Owl at Hoot Suite in Second Life

Hoot Suite Gallery: Owl Dragonash, September 2021

Owl Dragonash is a genuine tour de force in Second Life: she curates art, organises events and artists across various venues; she organises music events (and arranges musicians for exhibitions and the like); she provides PR support to galleries and groups; she has her own blog with a focus on music, art and places to visit, and she brings an incredible amount of energy, shining enthusiasm and dedication to all that she does.

She is, in equal measure to all of the above, a gifted Second Life photographer-artist. It’s therefore a pleasure to be able to write about an exhibition of her own work she is self-hosting at her Hoot Suite Gallery in Bellisseria.

I always find visits to boutique galleries in SL a pleasure, as they offer compact exhibitions one can easily take in and appreciate. In this, Linden Homes of Bellisseria add to this simply because the fact that they are held within a house means they give a relaxed, informal air to exhibitions held within them (and the open “open plan” styles available in the Chalet and Fantasy themes potentially makes their use as exhibition spaces even more attractive).

Hoot Suite Gallery: Owl Dragonash, September 2021

With Owl hosting her own exhibition – simply entitled Owl’s Photos – this sense of relaxation is further enhanced as the visitor wanders from room, simply because it is Owl’s work offered within her own informal space, one of the rooms and the garden lightly furnished, encouraging the sense we’re being invited it to spend a while visiting. The front room of the house has been given a gentle décor of flower that lead the eyes naturally to the single image within it; an image Owl has cleverly framed so as to suggest it is a doorway (or portal) leading to a world awaiting discovery  – thus perhaps offering a touch of metaphor to passing through the doorway of the viewer and into the world of Second Life.

This is a portfolio that indicates Owl and I share a common love of images that feature both water in SL and Second Life wildlife. More to the point, however, it is a collection that naturally demonstrates Owl has an eye for capturing a moment in time on her travels, and has developed a deft touch in post-processing her images. In a couple of cases, they also show she is not afraid to experiment with her work (Playing, located in the back garden, and Half Knit on the upper floor), adding to the depth of her work.

As they do cover places Owl has visited in her travels, these are pictures that remind us of the richness and diversity of our world, featuring places such as Bellisseria and Elvion, and which stand as a reminder of places now passed into history (such as Serena Falls and Veneta Silurum), and and personal view of those that endure as timeless, beloved locations, such as AM Radio’s The Far Away, which is featured in a stunningly atmospheric image by Owl.

Hoot Suite Gallery: Owl Dragonash, September 2021

Mixing landscapes and topics that lie close to Owl’s heart, and offering a rich demonstration of her talent as a photographer-artist, Owl’s Photos will remain open through until October 1st, and is a recommended visit.

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One Summer and a dash of Saltwater in Second Life

One Summer / Saltwater, September 2021 – click any image for full size

September has arrived and with it, thoughts in the northern hemisphere are once more turning to the Autumn, a fact reflected in the gradual seasonal change being witnessed across many public regions within Second Life. Given autumnal themes are now on the ascendant in-world, I decided to hop along to a double-header of regions that sit firmly rooted in the tropics and a world of Sun, sand and sea.

One Summer and Saltwater are a part of interconnected Homestead regions that share a continuous theme throughout: that of a group of rocky islands, an archipelago possibly created more by natural water erosion rather than having anything volcanic in their origins (although some of the rock formations making up the islands could easily be seen as having volcanic origins).

One Summer, September 2021

The regions sit in an east-west orientation, a meandering channel of water almost dividing them one from the other. “Almost” because a broad sand bar cuts cross the water at their southern extremes, providing a natural bridge between the two, although it is one that might not always be there. Dotted by shallow pools watched over by pelican and heron alike, all doubtless looking out for any snacks caught within the waters, the causeway has the look of being tidal in nature, and prone to vanishing as the latter returns.

The work of Krys Vita, her SL partner Tre (TreMeldazis), the two regions have individual landing points (which can be found jointly at the end of this article, rather than embedded within it), thus allowing for individual visits. However, to fully appreciate them, I’d suggest making the time to visit them side-by-side. They are also regions where donations are welcome – but not for their upkeep: funds are accepted by RFL kiosks located on the back of the signs for each region, allowing them to support the American Cancer Society’s off-season fund-raising in Second life.

Saltwater, September 2021

Of the two regions, One Summer is probably the easier to explore simply because its various islands (and saltwater swamp, the sandy floor of which also appears to have been exposed by the low tide) are connected by bridges and boardwalks. These provide the means to pass over the waters separating the island and reach the grassy trails winding around and over them and thus reach various points of interest. The latter range from small places to sit and relax through to the large beachfront spa located on the western side of the region.

Across the water / causeway, Saltwater offers a more diverse – if a little harder to get around – setting. Here the islands are fewer in number, and the larger two are somewhat sinuous in nature and without bridges connect them. The waters of Saltwater are also broader in nature – and given the extensive moorings and pier-built workshops, warehouses and café found to the region’s eastern extremes, deeper than those found within One Summer. Certainly, the piers are home to a number of vessels, including a deep keeled sailing boat and sports fishing cruiser, and more sail boats are anchored in a little bay nestled mid-way along the the sinuous island than forms one end of the causeway linking Saltwater to One Summer.

One Summer, September 2021

I didn’t spot any boat rezzers or similar in bouncing and camming around Saltwater (which is not to say they aren’t there; fallible me is fallible me), so getting to / from the southern island and the causeway connecting it to One Summer and the other islands in the Saltwater group appears to be a case of flapping your arms or camming to a convenient chair and sitting in it. However, the island with the region’s landing point is connected to the sand bar east of it by way of a low board walk, and a further board walk connects sand bar to the piers and moorings, thus making exploration on foot and between them possible.

The local environments for the two regions aren’t quite in sync – whilst similar, the Sun does go for a brief walk across several degrees of sky on crossing between them -, and I did find myself bouncing off of the odd plant here and there as well as being able to walk on the water at one point (all in One Summer). But while these elements made for interesting distractions, they didn’t in any way spoil my visit. As seen in the photos here, as well, both regions lend themselves to environment settings other than their own.

Saltwater, September 2021

Finished with a matching sound scape and, as already noted, offering the opportunity to support ACS / RFL of SL, One Summer and Salt Water make for an idyllic tropical visit.

With thanks to Shawn Shakespeare for the nod to Saltwater.

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Dido’s One Day: a visual sonnet in Second Life

Nitroglobus Roof Gallery – Dido Haas: One Day, September 2021

Dido Haas is taking a break from Second Life to enjoy a well-deserved vacation in the physical world, and in reflection of this, Nitroglobus Roof Gallery is taking a break from displaying the work of other artists in the main hall. Which is not to say it is empty: for September sees the hall host an exhibition of images by Dido herself, and quite marvellous it is!

One Day presents fourteen pieces framed around Amoretti LXXV, the 75th sonnet in a cycle of 89 written by English poet Edmund Spenser, a contemporary of William Shakespeare, relating his courtship of the well-off and beautiful Elizabeth Boyle. It is perhaps the most well-known of the cycle (itself a much overlooked collection when compared to his allegorical The Faerie Queen), opening with the line One day I wrote her name upon the strand (sand).

Nitroglobus Roof Gallery – Dido Haas: One Day, September 2021

One day I wrote her name upon the strand,
But came the waves and washed it away:
Again I wrote it with a second hand,
But came the tide, and made my pains his prey.
‘Vain man,’ said she, ‘that dost in vain assay,
A mortal thing so to immortalize;
For I myself shall like to this decay,
And eke my name be wiped out likewise.’
‘Not so,’ (quod I); ‘let baser things devise
To die in dust, but you shall live by fame:
My verse your vertues rare shall eternize,
And in the heavens write your glorious name:
Where whenas death shall all the world subdue,
Our love shall live, and later life renew.

Whilst breaking with the “tradition” of such works being about an unattainable love, the subject invariably already being married and thus beyond reach (Elizabeth Boyle was single, and she married Spenser in June 1594), this is a sonnet heavy in typical Elizabethan themes / conceits: the worshipping of beauty, the idea of immortalising that beauty (aka her name) through words (despite her honest rebuttal of said claims in her recognition that her beauty and name are doomed to fade and eventually fade with death), the promise, nevertheless of bringing her immortality by doing so, and so on; and these themes are richly reflected within Dido’s One Day.

The modern equivalent of immortalising a name and its associated beauty in word and sonnet, is via the photograph. Thus within this selection we have images with focus on Dido’s avatar – thus Writing her name”. These have a subtle eloquence in their suggestion of what makes a woman memorable to society: : her looks, her make-up, her clothing., a moment captured unexpectedly. Within these images are further layers I’ll come back to in a moment.

Nitroglobus Roof Gallery – Dido Haas: One Day, September 2021

Also to the found are several images of Dido on the beach. These are most clearly a reference / link to the opening line of the sonnet. But rather than being a simple hook on which to hang this exhibition, they also speak to something deeper within Amoretti LXXV. Elizabethan poets – Spenser included – waxed lyrical about “immortalising” their loved one’s name in writing – but invariably (and for assorted reasons) never actually use the name itself, instead leaving the reader with mere hints. Within Dido’s beach images we see this reflected in the way that we do not get a clear view of her face (her “name”, so to speak), but are left with hints thanks to the fall of hair, or distance of camera to subject, or that actual position of the camera relative to the subject, or the positioning of a parasol or seat, etc.

Elizabethan sonnets can be marked for the conceit of placing mortal love (oft bound with lust – itself perfectly presented in One Day 13) on a par with heavenly (virtuous) love. In Amoretti LXXV, Spenser in part touches upon this, proclaiming their love (and her beauty) is the kind of lover that shall continue after death (Where whenas death shall all the world subdue / Our love shall live, and later life renew.). Dido poignantly reflects this idea of beauty transcending to the heavens One Day 06 and One Day 07, both of which were captured at the fabulous Chouchou build of Memento Mori (see here for more on that stunning build).

The sestet in which Spenser makes his proclamation is a further extension of the central conceit within Elizabethan sonnets (at the end of the day, who is really being immortalised – subject or poet?). More particularly in this context, it comes after an attempt by his subject to rebuff him for his foolishness, noting that her beauty is but passing, and time and death will lead it to decay.

Whilst intended as a foil to allow Spenser his volta in to the sestet, Dido again captures the underpinning truth of the words uttered by Spenser’s love through those images depicting her avatar directly. The use of vivid red clothing One Day 14, One Day 12 and One Day 09, to draw the eye away from the face of her avatar, with One Day 14 and One Day 12 joining with One Day 08 to place her avatar off-centre. These positioning and use of colour thus causes the eye to shift focus away from the face – the name, if you will – of the subject, a visual metaphor for the passage of time dimming a woman’s beauty (and name). One Day 09 similarly presents this idea, but through the use of colour against monochrome, the bright red of the dress drawing attention away from the face (the “name”).

Nitroglobus Roof Gallery – Dido Haas: One Day, September 2021

So it is that One Day is a richly engaging exhibition. All of the images are marvellously presented and framed in their own right, each open to offering its own unique narrative, whilst together they offer an fascinating and layered visual interpretation of Amoretti LXXV. All of which makes the exhibition – which runs tough until the end of September-2021 – a display that should not be missed.

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Hear How Your Landscape Should Sound in Second Life

Hear How Your Landscape Should Sound, September 2021

As regulars to these pages will know, one of the aspects of region design I tend to keep an ear out for and appreciate, is that of a well-crafted ambient sound scape. In fact, not only do I listen for local ambient sounds when visiting regions, I also use them in both my public and private builds; hence why I was intrigued when my Redoubtable Region Spy Shawn Shakespeare (SkinnyNilla) passed me an LM to Hear How Your Landscape Should Sound, and decided to hop and take a look (and listen) sooner rather than later.

Designed by ElizabethNantesJewell and region holder Electric Monday, the region – which I’m going to abbreviate to HHYLSS, even if that does sound like a riff on Douglas Adams’ The Hitch-Hikers Guide to the Galaxy – is intended to offer a demonstration of how the considered use of sounds can enhance a setting, notably by using Electric Monday’s Bunyi brand of ambient sounds (her store can be found tucked into a corner of the region and is used as the landing point in this article).

Hear How Your Landscape Should Sound, September 2021

Beyond the store, the land is split into a number of interlinked environments that form a natural, rolling landscape in which collections of related sounds can be found, each element of which can be purchased on encountering it via little tree-trunk pedestals that also provide a description of the sound being heard. These sounds for a small selection of those found in the store, and range from bird song to the sound of water bubbling through a brook to the buzzing of bees, the call of sheep and lambs, and more. As well as hosting these sounds, the setting itself offers plenty of opportunity for rural / pastoral photography, including as it does woodland, rolling fields, a Zen garden, and a climb up a stubby finger of rock to the cabin at its peak as attractions.

The landscaping itself comes from a number of creators I particularly appreciate as I use their work myself. These include Cube Republic, Alex Bader, Lilith Heart Sasaya Kayo (Happy Mood), and there reside here together with elements by the likes of Kendra Zaurak (Fanatik), Cari McKeenan (The Little Branch), Krystali Rabeni (Love) and more – all of which means the regions is also ripe with potential landscaping ideas. In some instances it would seem that these creators may have inspired Electric in her range of sound systems – her Zen Garden sounds, for example would mapper to offer a good fit with  Alex’s Studio Skye Zen Garden kit (a personal favourite of mine).

Hear How Your Landscape Should Sound, September 2021

Of course, a lot of landscaping creators also provide sounds of their own to go with items they sell: Alex, for example provides the sound of flowing, tumbling water in his river building kits and his waterfall kits come with sound systems as well, but what Electric and other creators like her offer are broader sounds, individual and in collections, that can help add depth to a setting, be it an entire region or a modest parcel, and – in Electric’s case at least – offer sounds based on geographical locations – North America, Eurasia, the tropics, etc., helping to focus an ambient sound scape on any theme represented by a region / parcel build.

That said, I would emphasise this article should not be seen as an endorsement of the sound found within the region. Not because I have any issue with them, but simply because as I have a system I’m long familiar with and which offers the range and flexibility of use I require, I’ve no pressing need to add others sound emitters to my inventory, no matter how reasonably priced. So, if you are considering purchasing anything from the Bunyi range, I recommend you do your own homework first to ensure you’re happy with your choice.

Hear How Your Landscape Should Sound, September 2021

Nevertheless, HHYLSS offers a good example of the considered use of local sounds and their placement within a region / parcel, and presents a place that has several opportunities of photography, thus making it an interesting both to visit and as a generator of ideas.

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2021 SUG meeting week #36 summary

Zephyr, May 2021 – blog post

The following notes were taken from the Tuesday, September 7th, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary. Note this summary focuses on the key points of the meeting; where there is something to report, the video should be referred to should full details of the meeting wish to be reviewed.

Server Deployments

At the time of writing, the server deployment thread had not been published.

  • Tuesday, September 7th: no deployment to the Main SLS channel.
  • Wednesday, September 8th should she all of the the remaining simhost on the SLS RC channels (Magnum, BlueSteel, Le Tigre and Ferrari) moved to the new AWS server configuration as mentioned here, which will cause some incidental changes to how mesh land impact is calculated, but the primary change will be a small but noticeable bump in speed for most regions.
    • The new configuration can also cause a slight variation on floating point rounding that can show up in Land Impact calculations under rare circumstances. However, LL believes the impact is going to be so limited, it’s unlikely most people will notice.
    • In addition, RC Ferrari may get an update to the simulator configuration, if cleared by QA.

HTTP-Out Proxy

Monty Linden is also going to attempt a fresh deployment of the new HTTP-out proxies. The original deployment in late August went sideways very quickly. The hope is that this deployment will go a lot smoother. HTTP listeners are not changed by this update.

SL Viewer

No updates to the current batch of official viewers to mark the start of the week, leaving the current pipelines as follows:

  • Release viewer: version version 6.4.22.561752, formerly the CEF Update RC viewer, issued July 24 and promoted August 10.
  • Release channel cohorts:
    • Grappa Maintenance RC, version 6.4.23.563012, dated August 24.
    • Happy Hour Maintenance 2 viewer, version 6.4.23.562602, issued August 23 (dated August 20).
    • Simplified Cache RC viewer, version 6.4.22.561873, dated August 9.
  • Project viewers:

In Brief

  • Work is still progressing on the tools update.
  • The majority of the meeting involved a general discussion (largely among users present) as to the merits of providing support for Scalable Vector Graphics (SVG) and animated gifs; the cloning of regions, a concern that the lack of defragmentation in the KVP (experiences) database might lead to issues for those reaching the limits of their allowed space (to be investigated), and a texture issue apparently specific to a single Skill Gaming region (referred to support). As this discussion did not yield definitive news / options for action / response by the Lab, please refer to the video below for further information.

Cica’s Sandcastles in Second Life

Cica Ghost: Sandcastles, September 2021

We all have memories of childhood times, and while they can be a mix of the good and the bad or the happy or the upsetting, hopefully it is the good / happier times that stand in the majority and be recalled as we progress through life.

For those of us who lived on or near the coast during our formative years, it might be that some of those memories are about trips to the seaside: sploshing through the tide as it rolls up the beach, finding rock pools where some of the creatures of the sea – starfish, sea snails and so on – have found refuge until the tide returns, the sight of crabs scuttling their way over the warm sands, or getting out the bucket and spade to build our own fortresses of the imagination in the form of sandcastles.

With her latest installation, which opened at the start of September, Cica Ghost has offered us the opportunity to tap into those beach time memories and relive the delights of discovery and building on the sand. Called – appropriately enough – Sandcastles, its a joyous celebration of time spent at the seaside, and which offers a salient comment on life itself.

Cica Ghost: Sandcastles, September 2021

This is a place filled with the kind of sandcastles many of us might have envisioned when playing with buckets and spades: places of high curtain walls, tall keeps and graceful towers, where arches connect courtyards and sand stairs climb up to parapets and upper levels while moats stand guard, spanned by graceful bridges. Only here these designs are writ large by Cica as places we can explore and wander without any danger of accidentally treading on them and breaking them. They are true sand castles, complete the sandy stairs we can climb and wooden ladders ready to access higher levels.

Nor do they stand alone. within their walls and courtyards and across the sands on which they stand are denizens of the sea – starfish, hermit crabs, sea snails – all of them with happy faces, with many having fun we’re invited to join, be it dancing or riding see-saws. while for those who prefer something quieter, in places the sand has been shaped into benches to be sat on, or shells can be found that offer a place to curl up in.

Sandcastles is a place designed to evoke happiness and a sense of child-like release. It is also a reminder that it is important we not only keep hold of memories of happy times, we should make happy times part of the fabric of our lives, to be enjoyed and shared because – as the quote by American author and teacher Jack Kornfield that sits within the setting’s About Land description reminds us – nothing, from castles in the sand to life itself is permanent; the time will come when we will have to let things go (hence the beached whale, perhaps?).

Cica Ghost: Sandcastles, September 2021

But rather than let thoughts of the latter weigh you down too much, why not head over to Cica’s installation, grab yourself her free starfish wearable pet, and have a little fun amongst the Sandcastles?

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