JudiLynn India: abstracted beauty in Second Life

Kultivate The Loft: JudiLynn India

Currently open at Kultivate’s The Loft Gallery, curated by Johannes Huntsman, is an exhibition of art by JudiLynn India.

An abstract painter in the physical world, having studied graphics design at the Tyler School of Art, Temple University, Philadelphia, JudiLynn has been a part of Second Life since 2010 as both an artist and an engaged member of the broader Second Life community of users.

Kultivate The Loft: JudiLynn India
I’ve been drawing since I could hold a crayon. After the turn of the century, I decided to focus my creativity on acrylic and digital painting and have totally enjoyed the journey. My work embodies my spirit and personality. My goal is to allow you to experience the image with your own mind’s eye. My work is entirely intuitive. I get lost in the layering of texture and colour. Occasionally, I will include figurative work if my spirit is so presented with the composition.

– Judilynn, discussing her work

For her exhibition at The Loft, Juilynn presents some 22 pieces in a larger format, with a further 10 in a slightly smaller format on a single wall (grouped into two theme of 5 pieces each).

Together, they represent a cross section of her digital acrylic and wet paint work, and all of them offer insight into her creativity as an abstract artist and her ability to offer a captivating mix of form, depth and colour. Each piece naturally calls on the eye and mind to appreciate them and call forth the forms they might suggest. These might be anything from an autumn sunset through a woodland glade to distant nebulae – or perhaps people dancing and coastal waves or distant mountains.

Kultivate The Loft: JudiLynn India

A further aspect of Judilynn’s work is the depth of emotion present within so many of her pieces: primal colours that suggest the baser responses like rage; softer colours and forms prompting calmer, more introspective responses. These are also intensely tactile pieces, calling on the observer to want to reach out and touch them, to be a part of them; this adds a further sense of connection to each piece – one that potentially flows through any purchases that might be made, making them very personal possessions.

All of the pieces in this exhibition are uploads of Judilynn’s physical world art, more of which – for those who would like a piece on their wall at home – can be purchased her on-line gallery and shop.

Kultivate The Loft: Judilynn

SLurl Details

Speedlight: Gold capabilities and recent updates

via Speedlight

Speedlight, the browser based / Android Second Life client, continues to be developed and updated, with new or improved capabilities being added almost weekly. The following is a round-up of some of the more recent updates, and well as some I’ve not previously mentioned, including the Gold-only Mass IM tool.

Transfer Gold Status between Avatars

If you have two or more avatar accounts connected to your Speedlight account, one of which is Gold status, you can now transfer that status between your avatar accounts. Handy if you find you suddenly need a second account to briefly have the advantages of Gold, but not sufficiently long enough to justify an additional subscription or for becoming a Speedlight Patreon member.

To move your Gold status between avatar accounts:

  • Log-in to Second Life via your Speedlight account and then log-in to Second Life with the account that is not Gold.
  • Click / tap on the Make Gold option on the right of your avatar box.
  • The Gold upgrade screen is displayed. This now includes the name(s) of any Gold avatar accounts you already have under the title Take Gold From Another Avatar.
  • Click on the avatar name from which you want to transfer Gold status.
  • The Gold status will be removed from that account and conferred on the account you are using. Note that no confirmation is given, but the current logged-in account will list itself as being Gold.
Swapping Gold status between accounts

Word View

Rendering Updates

April 22nd, 2020 saw a series of updates to the rendering system generating the 3D world view. These include:

  • In-world objects are now load quickly in low quality, then get a higher quality when you look at them.
  • The distance fogging can be turned off if preferred.
  • The draw distance can be adjusted.
  • Linden Water level is correctly displayed.
  • Multiple performance improvements / fixes.
  • Updated scene information panel that can be toggled on / off.
  • UI touch joystick now allows walking and rotating.
  • Gold only: seated avatar mannequins are now rendered.
  • Overall 3D UI is more compact.

Updated Scene Information Panel

The world view information tab has been updated, and comprises four core elements:

  • The Scene Progress display link (generally open by default). When open, displays the land, object and texture load data.
  • The 3D Settings display. When open allows you to:
    • Toggle the distance fogging on/ off.
    • Increase / decrease your draw distance (default 50m).
  • Your connection status:
    • Green – you are connected to the region simulator.
    • Red – you are not connected to the simulator and will need to relog.
  • The current region coordinates of your camera.
The Scene Information panel and options

Notes on this panel:

  • It can be expanded  / reduced by clicking on one or other of the scene process or 3D settings links.
    • One click will toggle from one to the other.
    • Clicking on the same link twice will either expand / close it or close / expand it, depending on its initial state.
  • Be careful with setting the draw distance too high; this could place additional data transfer load on your connection to the rendering server.

Accessing Avatar Profiles in World View

An option I’ve not previously covered in discussing the 3D world view is the ability to view another avatar’s Profile directly in the world view.

  • Click / tap on the avatar.
  • The avatar’s Profile opens on the right edge of the world view.
  • The Profile buttons will function as follows:
    • The Send IM and Notecard buttons will switch you to the IM window in the client.
    • The Pay L$ will switch you to the L$ and transactions window in the client.
    • Offer Teleport and Offer Friendship will open an invitation in the world view.
Another avatar’s profile can be displayed in the world view by clicking on the required avatar mannequin

Send Note Cards via IM

Introduced on April 16th, Speedlight’s Note Cards from IM allows you to:

  • Send a note card directly from an IM session.
  • Reply to a received note card in an open IM session with a *new* note card.

Sending a Notecard Using IM

  • Open an IM session with the person to whom you want to send a note card.
    • Note that you can already be chatting with them, and simply wish to send additional information.
  • Click / tap on the down arrow to the right of the Send button at the bottom of the IM display to open a list of options.
  • Click / tap  on notecard.
  • The text input area will expand to display:
    • The note card title field, which will default to “From [avatar name] [time stamp].
    • The body text area.
  • Change the title as required, and use the text entry field to write the contents of the note card.
  • Click / tap Send to deliver.
The send a note card from IM capability

Reading the Replying to Note Cards via IM

Should you receive a note Card via an open IM session, the text of the IM will be displayed in the main IM window, as shown below. A button displayed at the end of the note card text that allows you to reply using a fresh note card..

Receiving the text of a note card in IM, and replying using a note card

Again, the note card fields at the bottom of the IM window should be filled out as requires, and the Send button used to send it.

Gold Only: Mass IM Tool

This is not a new feature to Speedlight, but this is the first opportunity I’ve had to review it. In short, it does exactly what the title implies: allows you to send a single IM to multiple recipients.

Accessed via the IM option in the left side menu, Its use is self explanatory as well:

  • Enter the message in the top field.
  • Add a list of intended recipients in the lower left field, one name per line (this must be avatar names, not group names).
  • If required, check / tap the Save Sent Messages to Speedlight IMs to save a copy of the message to your IM logs.
  • Click /tap the Start Delivery button.
  • As the IM is delivered to each name on the list, a confirmation of delivery is displayed in the lower right text field.
    • You’ll also receive a notification on the status of each delivery.
The Speelight Mass IM option (Gold only)

Observations

The ability to transfer a Gold membership between avatar accounts is an excellent move for those who may occasionally need to have an alt access the more advanced world view available to Gold accounts, or to remain on-line without hourly re-logs. Similarly, the notecard updates in the IM options makes Speedlight even more flexible as a communications tool.

The world view rendering performance improvements should also be a welcome update for Gold members (I didn’t notice and particular increase for free accounts, but that might have simply been my connection). I did find the the problem of the avatar not stopping walking once in motion, as reported in my April 8th Speedlight update, to still be present; while I’ve heard two other users say they’ve had the same problem as well, I’ve no idea how widespread it might be.

That issue aside, Speedlight  – while still very much in an beta stage of development – continues to progress. Watching the Discord server channels for the client, I’ve been impressed with the degree of communications from the team responsible for Speedlight, and their willingness to engage with users.

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2020 Simulator User Group week #18 summary

Wizardhat Studios, March 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, April 28th.

Simulator Deployments

Please refer to the simulator deployment thread for updates.

  • On Tuesday, April 28th, the majority of the grid was updated to server maintenance release 540213, previously deployed to an RC cluster and comprising simulator updates related to Premium benefits.
  • A single RC update is due on Wednesday, April 29th. No version number as available at the time of writing, but Rider Linden indicated it contains no functionality changes, but is an update to the simulator build tools.

SL Viewer

On Monday, April 27th, 2020, the Zirbenz RC viewer updated to version 6.4.1.540593.

At the time of writing, the remaining RC viewers have yet to be merged up to the EEP release, and there have been no project viewer updates, leaving the remaining official viewer pipelines as follows:

  • Release channel cohorts:
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

  • The fix for the issue off-line inventory losses from objects (see: BUG-227179 “All offline inventory offers from scripted objects are STILL lost”) is still awaiting deployment.
  • Simon Linden is stepping back from running the SUG meetings to focus more on the cloud uplift work. He’ll still be attending, but Rider is taking the reins.

A Fairelands Journey: the elves of Helidor

Fantasy Faire 2020: Heliodor

Our departure from Elemaria was for me a mixture of sadness and joy. Sadness, because my heart wanted yet to stay among these people of nature, and wander through their gardens and woods and study their herb lore and ways within their great libraries. The joy that countered it was because our onward path would be shared with a company of elves who had also paused at Elemaria on their way back to their homes in Heliodor.

It has been many a long year since I had first looked upon elven folk. I had been so much younger then, and knew not what to expect as entered the fabled – and now long-hidden woods – of Evensong. Even so, their voices and song had long echoed in my thoughts and dreams ever since, so hearing such voices again, even amidst so many fine and fair voices of the people of Elemaria, set my heart soaring. 

Fantasy Faire 2020: Heliodor

In truth, the elves of Heliodor are very different to their kinsfolk of the woods. Long ago they left the green halls of the forests and woods, their devotion to the ideals of creation and growth leading them to find a place where they could settle and create things of beauty and utility. And so they founded the city of Heliodor, the artisans and architects who lived there gaining fame throughout the known world for their skills and crafts.

Those who have not walking along the winding, white cobbles roads of this fair place or looked upon the sweeping curves  and curled roofs of their halls and houses can scarce imagine the beauty to be found within Heliodor! Far from their woodland homes these elves may have travelled, but their love of the ancient forests lives on with the great forms of their halls, the curled sloping roofs of which might be autumn leaves fallen from some giant Mallorn, the rise and branching of the stone pillars and arms that support those roofs suggesting trees with arms uplifted to the Sun.

Fantasy Faire 2020: Heliodor

And oh! The sound of music and song! To walk through Heliodor is to hear nature’s soothing voice, as pleasing and gentle to the ear as the breeze through high, young branches and as pure as the soft bubbling of a brook newly raised from its founding spring. Again I found myself wanting to stay, to explore each of these wonderful halls, but our companions turned hosts encouraged us onwards through the winding streets, past well-tended gardens and orchards until we crossed a small bridge to where a wide field awaited.

Here had been set tables and root-stools with platters of fruit and flowers set for a noon time meal, goblets and pitchers of the finest carved glass catching and reflecting the light of the high Sun. As we stopped, my kinsmen tending to our mounts, so we were taken by hand and lead to the waiting feast, even as more elves emerged through the screen of trees, separating field from town, and the air filled with song. My own companion, fully two heads taller than I and yet not yet full grown, held my hand gently as he led me to a seat, his long cloak seeming to float over the long grass. His wide face, delicate yet strong, shone with an inner delight and he helping me to sit, a warm smile playing at his lips as if he sensed the urge I felt within to reach up and run my finger tips around one of his elegantly pointed ears.

And so, once more, I found myself in the company of elves, and I and my companions scarce worried at the passing of the day, for in Heliodor, urgency has no place, and all who visit know that everything will come at its appointed time.

Fantasy Faire 2020: Heliodor

Heliodor designed by Nix Marabana and sponsored by Jinx. Featuring stores by: [ae] Adam & Eve, Dragonsworn, Dreaming Thicket, Dreamscaped Designs, !!Firelight!!, Grey’s Mind Maze, Home Whimsy, Kumiho-J!NX, Old World, .:Partners in Crime:., Rainy Fey Creations, Scarlet Fey, Simply Shelby, Sweet Intoxication, ^TD^Tirrany Designs, [TF] – Tamiron Forge, The One Team Initiative: Meet the Teams, and XPOSEure & SE.

Total raised by the end of the Faire’s fifth day: L$5,242,493 (US $20,969).

SLurls and Related Links

Fantasy Faire regions are rated Moderate.

Second Norway: the future is bright

Second Norway, March 2020

Following my March pieces on Second Norway and Sailors Cover East and the issues of their respective futures (see: Second Norway & Sailor’s Cove East: rumours & statements – March 23rd and Second Norway and Sailor’s Cove East – status update – April 3rd), I was contacted by Vanity Bonetto, CEO of Luxory and Willowdale Estates, asking if I could put her in contact with Ey, as she had an interest in taking on Second Norway.

Given that Vanity has been able to take over a number of smaller SL estates that have got into difficulties over the years and then turning them around (she took over Willowdale some two years ago when it was just 30 regions – today it comprises some 250 regions), I was only too happy to handle introductions and then get out of the way and let them discuss matters.

Discussing Second Norway’s future with Vanity (l) and Ey (r)

Those discussions have now led to a positive outcome, and I’m happy to be able to provide a further update on all that has happened /  will be happening (although those reading Ey’s Bad Elf blog will already be aware of the situation 🙂 ).

In short, all regions in Second Norway will be continuing, but under the management of Vanity and the Luxory team, with Ey, Mialinn, SlaYeR joining them. Going forward, they will be managing the Second Norway Airport and the social community aspects of the estate.

I hope that before long Mialinn, SlaYeR and I can invite people to fun nights in the SN club with DJs, quizzes and general jibberish talk, just like in the old days.

– Ey Ren

To directly support the land management aspects of the estate, Vanity is bringing on a dedicated team of sales and support agents.

One of my experienced sales team members will be leading things. It takes around four weeks for new agents to get up to speed with our processes, so the new team will have time to learn while we’re redeveloping parts of the estate.

– Vanity Bonetto

For the present, the estate is to be split into two working parts. Note that this is not an actual physical divide in the regions, but rather a means to differentiate areas in terms of the work that will be taking place. Under it, the southern regions, which include places such as Bryggen, the stave church and Second Norway Airport (SNO) will initially remain largely unchanged, with the airport re-opening for business.

The development plan
Meanwhile, the northern regions will undergo an overhaul by Vanity’s landscaping team. This work will be extensive, and requires those residents in them to at least temporarily relocate. It’s a hard thing to do, but one seen as necessary; however, incentives will be offered to encourage people to return once the work has been done. The redevelopment also means that the estate’s regional express train tracks will be removed – but the system will return once the work has been completed.

It’s the only way to upload new terrain files – but we will extend special offers to all current and former residents so that it will pay out for them and make it worth to return to Second Norway in some weeks.
The island to the north will be updated, and over time we’ll offer more to the east and then progress south and demand requires. These island will be of different shapes and sizes. There will be multiple parcels close to the airport while the regions in the north, east and south will offer more privacy.

– Vanity Bonetto

To help with the transitioning, some of the current Second Norway residents have been shown the new designs for the regions that Vanity’s team have been putting together in the Luxory Estates “Lab regions”, and the feedback has been positive.

An example of the new Second Life regions under development at the Luxory lab regions. Note the tall columns are the rezzer systems for deploying each island’s features

A further benefit of the transfer of ownership is that the remaining 17 regions of Sailor’s Cove East can be retained, although not as they currently are. Rather than competing with the 24 regions Patrick agreed to take over, these regions will now be relocated to Second Norway and form a part of the redevelopment work.

As it is, the transfer of ownership from Ey to Vanity and Luxory estates was concluded on Friday, April 24th. The path is now clear for the work in overhauling the northern regions to commence, and for Ey and his team to start on a new chapter in the history of the Second Norway Airport and the social aspects of the estate.

I am relieved and happy that Vanity has agreed to take ownership of Second Norway …  I would like to express my gratitude towards the residents who have been living in Second Norway for years and have been very good sports when it comes to these changes.

– Ey Ren

On my part, I’m happy to see the Second Norway / SCE situation resolved so positively, and I particularly look forward to further covering the work at Second Norway. My thanks to both Vanity and Ey for keeping me in the loop on matters, and for spending time with me on April 27th.

Sources

Hand and the art of Bryn Oh – in her own words

Bryn Oh, Hand – Sansar

Bryn Oh’s Hand first appeared in Second Life is 2016, located on her arts region of Immersiva. At the time, it proved a highly popular installation, likely thanks to its nuanced tale that straddled the light and the dark places of life and offered a commentary on the possible future relationship between physical and virtual life. More recently, Bryn rebuilt Hand  entirely in mesh for Sansar, taking advantage of that platform’s particular capabilities, before porting the mesh build back to Second Life and her home region of Immersiva, giving it a new lease of life there, using SL’s particular presentation strengths.

As with much of Bryn’s work and such is her standing as an artist, Hand has been supported by a grant from the Ontario Arts Council – a part of which has required Bryn produce a machinima of the installation; and she is offering members of her Patreon group and readers of this blog an advanced viewing of the film, which you can find at the end of this article.

Hand is the story of a time when society transitioned to living and working in the virtual space. In this society people housed their bodies in inexpensive pods hooked up to food cannisters. They discarded their houses and furniture as they were no longer needed. They evolved past their physical bodies and lived digitally as the person they wanted to be. Overseeing all of this is a singularity AI named Milkdrop, first seen in the Singularity of Kumiko, though only now revealed to be an AI.

– Bryn Oh on Hand

Bryn Oh: Hand – Second Life, 2020

In this, Hand, whilst an accessible piece in and of itself, offers a deeply layered story that reaches beyond its own pages. At its core, it is the story of children who have been left out of the VR “nirvana” entered into by adults, and who must fend for themselves. largely surviving by “borrowing” the condensed food used to feed the VR “dreamers” in their pods. For these children, any understanding of life and the world around them comes purely through the ideas of fairy tales and ancient copies of Dick and Jane books. They believe that the dreamers, like Sleeping Beauty, will one day awake and rejoin them – but until that time, they must strive to maintain life and family through the simple, idealised writing found in Dick and Jane.

We follow this story through the character of Flutter, a young girl who yearns for the touch and companionship of a mother. She sates some of this need through the plastic hand of a shop window mannequin, holding on to it as though it were the hand of a mother figure with whom she converses. Through Flutter and her conversations, we are connected to the rest of this world – a place that is perhaps unpleasant to both the rational and the emotive mind, both which may recoil from the themes offered. But that’s intentional; Hand is not supposed to be black-and-white. Rather, and like all of Bryn’s work, it is intended to provide a narrative and to challenge perception and raise questions.

Bryn Oh – Hand, Second Life: Flutter and a sleeper. Credit: Bryn Oh

The layering evident in the tale is highly nuanced, some of it contained within the central story, other elements reaching beyond it. For example, within the story we have the subtle parallel of between “dreaming” adults and awake children. The former have escaped reality into a virtual existence, whilst the latter find a more acceptable order to their reality by framing it in terms of the fictional happy family ideal of Dick and Jane.

But beyond, this, Hand reaches into the rest of Bryn’s immersive universe. As she noted herself, the AI Milkdrop is actually first witnessed in The Singularity of Kumiko (2016). It is also, perhaps, the intelligence that assisted human scientists create the robots from 26 Tines (2017), while those same scientists constructed the Rabbicorn we see in The Daughter of Gears (first seen in 2011 and again 2019), whilst the laboratory they use harkens back to 2011’s Standby.

Thus is it possible to bring these stories together on a time line, one in which Hand takes place some 120 years after The Daughter of Gears was built by her grieving mother, but only 20 years after the Rabbicorn discovered her in her Standby, whilst little more than a decade has passed since the events of The Singularity of Kumiko.

With my work I build for different types of people. There are those who have followed my work and know how to search for the deeper layers; they are the “experts”. For them, the story and time line are important. But I also try to build for people who know nothing about the history of the world I have created. So I build in layers: the top layer is for people who know nothing of my work and they enjoy the story on its own; the next layer is the story and then concepts within the story and the final layers are where the story fits into the time line.

– Bryn Oh

This broader layering is also reflected in some of those we meet in Hand, such as Milkdrop. Then there is also the character of Juniper, hidden under her blankets, and whom Flutter stops to visit on her way home. She is the central character in Bryn’s 2013 poem and machinima of the same name, and who also forms a part of Imogen and the Pigeons. Thus, through Hand, we discover more about Juniper’s huddled existence and why, in so strange and lonely world, she finds such security and comfort under her hole-riddled blankets.

Bryn Oh – Hand, Second Life: Milkdrop the AI and Flutter. Credit: Bryn Oh

Whilst stories in their own right, all sharing a common universe, there is something more within each of Bryn’s installations and pieces which reflects her thoughts and feelings in an almost journal-like fashion.

My work is almost a type of diary. I take things from my life or observations on society and incorporate them into the ongoing narrative. The idea is to create a parallel society we can recognise, but use very personal or emotional aspects of my own life to connect to the viewer. So as an artist if I take something from my own life, something I understand deeply and personally, I can convey that emotion to the viewer better than an idea that I have not lived. The first hand experiences let me detect the nuances that may be lost if I were to attempt to create something that I had not experienced.

– Bryn Oh

Bryn Oh in Second Life, by Jamisson Burnstein

As immersive pieces, Bryn’s works are also somewhat experiential, in that  they often involve a lot of activity on the part of visitors. This is again intentional, as Bryn noted to me: having to work for something results in a deeper attachment to an installation, a sense of achievement on gains success, together with a personal connection to the story through that achievement. It may not be something that appeals to everyone, but it is something that undoubtedly adds significantly to the ability of her work to keep people visiting and in making repeated visits.

When looking at Bryn’s work as a whole, it is not unfair to say that she has, over 13 years, become one of the world’s foremost virtual artists, and through her work in Second Life, Sansar and other virtual mediums and environments – including the use of machinima as seenat the end of this article -, she is very much a pioneer in shaping a new artistic movement.

We had the Cubists, Impressionists, Surrealists, Modernists and I see our movement as the Immersivists. I have believed in this idea a long time but now with virtual reality headsets such as Vive or Oculus, the immersion is less fragile. You don’t look at a computer screen and beyond its borders see a bill that needs to be paid or your cell phone rings… instead you are in the world I have created and firmly there. Unlike painting where you stand from a distance and look at a static scene or cinema where you are told a story as a passive observer, virtual reality artwork can offer the ability to be an active participant in the art.

– Bryn Oh

As a pioneer, Bryn herself faces many challenges, up to and including being able to finance her virtual work. In this, she is keen to note the on-going support of the Ontario Arts Council, which has been vital to Hand’s renewal in Sansar and Second Life, as well as supporting her in some of her other installations and work.

Hand took me almost a year to build; to undertake a project like this with potentially few prospects is, as you can imagine, unwise. So the financial support of the Ontario Arts Council helps enormously. But what is more important to me is the psychological support they provide through their belief in me as an artist. I work alone; few among my family and friends understand what I do, nor are they particularly curious … Recognition by, and support from, the OAC, is something that reinvigorates my confidence and says to keep going and striving in this art medium that I truly believe in. So I would like to thank again the OAC and the great work they do.

– Bryn Oh

A further reflection of the depth and importance of Bryn’s work also lies in the fact that professor Carolyn Steele of the Communication and Culture department at York University, Toronto, is putting together a new course on Bryn’s work that will be presented at the university in the near future. 

For those of us unable to attend that course, we still have Hand to appreciate in Second Life and Sansar – and, doubtless, more stories to come out of Bryn’s universe. So for now I’ll leave you with the aforementioned video, as produced for OTC, and also offer my thanks to Bryn for all of her work in Second Life and Sansar, which means a lot to so many, and for giving me the time to answer questions and discuss her work in order to produce this article.

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