Space Sunday: moles, asteroids and a high speed planet

InSight’s scoop hovers over the HP3 mole. Credit: NASA / JPL

It’s now close to 15 months since NASA’s InSight lander arrived on Mars (see Space Sunday: insight on InSight for an overview of the mission and Space Sunday: InSight, MarCO and privately to the Moon for more on the mission and InSight’s Mars arrival). In that time the lander has completed a lot of science, but one thing has remained an issue: the HP³ experiment.

This is one of two surface experiments InSight placed on Mars, and comprises a base module and a long, slender self-propelled probe called the “mole”, designed to “burrow” its way down into the the sub-surface to a depth of up to 5 metres, towing a sensor-laden tether behind it designed to measure the heat flow from the planet’s interior. The mole has an internal hammering mechanism that is designed to drive it deeper into the ground, but this relies on friction against the material forming the walls of the hole it is creating – and this hasn’t been happening.

After a good initial start, the probe came to a halt with around 50% of its length embedded in the soil. At first it was thought it had hit solid bedrock preventing further motion; then it was thought that the mole was gaining insufficient traction from the hole walls, on account of the fine grain nature of the material it was trying to move through.

The HP3 “mole” showing the spring mechanism and “hammer” it drives into the ground. Credit: DLR

By mid-2019, engineers thought they had a solution: use the scoop at the end of the lander’s robot arm to compact the soil around the lip of hole in the hope of forcing sufficient material into the hole it would provide the traction the probe needed to drive itself forward. When this failed, the decision was made push the scoop directly against the side of the probe, pinning it between scoop and hole wall to again give the probe the traction it needed.

Initially, this approach worked, as I noted in Space Sunday: a mini-shuttle, Pluto’s far side & mole woes, but then the mole “bounced back”. Since then, the probe’s progress has been a case of “three steps forward, two steps back”, making some progress into the ground and then bouncing back – a source of much frustration among the science team.

After a year with the mole more-or-less “stalled”, mission engineers have decided to take more direct action. The decision has been made to try to “push” the probe using the robot arm’s scoop. This means placing the scoop on the top end of the mole – an approach that has so far been avoided out of concerns to might damage the sensor tether as it emerges from the same end of the probe. However, in manipulating the lander’s robot arm and its scoop over the course of a year, engineers are confident they can avoid harming the tether.

This latest effort to get the mole into the surface will take place in late February / early March. If it is successful, the team may revert to using the scoop to once again compress the sides of the probe’s hole to try to provide it with further traction as it continues to dig down into the subsurface material. Should the attempts fail, it’s unclear what might be tried to get the mole moving again; the mission team admitting they have “few alternatives” left to try.

How to Deflect an Asteroid

On April 13, 2029, an asteroid in the region of 370 metres in length and 45 metres across will pass by Earth at 30 km/s no further away from the planet’s surface than some of our geostationary satellites.

Called 99942 Apophis, an object I’ve written about in past Space Sunday articles, it is one of a large number of potentially hazardous objects – asteroids larger than 140 m in length that in crossing the Earth’s orbit as both they and the planet go around the Sun, pose a potential risk of one day colliding with us, with potentially devastating consequences. When it was   discovered in 2004, initial tracking of Apophis suggested it could collide with Earth in 2029. Further observations of the object showed this would not happen, not would it do so the next times it passes close to Earth in 2036, 2068 and 2082.

Extinction level event: a very large asteroid impact. Credit: Anselmo La Manna/YouTube screenshot

Which is not to say Apophis or 101955 Bennu, or one of the many other PHOs – Potentially Hazardous Objects – that are being tracked might one day strike Earth. The tipping point for such a collision comes down to such an object passing through, or close to, it’s gravitational keyhole. This is a tiny region of space – perhaps only 800 metres across – where gravitational influences – notably that of Earth – are sufficient to actual “pull” an objects course onto a collision with Earth.

Currently, plans to try to prevent such an impact revolve around identifying when an object has passed its particular keyhole, making an collision inevitable. There’s a reason for this: identifying where an objects keyhole might lie isn’t a precise science, and relies on scientists known an awful lot, including things like the size, mass, velocity and composition of these objects, what forces might be at work to influence their orbit, and so on. However, by leaving things until after an object has passed its keyhole means the time available to try to divert it is relatively short, perhaps months or just a couple of years or so, leaving very little time to plan and execute a mission to prevent any such collision.

Better then, to identify when an object is liable to pass close enough to its keyhole that it it will be drawn into a collision path. This would provide a far greater lead time for planning how to deal with it. This is exactly what a team of MIT researchers are suggesting in a part that also defines a framework for deciding which type of mission would be most successful in deflecting an incoming asteroid.

Continue reading “Space Sunday: moles, asteroids and a high speed planet”

River trips, gardens, journeys and crows in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, February 23rd

13:30: Tea-Time Special: Death on the Nile

First published in 1937, Death on he Nile is one of Agatha Christie’s most famous and enduring Hercule Poirot murder mysteries. The book has been the subject of multiple theatrical, film and television adaptations, most of which had by necessity condensed elements of this tale of love, jealously, and betrayal to more readily fit the requirements of their format.

Now, Seanchai Library continues to present the opportunity to enjoy the story in full – and within a setting inspired by the novel, as Corwyn Allen, Da5id Abbot, Kayden Oconnell, Gloriana Maertens, and Caledonia Skytower bring Christie’s characters once more to life for us to enjoy.

The Karnak – Death on the Nile

So, why not join Poirot as he cruises aboard the river steamer Karnak in a trip along the Nile – although a tour of the sights is unlikely to be high on his priorities given murder is a fellow passenger.

18:30: The Secret Garden

Caledonia Skytower continues this classic of children’s literature  by Frances Hodgson Burnett, first published in 1911, at the Golden Horseshoe in Magicland Park.

Orphaned after losing her parents in a cholera epidemic, young Mary Lennox returns to England from India, entering the care of her uncle Archibald Craven, whom she has never met.

Up until this point, Mary’s childhood had not been happy; her parents were selfish and self-seeking, regarding her as a burden over which they were not obliged to hold much responsibility. Not overly healthy herself, she is as a result  a temperamental, stubborn and unmistakably rude child – and her arrival at Misselthwaite Manor and the relative gloom of Yorkshire’s weather does little to improve her mein.

Her disposition also isn’t helped by her uncle, who is strict and uncompromising, leading to Mary despising him. But her uncle’s story is itself filled with tragedy, particularly the loss of his wife. As she learns more about her uncle’s past, so Mary learns about a walled garden Mrs. Craven once kept, separated from the rest of the grounds and which, since her passing has been kept locked by Mary’s uncle, the door leading to it kept locked, the key to it buried somewhere. 

Finding the missing key and the now hidden door, Mary enters the garden, and her passage into it starts her on a journey of friendship and discovery, one that leads her to the thing she never really knew: family.

Monday, February 24th 19:00: Out of the Silent Planet

The first novel in C.S. Lewis’s classic sci-fi trilogy which tells the adventure of Dr Ransom who is kidnapped and transported to Mars.

In the first novel of C.S. Lewis’s classic science fiction trilogy, Dr Ransom, a Cambridge academic, is abducted and taken on a spaceship to the red planet of Malacandra, which he knows as Mars. His captors are plotting to plunder the planet’s treasures and plan to offer Ransom as a sacrifice to the creatures who live there, and his discovers that he is special as he comes from the ‘silent planet’ – Earth – a world whose tragic story is known throughout the universe…

Join Gyro Muggins for more.

Tuesday, February 25th 19:00: The Truth is a Cave in the Black Mountains

Willow Moonfire reads from Neil Gaiman’s Tale of Travel and Darkness

Two men, bearing both guilt and secrets, and not really known to one another, set out on a journey to reach the Misty Isle where, it is said, there lies a cave filled with gold from which a many might take as much as he can carry.

One bears guilts he can both forgive and not forgive of himself, the other bearing his own secrets. The reasons for the guilt and the secrets gradually come to the fore as they travel across a landscape as bleak and as hard as their lives. Along the way, they encounter others, travellers,  householders, and a ferryman. They are similarly hard and suspicious, and also reflect the Jacobite landscape of Scotland where they reside.

Over time, MacInnes, the taller of the two and the one that knows the way to the cave, reveals more of it to his smaller, guilt carrying companion, warning that the cave carries a particular price for those who seek it: It strips away a little bit of anyone who enters.

Wednesday, February 26th, 19:00: A Matter of OF Dreams

Ktadhn Vesuvino reads a further story from the Liaden Universe.

Thursday, February 27th

19:00 A Pocketful of Crows

The bonny brown girl, lives in the forest, unnamed, untamed. Her people, the “travelling folk”, have no need of towns, or houses, or linens. Nor of each other, save at occasional seasonal gatherings. The Brown Girl lives in the wild, inhabits the wild creatures when she wants to hunt in the forest, or soar through the sky.

Then one spring day, the day before May Day, she meets William, a young royal, and quickly falls in love. Though she denies being in love, and swears to remain wild, William insists on giving her a name, Malmuira, the Dark Lady of the Mountains.

“Thus are you named, my brown girl. Thus do you belong to me.”

Join Shandon Loring as he continues this tale of love, loss and revenge. Following the seasons, A Pocketful of Crows balances youth and age, wisdom and passion and draws on nature and folklore to weave a stunning modern mythology around a nameless wild girl. Also in Kitely – grid.kitely.com:8002:SEANCHAI).

21:00 Seanchai Late Night

A special session this week with Shandon presenting Frederick Pohl’s The Day of the Boomer Dukes.

A man of many faces in Second Life

The Lost Unicorn: Razor Cure

Open through until Sunday, March 22nd at the Lost Unicorn Gallery is Razor Cure: Man of Many Faces, an exhibition of art by Razor Cure.

A Second Life photographer with a lean towards self portraiture, Razor doesn’t so much present characters and settings in eye-catching images, but actually inhabits the character he creates. some of these are born entirely of his imagination, others inspired by film or legend, while all of them reveal a man in love with stories, as he notes in writing about himself:

I go by Razor Cure, the name itself semi-borrowed from a book I was reading when I made my SL account … I came to SL for naughtiness, after my favour game, City of Heroes, died (and its back now, woo!) and ended up getting into picture taking. Now most of my time here is spent hunting for cool new outfits and attachments, exploring sims, tweaking poses…

The Lost Unicorn Gallery: Razor Gallery

This love of inhabiting characters and telling stories is very much in evidence in the pictures selected for this exhibition. Within it, we can join with Harry Potter at Hogwarts, ride a magic carpet with a Prince of Persia, watch as a Baby Groot borrows a certain stone-laden gauntlet, confront a Joker-esque villain or a masked anarchist; all of whom are framed in in a manner that sets them within a story our imaginations can unfold.

Alongside of these are pieces that might be regarded as more “traditional” avatar studies: the ring master, the cowboy, the hunter, and characters from fantasy. But again, Razor makes them characters he can inhabit, rather than just offer them as static studies, again making them stories in art.

The Lost Unicorn Gallery: Razor Cure

Man of Many Faces sits within the main hall of the Lost Unicorn and several of the surrounding halls. This both provides plenty of space for Razor’s art without overwhelming the visitor whilst also offering gentle encouragement to explore the other gallery spaces and the art and artists they have to offer.

SLurl Details

A Little World with a touch of Voodoo Land in Second Life

Little World, February 2020 – click any image for full size

Back in September 2018 we visited Little Havana and its neighbour, Voodoo In My Blood. The former was a joint design led by Sofie Janic, the latter largely the work of Megan Prumier. You can read more about that trip here).  Given the length of time that has passed, together with catching an image taken by Cecilia Nansen whilst she visited the region set me to thinking a return might be in order.

Little Havana has now gone – possibly for a while, given the amount of time since our last visit – and it has been replaced by Little World, a design again led by Sofie, together with Abaracdabra, and that is apparently still under construction. It’s a place very different to Little Havana but it retains the same photogenic attractiveness that has already brought it to the attention of SL photographers.

Little World, February 2020

The landing point sits on the south side of the region on the bridge linking it to Voodoo Land (which was called Voodoo In My Blood back in 2018, and of which more anon). From here, a road climbs to the east behind tall buildings with their backs to the water, steps point the way north and up to where an urban scene sits under a default sunset sky.

Neon is very much the order of things here, bright signs thrusting out into a narrow street that is in places made narrower by parked vehicles. Street-side eateries fill the air with steam from cooking foods, while steel shutters denote places of business that have closed for the night. Overall, the sense that this is a little corner of Japan is strong along this street – but that’s not to say the build as a whole is meant to represent a location in Japan.

Little World, February 2020

A second north-south street is home to an open market, rich with fruit, vegetables, fish, flowers and, in a throwback to times past, VHS tapes. While the signage on the buildings either side might be Japanese, the price tags and signs in the market are distinctly western. Thus, the sense that Little World is a melting pot of influences in the way of so many urban centres around the globe so often are.

Connecting the two streets at their northern ends is a cobbled square offering an open air café and a space for music. West of this sits an echo of Little Havana in the form of a narrow ribbon of beach. Little fishing boats that look to be more for decoration then for fishing sit moored against a deck sitting over the waves.

Little World, February 2020

While the buildings are shells, Little World offers many opportunities for photography, with locations further brought to life thanks to the local “residents” – human and feline! Photos are welcome at the region’s Flickr group.

Across the bridge, Megan Prumier’s Voodoo Land remains much as we remembered it from 2018. There’s a “new” store area on the west side, with Voodoo still sitting on the east side of the region overlooking the bay. South of this, the region retains its run-down Americana look, complete with ageing buildings and its tired, open beach front that is packed with detail and extends around to a fun fair in the south-west corner.

Little World, February 2020

There are other subtle changes here as well – the high pier and boat moorings have gone, but a new English-style pub appears to have been plonked down on the hedgerows and paved paths on the west side of the region. I’m assuming this is a temporary location for the pub, and that it may yet be moved.  There’s also an underground section I don’t remember from 2018 – but that could have simply been missed during that visit.

Like Little World, Voodoo Land presents multiple opportunities for photography and exploration, with both making for an ideal joint visit.

Voodoo Land, February 2020

SLurl Details

2020 TPVD meetings week #8 summary

Valium Creek, January 2020 – blog post

The following notes are taken from the TPV Developer meeting held on February 21st, 2020. No video this time around, as Pantera was unable to attend, so the notes are taken from my audio recording of the meeting.

SL Viewer News

  • The Yorsh Maintenance RC viewer, version 6.3.7.535996 and dated February 7th, was updated to de facto release status on Thursday, February 20th.

The remainder of the current SL viewer pipelines are as follows:

  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • EEP RC viewer updated to version 6.4.0.536347, February 11.
    • Love Me Render RC viewer, version 6.3.7.536179, February 10.
    • Camera Presets RC viewer, version 6.3.6.535138, January 24.
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • The next potential view promotion to release status is seen as being EEP, with Vir indicating that LL do not plan to promote any other viewer prior to EEP, unless there is a significant blocker.
  • After EEP, the next likely candidate for promotion is currently the Lover Me Render viewer.
  • The new Premium Plus subscription viewer-side code updates will soon be appearing in an RC. This is a set of log-in code changes required for easier management of values, etc., set for different Premium levels. At this point, the code will not interfere with anything.
  • The Camera Presets RC viewer is having some additional UI work done as a result of it experiencing a higher than average crash rate.

EEP Status and Deployment

As per Ebbe Altberg’s comments during the Lab Gab session of February 21st (see: for the video and a bullet-point summary), and the notes above, EEP will be moving to official release status very soon. With it comes notice from the Lab – with apologies –  that:

  • It is no longer a goal with EEP to make all environments across Second Life appear *exactly* as they do under Windlight.
  • Because of this, some content may look different under EEP lighting than it does under Windlight.
  • This means some region designers and some content creators may have to make adjustments to their region environments  / their content for optimal viewing with EEP.
  • There will be some known issues with EEP when it is released, but the belief is that these will be minor.
  • There will be fixes for rendering issues following EEP, mostly likely through the Love Me Render project.
  • If there are what LL consider to be “significant” breakages, then effort will be made to address these.

Ebbe’s comment on EEP can by heard between 44:10 and 46:45 in the official video of the Lab Gab session.

In Brief

  • BUG-228227: “Avatar face darkens when sitting on an object” – this is a lighting-related issue that appears to have been introduced with viewer release 6.3.6.535003 (formerly the Xanté RC viewer). It is a known issue and a fix should be appearing in the next maintenance viewer which should hopefully resolve the majority of these issues.
  • BUG-227179 – “All offline inventory offers from scripted objects are STILL lost” – remains an issue, but an internal request has been made to raise the priority so that investigation and resolution might move forward sooner rather than later.
  • It is hoped that the viewer caching work will reach project viewer status fairly soon.
  • There is a known issue of the viewer release pages and index not updating correctly to reflect the current status of viewers (e.g. at the time of writing, 6.3.6.535003 is still listed as the default release viewer, when in fact it is 6.3.7.535996).

Lab Gab: Second Life in 2020 with Ebbe and Grumpity (and Keira!)

via Linden Lab

The 14th edition of Lab Gab was live streamed on Friday, February 21st and featured as guests, Ebbe Linden (aka Linden Lab CEO Ebbe Altberg) and Grumpity Linden, Vice President of Product, who between them discussed the Second Life roadmap for 2020.

As might be expected, a call to Second Life users to submit questions that might be asked of Ebbe and / or Grumpity generated a lot of feedback, so little time was lost in getting down to hearing their responses. Note that this summary may not reflect the chronological order in which questions were asked; however, time stamps are provided for those wishing to jump to a specific point in the video, and a complete video is embedded at the end of this article.

But first – Sansar and Linden Lab

[1:09-5:06]

At the top of the programme, Ebbe confirmed Linden Lab is no longer “sponsoring”, as he put it, Sansar, and are actively seeking a new home for the platform.

So as you might have heard, sadly we have decided that we, as Linden Lab, couldn’t continue to sponsor the project financially, so we’re looking for a plan B for Sansar to continue. I can’t say much, but we’re having very interesting conversations with several parties to help that project move forward, which I’m really excited about. But no deal is done yet, so people will just have to be patient and see what happens with it, but yes  it is true that Linden Lab going forward will focus entirely on Second Life and Tilia. I’m still busy making sure that Sansar finds a great home and that the great work that that team has started can continue.

– Ebbe Altberg

He went on to note that the company is continuing to work with those they have laid off to help their secure their futures, and that overall, Linden Lab remains in a strong financial position with strong confidence in the future, vis Second Life and Tilia Inc.

You can read more on this in Lab seeking a “plan B” to secure Sansar’s future.

Current Technical Projects

Cloud Uplift

[5:51-8:28 and 10:30-11:03 and 27:13-28:41 and 49:47-51:51]

  • Cloud uplift is the term now being employed by the Lab to describe the project to transition all of Second Life to cloud-based provisioning.
  • This has been a long-term project, with considerable planning and preparation work having thus far been completed, and 2020 marking the time when the actual transitioning of services takes place (“lifting them to the cloud”).
  • The work is long-term not just because of the number of services that must be transitioned, but also the amount of operational  / engineering requirements required to ensure that services that are linked by physical proximity and connectivity in a single hosting environment continue to function  and communicate with one another when moves to an environment where they no longer share that proximity or direct line of communication.
  • There are a lot of perceived benefits from the move, most noticeably that hardware / infrastructure renewal will no longer be a significant factor for the Lab, while longer-term the grater spread of geographical options, hardware options, etc., may mean the Lab will be able to offer broader simulator products or reduce latency between physical groups of users and  the servers they most regularly access, etc.
  • The downside of this is that for the time being, the focus for engineers and developers at the Lab is very much on the cloud uplift, and not on developing new features.
  • The hope is that his work will be completed by the end of 2020, otherwise the Lab starts incurring costs (e.g. Cap Ex costs) they’d prefer to avoid.
  • Once the transition has been completed, a further benefit could be with LL being able to experiment with different (and more recent) server types to help with simulator-side performance, and perhaps even offer different product offering based on different servers, with suitable price points (e.g. those running venue that have high numbers on attending avatars can opt to pay to have their regions hosted on very high-end servers capable of managing the script, etc., load.
  • Currently, there are no plans to make private regions an on-demand service in the cloud (that is, only spinning up a region when there is one or more avatars in it).
    • This is primarily because of the persistence model around which Second Life has been built, and the expectations of some of the operations services have around this.
    • However, at some point after the cloud migration, it might be possible for LL to offer a kind of on-demand private region product with a suitable price-point.

Mobile Access for Second Life

[11:13-14:03]

  • Lab is developing a “companion” app for Second Life, that will initially be for iOS devices (see: Lab working on a Second Life iOS client?, Linden Lab confirm Second Life iOS client in the making (both January 2019) and Second Life iOS companion app – mini update (March 2019).
  • It is currently in internal alpha, and does *not* have 3D rendering but does provide chat, group chat, IM, and other core communications capabilities, although additional functionality may be added over time.
  • Development will be iterative, and there will be opportunities for users to help test the app when it is ready to be public-facing. The exact mechanism on how this will work is still TBD.
  • There is no formal ETA for the app, but the hope is some form of (closed?) alpha testing period may be made available in the next few months (or sooner).
  • [54:28-55:15] The focus is on iOS, with the hope that once done, it will not be a major effort to port the app to Android.

Premium Plus

[14:05-17:35]

  • Premium Plus is the upcoming new Premium subscription offering that will sit “above” the current Premium, and jokingly referred to as Premium Plös (“ploos” with a French sounding accent).
  • No formal release date as yet – as LL prefer not to commit to specifying dates so as not to disappoint should things get delayed.
    • It has, however, been stated at the monthly Web User Group meetings, that Premium Plus will not be released until some time after Name Changes has been implemented – so it is in the Soon™ category .
  • When introduced, it will have a pro rata option, so existing Premium users will have any remaining balance on their subscription at the time they upgrade credited to Premium Plus.
  • Premium Plus will have a range of additional benefits – most of which are still TBA. However, it will mean Name Changes will be “around” US $20 cheaper for Premium Plus members (so if the Name Changes fee in US $39.99 for Premium, Premium Plus many only have to pay US $19.99).
  • Focus at present is on putting in place the coding and updates required to support multiple Premium account levels.
  • Lab will continue to add value to both Premium Plus and Premium.

The Marketplace

[23:05-25:53]

  • A lot of work has been put into the Marketplace in responding to a lot of long-standing feature requests, etc, from users and in dealing with some of the low-hanging fruit of MP fixes, etc.
  • More work is planned, but again, the cloud uplift project  – which includes the MP and all of the other Second Life web properties – is the primary focus at the moment.
  • In terms of questionable content on the MP (e.g. the mis-selling of No Copy items), this isn’t an issue that can be solved via any automated means, and is thus resource intensive and does require the support of users in flagging items, etc.
    • However there are plans to replace / update some of the existing processes around these issues, so that issues can be more readily reviewed and dealt with.
  • LL are conscious of being vague on matters like this, but feel they need to be, as saying too much publicly could open the door to those less-than-earnest actors trying to circumvent actions that might otherwise impact them.
Ebbe, Strawberry and Grumpity (+cats!) in Lab Gab episode 14

Performance Improvements

[25:53-31:55]

  • A major cause of performance issues is sub-optimal content  that the viewer has to deal with when rendering (e.g. poorly-designed mesh, heavily tortured prims, sculpties, flexies, etc.), and which impact performance.
  • There’s not a lot that LL can do about this, other than appeal to content creators to consider performance when designing their models, and to region creators to do likewise when designing their regions and the impact overly complex content or the over-use of unique high-resolution textures has on the viewer.
  • In time, the more powerful server options that will be available for running simulators once they have been transitioned to the cloud may help improve server-side performance (e.g. thing like script processing, etc.).
  • In the future, more work may be put into providing better tools to help creators ensuring their content is more performant.
    • As an aside, and as reported in my CCUG summaries, work is already in progress to provide creators and user with better means of understanding the impact various content is having on their system’s performance – remembering that it is the *viewer*, not the simulator , that does most of the heavy lifting.
  • Elsewhere there have been subtle performance improvements:
    • A move of Marketplace infrastructure to a new environment means page loading times are measuring an 11% improvement; changes made to the asset services have improved inventory stability.
    • There are currently simulator updates that are being / about to be deployed across the grid sever channels that should see improvements in region crossings (updates on server deployments can be found in my weekly SUG summaries).

Name Changes

[38:08-]

  • No confirmed date for deployment.
  • Last Names competition has seen EIGHT names (rather than the originally stated five) selected to go into the first list of last names that will be available when the service is deployed: Conundrum, Dismantled, Huntsman, Littlepaws, Nova, Ravenhurst, Wumpkins, Yeatley.
  • These are the only names that will be in that first list, and the winners will be informed via e-mail.
  • The time taken for the project to be implemented is due to it touching every aspect of SL, and thus requires careful implementation and testing.
  • Rather than using a credit card or similar to pay for a Name Change, Premium members can opt to use a USD dollar balance in the Tilia Wallet, including by converting L$ to USD via the LindeX. Note that anyone who has not previously held a US dollar balance associated with their account will have to accept the Tilia Terms of  Serivce, but no identification documents need be submitted, unless any remaining US dollar balance is to be cashed out.

Environment Enhancement Project (EEP)

[44:10-46:45]

  • Again, no confirmed release date.
  • As per my CCUG summaries, the are around a dozen remaining rendering bugs to be resolved, but the hope is the deployment is now weeks rather than months away.
  • There will still be changes in how some region environments are seen in an EEP viewer compared to a non-EEP viewer, but the decision has been made to deploy rather than constantly trying to strive for a like-for-like look in all cases.
  • There is a pending rendering / graphics project that is held-up by EEP, partially prompting the desire to get what is available deployed.

Land

[17:36-19:58]

  • Transfer costs for buy-down / grandfathered regions is to be reduced from US $600 to US $300.
  • No plans for other land price reductions at this time.
  • The aim is[18:00 to continue to balance revenue generation between land and other sources.
  • Overall, the Lab feel that the reductions in land pricing introduced since 2017 (see: Linden Lab announces SL Mainland price restructuring (March 2018), and Linden Lab announces major SL private region pricing restructure (June 2018) for example) have been positive in helping move the land market forward.
  • The Lab also remains conscious of the fact that too many changes in too short a time period can disrupt the economy.

User Retention

[32:07-35:50]

  • Will be covered more in-depth in a future Lab Gab segment with the Lab’s marketing team.
  • The best way for users to help with new user retention is a) bringing friends into SL and spending time with them, getting them engaged and making friends; b) offering support and friendship to newcomers.
  • There has been some success with recent attempts to re-introduce new user mentoring.
  • LL has also invested a lot of time in bettering understanding the traffic coming to SL, allowing for more refined approaches to user acquisition.
  • There is a firm belief within LL that SL’s user base can be grown.
  • [53:54-54:25] There are roughly 5,000 new accounts logging-in to Second Life every day.

Other Items

  • [8:30-10:30] Will LL resume issuing economic stats for SL?
    • The reports were stopped many years ago. Currently the focus is on the cloud uplift, and this together with the work on projects the Lab does have in-hand or planned, means there are no plans for the present or foreseeable future to re-implement reporting economic stats.
    • However, it might be possible to implement some form of “spot” economic reporting via one of the official blogs.
  • [20:00-23:00] Does Linden Lab manipulate the LindeX L$ exchange rate?
    • Short answer: no, they do not.
    • The most LL do is sell into the market if there is a genuine need for L$, but even then, this is kept to a minimum both in terms of frequency and amount.
    • [52:02-53:52] There will be a blog post (/ series?) on how the LindeX works, etc., appearing in the near future.
  • [35:55-] Account security and two-factor authentication (2FA)
    • Yes, there are plans to introduce 2FA.
    • The first step is providing notifications of possible attempts to wrongfully access your account. This is to be rolled out in the near future. However, notifications will only be sent to verified e-mail addresses (see: Important: verifying your e-mail address with Second Life).
    • The next step will be to disallow unverified log-ins from unfamiliar locations until verification is given.
    • There are some complexities in implementing 2FA as a result of SL’s age and design, but these are being worked on.
  • [47:32-48:18] VR and Second Life:
    • There are no near-time plans to revive the work on supporting VR headsets in SL.
    • The requirement for 90-ish fps throughout for a really smooth experience is considered as mostly beyond SL’s reach due to the nature of the content.
    • However, once the cloud uplift has been completed, and after the major rendering / graphics overhaul has been delivered (e.g. 18-24 months hence), the question of VR support in SL may be re-evaluated.