Hikaru Enimo’s Reflection in Second Life

Nitroglobus Roof Gallery: My Reflection

Who doesn’t know Hikaru? Dido Haas asks in reference to Hikaru Enimo in her introduction to the October art exhibition at her Nitroglobus Roof Gallery in Second Life. Well, to my embarrassment, I have to hold a hand up and say “me”; for despite Hikaru being a photographer, blogger, event organiser and Editor-in-Chief of L’Homme Magazine SL, I have not had a prior opportunity to view his work. Thus My Reflection, as his exhibition at Nitroglobus is titled, has been an opportunity for me to become better acquainted with, if not the man, then at least his work.

This is something of a person exhibition of pieces for Hikaru, as again the liner notes make clear. Each piece is intentionally designed to offer insight into the moods and emotions the artist was feeling during its composition of each shot, rather than just trying to evoke a mood or response in the viewer of his work. The result is a baker’s dozen of fabulously monochrome pieces that are presented in the large format that marks exhibitions at Nitroglobus, all focused on Hikaru’s avatar (joined in places by his dog), that are deeply expressive, and in which pose, tone, lighting and setting have been carefully crafted to as much give insight into the artist’s mindset as much as any facial expression.

Indeed, given that many of the images offered – in difference to Hikaru’s own comments on his use of his avatar’s gaze – eyes and face are not visible, the depth of feeling that is conveyed in some of these pieces just through pose completely captivates. Just take My Reflection 07, My Reflection 09 and My Reflection 10, for example, all of which contain a sense of listlessness borne of solitude and / or boredom. Similarly, Reflection 12 is a completely stunning narrative of mood in which, while it partially reveals a downcast face, the statement come no closer is perfectly portrayed through the placement of the stripped bars across the doorway before Hikaru’s avatar; so much so, I would suggest, that even whilst rendered in monochrome, bars mentally convey the idea they are in fact stripped yellow-and-black in that familiar warning do not cross.

Nitroglobus Roof Gallery: My Reflection

Where his avatar’s face is visible, the conveyance of mood / feelings is more directly pronounced, but not less marvellously framed. My Reflection 11 and My Reflection 04 (which I would not is definitely NSFW when viewing!) for example, utilise the placement of a hand over or before the face to charge each piece with its emotional content, the use of splayed or crooked fingers speaking volumes as to the thoughts that lie behind the avatar’s eyes even as those eyes remain hidden by lowered lids. Similarly, and alongside of it, the curl of cigarette smoke rising beside the steady gaze of Hikaru’s avatar in Reflection 01 draws us into his eyes and the sense of mood within them. And then there is My Reflection 14, where pose, directed gaze and the presence of a window (or door) frame between us and the avatar offers an entire story.

And it is in the idea of contained narrative that Reflections further unfolds before us. For while these are images intended to reflect Hikaru’s own moods, thoughts, feelings – and yes, his vitality – at the time of their creation, such is their depth and composition, we cannot help be see each as part of a larger canvas. Each image invites us in to it, awakening our imaginations to weave stories that can fill the rest of that unseen canvas. Stories in which our own role might also be defined: are we merely a observer of a moment in Hikaru’s life, or are we an invisible participant – lover, partner, friend, passer-by – looking upon someone we care for, like or just happen to see – or who has caught us unexpectedly within his gaze?

Nitroglobus Roof Gallery: My Reflection

Evocative, rich, personal, emotive and a tour de force of an artist’s talent for expression and story-telling, My Reflection is both a superb introduction to Hikaru’s work for those who like myself have not been fortunate enough to encounter it previously, and as a richly layered series of images that superbly straddle the line of “personal” and “public” in their conveyance of mood and narrative respectively.

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Tales from the (Seanchai) Library in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Monday, September 27th 19:00: The Weigher

A world dominated by sentiment big cats where the rule of law is enforced by the Weighers, a combination of judge, peacemaker and accountant through a brutal code of honour and combat. Without their violent intervention in things, all-out war and anarchy would ensue.

When two human explorers – fragile, weak and potentially easy prey – arrive on that world, Slasher, a Weigher of skill and talent in physical combat, finds herself defending them. In doing so, she finds herself a disgraced outcast.

Join Gyro Muggins as he resumes the story by Eric Vinicoff and Marcia Martin.

Tuesday, September 28th

12:00 Noon: Russell Eponym

With music, and poetry in Ceiluradh Glen.

19:00: Nightbird

Twig lives in Sidwell, where people whisper that fairy tales are real. After all, her town is rumoured to hide a monster. And two hundred years ago, a witch placed a curse on Twig’s family that was meant to last forever. But this summer, everything will change when the red moon rises. It’s time to break the spell.

Willow Moonfire read’s Alice Hoffman’s novel.

Wednesday, September 29th, 19:00 Selections from Terry Pratchett’s Wyrd Sisters

With Caledonia Skytower and Ktadhn Vesuvino in Ceiluradh Glen.

Thursday, September 30th

19:00: Abandoned

With Shandon Loring.

21:00: Ghostbusters

If there’s something weird
And it don’t look good
Who you gonna call?
Cale & Shand!

With Caledonia Skytower and Shandon Loring in Ceiluradh Glen.

2021 viewer release summaries week #38

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, September 26th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 6.4.22.561752, formerly the CEF update viewer, dated July 24th, promoted August 10th – No change.
  • Release channel cohorts:
    • Apple Notarisation Fix RC viewer, version 6.4.23.564172, issued on September 24th – this should remove the warning messages which are currently popping up.
    • Maintenance RC viewer updated to version 6.4.23.564063, on September 21st.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • No updates.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

A return to Oxygen in Second Life

Oxygen, September 2021 – click and image for full size

Earlier in September 2021, I took a tour of Oxygen: The Rock, Justice Vought’s homage to the island of Alcatraz and its famous former federal prison (see: A trip to The Rock in Second Life). Whilst I didn’t come across Nicolas Cage and Sean Connery trying to stop Ed Harris in his evil plans, much less Clint Eastwood planning his escape or Burt Lancaster (slightly apocryphally in historic terms) keeping his birds – it was an engaging visit, and one I encourage those who haven’t done so to also partake.

At the time, I noted that the start of a tour of Justice’s Alcatraz starts on wharf abutting his main region (co-held and designed with Six Vought (SixDigital)) of Oxygen, and that it was high time I took another look around it to see how things are. particularly as it is now some two years since my first visit. And I’m delighted to say – albeit without any surprise, given Justice’s eye for region design and detail – it remains as engaging as ever, offering a setting that carries forward the design first seen during my October 2019 visit, but with a number of small changes and touches that make a re-visit worthwhile.

Oxygen, September 2021

While it is not enforced, the landing point is given as the railway station that sits to the east of the region. and which contains one of those little anachronistic juxtapositions I like finding within region designs, this one in the form of a very British red telephone box facing off against a very US Postal Service mail box sitting across the narrow street that splits the station buildings.

From here, steps lead the way down a flat-topped ridge running along the region’s south side, the home to a little parade of shops fronted by a cobbled street marked by a fountain. A similar parade, complete with the Justice League Comics shop was present in the October 2019 version of Oxygen, but overall offered a slightly different mix of businesses.

Oxygen, September 2021

Two further elements retained within this iteration of the setting are the harbour and The Mystic. Facing north, the harbour sits directly behind (and separate from the wharf that marks the start of a visit to The Rock. On the landward side of the harbour, the ground rises upwards to the plateau that is home to The Mystic, the regions hilltop lodge. Wooden stairs climb the rocky face of the hill from the Harbour Master’s building with its arched sign, to reach the lodge by way of passing pelican and seagulls at the steps rise upwards.

Offering a place to relax or enjoy music events at the outdoor deck stage, The Mystic still offers a commanding view over the west side of the region as it falls away to the beach, which appears to be perhaps a little narrower than I recall from 2019. Getting down to it remains a choice of zipline or wooden steps, the latter leading both down the lower slopes of the hill and also presenting a route to Six Vought’s photo gallery as it sits tucked into the region’s gorge.

Oxygen, September 2021

The major shift in emphasis within the region’s design is that where it once included a number of rental properties, these have now been reduced to just a single property, tucked away into one corner of the region. This gives explorers more room for wandering along the lowland areas inland, and along the western beachfront.

The lack of additional rentals gives the impression the beach and its surrounds are a little more open than previously, although the drive in theatre remains. Similarly, the hills rising towards The Mystic seem a little more wooded and perhaps have some additional points of interest to find, such as the old bathtub watched over by a pair of peacocks or the sculptures sitting in the shade of trees.

Oxygen, September 2021

With the subtle changes made to its design, Oxygen remains an engaging visit; the kind of place you can visit and catch your breath, take a few photos and enjoy the ambient sounds and just be.

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Space Sunday: Mars, Starship and a meteor that flattened a city

September 10th, 2021: after successfully gather two samples from the rock dubbed “Rochette” (seen in the foreground, the bore holes clearly visible), the Mars 2020 rover Perseverance paused for a “selfie” using the WATSON imager mounted on the robot arm turret. Credit: NASA/JPL

It’s getting interesting on Mars. Jezero Crater, the home of the Mars 2020 mission is going through a change in seasons, bringing with it a drop in atmospheric density that is proving challenging for the Ingenuity helicopter, which recently completed its 13th flight.

The little drone was designed to fly in an atmosphere density around 1.2-1.5% that of Earth, but with the seasonal change, the average afternoon atmospheric density within the crater – the afternoon being the most stable period of the day for Ingenuity to take flight – has now dropped to around 1% that of Earth. This potentially leaves the helicopter unable to generate enough lift through its rotors to remain airborne.

The solution for this is to increase the rate of spin within rotors to something in excess of their nominal speed of around 2,500-2,550 rpm. However, this is not without risk: higher rpm runs the risk of a significant increase in vibrations through the helicopter that could adversely affect its science and flight systems. Also, depending on the wind, it could result in the propeller blades exceeding 80% of the Martian speed of sound. Sound this happen, the rotor would pick up enough drag to counter their ability to generate lift, leading to a mid-flight stall and crash.

To better evaluate handling and flight characteristics, therefore, the flight team are going back to basics an re-treading the steps taken to prepare Ingenuity for flight. This will see the propellers spun to 2,800 rpm with the helicopter remaining on the ground. Data gathered from this test will be used to make an initial assessment of blade speed required to get Ingenuity off the ground – believed to be somewhere between 2,700 and 2,800 rpm, and make an initial assessment of vibration passing through the helicopter’s frame. After this, it is planned to carry out a very simple flight: rise to no more than 5 metres, translate to horizontal flight for no more that a few metres, then land. Data from this flight – if successful – will then be used in an attempt to determine the best operating parameters for Ingenuity going forward.

The power of Perseverance’s camera: The lower image shows a true colour view of a feature dubbed “Delta Scarp”, captured by the rover’s MastCam Z system from a distance of 2.25 km. The upper picture shows details of the feature, as captured from the same distance, using the rover’s SuperCam instrument.. Credit: NASA/JPL

In the meantime, the Perseverance rover is continuing its work. Following the successful gathering of its first ample, the rover has been further revealing the power of its imaging systems, Mastcam Z and SuperCam, the two camera system mounted on its main mast.

Designed for different tasks, the two systems nevertheless work well together to provide contextual and up-close images of features the rover spies from distances in excess of 2 km away, allowing science teams to carry out detailed assessments before sending the rover to take a closer look. Also, in the wake of the sample gather exercise at the rock dubbed “Rochette”, NASA have provided a general introduction to two more of the rover’s instruments, which are mounted on the turret at the end of the rover’s robot arm. Catch the video below for more.

At the same time, and half a world away, the InSight mission Lander, despite suffering a severe degrading of its power capabilities as dust continues to accumulate on its circular solar arrays, has detected a  powerful Marsquake less than a month after detecting two equally powerful quakes originating at two different point under the planet’s surface.

All three were the latest in a long like of Marsquakes – also called “tumblors” – that have revealed much about the planet’s interior in the almost three years since InSight placed its seismometer on the planet’s surface, including the fact its core is larger than had been believed. The vast majority of the tumblors thus far detected have originated in the  Cerberus Fossae region of Mars, some 1,600 km from the lander. However, on August 25th, a quake measuring 4.1 magnitude was recorded with an epicentre just 925 km from the lander whilst marking it as the most powerful tremblor Insight had recorded (the previous record holder measure 3.7 – five times less powerful).

Captured in July 2021, this image shows InSight’s Seismic Experiment for Interior Structure (SEIS) instrument dome on the surface of Mars. This is the instrument that has been recording tremblors on Mars. Credit: NASA/JPL

But then on the same day, a second quake was detected, hitting 4.2 magnitude, marking it particularly powerful, given its epicentre was calculated to be 8,600 km from the lander, and possibly focused within Vallis Marineris, the “Grand Canyon of Mars. This was matched on September 18th by a further 4.2 magnitude quake – epicentre currently unknown. But what made this tremblor remarkable was its duration – almost 90 minutes! (By comparison, the longest recorded duration of an quake on Earth is under 5 minutes.) Exactly why and how such an event should or could last so long is unknown, and has the InSight science teams scratching their heads.

Did a Cosmic Event Give Rise to the Biblical Legend of Sodom and Gomorrah?

Tall el-Hammam was – up until 3,600 years ago – a thriving centre of life and commerce for an estimated 8,000 people. Located close to the Dead Sea in what is now modern day Jordan, the valley it occupied lay some  22 km west of the city of Jericho and was one of the most productive agricultural lands in the region before being practically deserted for some 500-700 years, the soil inundated with salts to the extent nothing would grow.

The location of the city has been subject to archaeological study since 2005, and researchers there have been struck by the curious nature of what little remains of the city: foundations with melted mud brick fragments, melted pottery, ash, charcoal, charred seeds, and burned textiles, all intermixed with pulverised mud brick and minerals that can only be produced under extremes of temperature and / or pressure. The more the city’s ruins were uncovered, the more the evidence pointed to some terrible calamity having befallen Tall el-Hammam and its surroundings, prompting the archaeologists to call in experts from the field of astronomy, geology, and physics. Their research has lead to the conclusion that the city was practically at the epicentre of a “cosmic airburst”.

Moment of detonation: an artist’s (rather mild) interpretation of the moment a 50m diameter chunk of rock travelling at 61,000 km/h detonated in the skies above Tall el-Hammam, Jordan, 3,600 years ago in a 15 megaton blast that obliterated the city in seconds. Credit: Allen West and Jennifer Rice, CC BY-ND

In short, 3,600 years ago, a piece of rock probably 50 metres across slammed into the atmosphere at 61,000 km/h. It survived the initial entry and fell to an altitude of approximately 4km above Tall el-Hammam before air resistance finally overcame its integrity. The result was a  15 megaton explosion that instant drove air temperatures to around 2,000ºC, enough to instantly flash-burn textiles, wood and flesh, and melt everything from swords and bronze tools to pottery and mud brick.

Seconds later, the shockwave from the explosion struck the city. Travelling at 1,200 km/h, it utterly pulverised what was not already aflame. Roughly a minute after the explosion, that same shockwave rolled over the city of Jericho, probably demolishing a good portion of its defensive wall and the buildings within it. That same shockwave also impacted the Dead Sea, potentially lifting vast amounts of salt water into the air, which rained back down over the valley, rendering it infertile for the next few hundred years, until rainfall could wash the salts out of the top soils.

The evidence for the cataclysm comes in multiple forms, from the melted pottery and mud brick through the clear evidence the city was pulverised in a manner that left a clearly defined “destruction layer” within the ruins, to the fact that within those ruins are deposits of shocked quartz, which are only formed when grains of sand are compressed with of force of 725,000 psi, and microscopic diamondoids, produced when carbon materials (e.g. plants, wood, etc.), are simultaneously exposed to massive extremes of temperature and pressure, and are a hallmark of ancient impact sites around the world.

A satellite image of the Middle East, showing the location of Tall el-Hammam on the northern coastal area of the Dead Sea. Satellite image via NASA

The ruins bring home the very real risk posed by near-Earth objects as they zap around the Sun, crossing and re-crossing Earth’s orbit. That a cosmic object also brought about the destruction of a small city and its 8,00 inhabitants raises the question of whether someone witnessed the event (obviously from many kilometres away) or its aftermath, and the telling and re-telling of the tale of destruction eventually morphed into the Biblical tale Sodom and Gomorrah, the two “cities of the plains” of the Dead Sea (and therefore potentially close to the site of Tall el-Hammam), supposedly destroyed by God in a rain of fire and rock falling from the sky.

Continue reading “Space Sunday: Mars, Starship and a meteor that flattened a city”

Hera’s Drune Gotham in Second Life

Drune Gotham, September 2021 – click any image for full size

It’s only a month since I wrote about Hera’s Shadezar and Venesha (see: Sharing in Hera’s dreams and visions in Second Life), so returning to a build by Hera (Zee9) so soon after that might seem a little too eager, but both settings were recently closed for a time which gave rise to thoughts that as Hera had indicated they would both only be available for a limiter period, they may have permanently closed. However, nothing could be further from the truth; the period of closure was to allow Hera to take down the skyborne Venesha and replace it with a new build, Drune Gotham. This being the case I accepted an invitation Hera extended to I might hop over to have a look around and offer what is really a “part 2” for the article mentioned above.

Accessed via the Neverworld X (as Hera calls the world in which her creations reside) landing point, which has also undergone its own redesign, Drune Gotham – as is likely to have already been spotted by fans of Hera’s work – returns to her fabled and always engaging city of Drune to offer a further twist on that design, based upon a recent iteration of that city.  Back at the start of the year, Hera offered a design that – for me – stood as one of the first regions to attempt to delve into the world of dieselpunk and its sub-genre of decopunk; genres I outlined in Drune’s diesel-deco delight in Second Life:

For other unfamiliar with the genre, dieselpunk (and it’s sub-genre of decopunk) is based on the aesthetics popular in the interwar period of the 1920s/30s and extending through to the end of World War II, with some exponents also including the early 1950s.  It is broadly defined as the era in which the diesel engine replaced the steam engine as the focus of technology. Within it, decopunk centres the aesthetic of art deco and streamline moderne art styles particularly prevalent to design and architecture in the same overall period. 
Drune Gotham, September 2021

Within that setting, Hera included a model of a Batmobile from the Michael Keaton era of Batman films. As she notes. it was added on a whim, but seemed to fit the overall aesthetic of that build – something Hera notes she found surprising. I’ll have to state that at the time, I was not: there has tended to be a strong decopunk aesthetic to be found within most of the Batman films such that a Batmobile should feel and look at home in a dieselpunk / decopunk setting.

Drune Diesel was, sadly, relatively short-lived; it also encompassed multiple influences – Blade Runner, hints of dieselpunk films such as Sky Captain and the World of Tomorrow, references to Karel Čapek’s 1921 film Rossumovi Univerzální Roboti (Rossum’s Universal Robots) and even the Sirius Cybernetics Corporation from The Hitch-Hiker’s Guide to the Galaxy. With Drune Gotham, which Hera also notes was perhaps inevitable once she had set down the Batmobile within Drune Diesel, is more focused on the Gotham City / Dark Knight vibe, including touches from both the films and the Gotham TV series – although the regions should not be taken to be purely as reflective of the Batman / Dark Knight mythos as presented on screen.

Drune Gotham, September 2021

One of the first things I noticed with this build is that it includes several elements from Drune Diesel: awaiting (re)discovery are both the Shanghai Dragon restaurant and the marvellously deco Black Pussy nightclub, both of which deserve a further breath of life given how brief a time Drune Diesel sadly had to breathe. There’s also a noticeable difference between this and earlier versions of Drune in that this does not have any “outer” / “coastal” elements, instead it  is enclosed, with a backdrop of densely packed tall buildings to give the impression of being in the heart of a massive metropolis like Gotham.

But it is in the Dark Knight references in which this setting really shines. From the elevated tracks along which trams, rather than speeding trains, clank bump, to the gates of Arkham Asylum, there are multiple motifs from the films and the TV series (and touches from the comics) awaiting discovery.  These trams rumble past the tall finger of the Wayne Enterprises HQ, for example, a place you can enter through the street-level lobby  and then ride the elevator to the CEO’s office, a place that has the sense of being the workspace of Wayne Senior rather than Bruce – although the scribblings on the desk tend to suggest the sometimes distracted mind of Michael Keaton’s Bruce Wayne. There is also a secret to be found within this office, of which more in a moment.

Drune Gotham, September 2021

The aforementioned Black Pussy can be found across the street from Wayne Enterprises, as can the lobby of Drune Diesel’s Hotel, reached via the stairs that sit between the Wayne building and the diner next door (there’s an alternate route via a far escape that overlooks Gotham Park on the other side of the Wayne Enterprises building, but I’ll leave you to discover that). The hotel appears to have been expanded  since its Drune Diesel days, now offering a deco spa as well as rooms above its lobby.

Across another road from the hotel entrance and diner is the headquarters of the GCPD. On stepping through the front doors of this, it is hard not to expect Ben McKenzie’s Jim Gordon and Donal Logue’s Harvey Bullock from the Gotham TV series turn towards the doors in response to your arrival. Elsewhere in the city, the Arkham Asylum carries within it the Gothic menace that marked its appearance in the films, whilst the Apex Chemical Plant also awaits discovery. Whilst this appeared in the comics (the Case of the Chemical Syndicate), Apex was actually combined with Ace Chemicals (from Man Behind the Red Hood!) to form Axis Chemicals in the first Keaton Batman outing, the place where Jack Napier was transformed into The Joker.

Drune Gotham, September 2021

In continuing a walk around Drune Gotham’s streets, visitors might also come across the Gotham City College (from the TV series), with interior spaces to explore, the Gotham City bank (complete with vault) and a new burlesque club (which I have no idea as to whether it is tied to the Batman mythos) and which again offers interior spaces. These, with the likes of the plant, Wayne Enterprises, the hotel, etc., serve to give Drune Gotham a greater depth than perhaps has been present in other Drune iterations. Also, as a Brit I couldn’t help but smile at the English lean towards things: adverts for Cadbury’s chocolate, Fry’s Chocolate Cream (which had me wanting to rush up to the local shop and buy a bar or two, it’s been so long wince I’ve enjoyed it!) and more, all of why give this Gotham an slightly anglophile feel to it which simply didn’t feel out-of-place.

Nor is this all: look hard enough and you’ll find Bane’s office and, perhaps more interestingly, the Batcave, that sits with the Batmobile parked at the ready on its turntable (despite also being parked outside the Wayne Enterprises offices!) and various consoles providing assorted information as well as the expected bats circling around it. However, the closet for the batsuit is empty, suggesting Bruce is out and about as his alter ego! While this can be found by camming, the “proper” way into it might be a little harder to discover; all I’ll say is that it is to be found back within the Wayne office, and that bookcases may not always simply be for books (or posing).

Drune Gotham, September 2021

Offered under an environment setting which really should be used when visiting (as I have for the pictures here), and finished with a truly fitting sound scape, Drune Gotham really does make for a an engaging visit, one that carries within it a wonderful noir-esque feel that also carries over from Drune Diesel, and which is even more suited to the core theme of this build. In this respect, Hera additional offers a noir-style story in the setting’s introductory note card for those who grab it.

In closing, I would add that a major part of the magic of Hera’s builds  – along with her imagination – is that Hera creates many of the elements and textures found in her builds herself, rather than using available kits, etc., available through the Marketplace. This adds up to an incredible amount of work on her part, all for our benefit; so if you could offer the bat bears to be found within the setting some Linden Dollar love to further Hera’s efforts, they would very much be appreciated.

Drune Gotham, September 2021

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