Exploring In Stillness in Second Life

Still, April 2024 – click any image for full size

Still and In Stillness sit as a pair of Second Life regions (one a Full private region leveraging the available Land Capacity bonus, and the other an adjoining Homestead region) held and designed by Matchbook Monday. Together, they more than live up to their About Land description – a place to still the mind and relax.

The two regions are presented as a temperate archipelago sitting – going by the region surrounds – just off the coast. In terms of which coast, I’d guess that by the lie of the land and Matchbook’s own origins together with the abundance of Canadian flags, either the east or west coast of that nation; say, somewhere along the British Columbia coastline or maybe somewhere within the gulf of St. Lawrence.

Still, April 2024

Although that said, it could just as easily be imaginatively set within somewhere like Lake Winnipeg (and even then, a boathouse in the setting displays a map of America’s Cape Cod, further making the setting a fascinating mix of potential influences!).

But wherever it might be placed, if one were inclined to try to pin it down as a place of the imagination with a physical world foundation, there is no doubting the natural beauty of the setting. The Full region comprises three islands, two of which are quite large, the northernmost of which is home to the main landing point. heavily wooded, the island sports a small cluster of waterfront businesses at its western end.

Still, April 2024

A broad walk passes around the northern side of the island to reach a small marina, sitting almost opposite a motel sitting alongside a quay on the island’s southern side. To one side of the motel, and rather incongruously given the wild nature of the landscape and setting as a whole, there is a parking lot hosting a couple of saloon cars – not that they really have anywhere to drive easily. It is perhaps the one eccentricity within the entire estate, and offers something of a little visual twist.

The eastern end of the island is home to a campsite dotted with caravans which appear to be available for rent. This end of the island also offers views across a narrow strait of water to its southern neighbour, which almost matches it for size. However, the easiest way to reach this island is via the bridges which connect all three islands. Both the second large island as the smaller isle making up the trio are similar inasmuch as they both share the same landscaping as the first – unsurprisingly, given this is an archipelago –  and they are both home to small collections of rental cabins.

Still, April 2024

This latter point does not mean either island is off-limits to exploration; there are paths and trails running through both which are open to wandering. Rather, it simply means that visitors should be aware that the cabins, like the caravans mentioned above may be occupied and deserving of privacy.

That both islands might be explored can be seen in the provision of the two jet ski rezzers available – one per island. Open to public use, these allow visitors to scoot around all of the islands in the group – particularly those scattered across the Homestead region, viewing them from the water.

Still, April 2024

Throughout all of the main islands are multiple places to sit and pass the time – camp sites, decks, outdoor eating and drinking places. Those with keen eye might also spot places to fish and also bicycle rezzers for a little fun in exploring the main islands. These all give the setting an increased since of space, joining with the selected EEP settings and landscaping to add to the ambience of the regions – something further enhanced by the moody set of the misty waters around the islands.

Rounded-out by an ambient soundscape and with birds wheeling overhead, the two regions of Still and In Stillness (which have been given the names In Stillness and Still the Mind by Matchbook), are beautiful designed and implemented, offering a lot to appreciate and explore, and plenty to do. And needless to say, the setting is highly photogenic.

Still, April 2024

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Three artists for April at NovaOwl in Second Life

NovaOwl, April 2024: Leonorah Beverly – Seen Through My Eyes

We’re fast approaching the end of April 2024, and I’m still playing catch-up on blogging (house renovations are SO much fun… or so some say!); so before the month goes *poof* in its entirety, I’m going to use this piece to squeeze three exhibitions into the one article. My apologies to the artists for doing so, as each of the three is really worthy of extended consideration in its own right, but I’m sure some readers will find the fact this article avoids my longer diatribal (if only that were an actual word…) meanderings into my subjective thoughts as to meaning and interpretation!

Fortunately, the three exhibitions I’m referencing are hoisted at the NovaOwl Gallery, operated by Uli Jansma, Ceakay Ballyhoo & Owl Dragonash, making visiting them a breeze (just accept the local Experience to hop between the gallery levels if you haven’t done so previously). They feature the work of three noted Second Life artists, Carelyna, Leonorah Beverly and Sina Sousa.

NovaOwl, April 2024: Sina Sousa – A Matter of Perspective

Located within both halves of the ground level gallery at NovaOwl is A Matter of Perspective by Sina Sousa, a collection of 12 pieces (including the small one mounted on an easel!) which – as the exhibition’s name suggests – offers a range of perspectives on life and the times in which we live.

Involved in Second Life since 2012, Sina has built a reputation for presenting works with contain both emotional subtext and relate to matter of identity – be it for the individual, group, or with society at large – whilst often mixing 3D elements in with her work when exhibiting it.

NovaOwl, April 2024: Sina Sousa – A Matter of Perspective

Such is the case with A Matter of Perspective. Here, strikingly presented as visual essays, Sina invites us to consider matter of identity in the modern world, life and the inevitability of death (and not just physical death, I would suggest, given the presentation of Memento Mori) and the times we are currently living through.

As is always the case with Sina, the images very much speak for themselves, and so I’m not going to overlay perceptions by wittering on about them further here!

NovaOwl, April 2024: Leonorah Beverly – Seen Through My Eyes

Occupying NovaOwl’s Sky 1 gallery is Seen Through My Eyes, the most extensive of the three exhibitions, comprising some 27 images by Leonorah Beverly.

Presented within a space which Leonorah has added décor reflective of her love of steampunk and the exotic, Seen Through My Eyes offers a highly personal journey through Second Life, the images framed and rendered as paintings, the majority in colour, although four are presented as quite marvellous monochrome pieces.

Throughout this collection there is a wonderful sense of that these are lavish illustrations that were produced as a part of some Second Life equivalent of a Victorian or Edwardian era of a Grand Tour, and which have now come to be exhibited in their own right. This gives the exhibition something of a classic feel to it, as well as honouring the personal nature of Leonorah’s view of SL as a place to be visited and appreciated.

NovaOwl, April 2024: Carelyna – Moonchild

Located on the lowest floor of NovaOwl’s Sky #2 gallery, Carelyna presents Moonchild, a series of six captivating images which coupled with text elements occupying the wall spaces alongside them. The latter are very much integral to the exhibition, offering as they do a cyclical poem in blank verse with no definable start or end, but rather linking the images in an unending loop. Together, words and images offer reflections on love and romance, and the role of the Moon in both.

As is always the case with Carelyna’s work, the images are hauntingly beautiful in their rendering and evocative in their narrative. They stand both on their own as paintings, whilst also being perfectly intertwined as reflections of the poem’s endless cycle as one gazes around the room. Where you start makes no difference, each image and stanza opens the door by which one can travel through the images and poem and savour her visual meditations on love and romance.

NovaOwl, April 2024: Carelyna – Moonchild

Three superb Second Life artists presenting three imaginative and evocative exhibitions all within one gallery hub – so don’t miss out and hop on over the NovaOwl before these exhibitions draw to a close.

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2024 SL SUG meetings week #17 summary

Hotel Del Salto, April 2024 – blog post †

The following notes were taken from the Tuesday, April 23rd, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from my chat log and the video by Pantera – my thanks to her as always for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • The Main channels was restarted on Tuesday, April 23rd with no update.
  • On Wednesday, April 24th:
    • Bluesteel RC will be updated with the back-end support for the the glTF updates available in the Graphics Featurettes viewer (e.g. PBR terrain textures and mirrors), joining the Preflight channel.
      • The code currently contains a bug wherein the server can flood the viewer with too many updates to the “Material override” data. The fix for this failed to pass QA to be included in the Blues
    • Le Tigre and Magnum and any other RC channels will be restarted without any new deployment.

Upcoming Deployments

  • There are currently some bugs within the WebRTC voice support, and these caused the planned deployment of this to be delayed. See my Week #12 summary for an outline of WebRTC voice.
  • The above means the Spring Break RC update (which has a fix for the hovering-at-login issue) is being moved to next-in-line for deployment.

SL Viewer Updates

  • On Tuesday, April 23rd, 2024:
    • The Maintenance Y/Z RC ( My Outfits folder improvements; ability to remove entries from landmark history) version 7.1.6.8745209917 dated April 19th, was promoted to de facto release viewer.
    • The Maintenance X RC (usability improvements) updated to version 7.1.6.8758996787, on April 23rd.

The rest of the official viewers in a pipeline remain as:

In Brief

  • Leviathan Linden has finished implementing the new VEHICLE_FLAG_BLOCK_INTERFERENCE which would allow vehicles to optionally prevent attachments on passengers from pushing the vehicle around (so as to prevent cheating in racing, for example).
    • This particularly targets llSetVelocity(), llApplyImpulse() and llPushObject() calls.
    • llMoveToTarget(), llSetForce() were also tested, but did not appear to work on the vehicle, so the code for blocking them in this circumsatances has been removed. However, if an exploit using them can be demonstrated, Leviathan is willing to add the code back into a simulator update.
    • Leviathan hopes to get the functionality in the Spring Break simulator update before that goes to internal QA pre-deployment testing.
  • There is a request to increase the server notecard cache. This is seen by the Lab as “doable”, but has yet to be actioned.
  • The above lead to a lengthy discussion on n/card caching, and how best to define the cache (e.g. by n/card size, rather than the number of notecards) which segued into scripting and a viewer-side LSD editing interface(!).
  • It was indicated that an update to the Bake Service to support 2K textures is “in the plan” – but no indication of when the update might actually take place.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Linden Lab to sell payments platform Tilia to Thunes

via Tilia.io

It has been announced that Tilia.io, the all-in-one payments platform established by Linden Lab in 2019 and which manages payment processing and cashing out for Second Life (as well as supporting a number of other platforms and virtual environments), is to be acquired by Singapore-based business-2-business (B2B) payments infrastructure firm Thunes.

The acquisition of Tilia will be for an undisclosed sum, and follows an agreement being reached between Thunes and Tilia majority owner Linden Research (the formal name of Linden Lab). However, it is still currently awaiting regulatory approval, so has not  – as of the time of writing – being finalised.

News of the acquisition was made public via a press release widely circulated by Thunes on Tuesday, April 23rd, 2024 (see links below for some of the reporting on the announcement), and has sparked comments, discussions and questions on a number of Second Life related forums.

Who Are Thunes?

Thunes is regarded as a start-up company, although it has been operating for some eight years. As a B2B payments company, Thunes powers payments for major brands such as Uber and Deliveroo, and also to global Fintech companies such as PayPal and Remitly.

They boast that with a single connection, businesses and their customers can both send payments to, and receive payments from 133 countries around the world, with support for 84 currencies and some 550 alternative payment methods (ATMs), including 129 recognised mobile wallets. Whilst headquartered in Singapore, the company has regional offices in London where communications on the deal with Linden Lab are being handled), Paris, Shanghai, New York, Dubai, and Nairobi. In addition to providing a B2B payments infrastructure direct to businesses across the world, Thunes also provides payment services to the banking industry, a service it is aggressively growing in order to more fully compete with SWIFT, the world’s dominant international financial network.

In December 2023 Thunes achieved a market valuation of some $900 million, with its series C funding round bringing the company some US $202 million investment – including from the likes of Visa, the global payment giant, Singaporean government investment vehicle EDBI, and US-based Endeavor Catalyst.

Why Would They be Interested In Tilia†?

Tilia is particularly attractive to Thunes as it is already a fully licensed Money Service Business (MSB) across 48 US states and territories, thus allowing Thunes to readily extend its services to business owners and customers across the United States – including Tilia’s current customer base, which obviously includes Second Life, as well as VRChat, Upland, Avatus and Unity. In addition, through brand recognition within the content creation market and its expertise in managing token-based virtual economies such as the Linden Dollar, Tilia provides Thunes with a ready-made means of expanding its presence in these markets both in the United States and globally.

What Does This Mean for Second Life‡?

This is perhaps harder to quantify from the side-lines. However, there are some points which may be worthy of note:

  • Following regulatory approval, Tilia will be re-branded Thunes, but will continue to be based in San Francisco.
  • The agreement is subject to an exclusive 5-year collaboration, Thunes will provide payment processing and payouts to Linden Lab across Thunes’ global network.
    • This should allow Second Life users and creators to enjoy more options for buying Linden Dollars and for cashing-out “in a more cost-efficient manner and with increased transparency”, with the Lab adding via a comment on a Reddit thread, “without additional costs”.
  • In support of the above, the Thunes press release includes the following statement from Brad Oberwager, Linden Lab’s co-owner and Executive Chairman:
Thunes is an exceptional company that directly connects nearly every payment method and market worldwide. The combination of Tilia and Thunes will give Linden Lab’s customers more payment choices, and the ability to receive pay-outs in real-time, anywhere, into the wallet or bank account of their choice. It will be business as usual for our people and our customers as we bring Tilia and Thunes together.

I reached out to Linden Lab on hearing the news, and was informed that although the company has nothing further to add to the Thunes press release at this time, those from the company who will be attending the forthcoming Community Round Table (informally announced during the April 19th Lab Gab session, and featured in my summary of that event) will be prepared to discuss the acquisition. I’ll have a post on the Round Table as soon as all information relating to it (where, time, how to attend / watch) is publicly released.

With thanks to Coffee Pancake for the alert.

Related Links

† Please note I am not an financial services expert, this section is therefore a subjective best guess.
‡ Again, please note this is a subjective best guess, even given the supporting quotes.

Note: updated to better reflect Tilia’s relationship with Second Life.

2024 SL viewer release summaries week #16

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, April 21st, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version7.1.5.8443591509, formerly the Maintenance-W RC (bug and crash fixes), version and issued March 29th, promoted April 9th – No change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance Y/Z RC (My Outfits folder improvements; ability to remove entries from landmark history) updated to version 7.1.6.8745209917 on April 19.
    • Maintenance X RC (usability improvements) updated to version 7.1.6.8709279750 on April 17.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL Viewer Stable branch updated to version: 1.32.0.18 (PBR); and Experimental to version 1.32.1.0 on April 20 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

The return of Jade’s Hotel Del Salto to Second Life

Hotel Del Salto, April 2024 – click any image for full size

In May 2020 I visited a region design by Jade Koltai which – as with her work with the much-missed Serene Footman – was based on a real world location: the Hotel De Salto, Columbia. It was a fascinating visualisation of a place with an equally fascinating history, some of which I touched upon when writing about my 2020 visit.

Well, Jade’s Hotel De Salto is once again open to tourists to visit in Second Life, and as with the original, again sits above the gorge of the Salto del Tequendama, or Tequendama Falls. With the return of the build come some new elements I don’t recall from the first iteration – although they could be things I simply missed back in May 2020; either way, they provided an added bonus in re-visiting this eye-catching build.

Hotel Del Salto, April 2024

As I noted back in my original piece, the Hotel Del Salto is located some 30 km south-west of Bogotá, Columbia’s capital city, and within an area steeped in legend. The waterfall, for example, is believed by the indigenous Muisca people (also known as the Chibcha, also the name of their language) of the Andean plateau to have been created by Bochica, the founding hero of their civilisation, who (amongst other feats of leadership) used his staff to break the rocks of the high savannah plateaus to release the waters covering them, providing the Musica with rich and fertile lands for settlement. In fact, Tequendama, an ancient settlement close to the falls, is regarded as one of Colombia’s earliest permanent settlements.

Measuring 132 metres in their main height, the actual falls are an impressive sight, and the location of another Musica /  Chibcha people’s legend, being the place where it is said that in order to escape the Spanish conquest and its violently enforced evangelization of the Americas, the indigenous people of the area would leap from the falls, becoming eagles able to fly to their freedom.

Hotel Del Salto, April 2024

The story of the hotel commenced in 1923, and became wrapped in its own semi-tragic legend. Designed and built by Carlos Arturo Tapias at the behest of the 11th President of the present-day Republic of Columbia, Pedro Nel Ospina Vázquez, the building reflected French architectural lines. Its original purpose was to be a private mansion where the elite of Bogotá could gather and celebrate their wealth and elegance in a setting of supreme beauty and breath-taking views  – the building built against the very lip of the gorge carved by the nearby waterfall.

By 1928, the building had become a more formalised hotel, opening its doors to visitors from around the world, a role it was to perform for around 50 years. With its spectacular views of the falls, available from both the rooms and suites on the gorge side of the hotel and – especially – from the broad dining and tea terrace extending from the rear of the hotel to the edge of the gorge, the hotel did attract many. However, not all of them were happy visitors, with the hotel gaining a reputation for attracting the broken-hearted who would – perhaps as a result of the ancient Chibcha legend of people throwing themselves from the nearby falls to escape the terror of the conquistadors – throw themselves to their deaths from the nearby cliffs. These tragedies further enhanced the Hotel’s reputation, as it was said the cries of those taking their own lives could be heard from within the hotel, leading to claims that it was also haunted.

An interior view of Hotel Del Salto taken as work to restore the building was underway in 2011. Credit: National University of Colombia

However, in the 1970s, the Hotel’s fortunes entered a decline. Bogotá has undergone expansion at a pace that far outstripped its supporting infrastructure. As a result, the river serving the Tequendama Falls and following through the gorge below the hotel has become the city’s primary sewer. This became so bad that the falls gained the dubious distinction of becoming “the largest wastewater falls in the world”, and the river regarded as one of the most contaminated in the world, with its stench rising to the level of the hotel. A dam built across the river above Bogotá further restricted the flow of water reaching the falls whilst conversely increasing the among of raw sewerage it contained, and by the 1990s, Hotel Del Salto had closed its doors and was simply left to nature and to rot.

It is in this state that Jade has again chosen to represent the Hotel: an empty, mouldering shell. Rooms lay deserted, vines and creepers scale walls and hang from rafters, the branches of bushes and trees intrude through windows that have long since lost their glazing; paint fades on walls and doorways gape slack-jawed onto balconies, their doors also long-since vanished.

However, within its empty bulk, there are still reminders of the hotel’s glorious past, together with echoes of the ancient history of the Tequendama area and of the Musica / Chibcha.

Hotel Del Salto, April 2024

For example, one of the broad terraces offers a parasol-shaded lounger from which to appreciate the full glory of Salto del Tequendama, here depicted long before any upriver dam stemmed the full spate of the the river. Directly behind the Hotel, another terrace presents an ornate cast-iron table and chairs set for tea offering, again offering a view of the falls and one down the lush gash of the gorge, humming birds and a parakeet adding to the exotic sense of indulgence.

Meanwhile, a balcony serving one of the long-since deserted suites of the hotel offers both a comfortable bed for use as a latter-day chaise lounge, a gramophone on the floor for those requiring music perhaps reflective of the hotel’s early years. Watched over by a cockatoo, this balcony carries some of the echoes of the ancient past in the form of painted skulls displayed on the parapet guarding its edge.

Hotel Del Salto, April 2024

A further suggestion of the region’s ancient heritage might be found by descending the stairs which cling to the stone walls of Jade’s built as they support the Hotel from the rocks below, offering a route down to the water’s edge facing the foot of the falls. Here Jade has taken a little artistic liberty, turning the river into an enclosed body of water, allowing her to present evidence of ancient structures which help acknowledge the rich history of Tequendama, as well as providing a further retreat for those who wish to tarry for a while within the region.

Another place in which to pass the time can be found on the steps of the north face of the gorge. This takes the form of a sturdy, if rusting tower topped by plants and places for couples and individuals to sit. Reaching it, however, does require a sense of adventure and a trip along one of Cube Republic’s excellent rope climbs!

Hotel Del Salto, April 2024

For the last 14 years, the original Hotel Del Salto has been undergoing restoration, initially as project undertaken by the National University of Colombia’s Institute of Natural Sciences. This was part of a broader (and on-going) effort “to recover the region and make it free, clean, and surrounded by a healthy ecosystem.” Initial exhibitions at the Hotel under the Institute’s umbrella commenced in 2013, with the museum officially opening to the public in 2016.

However, according to several reviews of the restored building, much of this work involved a complete abandonment of its original interior décor, settling instead for a modern, clinical white plaster finish, leaving the building’s interior a faint shadow of its former self. Similarly, much of the exterior of the building has been whitewashed, possibly in an effort to  protect the stone and brickwork against the ravages of the local climate, although visitors have again critiqued this as eliminating much of the building’s splendour.

The Hotel Del Salto in 2023 with its whitewashed frontage overlooking the Tequendama Falls. Credit: El Espectador

But however one might find the original Hotel Del Salto – should one opt to visit Columbia! – there can be little doubt that Jade’s interpretation is a welcome returnee to Second Life, and represents a vision of what might actually be the most evocative era of the real Hotel’s history, and does so in a manner that both pays homage to the broader historical context of the Tequendama area whilst perfectly fitting the constraints of a Second Life region.

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