On Tuesday, July 19th the server maintenance package previously deployed to all three RC was rolled-out to the Main (SLS) channel,described as “minor internal changes”. One of these sees worn scripts capped at a count of 2500. Attempts to add attachments which take an avatar over this limit should result in the attachments failing to wear.
Immediately following this deployment, there were some reports of local caps failures following region restarts. However, most of these now appear to have been corrected.
There no deployment and no scheduled restart for the RC channels planned for Wednesday, July 20th, so the entire grid should remain on the same simulator release through until Wednesday, July 27th, when a new RC deployment is due.
Viewer Updates
There have been no further viewer updates since my last SL project update, leaving the list as:
Current Release version: 4.0.6.315555 (dated May 23rd), promoted July 5th – formerly the Inventory Message RC viewer download page, release notes
RC viewer:
Maintenance RC viewer, version 4.0.7.317394, dated on July 8th – fixes and updates.
Project viewers:
Project Bento (avatar skeleton extensions), version 5.0.0.317597, dated July 14th – incorporation of final skeleton and slider updates from the test viewer (download and release notes)
Visual Outfit Browser viewer, version 4.0.6.316422, dated July 1st – ability to preview images of outfits in the Appearance floater
Project VLC Media Plugin Viewer, version 4.0.6.316258, dated June 15th – replaces the QuickTime media plugin for the Windows viewer with one based on LibVLC
Obsolete platform viewer, version 3.7.28.300847 dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.
The following notes and audio were taken from the weekly Bento User Group meeting, held on Thursday, July 14th at 13:00 SLT at the the Hippotropolis Campfire Circle. For details on the meeting agenda, please refer to the Bento User Group wiki page.
Note that this update is not intended to offer a full transcript of the meeting, nor does it present the discussion points in chronological order. Rather, it represents the core points of discussion, grouped together by subject matter were relevant / possible, whilst maintaining the overall context of the meeting.
Viewer Update
The Bento project viewer updated shortly ahead of the meeting to version 5.0.0.317597. This is intended to be the final round of skeleton and slider changes, and as such includes the modifications to the head bones that were previously offered through the experimental viewer, which can be summarised as:
A new bone, mFaceJawShaper, intended to resolve issues around the jaw angle (see my Bento update #17 for background)
Additional tweaks to existing facial bones
Some slider changes.
In addition, the viewer includes the avatar height update referred to in my Bento update #18, although this has been causing some issues, and some quasi-scaling for wings and tails with avatar height.
These latest updates may mean that content built using earlier versions of the skeleton may no longer display correctly in the updated viewer.
With this release, the Lab is not intended to make any further significant changes to the skeleton or sliders, but focus solely on bug fixes and moving the viewer to Release Candidate status. The only exceptions will be if major regressions are found which affect pre-Bento content, or major issues of a similar nature. If such issues are found with the project viewer, the request is to let the Lab know via bug report and forum thread feedback.
There are also updated avatar test models to go with the updated viewer, which can be found on the SL wiki Bento testing page. These also include mesh eyes now that scaling has been added to the eyes.
The hope is that allowing for vacations and there being no significant issues found within the July 14th project viewer, it will move to RC status in August. This may also be dependent on whether or not the Lab an resolve the issue of facial distortions occurring at altitude when software skinning is used, which is still being examined.
The issue of facial distortions at altitude when using software skinning in Bento has yet to be fully resolved (images courtesy of Cathy Foil)
Should finding a resolution to this issue continue to prove problematic, and providing the issue does not cause performance issues, the Lab might leave it unresolved with the recommendation that creators use hardware skinning, so that the viewer can be promoted to RC status with this flagged as a known issue.
Any progress from RC to release status for the viewer will depend on whether further bugs or issues are found within the Bento viewer, what other RC viewers are in the release channel, what the relative priorities are for the viewers in the release channel in terms of promotion to release status, etc.
Questions were raised in the meeting about making use of the body fat slider with Bento to make for easier weighting of body weights with mesh heads. However, the body fat slider works entirely on morphs, so to be effective with Bento, it would require the addition of additional body joints, which is not on the cards at this point in Bento.
Alt_Eyes
Following the discussion about the Alt_Eye bones, some modifications have been made. In particular, they are now parented to the face root bone, rather than having the same parenting as the original eyes, although they still respond to the same sliders. The viewer has also been updated so that it will animate both sets of eyes consistently (e.g. looking at speakers or other visual targets).
The re-parenting of the alt_eyes is intended to make things eyes for people wishing to use them on non-human avatars. This isn’t as general-purpose as had been hoped (see my update #18), but there were constraints on how the original eyes could be handled for non-human avatars without risk of breaking pre-Bento content, so this route was seen as the best means of presenting people with alternative eye sets, rather than completely re-purposing the alt-eyes.
Rigging to Attachment Points
During the development of Bento, the Lab were introducing validation checks on the simulator side to improve reliability in SL (e.g. checks to ensure animations are what they say they are, further checking of mesh uploads to ensure they can be rendered correctly, etc.). A side effect of these updates would have been that it would no longer be possible to upload mesh items rigged to attach points.
This caused a degree of consternation among content creators (see my SL project update for 2015 week #44), and the decision has now been made not to disable the upload to content weighted to attachment points so as to prevent breakage with existing content (e.g. when issues updates). However, the Lab will not be encouraging people to rig to attachment points.
The majority of the notes in this update are taken from the TPV Developer meeting held on Friday, July 15th. The video of that meeting is embedded at the end of this update, and references to it are indicated through the use of time stamps in the paragraphs below (note that there were some extended pauses in the meeting where there was no discussion, hence some of the time gaps evident between time stamps, where given). My thanks as always to North for recording and providing it.
Server Deployment – Recap
There was no deployment to the Main (SLS) channel on Tuesday, July 12th.
Wednesday July 13th saw a new server maintenance package deployed to all three RC channels comprising “minor internal changes”. One of these sees worn scripts capped at a count of 2500. Attempts to add attachments which take an avatar over this limit should result in the attachments failing to wear.
There is unlikely to be an RC deployment in week 29 (week commencing Monday, July 18th), although the current RC update should be deployed to the Main (SLS) channel.
SL Viewer
[01:04] The Bento project viewer updated to version 5.0.0.317597 on Thursday, July 14th. This viewer incorporates the changes to the head bones and sliders from the test viewer, and also includes an update for some inconsistencies in avatar height as viewed by self versus others. This is most likely the last iteration of this viewer, prior to it moving to release candidate status.
[00:34] The VLC Media Plugin viewer, version 4.0.6.316258 at the time of writing, should be promoted to release candidate status “shortly”, pending the fix of a rendering bug. This viewer had also had fixes for some of the media sound issues which were being experienced.
[02:03] The Visual Outfits Browser viewer, version 4.0.6.316422 dated July 1st at the time of writing, is also awaiting a final bug fix prior to being promoted to RC status.
64-bit Viewers
[02:44 and 18:33] A project version for the 64-bit versions of the official viewer should be appearing “pretty soon”. When these do arrive, the Lab plan to offer Windows in both 32-bit and 64-bit flavours going forward, and Mac as 64-bit only, pretty much as TPVs support 64-bit already do. IF there is a Linux build, then this will also be 64-bit only. The 64-bit versions will also include 64-bit updates to the Havoc sub-libraries as well.
Linux Support
[10:15] As a part of the discussion on SL Voice (see below), Oz re-interated that the Lab will not be directly supporting Linux, but remains willing to accept contributions from TPVs which do support that platform in order to keep the official Linux viewer up-to-date. This is essentially because the effort involved in maintaining a Linux flavour of the viewer when compared to the very small number of Linux users who actually make use of the Lab’s own viewer (overall, Linux users are thought to account for around 1% of the total active user base, many of whom use TPVs).
SL Voice
Voice on Linux
[03:50] Vivox has, for some time, focused updates for the SL Voice package on Windows and Mac, and have ignored Linux. Unfortunately, a recent update from Vivox changed how random handle values in the protocol between the SL Voice package and the viewer are generated, a change which effectively stopped Voice working on Linux (see BUG-20174).
Unfortunately, Vivox have no plans to update their support for Linux, so this is unlikely to be fixed. Some TPVs have therefore been reverting the SL Voice package for their Linux offerings to an early version. Commenting on this, Oz requested that they do not do this for other flavours of their viewers, and noted that even with Linux is not ideal, as the fix actually helps prevent “people subverting the security of your system in really unpleasant ways.” Rather, the suggested approach is for users to run the Windows viewer or the Windows SL Voice package on Linux using Wine.
Voice Support Updates
[07:12 and 13:05] The Lab is engaged in a programme with Vivox to update much of the Voice support. This will involve a new version of SL Voice “pretty soon”. This initial update should be backward compatible on Mac and Windows, allowing TPVs to adopt it, and will include a new codec which should improve the quality of voice for those using the update.
However, further down the road, this programme will include further improvements to Voice security and prevent it being abused, fixing a number of long-standing vulnerabilities. This programme will involve changes to SL Voice package, the viewer, the simulator and the Vivox servers, and due to their nature, they will not be backwards compatible, and viewers not incorporating them – including Linux flavours – will not be able to use Voice(again, running the Windows viewer / Windows SL Voice package under Wine is the suggested route forward for Linux users).
Because of this, the changes will be phased in over a period of time, starting with the viewer changes, and the announcement at the TPV meeting is essentially to put TPVs on notice of what will be happening over the next couple of quarters. Once the viewer / SL Voice package updates have been adopted by TPVs, the necessary changes to the simulator software and to Vivox’s own servers will be introduced.
Voice Connection Issues
[23:19] BUG-20075 notes an uptick in voice connection failures. These have been noted by the Lab as well, and they are thought to be in part the result of a number of attacks directed at Vivox, which the company has been responding to. The hope is that new monitoring tools within the latest version of SL Voice may help identity further problem areas.
There was no deployment to the Main (SLS) channel on Tuesday, July 12th.
Wednesday July 13th saw a new server maintenance package deployed to all three RC channels comprising “minor internal changes”. One of these sees worn scripts capped at a count of 2500. Attempts to add attachments which take an avatar over this limit should result in the attachments failing to wear.
SL Viewer
The Maintenance RC viewer updated to version 4.0.7.317394 on Friday July 8th, following a merge with the current release viewer code.
The Oculus Rift project viewer was withdrawn on July 6th, and development work with the headset has been suspended for Second Life – see my update from last week for more.
This leaves the rest of the current official viewer as follows:
Current Release version: 4.0.6.315555 (dated May 23), promoted July 5 – formerly the Inventory Message RC viewer download page, release notes
Project viewers:
Visual Outfit Browser viewer, version 4.0.6.316422, dated July 1st – ability to preview images of outfits in the Appearance floater
Project Bento (avatar skeleton extensions), version 5.0.0.317134, dated June 30th
Project VLC Media Plugin Viewer, version 4.0.6.316258, dated June 15th – replaces the QuickTime media plugin for the Windows viewer with one based on LibVLC
Obsolete platform viewer, version 3.7.28.300847 dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.
The following notes and audio were taken from the weekly Bento User Group meeting, held on Thursday, July 7th at 13:30 SLT at the the Hippotropolis Campfire Circle. For details on the meeting agenda, please refer to the Bento User Group wiki page.
Note that this update is not intended to offer a full transcript of the meeting, nor does it present the discussion points in chronological order. Rather, it represents the core points of discussion, grouped together by subject matter were relevant / possible, whilst maintaining the overall context of the meeting.
Viewer Updates
Project Viewer
There have been no further updates to the project viewer, version at the time of writing. Vir is continuing to try to nail down the remaining bugs, but there are no significant fixes in the pipeline as yet.
The project viewer is due to be merged up to de facto release viewer (which updated on Tuesday, July 5th). It’s currently not clear if this will result in a new version of the project viewer being put out without any actual Bento changes, or whether the Lab will wait until there are fixes and updates to Bento before putting out a new version of the viewer.
Experimental / Test Viewer
There is an updated experimental viewer for the proposed skeleton and slider modifications. A summary of the updates included in this version of the viewer can be found on the Machinimatrix website. In short:
There is a new bone, mFaceJawShaper, intended to resolve issues around the jaw angle (see my Bento update #17 for background)
Additional tweaks to existing facial bones
Some slider changes
In support of these changes, there is also an updated mesh model. Bento creators are asked to take a look at the updates in this viewer and experiment with them, and provide feedback and details of any issues back to the Lab as soon as possible. This model has not been added to the Bento Test wiki page so as not to cause any confusion with the models already there.
Overall, the Lab is looking to lock this viewer down, so that changes and be reviewed and, if approved, incorporated into the main Bento project viewer. Once this has been done, it is very unlikely that any further skeleton or Avatar_LAD file changes will be made.
Those wishing to test the experimental viewer should note that they must use the BentoExperimental1 region on Aditi to upload models or animations that use the new bone, as it is currently unsupported on Agni (the main grid).
These changes will result in some displacement of jaw / mouth joint positions when viewing models with do not have the updates. Matrice Laville and Cathy Foil provided some suggestions on how to correct such displacements, both generally (Matrice) and with specific reference to Maya / Mayastar (Cathy).
Bento Heads and Sliders
Translations / Rotations and Animations
The reasons for the new experimental viewer lay in the recent discussions about potential issues which could impact Bento’s effectiveness with human heads.
The Machinimatrix summary linked to above (which also forms the release notes for the Avastar 2.0 Alpha 4 update), provide a comprehensive explanation of the situation. However, in short, the SL animation system has worked on the assumption that sliders only affect translation and scale whilst animations only affect rotation, allowing both to work cooperatively. With Bento, animations can now also leverage bone translations, and this can lead to conflicts when attempting to run animations on avatars modified using the sliders.
Exactly how severe these conflicts are has been a topic of hot debate within the forum thread for the last few weeks. As a result, Medhue Simoni has produced a video (below) which hopefully defines what is and isn’t possible within the existing project viewer, while the Avastar team and Cathy have attempted to further address some of the concerns expressed by mesh head creators in an attempt to make the system more responsive to their needs.
During the meeting, Cathy, Vir and Matrice gave a further summary on why these changes appear to be coming so late in the day.
Head Appearance Slider Limitations
Setting the Egg Shape slider to 0 results in the chin bone sliding forward rather than down to give a pointy chin: a result of trying to get a single slider to try to work with multiple head bones. Weighting models should help compensate for this
Another issue with Bento heads – again, notably human heads – is trying to tie all of the available bones to the existing sliders such that using the sliders to change the shape of a Bento head is reasonably consistent with using the same sliders to morph the shape of the system avatar (so users see a reasonably consistent result whether they are using a Bento head or working with the system avatar).
Unfortunately, this has not been possible with either the Head Shape or Egg Head slider, due in no small part to the complexities in trying to control the position of so many head bones with these sliders.
As a result, when using the extreme left / right ranges of these sliders, odd results can be seen. Setting the Egg Head slider to 0, for example, results in the chin bone being pushed forward, rather than down, resulting in an exaggerated pointy chin. It is believed that weighting heads will help compensate for this, but as Matrice, Cathy and Vir explained during the meeting, the sliders are such that issues like this cannot be easily avoided.
Height Issue
One fix that should hopefully be forthcoming when the next version of the project viewer does appear, is for the avatar height offset issue (BUG-20013), in which (mainly) quadruped avatars may appear to be standing on the ground in their own view, but are seen as standing in the ground by others.
In short, an avatar’s position relative to the ground it is standing on is calculated using the position of a number of bones within the avatar and various other factors. However, how and when these calculation is updated within the viewer occurs in a somewhat unpredictable manner, with the result that while an avatar may appear to be standing on the ground in one view, it is standing in the ground when seen by others.
To fix this, Vir has revised the height calculation to run almost constantly. This should hopefully result in all viewers consistently calculating an avatar’s height above the ground, including the impact of any animations which may affect it, and thus produce a consistent set of results: everyone sees the avatar standing on the ground.
Alt_Eyes
Bento includes a set of alternate eye bones, the Alt_Eyes, which are tied to the appearance sliders governing the “primary” eyes (size, position, etc.).
These were originally added so that those wishing to have eyes which are not animated by the default system eye movements could make use of them. However, it is now been confirmed that running eye animations at a higher priority to the system animations is sufficient to override them on the “primary” eye bones.
Further, even where models have been made which incorporate additional eyes (e.g. in Aki Shichiroji’s wyvern), the Alt_Eye bones may not actually be used / it might be preferable to not have them change size / position on the basis of altering the “parent” avatars eyes via the appearance sliders.
A suggestion has therefore been put forward to de-couple the Alt_Eyes from the eye bones (and just have them linked to the head shape sliders). This couple potentially open them up for more varied use, such as with hair, cheek bones etc. As the Lab is keen to lock down both the skeleton and the Avatar.LAD file as soon as then can, this is something which needs to be agreed ASAP, preferably through forum thread discussions.
Despite the holiday in the US for July 4th (which has previously pushed server deployments back 24 hours), the Main (SLS) deployment did in fact take place on Tuesday, July 5th. This was the server maintenance package previously deployed to the three RC channels in week #26, comprising the following fixes:
BUG-11836 Increase max animation size – animation files up to 250Kb can now be uploaded
BUG-6035 (non-public) LSL email registration (for receiving email from outside the region) can break without automatic recovery.
There was no planned RC deployment on Wednesday, July 6th.
SL Viewer
As expected, the Inventory Message viewer, version 4.0.6.315555 (dated May 23rd) was promoted to the de facto release viewer on Tuesday, July 5th. This viewer sees the removal of deprecated and unused UDP inventory messaging mechanisms from the viewer. Pending its adoption by third-party viewers, it will also eventually see the removal of server-side support for these messages, most likely towards the end of 2016.
Currently, this leaves the official viewer line-up, RC and project, as follows:
Maintenance RC viewer, version 4.0.6.316883, dated June 24th –bug fixes and updates
Project viewers:
Visual Outfit Browser project viewer, version 4.0.6.316422, dated July 1st – ability to preview images of outfits in the Appearance floater. Expected to be updated to release candidate status soon
Oculus Rift project viewer, version 4.1.0.317313, dated July 1st – Oculus Rift DK2 + CV-1 support. However, this update appears to have significant issues, see below for more
Project Bento (avatar skeleton extensions) viewer, version 5.0.0.317134, dated June 30th
Project VLC Media Plugin viewer, version 4.0.6.316258, dated June 15th – replaces the QuickTime media plugin for the Windows version of the viewer with one based on LibVLC
Obsolete platform viewer, version 3.7.28.300847 dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.
Oculus Rift Project viewer 4.1.0.317313
There appear to be significant issues with this project viewer, which is intended to support both the DK-2 and CV-1 versions of the Oculus Rift headset. For further information, please refer to the following links: