The elusiveness of reality in Second Life

Hannington Endowment for the Arts: Gem Preiz – Elusive Reality

Gem Preiz, the master of the fractal image, has opened a new themed exhibition at the Hannington Endowment for the Arts. One of the artists whose work I particularly admire (and who has therefore been reviewed frequently in this blog due to the richness of his art), Gem brings to Elusive Reality another mix of fractal images and thought-provoking context.

The core thrust of this exhibition might be summed up as “the more we as a race know, the less we understand.” Or as Gem notes in the introductory piece at the entrance to Elusive Reality:

Scientific discoveries of the 18th and 19th centuries have enabled us to apprehend more precisely … the secrets of reality.

With the recent discoveries about elementary particles, and the formulation of increasingly complex physical theories, the end of the 20th and the beginning of the 21st centuries throw us back into doubt, without weakening the insatiable curiosity of researchers. Each discovery raises as many new questions as it solves enigmas, making the material [world] around us an increasingly elusive reality.

Hannington Endowment for the Arts: Gem Preiz – Elusive Reality

At one time, the atom (the existence of which was still a subject of dispute until the early 20th century), was thought to be the single elementary particle – it’s name literally meaning “unable to cut”. It was seen as the building block of matter, the foundation of all that there is. Yet, within a short span of decades, an entire family of elementary particles have been discovered “below” the level of the atom – such as elementary bosons and fundamental fermions (quarks, leptons, antiquarks, and antileptons). These have given rise to an entirely new model of physics – the Standard Model, as well as giving rise to quantum mechanics, whilst at the same time, offering a hint of things yet to be confirmed that lie beyond the Standard Model, such as supersymmetry and offer conjecture about yet-to-be confirmed elementary particles such as the graviton, which might completely revise our understanding of physics.

These theories, ideas, confirmations, questions and conjectures are represented in a series of Gem’s marvellous fractal images. They offer glimpses into a sub-atomic universe, where all of our constructs and monoliths become fragmented into seemingly random formations of shapes and colour. Within these pieces are swarms of objects – some ranging from the hexagonal to the octagonal to the decagonal and possibly beyond, others the spherical. They exist in globs and clouds and extrude themselves as strings or curl around in hints of familiar patterns  – DNA, RNA – without ever actually being so.

Hannington Endowment for the Arts: Gem Preiz – Elusive Reality

From a distance, they may look faintly sci-fi: swarms of asteroids or gaseous clouds floating in space, almost natural in form. Closer up, they become fragmented, breaking into the elemental pieces noted above. Thus, they reflect the changing face of physics – a face which from a distance looks cohesive and whole, but which becomes increasingly fragmented and chaotic as we plumb their depths, as Gem notes, whilst remaining bound together by rules we are just managing to conceive or grasp, even if their nature appears to remain foreign to our complete understanding.

For those familiar with Gem’s work, these pieces, with their almost organic look and textures (be sure to have ALM enabled when viewing this installation) may seem at odds with his more familiar “architectural” images of huge monoliths and giant other-worldly structures. In this the contrast helps serve the idea that we are looking deeper, beyond the organised formality of atoms and into the mystifying world of the sub-atomic. But there is also something of an echo here of Gem’s more natural fractal forms, which itself goes back to some of his earliest installations in SL, such as Cathedral Dreamer, which matched the organic with the more structured. And indeed, the Cathedral Dreamer himself might be located within this installation for those who look, head-in-hands, as if trying to reach his own understanding of the universe of the subatomic.

There is also – if I might suggest – something of a reflection of the current climate of concern present around the globe due to the novel conoravirus outbreak: it’s hard not to see some of the elements in these images as viral strings or clusters, offering a reminder that it is not just in the world of physics where our knowledge and understanding is being challenged…

Hannington Endowment for the Arts: Gem Preiz – Elusive Reality

Elusive Reality is an engaging, captivating installation that intentionally gets the grey matter between the ears working due to both its visual complexity and its underpinning tapestry of meanings and interpretations. Not to be missed.

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PAC at Holly Kai: mini-update

Holly Kai Park: PAC gallery village

Just over a week ago, I wrote about Holly Kai Park becoming part of the new home for the Phoenix Artists Collaboration (PAC). At that time, most of the major work in preparing the park for PAC’s use had been completed, although there were a few more things to get done before we’d be ready for people to start moving in.

Since that time, there have been one or two unexpected changes to plans – largely down to me having a couple of those three o’clock in the morning ideas that tend to leave you thinking, “now, why didn’t I think of that to START with?” However, the major building work is now complete, and with 32 individual studio spaces for PAC artists.

The work has started in transitioning people across to the Park from the current PAC location, which will be shutting down on March 25th (so as to give time for the buildings and facilities there to be packed away before PAC’s lease on the region expires on April 1st).

Teleport boards at strategic points around the park offer an easy means to get around

We’re going to be transitioning people over in stages so that region performance can be monitored and adjustments made, if required, but on the whole, things are looking good. In the meantime, Audie has commenced work on providing the PAC sky platform as well, so that eventually PAC will have two centres of operation in SL, with cross-teleporting between them.

If you are an artist is SL looking for space to display your art, you might want to considering joining the Phoenix Artists Collaboration. Gallery spaces are provided free of charge, and we’re in the process of creating a social calendar for group members as well, with relaxed events to be launched at Caitinara Bar at Holly Kai.

The PAC Welcome Centre (l), open rezzing area for boats, and the east side galleries with Holly Kai Gallery above them

We’ll be planning an official opening for April, once all artists are settled in at the Park, which will include a group exhibition within the main gallery as well. News on this will be posted through the PAC in-world group, as will info on social events as they are developed. And for those interested in on-line news on PAC, Holly Kai Park and Seanchai Library, the Holly Kai Park website is being re-vamped and will be carrying new on PAC activities, as well as resuming coverage of Seanchai Library events.

So, please do feel free to drop-in to Holly Kai Park and have a wander! Follow the signposts or use the TP boards!

North galleries and interactive sculpture lawns

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The snowy fields of Studland Bay in Second Life

Studland Bay, March 2020 – click any image for full size

We first visited Studland Bay earlier in the year. At the time the region may have been under redesign, as it was primarily a snowy island, a little hilly in places, and with a few trees. A dirt track ran around the island, a trail for a team of horses and their carriage to follow, but there was little else to be found.

Since then, this Homestead region, designed by Eliza Quixote, has been enhanced to offer – at least at the time of our most recent visit in mid-March – it offers a pastoral setting still held by winter, making it an ideal visit for those who might otherwise be missing the allure of snow.

Studland Bay, March 2020

The landing point is located close to the island’s lone house, a be-porched farmhouse with barns close by and a frozen pond behind. The house is cosily furnished and offers an attractive break from the snowbound landscape, should the latter get to be too much (the house doesn’t appear to be a private residence). It also includes some highly acceptable rules for the use of the porch.

The most obvious way to explore the region is to follow the track. This loops its way around the core of the island, sometimes branching, including to find its way through one of the barns. It offers a comprehensive routine around the farmlands, the path well-rutted by the passage of the cart with its team and by the tractors available for farm use.

Studland Bay, March 2020

The fields here are mostly devoid of fencing, adding to the feel of openness in which the local cattle can roam in search of grass on which to graze – the snow being of a depth where the grass is not too heavily covered. Should it turn out that the snow falls again, there is plenty of hay that can be spread as required. The one fence on the island serves to ring a group of sheep, who similarly graze through the snow, and which are watched over by an eager collie.

The walks along the tracks will also reveal the surrounding regions in the estate, however, while these may appear inviting, the majority appear to be private, so be wary about being tempted to hop over an take a look.

Studland Bay, March 2020

Easy on the eye, with the opportunity to ride a horse-drawn carriage and plenty of places amenable to photography and with a easy, well-suited sound scape, Studland Bay makes for a restful, easy visit.

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Peace vs Chaos in Second Life

Artful Expressions: Kimmy Ridley

It’s not often that you come across Friedrich Nietzsche, Hafez, Amelia Atwater-Rhodes and Julie Andrews (among others) serving to give voice to items within an art exhibit, but that’s exactly what you’ll find with Peace vs. Chaos, which opened on Saturday March 14th at Artful Expressions gallery, curated by Sorcha Tyles.

The work of Kimmy Ridley, the exhibit feature nine images, four on the subject of chaos, as visualised by Kimmy, four on peace and the ninth a combination. The two groups of four are highly individualised. The four on the subject of peace are perhaps the most easily recognisable: scenes (for the most part) rich in colour, capturing what might be considered peaceful times: summer days, frolics in the countryside, delight in a falling feather – even the forth, an exuberant  throwing wide of arms while astride a bicycle, denotes joy – an emotion that we tend to display when we’re a peace in ourselves.

The chaos images are a little less straightforward, perhaps. In opposition to those depicting peace, three are in black and white, and one in colour. In this they sit as the yin to the three colour and single black-and-white yang of peace. With and blurred rendering of a face, two bodies sans head and the third with the slightly enlarged head floating above (ahead?) of a body out for a stroll.

Artful Expressions: Kimmy Ridley

These are all very esoteric, but it might be said chaos appears to be lacking. Whilst unusual, these images at first don’t appear to invoke a feeling of chaos; that is until we consider the personal nature of the peace images. these all suggest settings that, while they might be familiar to us as peaceful settings, are also very personal. And so it is with the chaos images, each of which offers a personal sense of chaos – of literally feeling that life has one losing one’s head.

The ninth image combines elements of peace and chaos – but perhaps not in the manner that might first be thought. While it would be easy to see the bright colours of the flowers as an expression of peace in keeping with the other peace images, and the skeleton representative of chaos, I’d suggest the reverse is true: the bright cascade of flowers might be seen as representing the natural chaos of nature, and the skeleton the peaceful slumber of death.

Artful Expressions: Kimmy Ridley

Thus together, these images present a personal view of peace and chaos, underlined by the personal selection of quotes offered as a part of the exhibition (just take the information board). These are ideas to which we can all relate times of joy and happiness, confusion and upset; in short, the Peace vs. Chaos that can so often be a part of our lives.

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Second Life: operating with the SARS-CoV-2 pandemic

With the world-wide concern over the SARS-CoV-2 pandemic, Linden Lab CEO Ebbe Altberg blogged a message concerning the situation, social distancing and Second Life operations on Wednesday, March 18th. In particular he noted:

As concerns about the current coronavirus outbreak continue, we want to assure the community that we have taken steps to ensure that the Second Life operations stay steady while also helping our employees stay safe through this public health crisis. Our hearts and thoughts go out to those who have been affected by this unprecedented event.

Second Life will continue to be available without interruption as we get through this tough time together. Due to our previous crisis contingency planning and the flexible nature of our distributed workforce, we are not expecting any changes to response times for support inquiries and payment processing.

We know that Second Life serves a great purpose for our community as people seek ways to stay in touch with their friends and co-workers, as they grapple with new social distancing protocols, mandated remote work requirements, and other precautionary measures. …

Like many companies across the globe, we’ve put into action new remote work policies for our employees to ensure that they can take care of themselves and their families while continuing to work from home. Prior to this incident, a large percentage of our company was already working from the “Moonlab” (that’s what we call remote employees’ locations), so we have been able to transition quickly and efficiently to a fully remote setup.

The blog post also noted the recent reduction in tier fees that has been made for educational organisations and non-profits (see: Second Life: support for remote working & reduced education / non-profit fees – updated), and goes on to indicate that Second Life is seeing a resurgence of interest in the platform as a result of the outbreak, with an increase in new user registrations and in returning users.

As a pair of purely anecdotal comments on this latter point, out of the attendees at the Tuesday, March 17th SUG meeting, one indicated they were a returning user, brought back to SL as a result of the pandemic. Meanwhile, on Wednesday, March 18th, I was able to assist a student trying to reach lessons at NOVA, the Northern Virginia Community College. He was on his first day in SL, his classes having shifted to being on-line / in-world and had managed to get himself somewhat lost! It only took a moment to look-up the college in Search, provide a link in chat and explain to him how to use it, and he was on his way! So, as the blog notes, it’s worth taking the time to make newcomers welcome and provide a little support to help them feel comfortable.

 

2020 Simulator User Group week #12 summary

Enchantment! @ LeLoo’s World, January 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, March 3rd.

Simulator Deployments

Please refer to the simulator deployment thread for updates.

  • On Tuesday, March 17th, the majority of the grid (the SLS “main” channel) updated to simulator version 538236, containing internal fixes, as previously deployed to a selection of RC servers.
  • An RC deployment is pending for Wednesday, March 18th, but details were TBA at the time of writing this summary. This update will apparently replace versions 538236, and 538222, both previously deployed to RC servers (March 11th).

Continuing Object Rezzing Issues

The object rezzing issues (see: Potential showstopping bug on many mainland regions. Anyone else experienced this?) is becoming more noticeable.Commenting on the situation, Rider Linden believes he may have a is resolution for the issue, stating:

I believe I was able to isolate what was going on with object rez and I think I have a solution for it. It should roll on Magnum.

This deployment should be part of the RC rollouts on Wednesday, March 17th.

SL Viewer

There have been no viewer updates to mark the start of the week to leave the official viewer pipelines as follows:

  • Current Release version 6.3.7.535996, formerly the Yorsh Maintenance RC, dated February 7, promoted February 20th.
  • Release channel cohorts:
    • Premium RC viewer, version 6.3.8.538264, March 12.
    • EEP RC viewer updated to version 6.4.0.536347, February 11.
    • Love Me Render RC viewer, version 6.3.7.536179, February 10.
    • Camera Presets RC viewer, version 6.3.6.535138, January 24.
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

iOS Client

Simulator update 538222 (March 10th) saw the first deployment of code specifically in support of the upcoming iOS client, suggesting that the indicated testing period for the client may be approaching (although there are no details as yet on what form any such testing will take, and  / or if users will be asked to offer feedback).

The last detailed summary I have for the client can bee found in Second Life iOS companion app – mini update, and a key bullet point summary for the initial release could be said to be:

  • The app should initially be regarded as more of a communicator / companion app than a fully-rounded client:
  • It will provide a log-in option, and chat options (e.g. IM, group chat). Local chat will not initially be supported.
  • It will not present you with an in-world location, nor will your avatar rez in-world.
  • Seen as being useful for merchants / business owners to maintain contact with customers when away from their viewer.
  • In theory, the app should work with both iPhones and iPads, although there may be some configuration differences.

Over time it will be enhanced – but additional capabilities are still TBD.