2020 Content Creation User Group week #34 summary

Cascadia, June 2020 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, August 20th 2020 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are are available on the Content Creation User Group wiki page.

SL Viewer

Currently, the official viewers remain unchanged from the start of the week:

  • Current release viewer version 6.4.7.546539, dated August 11, promoted August 17, formerly the Arrack Maintenance RC viewer – NEW.
  • Release channel cohorts:
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • The Legacy Profiles viewer has been further prevented from making progress due to additional web-side changes that need to be made to enable privacy settings (who can see your feed posts) to work correctly.
  • The Mesh Uploader has been integrated with further changes, and is currently being merged up to the current viewer release code base, after which it will go to QA. Providing it passes, it could be appearing as updated RC viewer in week #35. This viewer provides:
    • Additional information on meshes at upload, a-la those added to Firestorm (see: Firestorm 6.0.2: Animesh release, February 2019)
    • UI improvements to give better information on avatar rigging & related error messaging.
    • Improved error messaging overall.
    • It will also include various fixes (such as BUG-229032 “[Mesh Uploader] Use Joint Positions Option causes ‘Collapsed Joints/Bones’ for some Files”) that are currently being worked on.

Project Muscadine (Animesh Follow-On)

Project Summary

Currently: offering the means to change an Animesh size parameters via LSL.

Current Status

  • Still officially on hold.
  • Will include shape sliders for Animesh – although it should be remembered body shapes and sliders are intended for humanoid avatars, not animals, etc.

Using the JIRA

Complaints were raised about the need to raise Jira bug reports for issues that are “raised in chat”. Simply put:

  • Describing an issue (often loosely) in chat  – or Voice, which is often the medium for meetings – actually doesn’t mean the issue is captured and recorded. It also doesn’t necessarily mean the issue has been properly described, as those talking about it are not being encouraged to think about the issue in a structured manner or provide illustrations that can better help with understanding precisely where their problem lies.
  • The Jira system provides a means by which:
    • Information can be captured in a structured manner.
    • It can be illustrated.
    • It can be updated with further observations, feedback from others, etc.
    • It can be referenced, searched and cross-referenced, potentially helping other users understand a problem they are encountering and allowing the Lab to better understand the overall impact of an issue.
    • At the end of the day, issues reported by Jira stand a better chance of being fixed at some point that those just chatted about (which likely have a 0% chance).
  • Raising Jira reports – Bug or Feature Requests – isn’t actually hard. See:

ARCTan

Project Summary

An attempt to re-evaluate object and avatar rendering costs to make them more reflective of the actual impact of rendering either in the viewer. The overall aim is to try to correct some inherent negative incentives for creating optimised content (e.g. with regards to generating LOD models with mesh), and to update the calculations to reflect current resource constraints, rather than basing them on outdated constraints (e.g. graphics systems, network capabilities, etc).

As of January 2020 ARCTan has effectively been split:

  • Viewer-side changes, primarily focused on revising the Avatar Rendering Cost (ARC) calculations and providing additional viewer UI so that people can better visibility and control to seeing complexity.
  • Work on providing in-world object rendering costs (LOD models, etc.) which might affect Land Impact will be handled as a later tranche of project work, after the avatar work.
  • The belief is that “good” avatar ARC values can likely be used as a computational base for these rendering calculations.

Current Status

  • It now appears that Vir’s work in updating Jelly Dolls will now appear in the ARCTan viewer, when that eventually emerges, but may also (and possibly sooner) appear in a Maintenance RC viewer.
  • Overall, ARCTan has been held-up awaiting a fix for an Bake Service issue. Vir believes he now has that fix, and is waiting for it to be deployed to one of the Lab’s internal text grids so he can check to see if it works. Assuming it does work, the fix will be queued for deployment to the main grid and allow performance data gathering to resume.
  • Discussions are to resume regarding better UI elements to support information on complexity, etc., that users can understand and use.

In Brief

  • Animesh:
    • minimum default 15 Land Impact: it is apparently putting some creators off of trying to make Animesh items (notably breedables). It’s been suggested lowering this to 10 LI might help generate greater interest in Animesh creation. Right now, LL haven’t done enough analysis to determine how the figure might conceivably be changed, rather than just making an arbitrary adjustment.
    • Bakes on Mesh support: this has been discussed on a number of occasions. There are no plans to provide support for Animesh to use Bakes on Mesh in the foreseeable future, as it requires Animesh to be overhauled to have full inventory support, together with outfit support, and would also require a significant update to the Bake Service to recognise and support Animesh characters.
  • Date of next meeting: probably Thursday, September 3rd, 2020.

2020 Simulator User Group week #34 summary

Conall-Vika, June 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, August 18th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • On Tuesday, August 18th, the majority of servers were updated to server maintenance update 546455, previously deployed to the RC channels comprising updates to assist with the cloud uplift.
  • On Wednesday, August 19th, there will an RC deployment comprising an updated version of server release 545166 with a new build ID which integrates all the changes made in the last month. Te release will have an updated build number, which was not available at the time of writing.

SL Viewer

The Arrack Maintenance RC viewer, version 6.4.7.546539 and dated August 11th, was promoted to de facto release status on Monday, August 17th.

The remainder of the current official viewers start the week unchanged:

  • Release channel cohorts:
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

  • BUG-229219 “Group chat disabled after TP”  (the actual issue behind people not seeing group chat correctly as reported in my previous SUG summary): there have been several bug reports on this, and the Lab is investigating.
  • The improvements to region crossings have resulted in a race condition that mean the receiving region can start acting on a vehicle (running scripts, etc), before avatars are correctly re-seated. Simon Linden is currently addressing this.
  • BUG-229207 “Stuck “Loading contents…” if object has more than 1 item in its content” is a bug that had been fixed 545166, but resurfaced following the deployment 456455 on August 18th. According to Rider Linden during the SUG meeting, it has now been “re-fixed” (or as he put it, referencing comments that the issue had been unfixed, it has be “un-unfixed”).

2020 Simulator User Group week #33 summary

PhotoStudio Purple Cows, June 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, July 28th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • On Tuesday, August 11th, the majority of servers were updated to server maintenance update 545966, comprising updates to assist with the cloud uplift work and includes the updated region crossing code that came about as a result of testing carried out on Aditi in relation to running simulators via AWS services (see my previous SUG summary).
  • On Wednesday, August 12th, There should be at least one deployment, which should also include the adjustments made to the region crossing code, so these will be grid-wide.

SL Viewer

  • The Tools Update 2 viewer, version 6.4.6.545962, dated Monday, August 10th, was released and promoted at the de facto release viewer on Monday, August 10th.
  • The Arrack Maintenance RC viewer updated to version 6.4.7.546539 on Tuesday, August 11th.

All other official viewer remain unchanged at the start of the week:

  • Release channel cohorts:
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

  • At least one large in-world group (60K+ members) is reporting group chat issues, vis: people engaged in group chat suddenly not seeing their own text when entered while other receive it; people typing into group chat and seeing their chat appear on entering, but some others saying they didn’t see it and others confirming they can see it, etc. This issue has thus far only bee reported via support ticket and a Jira has been requested.
  • There is a general request that those using the Blake Sea + Morris and Ahern regions on Aditi (all running via AWS) who notice unusual, reproducible issues, to please raise a Jira.

2020 SL project updates week #32: TPVD summary

Jambo! A Voyage to Africa, May 2020 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, August 7th, 2020. These meetings are generally held every other week, unless otherwise noted in any given summary. The embedded video is provided to Pantera – my thanks to her for recording and providing it. Time stamps are included with the notes will open the video at the point(s) where a specific topic is discussed.

SL Viewer News

[0:08-5:00]

The Tools Update 2 viewer updated to version 6.4.6.545962 on August 4th.

The rest of the official viewer pipelines remain as follows:

  • Current release viewer version 6.4.4.543157, dated June 11th, promoted June 23rd, formerly the CEF RC viewer – ROLL BACK.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

General Viewer Notes

  • A further version of the Tools Update 2 viewer is anticipated for week #33 (commencing Monday, August 10th). This may appear as the de facto release viewer version.
  • Currently, the next viewer in line for promotion after the Tools Update 2 viewer is likely to be the current Arrack Maintenance viewer.
    • A further RC update to Arrack may be issued early in week #33; however, if the Tools Update 2 viewer is promoted to release status, this viewer may be held over pending a merge with the Tools Update 2 viewer code base.
  • Love Me Render (LMR) continue to be held as the graphics team work on various rendering issues.
    • There are apparently around 4 remaining open issues, with two more currently being worked on.
    • Of the open issues, all are performance related. Some of these may need further triage.
    • The issue of Linden Water continuing to give particularly degraded performance on EEP viewer is still being investigated by both LL and TPVs developers, but no potential fix identified as yet. There appears to be some combination of factors causing this (e.g. vertex buffer object (VBO) memory thrashing potentially being one).

In Brief

  • [10:50-13:46] During a text-based call for volumetric clouds from a developer, Ptolemy Linden pointed out an early feature for EEP was to have been atmospheric scattering that got dropped at the time and some of this work might potentially be “simpler” to implement than volumetric clouds – not that his comment means either will be forthcoming.
    • Crepuscular rays (“god rays”) were one aspect of this work, but had to be dropped as they  proved too performance intensive at the time. Two common means for generating “god rays” are via adding geometry to a scene, another is via ray casting and shadow map sampling – both of these can be computationally intensive.
  • The latter half of the meeting is dominated by a user-led discussion on relative performance, what constitutes as a viable demonstration of average performance (e.g. a lone avatar frolicking in a region with all the viewer’s upper-end graphics capabilities enabled, vs trying to do the same with even a moderate number of avatars also in the region, etc). As this was conducted in chat, you can catch it in the video, below.

 

August 2020 Web User Group: updates & upcoming attractions

The Web User Group meeting venue, Denby

The following notes are taken from my recording of the Web User Group (WUG) meeting, held on Wednesday, August 5th, 2020. These meetings are held monthly, generally on the first Wednesdays of the month, with dates and details of the meetings available via the Web User Group wiki page.

When reading these notes, please keep in mind:

  • This is not intended as a chronological transcript of the meeting. Items are drawn together by topic, although they may have been discussed at different points in the meeting.
  • Similarly, and if included, any audio extracts appearing in these summaries are presented by topic heading, rather than any chronological order in which they may have been raised during the meeting (e.g. if “topic X” is mentioned early in a meeting and then again half-way through a meeting, any audio comments related to that topic that might be included in these reports will be concatenated into a single audio extract).

Web Properties Updates

The primary focus for the web teams remains the transitioning of services from the Lab’s own servers to AWS servers as a part of the Uplift project. However, other work is continuing as an when possible, and in the last month this has meant:

  • The new Second Life logo (see: Out with the green, in with the blue) continues to be rolled out across the various services – in this case, notably the Cashier pages – as the team get to them. This is a relatively low priority item so it will still be a while before the logo is consistent across all properties.
  • UTF-8 will now be accepted in response to security questions.
  • Additional back-end work on Name Changes was implemented, mainly tools used by the Lab but also some changes that may allow for some possible future features related to the capability.
  • The secondlife.com log-in page images received a refresh.
  • Fixes:
    • Marketplace: received a fix for images not showing correctly.
    • Events: fixes for images not showing with posted events; for multiple pages of hosted events not working and for the language picker drop-down not working on exiting events pages.
    • Place Pages received a number of fixes.
    • Land Auctions received a fix for beta lifetime users being unable to bid on auctions.
    • A back-end issue with Premium acquisition was fixed.
    • Viewer download page: now includes a link for Mac OS X Catalina (and later) users experiencing problems installing the Mac flavour of the viewer, and that takes them to the Troubleshooting Second Life Installation on Mac OS X page.
Viewer installation help for Mac OS X Catalina (or later) on the viewer download page

Mobile Client

  • The iOS version has been in a closed alpha for 2+ months. These is now a build destined to go to Apple’s App Store.
  • Work continues on the Android version, but is currently some way behind the iOS work.
  • See for more.

Post-Uplift Work

Note: the following is a general list of work LL are looking at, post-Uplift to the cloud, however, it is still subject to change, and none of it should be taken as a firm commitment for carrying out the work or any indication of the order in which it might be carried out:

  • Marketplace: variances for listings (e.g. one listing for an item offering it in different colours).
  • Events: bug fixes, category  and search refinements.
  • Names Changes: further tweaks.
  • Web properties in general: better optimisation for display on mobile properties.
  • Further work still to be added to the list.

Marketing Brief

  • Following the presence of Gen Con in Second Life (see: Coming to Second Life: Gen Con “the best four days in gaming”, Gen Con: sneaking a peek in Second Life and Gen Con in Second Life: let the games begin!), LL have had a debriefing with the VRazeTheBar team, and the hope is it will pave the way for further displaced conferences to be held within Second Life.
  • There are potential opportunities in the offing for a further media presence for Second Life which may be akin to the CSI:NY episode Down the Rabbit Hole (2007), or SL’s appearance in the US version of The Office. Details still TBA.
  • There is also an upcoming partnership with the Peale Museum in Baltimore, so the latter can bring their exhibits and events in-world with a reproduction of the museum building (itself a National Historic Landmark in the United States) and special virtual open house as part as the museum’s August 15rh Founder’s Day event.
  • These styles of events are seen as a way to broaden awareness of Scone Life and its potential.

Premium Plus

  • Still on hold.
  • May be revisited at some point.
  • May also be revised before being released.

Next Meeting

Wednesday, September 2nd, 14:00 SLT.

2020 Simulator User Group week #32 summary

**[Dream]** Village, June 2020 – blog post
The following notes were taken during the Simulator User Group meeting of Tuesday, July 28th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • There was no deployment to the core SLS channel regions on Tuesday, August 4th, leaving the majority of the grid running on server maintenance update 544832, designed to resolve issues with some internal service updates, chat range improvements and capability improvements.
  • There should be two RC deployments on Wednesday, August 5th:
    • 545722 comprising internal changes.
    • 545966 updates to assist with the cloud uplift work.

SL Viewer

There have been no official viewer updates to mark the start of the week, leaving the pipelines as follows:

  • Current release viewer version 6.4.4.543157, dated June 11th, promoted June 23rd, formerly the CEF RC viewer – ROLL BACK.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Region Crossings

As noted in my previous SUG meeting update, Simon Linden has created a fun challenge people can take to test region crossings on Aditi, where the Blake Sea regions have been cloned and are running on AWS services.

However, ahead of the challenge being issued, changes were made in how region crossings are handled by the simulators, and these have seen significant improvements in crossing performance (with the exception of corner-to-corner crossings). As a result, the same updates are to be deployed to an RC channel in week #33 (the week commencing Monday, August 10th, 2020).

A video documenting region crossings using the updated code  / handing on Aditi has been published on You Tube by the MIRAI group.

Note: If you still want to try Simon Linden’s Aditi region crossing challenge, go to secondlife://Aditi/secondlife/Morris/200/207/34 on the BETA (Aditi) grid and click on the red egg-shaped thing. It will give you the “Blake Sea Challenge” object which should be worn so it can give you instructions for sailing / flying / motor-boating around the 46 regions. See if you can make it without doubling back!