contact Juliet Herberle, one half of ChouChou, Rikutojam was able to confirm that it is the couple’s wish that the Chouchou region close in late June.

Reports that the ChouChou regions look set to close “soon” have been doing the rounds over the last 24 hours, together with hopes that Linden Lab might be able to step in and preserve the regions as a part of Second Life’s cultural heritage.

Designed by Japanese pianist Arabesque Choche and vocalist Juliet Heberle, who together form the successful musical duet of Chouchou, the regions are among some of the longest running, unchanged private island environments to be found in Second Life, and are an absolute delight for all who encounter them. I made my first visit in 2012 (see Chouchou: blending music and art in SL), and have been back many times since, being particularly drawn to the sky build of  Memento Mori (located on ChouChou V), a quite remarkable cathedral.

Chouchou: Memento Mori

A Collaborative build by Juliet in collaboration with Miya Grut, and with the support of Yuki Aabye, this is a build pre-dating mesh and is utterly stunning in the intricate beauty of its construction. It’s a place to go when one wants to contemplate thoughts and gain a measure of piece – and which marks ChouChou is a place worthy of preservation entirely on its own.

But it stands far from alone; from the timeless minimalist beauty of the waterlogged ground level, through to Memento Mori and passing by way of Islamey, another sky build, ChouChou is truly an artistic delight.

With its tea house built over water, and walks under cherry blossoms, Islamey was once the venue for concerts, and remains another place for quiet contemplation; somewhere you can come when you want to give free passage to thoughts and ideas, or when you simply want to let Chouchou’s music gently soothe you.

ChouChou: Islamey

As I noted in my last article on ChouChou prior to this one (see Return to Chouchou and a musical crossing of the divide, from 2018), the regions are quite transcendental in presentation and emotional response. Therefore, and if you have not visited it before or if you wish to renew your memories of these stunning regions lest they do vanish from Second Life, I would strongly suggest you visit them in the next few days.

In the meantime, and if I may, I’ll leave you with my own 2018 video of Memento Mori.

SLurl Details and Links

On the road in Bellisseria in Second Life

The boathouse at Fourze, a way point on a drive around parts of Bellisseria

Since it opened, Bellisseria, the new Linden Homes continent, has started to develop into a thriving community of those not only interested in having a home there, but also in developing a community spirit. To assist with this, the Lab incorporated a number of social areas throughout the continent, such as the pool area in Gaim, which serves both the coastal houses and house boats in the area, and – most recently, it terms of this article – the Squishy Pickle bar in the houseboat regions added in May 2019.

However, residents have also added their own, creating the first public rez zones in the continent on their own properties and their own social spaces, such a pubs. where people can gather. As such, I thought I’d take a little road trip around the continent, using some of these locations as way points.

The beach-side pool at Gaim, the starting-point for my little drive

My starting point was the pool area at Gaim, selected simply because it is the closest public social area to my houseboat. From here, I took the coastal road north, heading up to Normandale, a region with several public spaces within walking distance of the local houses, including a picnic area looking out towards the Coral Waters airstrip off the coast. From here, and before reaching New Bigby, with its extensive west-facing beach, I turned inland.

The route led me past one of numerous show homes scattered across the continent. Like many such house, this one, by Apple Fall is open for people to come in and get ideas for interior décor for their homes. Sadly I couldn’t stop as I’d risk seeing my car go poof, so I continued east, passing through Greenbow, then taking a short run through the still-to-be-named SSPE228 with a brief turn north into Rockham and then east once more to Fourze.

The Apple Falls show home, one of many scattered across Bellisseria

This took me past a riverside seating area before turning north along the coast, past one of the many little boathouses that are open to the public (as which I thought might be earmarks to become rezzing zones at some point); this one, pictured in the banner of this articles, looks out over one of the lighthouses that do have rezzing areas. Continuing north took me through Kiva and on to Maple Cross, with its hilltop garden area (which perhaps could use a little smoothing in some of the terraforming).

One of my primary destinations for this trip was Buitenwijk, and the Red Lion pub. Now, I’ll be honest, whenever I hear or read the words traditional English pub, I tend to shiver, as so often the words don’t tend to measure up to what we in the UK might regard as a “pub”. However, the Red Lion’s owner, Matty (Matty Luminos), is also from the UK, and the Red Lion does indeed offer the look and feel of a modern boutique-style pub, where a selection of beers, ales, wines and more might be pleasantly imbibed either indoors or out in the garden. With its riverside location.

The Red Lion pub

While the Red Lion offers open rezzing, calling-up a car in the garden would be rude, so instead, I resumed my travels via my trusty Roadrunner scooter, by Ape Piaggio (see A Second Life Roadrunner for more). Riding this, I again headed north, passing the impressive arc of the Capitol Springs Bridge, before continuing on through the houses to the rez point at what is currently called SPPE133. At this point, I cheekily swapped my scooter for my MD900 helo (which I quickly shoved onto the grass alongside the road after sitting in it!), and took to the skies for a quick flight back to my houseboat.

I’ve seen Bellisseria being referred to by some bloggers as a “ghetto”. I’m not sure where that perception comes from – outside of perhaps not having visited. Yes, the styles of homes are (for the present) somewhat limited (four variations of house and four variations of houseboat). But as any trip along the roads or waterways of Bellisseria or flights across the continent demonstrate, there is already sufficient variety of house style, coupled with people’s approaches to decorating their homes and gardens – including the various “extension” and “party packs” for interior / exterior supplements – to make Bellisseria a diverse and pleasant environment, entirely undeserving of the epithet.

Capitol Springs Bridge, one of many landmarks in Bellisseria

For my part, I’m becoming increasingly persuaded by the attractions of Bellisseria and the growing community spirit within it – hence why I’ll be writing for The Bellisserian, the continent’s new resident-run newspaper.  I plan to spend more time travelling through Bellisseria and, from time-to-time writing about places of interest within the continent like the Red Lion and the various Linden / Mole defined public spaces. In this, I would perhaps like the Lab to make the land-based rez points more obvious – it’s great having Yasmin’s HUD (see Finding rez zones in Bellisseria – Yasmin’s free HUD for more) – but having the rez points marked by a sign like those found on other mainland continents with road routes, would be handy – and could be done at the humble cost of 1 LI apiece.

In the meantime, my thanks to Gingir Ghoststar for her note card of points of interest and to the folks of the Bellisseria Citizen’s Group for pointing out additional public places they’ve discovered.

Visiting Rosa Scotia in Second Life

Rosa Scotia; Inara Pey, May 2019, on FlickrRosa Scotia – click any image for full size

A recent arrival in the Destination Guide is Rosa Scotia, a Homestead region designed by Pokute Burt, who describes the region thus:

Here you will find a small island filled with wonderful décor, and a great place to hangout! Lots of event treasures arranged in a very artistic way. Relaxing, good for photography, or just hanging out in a place that is peaceful.

And, I have to admit, in making our visit, this is a region that is exactly as it is described, and quiet wonderfully so.

Rosa Scotia; Inara Pey, May 2019, on FlickrRosa Scotia

The island really is quite small, a rugged postage stamp in the middle of the region, flanked to the north-east and north-west by two small islets, one of which is home to a lighthouse, the other a small, flat-topped  islet featuring what appears to be an empty, ivy-covered structure.

Small it might be, but the region packs a lot into it. The landing point sits on the west side of the island on a small wharf. Above this sits a little commercial area set out around a cobbled square. The square is in turn bracketed on one side by a truly delightful café, and on the other a bar is sandwiched between a barber’s and a pizzeria. These appear to occupy the ground floor of an old hotel – the sign is still prominently displayed – while stairs lead up to furnished apartments and a small  music club.

Rosa Scotia; Inara Pey, May 2019, on FlickrRosa Scotia

A path cuts through the middle of the island, west-to-east, providing access to a beach on the east side. Slightly tired-looking, this offers an old volleyball net, an aged pier with rickety bar at the end of it, and that might have once been a lifeguard station or fisherman’s cabin.

Between the two, sitting either side of the path are two buildings: a Tuscan-style villa and a single-room cabin with grapes growing on the vine outside. Whether the two are related to one another or not is open to personal interpretation; however, both are fully furnished and offer excellent places for meeting and hanging out or for photography – something that can also be said of the other buildings on the island.

Rosa Scotia; Inara Pey, May 2019, on FlickrRosa Scotia

With their surrounding curtain of trees isolating them from the rest of the island, the two houses have a nice clubhouse feel to them, with the woodlands offering a place for wildlife to roam. These touches help give the feeling that the island is, despite its small size, not in any way crowded.

A final feature of the island lies on the south-east, with a bridge spans the water to provide access to a tiny block of rock on which the raised hand of the Statue of Liberty, complete with torch, sits within a little walled garden.

Rosa Scotia; Inara Pey, May 2019, on FlickrRosa Scotia

Small to the point of cosiness without feeling claustrophobic and with a westward view towards Loki Eliot’s Escapades island – a place that is itself well worth a visit – Rosa Scotia is a small, pleasing destination ripe for visiting and exploration.

SLurl Details

An Out of Time experience in Second Life

Hors du Temps; Inara Pey, May 2019, on FlickrHors du Temps – click any image for full size

Update: Hors du Temps has closed and the host region under private ownership. SLurls have therefore been removed from this article.

Hors du Temps (“Out of Time”) is the latest region design by Rose Ulrik (Rose Siabonne), who has previously designed La Clef des Champs (see here and here), and like that design, it makes for an absorbing visit with a lot awaiting discovery.

The region is divided into a group of islands: a large primary island with a mix of low-lying land and rugged tables of rock.  Containing the (unenforced) landing point on its west side, it is surrounded by three smaller islands, one of which has two private residences atop it, and another that may potentially be up for renting.

Hors du Temps; Inara Pey, May 2019, on FlickrHors du Temps

The landing point sits on the sands of the low-lying part of the main island, sharing the location with a sheltered open market complete with a game of boules, while a little shack and an old children’s playground sit close by. Beyond the market, the land rises to a grassy plateau, a path winding up its side. A large wooden house sits on the plateau, inviting exploration – but do take note there are a couple of rental posts sitting behind it, so it might be available for rent as a private residence, so caution should perhaps be exercised when approaching it.

To the south, the land also becomes more rugged with fingers and tables of granite-like rock rising above the sands. Paths offer a way through and up this part of the island, giving multiple opportunities for exploration and photography – and there is a lot to see. Away to the north-east is a headland looking towards the island with private homes. It also offers a house: Marcthur Goosson’s always attractive Ma Maison cottage, a build I’ve often been tempted by whenever I’ve seen it. This blends nicely into the surrounding rocks, and sits above a small beach. Whether this might also be available for rent is hard to say, but with the outdoor bric-a-brac in the courtyard, it makes an ideal subject for photography.

Hors du Temps; Inara Pey, May 2019, on FlickrHors du Temps

When making your way to the cottage, keep your eyes open for the paths awaiting your feet. One climbs the south-west plateau to where an artist’s studio sits tucked away, a further beach sitting below it. This is reached by a separate path, one that runs past a stone bridge providing access to the second of the outlying islands. With its glass conservatories, winding paths and climbs, and places to sit and spend time, this is perhaps my favourite part of the region – although we had to admit defeat in trying to find a way down to the beach, short of jumping off the arch of rock above it!

The final island – excluding the small islet topped by a lighthouse that lies off the west coast – sits to the south-west and is reached via a wooden footbridge crossing the shallows between it and the main island. Once again, it is a rocky uprising with a small beach. It is also home to another house that may or may not be available for rent – so again, do take care whilst exploring.

Hors du Temps; Inara Pey, May 2019, on FlickrHors du Temps

This is also a place with one or two little surprises. Alongside the landing point, for example, sits a teleport disk. Touching this will present you with two destinations: BDSM and Fairy Garden. The former is pretty much as the name implies – a place for BDSM activities presented as a tasteful, low-key club occupying a penthouse-like setting overlooking the Manhattan skyline.

The second destination – Fairy Garden – is a skybound garden that, while smaller in size, offers a similar charm to Lauren Bentham’s Storybrooke Gardens (itself the subject of three past articles in the blog dating from 2014, 2015 and 2017). It’s another place to escape to and which cannot fail to bring a smile to a visitor’s face with its whimsy.

Hors du Temps; Inara Pey, May 2019, on FlickrHors du Temps

Nor is the disk the only teleport point. Tucked away in the region is a Stargate and DHD from Stargate SG-1 and its offshoots. However, I’ll leave this to you to find when visiting – it shouldn’t be too hard!

Like Clef des Champs before it, Hors du Temps makes for an enticing visit. With rowing boats moored just off-shore, numerous places to sit both on the beach and inland, a rich sound scape and lots of detail with plants, statues and wildlife (and cats!) scattered throughout, there is more than enough to keep those dropping in engaged in their explorations.

Hors du Temps; Inara Pey, May 2019, on FlickrHors du Temps

Our thanks – once again – to Shawn Shakespeare for the tip-off.

The wilderness of Killary in Second Life

Killary; Inara Pey, May 2019, on FlickrKillary

Update: Killary has closed, and the host region offered for rent to private tenants. SLurls have therefore been removed from this article.

Back in April, Miro Collas pointed us in the direction of Killary, a homestead region design by Morena Tully,  and which is inspired by the “only fjord in Ireland”, Killary inlet (or harbour), on the Connemara coast of Galway, Ireland.

Those who know Connemara know it to be a place of rugged beauty with many places to captivate the eye and the heart. Lying to the northern end of Connemara, Killary sits on the border between the counties of Galway and Mayo, and is an incredibly striking location, a deep, glacial valley that now forms an inlet served by the likes of the Erriff, Bundorragha and Bunanakee rivers.

Killary; Inara Pey, May 2019, on FlickrKillary

For her design, Morena encapsulates Killary’s winding mix of hills and water-filled inlet in a rugged design that is striking in its simplicity and desolated nature. In doing so, she perfectly captures the way in which the region’s inspiration faces off against the wild and capricious Atlantic, which can be prone to throwing wind, rain and storm at Ireland as she looks westward, giving parts of her coastline a hardened look; a large of tough grass and shrubs where trees have to brace themselves against incoming storms.

The look of the region is such that its naked bleakness perfectly frames Morena’s aim for the region, which she describes as:

Simple, minimalist, easy. Clear thoughts seem to happen with just land, water, and sky. Sometimes it’s OK for a place to be just a place.

Killary; Inara Pey, May 2019, on FlickrKillary

This is a place that really needs no description. Rather it is a place to be experienced – a place to come to when quiet solitude is what you require. While the design might be minimalist, with its scattered trees and sheep, and the stone buildings and ruins that give the region a sense of age, there are places scattered throughout the landscape that encourage visitors to sit and stay awhile, whether they are in the company of friends or simply spending time with their thoughts.

Which direction you take from the landing point is entirely up to you; as it is positions on the northern (“inland”) end of the inlet cutting into the region, going east or west will take you along either of the two arms of the U-like landscape. Either route has points of interest, be it the high hill crowned by the circle of a broken wall, or east to where the ruins of a small church sit and a lean-two offers shelter for the island’s sheep.

Killary; Inara Pey, May 2019, on FlickrKillary

However, you will want tread both routes, simply because they invite exploration. Also, when you do so, you might discover the wooden treasure chests scattered across the land. Each of these is guarded by a simple riddle. Left click to read the riddle and supply your answer. If your answer is correct, each chest will open and offer you a gift. If your answer is incorrect – you can try again 🙂 .

Morena notes this may be her last region design. While I don’t remember visiting any of her past designs, Killary demonstrates I’ve probably been missing out; so I hope I’ll have to opportunity to see more of her work in the future.

Killary; Inara Pey, May 2019, on FlickrKillary

 

aZiLe: a Second Life curio

aZiLe; Inara Pey, May 2019, on FlickraZiLe – click any image for full size

We were directed towards aZiLe by Shakespeare, who dropped a landmark over to me recently. Occupying the bulk of a Full region (a corner parcel to the south-east is a separate private residence), it is a multi-faceted environment predominantly designed by Zoé (zoeliah), with assistance from Boro Moretto (boromir22) – within additional elements I’ll get to – that is a little hard to define.

With its mix of public and private residential units, the region might at first seem to be your typical rental estate – but to view it as such would be a mistake. The region also has an Adult rating and a D/s leaning – but to view it as a D/s role-play environment would also be a mistake.  There is also a strong arts flavour to the setting that offers a further twist of curiosity to it.

aZiLe; Inara Pey, May 2019, on FlickraZiLe – click any image for full size

Perhaps the easiest way to define aZiLe is to quote region holder Boro:

We wanted to create a space for relaxation in a welcoming setting of beach and holidays. The design is by Zoé, our architect and gardener whose design you will be able to appreciate by touring the sim. It is incidentally a residential space. If you would to live here, contact Zoé for parcel availability, and she will build your house on the beach in the spirit of the region.

aZiLe is above all a friendly space with freedom and a little note of madness because we like lightness and humour. And this offbeat touch gives the people who live here their group name: zinzins. We have no rules, except for common sense and courtesy between adults.

aZiLe; Inara Pey, May 2019, on FlickraZiLe – click any image for full size

To describe the setting would be a little self-defeating; it is unique enough to deserve to be seen for itself. While “beach and holidays” might be suggestive of sands, surf, palm trees and shady parasols, this is most assuredly not aZiLe. Instead, the region has a certain “shabby chic” run-down look to it that is quite captivating.

The landing point sits just off-centre within the region, looking out over a small beach that has something of the appearance of a holiday setting – albeit it a possible low-cost one. The sand flows down to a small bay where inflatables sit on the water and flamingos strut under the umbrella of trees and palms while a bar sits on one shore, offering a place to sit and relax.

aZiLe; Inara Pey, May 2019, on FlickraZiLe – click any image for full size

Beyond this, gravel paths, steps and walks wind among an eclectic mix of building, some stone and or brick, many wood; some old, some new. Not all of the building – particularly those near the coast – are private residences, but others are open and sit as galleries or spaces where light D/s role-play might take place – such as the church. Although again, this is not a place in any way devoted to D/s and / or RP.

aZiLe is not a D/s sim and at the same time, some of us are D/s lovers. Since we established we’re a crazy tribe, we’ve decided to try to combine a friendly sim, welcoming everybody, with a spicier side, that we want present, but discreet. We are quite normal people; we need to relax and breathe and laugh. We found the D/s world of SL to be a little too heavy for our taste. The constant need to have rules, the hierarchy, the eternal question “To RP or not RP”… We don’t fit in that mould. We love the exchange. But as conversations, not discussions. We like the idea that SL is like RL. One evening we’ll act light and stupid, or will go dancing, or will simply cuddle. But the other evening we might get deeper.

aZiLe; Inara Pey, May 2019, on FlickraZiLe – click any image for full size

The art to be found within the region is as broad as the setting itself: sculptures by CioTToLiNa Xue and Mistero Hifeng share space with pieces by Bryn Oh while hippos and giraffe stand within the waters and open spaces. Off to the north-east of the region, there sits on a sandy headland the Gallery Pinot Gris. It stands like a giant bunker and offers a circular display space featuring the art of Rob Barber (Rob Steenhorst in the physical world).

Eclectic and fascinating, aZile is a step outside the more “usual” public region, and well worth the time taken to explore it. For those who take photographs, there’s also a Fickr group where they can be submitted.

aZiLe; Inara Pey, May 2019, on FlickraZiLe – click any image for full size

SLurl Details

  • aZiLe (Satotage, rated: adult)