A Handmaiden’s Estate in Second Life

The Handmaiden Estate

When a region’s title includes “Handmaiden” (albeit without the apostrophe and ess), one might be forgiven if the mind jumps immediately to speculation on whether it might have something to do with Margaret Atwood‘s dystopian novel or the television that arose from it.

However, The Handmaiden Estate, designed by StephiDreamEverMore Doune (stephidreamevermore.doune) and Bella Cavanaugh (Bellacatorina McKeenan) on behalf of region holder Takao Kishijoten (Takao Kiyori), looks a lot further east the the totalitarian state of Gilead, drawing as it does primarily on Japan and other Asian elements  for its inspiration. 

The Handmaiden Estate

The region’s description notes that it is a place for “both lust and relaxation”, with the region rating further hinting that it can be a  place where adult activities might be found – as does some of the décor with the main houses. However, to classify The Handmaiden Estate as being solely about adult pursuits would be unfair and inaccurate.

The landing point sits within the gardens of the main houses, both of which are imposing wood and slate structures of neo-classical Japanese design. One has a more direct reference to adult – or more precisely, BDSM – pursuits,  whilst the other has furniture – including modern hot tubs – that perhaps leans more towards the occidental than oriental, making for an interesting mix.

The Handmaiden Estate

The gardens between the houses sits as a continuation of the landscape the beyond the houses and their walls, featuring grass and free-growing flowers and blossoms, which is again a step away from the more stereotypical representation of an oriental environment, where gardens can so often be more formally laid out.

Beyond the main houses the landscape is a further interesting mix. To one side, a canal-like channel splits the landscape, a bath house occupying the far bank. This looks like it could be the home of an onsen, but within, the bath room is more mundane. A large pools sits behind the bathhouse, its unheated water fed by four carved koi, towels and oils neatly laid out along one side for the use of patrons. Shaded by blossoms and lit by paper lamps, I found this pool to be perhaps the most enticing location within the setting in which to spend time.

The Handmaiden Estate

Outside of the bath house’s walls to the west, sits a natural pool fed by water tumbling from a rocky hill. It is the home to pedestal Shoji lanterns and water lilies, a stone bench under a Torii gate presenting it as a place to sit and perhaps meditate. A  short walk away, stone steps rise to a higher peak, one topped by a further house. Guarded by a Buddha at the foot of the steps and stone lions at the top, I’m not entirely sure if this house is intended to be for public use or not, although there were no overt signs that it is reserved as a private setting or residence.

East of the bathhouse lies a small grassy bay, home to a pagoda style pavilion where tea might be taken and offering a view across the bay to where a small island is occupied by an Indonesian statue protected by the dome of a smaller pavilion whilst watched over by a sampan styled boat.

The Handmaiden Estate

With hints of formal gardens that never quite mature along a north-south path running beside the walls of the large houses, a statue of an emperor that perhaps leans more towards Sino origins than Japanese, and the aforementioned occidental furnishings, the Handmaiden Estate offers and interesting fusion of ideas and elements that, whilst perhaps eclectic, actually come together very well to present an interesting setting.

There are definitely some particular gems to be found when exploring. The aforementioned outdoor pool, for example, and / or the circular pond to the south-west, home to heron and guarding a further pavilion that looks in part to be a sitting area and in part a small shrine. However, I confess I did find the region  to be a little let down by the default environment settings, which tender to render it a little flat. As such, I’d recommend dialling the environment over to one of your preferred environments for better ambient lighting. I found doing so really mad aspects of the region really pop, as I hope the images here demonstrate, making it ideal for photography and appreciation.

The Handmaiden Estate

With thanks to Morganacarter for the note card and LM.

SLurl Details

Burn2 Unplugged – January 28th, 2021

Burn2 Unplugged stage

Taking place on Thursday, January 28th, as a one-day event is Burn2 Unplugged, a music fund-raiser for Burn2 in Second Life. The event will feature acoustic performers, with performances running for 10 hours, from 11:00 SLT to 21:00 SLT. A special stage has been set-up at Burning Man  – Deep Hole, with number camps and installations surrounding it that are all available for people to tour and visit, as well as listening to the music and joining with the dancing.

At the time of writing, the event’s line-up and schedule is as follows (all times SLT):

  • 11:00: Wolfie Starfire
  • 12:00 noon: Kitzie Lane
  • 13:00: Suzen Juel
  • 14:00: Zorch Boomhauer
  • 15:00: Gypsy Dhura
  • 16:00: Reno Jones
  • 17:00: Thunderfoot
  • 18:00: Fly Kugin
  • 19:00: Twostep Spiritweaver
  • 20:00: Grace Loudon

So, why not hop along and enjoy the music and help support Burn2?

About Burn2

Burn2 is an extension of the Burning Man festival and community into the world of Second Life. It is an officially sanctioned Burning Man regional event, and the only virtual world event out of more than 100 real world Regional groups and the only regional event allowed to burn the man.

The Burn2 Team operates events year around, culminating in an annual major festival of community, art and fire in the fall – a virtual echo of Burning Man itself.

Related Links

One Billion Rising in Second Life 2021 announced

One Billion Rising 2020

On  Sunday, February 14th, 2021, many in Second Life will join activists, writers, thinkers, celebrities, and people across the world for the annual One Billion Rising (OBR) event to raise awareness of the plight of the more than one billion women and girls (roughly 1 in every 3) who will face physical and psychological abuse and rape as a part of their daily lives.

By bringing people together and raising greater awareness of this situation, OBR aims to bring about a fundamental change in the ways in which vulnerable and defenceless women and girls are treated.

Every February, we rise – in countries across the world – to show our local communities and the world what one billion looks like and shine a light on the rampant impunity and injustice that survivors most often face. We rise through dance to express joy and community and celebrate the fact that we have not been defeated by this violence. We rise to show we are determined to create a new kind of consciousness – one where violence will be resisted until it is unthinkable.

– from the OBR in SL 2021 announcement

One Billion Rising in Second Life 2021 will once again feature multiple regions focused on a central stage where 24 hours of continuous music from DJs and live performers will be provided, starting at midnight (00:00 SLT) on the 13th/14th February. Surrounding this will be art installations, informational exhibits, and more, with activities within them also scheduled throughout the 24 hours of the event to encourage attendance from as many times zones around the globe as possible, while all of the regions will be rated General to allow all residents an opportunity to participate.

One Billion Rising 2019

This year, One Billion Rising in Second Life is adopting the global event’s theme: Rising Gardens, a theme designed to bring together the intersectional issues of poverty, the environment, economic violence and other factors such as climate change and environmental plunder can both cause and sustain the continuing violence towards women and girls (including cisgender, transgender, and those who hold fluid identities that are subject to gender based violence).

Rising Gardens, Rising for Climate Justice and Mother Earth is a call for justice against the aggressive greed and global exploitation of nature and people. It is a call to restore dignity, integrity and respect towards Mother Earth and to all people of the world, particularly women and girls, who have been equally violated by policies and programs that cause environmental degradation.

One Billion Rising in SL

One Billion Rising 2020

Event Support, Sponsorship and Press Applications

Applications are now being taken from those wishing to support OBR in SL 2021 as staff, or would like to help spread the word through blogs, etc., with further details on both via the following links:

Those interested sponsoring the event should contact Kess Crystal in-world, while for general information and updates, please visit the OBR in SL website.

Note: The objective of One Billion Rising is to raise awareness, not to raise funds; however, information about real-world organisations providing assistance and support to women facing violence, prejudice, etc., will be available for those wishing to donate.

Fun and thoughts on Cica’s Planet in Second Life

Cica Ghost: Planet
What if I’m a princess on another planet? And no one on this planet knows it?

The above quote, from The Carrie Diaries by American author Candace Bushnell, is a musing on the part of the book’s protagonist, the young Carrie Bradshaw (the book is a prequel to Carrie’s later adventure in Sex and the City) as she endures high school in Cranberry, Connecticut and dreams of life in New York City and all she might become / escape once she has moved there to become an aspiring author, and left behind her provincial origins.

It is also a quote that Cica Ghost uses in her latest installation, which opened on Tuesday, January 26th, 2021 – and in using it, she offers perhaps the most perfect encapsulation of what Second Life can be to those of us invested in their digital world.

Cica Ghost: Planet

As such, Planet is a location that can be enjoyed on two levels. It can be taken simply as a whimsical and fun setting, filled with Cica’s usual interactive touches that always make a visit to one of her installations a pleasure; or it can be combined with the quote that accompanies it to offer the opportunity for deeper reflections on life and Second Life.

Caught under a mauve sky where the clouds have been strung into ripples that wash gently along under the light of a distant white star, this is a strange world filled with creatures of strange origins. Some are capable of walking, others of flying and some of slithering, whilst others appear to be rooted to the spot, almost as if they have been extruded out of the ground.

Not that any are particularly threatening – rather the reverse in fact, many of them standing in little groups or close enough together as if to be conversing. They are certainly at ease within their otherworldly landscape and not in the least fazed by the little flying saucers a that hover and flit around certain points over the landscape like little mechanical bugs.

Cica Ghost: Planet

Nor are the locals particularly bothered by the fact an very Earthly-looking rocket ship has landed among them, or that a human has quote literally established a homestead in their midst, one complete with cat potted plants and very Earthly looking grass and tree.

It is here that setting and quote intertwine to add that deeper layer of potential and reflection to Planet. Within her dome, the girl has arrived from another planet, a place where she might well be a princess, but here is just another sharing the land with her strange neighbours, none of them truly aware of the status or otherwise she might hold back in wherever she came from.

Cica Ghost: Planet

Thus, her presence might be said to mirror our own in Second Life. Here we can be anything we desire, unencumbered by who we are in the physical world – be it living the life of a princess or a pauper, so to speak; we can be accepted simply for how we are perceived through our looks and actions and activities within this virtual realm, free from all that might otherwise encumber us.

And, just as importantly, the reverse is true: here we can be that princess or that dragon or an elf warrior on a quest, or a starship captain seeking brave new worlds, or even a tinkerer and inventor of Things, or can simply escape cares and pressures and sit in the digital shade of a tree or sail the digital tides of a broad sea, and no-one around us in the physical world need be any the wiser as to who we become, where we travel, who we meet or the adventures on which we might embark and discoveries we make.

Cica Ghost: Planet

Whether you are looking to simply visit and have a little fun drifting around in little flying saucers or dancing among the aliens or drafting weightlessly within a space ship, or whether you are tickled into stepping through he door that Cica opens to deeper, broader thoughts about life, expression, the power of the imagination and the freedoms presented by SL, Planet makes for an ideal visit, and should remain open through to around mid-to-late February.

SLurl Details

  • Planet by Cica Ghost (Van, rated Moderate)

2021 SUG meeting week #4 summary

Aqua Breeze, November 2020 – blog post

The following notes were taken from the Tuesday, January 26th, 2021 Simulator User Group (SUG) meeting.

Server Deployments

At the time of writing,the release notes for the week had yet to be produced. However, Rider Linden described the RC release planned for the week thus:

So, this week we are rolling to all of the RC channels tomorrow. The main feature we added is the extended error reporting.There is also some extended handling when origin servers return 5XX errors to a script that should reduce some load on the simulator.

– Rider Linden

SL Viewer

The Dawa Maintenance RC viewer updates to version 6.4.12.555248 on Monday, January 25th. The rest of the official viewer pipelines remain as:

  • Current release viewer version 6.4.11.551711, formerly Cachaça Maintenance RC viewer promoted on November 12 – No Change.
  • Release channel cohorts:
    • Dawa Maintenance RC Viewer, version 6.4.12.555248, January 25, 2021.Project Jelly viewer (Jellydoll updates), version 6.4.12.553798, January 7, 2021.
    • Custom Key Mappings project viewer, version 6.4.12.553437, January 7, 2021.
  • Project viewers:
    • Love Me Render (LMR) 5 project viewer, version 6.4.12.553511, issued on January 7, 2021.
    • Simple Cache project viewer, version 6.4.11.551403, November 12.
    • Legacy Profiles viewer, version 6.4.11.550519, October 26.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Group Notices

  • BUG-229936 “Group Notices not expiring after 14 days”: this is a known issue for the Lab, which in the words of Mazidox Linden means: “We’re troubleshooting [it]. By which I mean we’re finding the root of the trouble, and shooting it.”
  • BUG-230116 “Sorting group notices by date disconnects the viewer”: this is a new issue, but one that is potentially causing some serious issues for those who attempt to carry out such searches (which Firestorm apparently does by default).
  • BUG-229075 “VWR-4137 / SL-13093 Missed opportunity to fix group notice date sorting” has now been accepted.
  • Beq Janus has been carrying out an extensive investigation into Group notice issues, the short form of which is that notice culling needs to be re-enabled (which the Lab to do “soon”) lest a lot of people start being impacted with failures in handling group notices, and she also have code contributions she may be submitting to the Lab to assist with group notice issues.

Deep in the heart of (west) Texas via Second Life

MARFA, January 2021

Note: This is a Preview article; until Saturday, January 30th, access to MARFA is restricted to members of the [Valium] group  and invited guests of Vally Lavender.

Up in the high desert lands of the Trans-Pecos (and more specifically within the the Chihuahuan Desert) sits the town of Marfa. It’s not a particularly big place – the 2010 census put its population at around 1,900-2,100 – but it is a place of romance and mystery. Founded in the early 1880’s, even the town’s name has an air of romance about it.

“Marfa” is the Russian form of “Martha”, leading to the hypothesis the town is named for a character in Dostoevsky’s The Brothers Karamazov. However, this is apocryphal – the town is actually named after Marfa Strogoff from Jules Verne‘s novel Michael Strogoff.

MARFA, January 2021

The town started as a watering point for trains travelling the Southern Pacific Railroad and for most of its life, never grew particularly large. It reached its zenith in the period between 1920 and the end of World War 2 – the former decade marking the start of a period of rapid growth that included the establishment of military training facilities through the war years.

Following the closure of those facilities in 1945, the town gradually shrank both in the number of residents and its actual size: by 2010 it was said to cover just 4.1 square kilometres. It did, however, enjoy a period of movie making popularity in the 1950s with various western films made in and around the town – most notably Giant (released in 1956), starring Elizabeth Taylor, Rock Hudson and James Dean – the film being the last Dean made before his death in a car accident.

MARFA, January 2021

In the last two decades Marfa has again become a popular location for films – notably There Will Be Blood and No Country for Old Men both filmed in 2006 – and for television, even featuring in an episode of The Simpsons (Mad About the Toy).  However, the town has perhaps become most famous for two things: the growing arts community within its borders, and the mysterious Marfa Lights.

And now it has a further claim to fame, being the inspiration for the latest ValiumSL region design – MARFA – instigated by Vally Lavender, who sent me an invitation to visit the region ahead of its Group opening on January 22nd, 2021.

The work of Vally, together with Fred Hamilton (frecoi), Lotus Mastroianni and Sofie Janic, MARFA captures several iconic elements of its west Texas namesake – the railway line, the surrounding desert prairie, a homage to the Presidio County Courthouse that dominates the centre of the town, the aforementioned arts community – as well as the general feel of “small town USA”.

MARFA, January 2021

Arts first came to Marfa in the 1971 when Minimalist artist Donald Judd relocated from New York to the town. Initially he displayed his work in two large hangers, but over the ensuing years he expanded his presence in and around the town, indoors and out. Following his death in 1994, two foundations took over the work of maintaining Judd’s legacy, with one of them – the Chinati Foundation – now occupying 30 buildings in the town and providing space for 13 artists in residence.

Chinati was also responsible in launching an open-house arts event that attracted – and still attracts – people from across the USA and around the world to visit it as a centre for contemporary arts, with more artists moving to the town in recent years to establish workshops and galleries. The town has also seen a writers-in-residence programme launched, together with a new theatre company, with pop art installations such as Prada Marfa being established within driving distances of the town.

MARFA, January 2021

This arts influence is fully reflected in MARFA, with reproductions of Prada Marfa (artistically relocated to the edge of the town)  and Judd’s unmistakable concrete “boxes”, while a trailer park that offers a bit of a nod towards Ready Player One sits as the venue for music and performance arts. I was a little disappointed the town’s high water tower was not presented, but this was countered by the presence of the large cut-out of James Dean, part of a display at Marfa celebrating the town’s connection with Giant.

Alongside the trailer park sits the MARFA observatory. Based on the Marfa Lights Viewing Platform, it allows visitors to the region a vantage point from which to witness the digital version of the mysterious Marfa Lights which routinely appear to the south / south-west of the town, attributed to everything from UFOs to ghosts or spirits – although science suggests they are the result of odd atmospheric reflections of vehicle lights or the light of camp fires. Legend has them dating back to at least the time of the town’s founding, although the first actual published record of the phenomenon wasn’t made until 1957 (the references to the 1880s only appeared in print in 1985).

You might just see mysterious orbs of light suddenly appear above desert foliage. These balls of light may remain stationary as they pulse on and off with intensity varying from dim to almost blinding brilliance. Then again, these ghostly lights may dart across the desert … or perform splits and mergers. Light colours are usually yellow-orange but other hues, including green, blue and red are also seen. Marfa Mystery Lights (MLs) usually fly above desert vegetation but below background mesas.

Marfa resident James Bunnell

MARFA, January 2021

Rich in photographic opportunities and offering several opportunities to appreciate art (including the Empty Chair Gallery), MARFA additionally offers a number of small rentals for those who fancy they’d like to experience life in the town.

SLurl Details

Open access from Saturday, January 30th at 11:00 SLT.

  • MARFA (ValuimSL, rated Moderate)