2023 SL viewer release summaries week #42

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, October 22nd, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer, version 6.6.15.581961 (formerly the Inventory Extensions Viewer), promoted October 2 – No Change.
  • Release channel cohorts:
    • Github Actions (GHA) RC viewer, version 6.6.16.6566955269, issued October 20> (with major CEF update and number version numbering).
    • Maintenance V(ersatility) RC viewer, version 6.6.16.582201, October 16.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • No updates.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2023 week #42: SL CCUG meeting summary: PBR

Meditation Mountain, August 2023 – blog post

The following notes were taken from my audio recording and chat log transcript of the Content Creators User Group (CCUG) meeting held on Thursday, October 19th, 2023. Unfortunately, my recording software glitched (I tend to be afk when the meeting is in progress), so only the first 18 minutes of the meeting were actually recorded to disk, as represented here.

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with viewer development work.
  • As a rule, these meetings are:
    • Held in-world and chaired by Vir Linden.
    • Conducted in a mix of voice and text.
    • Held at 13:00 SLT on their respective days.
    • Are subject to the schedule set within the SL Public Calendar, which includes the location for the meetings.
    • Open to all with an interest in content creation.
  • The notes herein are drawn from a mix of my own chat log and audio recording of the meeting, and are not intended to be a full transcript.

Viewer Updates

Friday, October 20th saw the release of the Github Actions (GHA) viewer, version 6.6.16.6566955269. This is the first official viewer to be built via Github Actions rather than TeamCity.

  • Outside of a major version update to CEF (Chromium Embedded Framework) which includes several performance updates and security fixes, this viewer contains no user-observable differences to the current release viewer…
  • .. Other than having even more crunchy digits in the version number for us all to chew on.
  • Release viewer, version 6.6.15.581961, promoted October 2 (formerly the Inventory Extensions Viewer).
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
  • Project viewers:

glTF Materials and Reflection Probes

Project Summary

  • To provide support for PBR materials using the core glTF 2.0 specification Section 3.9 and using mikkTSpace tangents, including the ability to have PBR Materials assets which can be applied to surfaces and also traded / sold.
  • The overall goal for glTF as a whole is to provide as much support for the glTF 2.0 specification as possible.
  • Up to four texture maps are supported for PBR Materials: the base colour (which includes the alpha); normal; metallic / roughness; and emissive, each with independent scaling.
  • In the near-term, glTF materials assets are materials scenes that don’t have any nodes / geometry, they only have the materials array, and there is only one material in that array.
  • As a part of this work, PBR Materials will see the introduction of reflection probes which can be used to generate reflections (via cubemaps) on in-world surfaces. These will be a mix of automatically-place and manually place probes (with the ability to move either).
  • The viewer is available via the Alternate Viewers page.

Further Resources

General Status

  • The back-end communications / bandwidth fix has been deployed to all PBR test regions, per this blog post from the Lab.
  • The push is now on to get glTF PBR to a point where the simulator side code can be more broadly deployed to an RC channel. This may result in some regressions being noted, but this will be subject to point releases to correct, should they occur.
  • On the viewer side, there will be a focus on getting the Mac version up to match the performance seen with the windows PBR RC viewer.
  • Because of the above, and as the viewer moves forward, the recommendation for those testing PBR is to read the available documentation – particularly the viewer release notes.
  • The general word to those testing PBR is that if they do come across anything that could be a major issue, to be sure to Jira it ASAP and in as much details as possible, and if active in the content Creation Discord Channel (which, for those who ask, I have been specifically asked by LL not to provide links to in these pages), to speak up.
  • This focus on trying to get PBR Materials out means that the work on real-time mirrors and on glTF terrain has been put on a temporary hold to maximise the resources available for Materials work.

Mirrors

  • Mirrors are a part of the glTF / PBR materials project, but something of a separate tranche of work.
  • The idea is provide the means to have via high resolution reflections (i.e. mirrors) within a scene.
  • Initially only one active mirror surface per scene will be active for any viewer.
  • The process will use the PBR reflection probes mechanism, combined with a automated “Hero Probe” mechanism which with generate high resolution (512×512) “reflections” for the mirror.
  • The system will operate on the basis of avatar / camera proximity to a mirror surface triggering the closest reflection probe to become a “Hero Probe” for that avatar / camera. This means that if there are multiple mirrors placed within an environment, only the one closest to a given avatar / camera will be active and display the “reflections” generated by the reflection probe.
  • Depending on testing and performance, the number of mirrors might be expanded to two – one for mirror surfaces and one for Linden Water to generate high resolution water reflections where appropriate.

Status

  • As noted above, work temporarily on hold to focus resources on PBR Materials.

In Brief

  • There was a general discussion on how best to change an preserve overrides on materials when allowing for the likes of colour changes when making changes via LSL (and how best to batch similar changes). This was seen as something that could be better handled outside of LSL directly (thus avoiding multiple calls to set / preserve specific changes), but is something to be looked at after the initial release.
  • At this point the recording flatlined 😦 .

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2023 SL SUG meetings week #42 summary

Dwejra, August 2023 – blog post

The following notes were taken from the Tuesday, October 17th Simulator User Group (SUG) meeting. They form a summary of the items discussed, and is not intended to be a full transcript.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • No deployments for the week (again). However, all simhosts (SLS Main and RC) will be restarted.

Upcoming Deployments

Viewer Updates

The current batch of official viewer versions is as follows:

Potential for Games Controller Use

  • This work sees the introduction of a new LSL event called game_control, the format for which Leviathan defined as:
game_control(key id, list buttons_edge_down, list buttons_edge_up, list buttons_down, list axes). Lots of lists, but that was necessary to support treating the keyboard as a “big controller with lots of buttons”. I created some docs for the game_control stuff on the LSL wiki.
  • Leviathan also noted there should be a GameControl category page, at the time of writing the link to it had yet to be added to the game_control wiki page.
  • The server work is now considered wrapped, and the focus is on the viewer support.
  • Overall, the work is seen as an initially simple pass to provide basic support for the use of game controllers in SL and intended to get things rolling; so capabilities such a building a “virtual game controller”, as requested at previous meetings are not available. However, he noted that, “Once the network protocol is nailed down and the script stuff… it will still be possible to modify the viewer. “
  • Key points of note include:
    • The feature doesn’t require permissions, but can be enabled via checkboxes in the viewer UI. However, Leviathan noted it could be piggybacked on controls permissions.
    • Subject to testing, the keystrokes are the remapped ones according to other UI settings.
    • The capability currently only works for attachments and seats, it cannot be used for avatar movement.
    • Doesn’t as yet support controller gyro, or rumble feedback nor support for trackpad position for game controllers that have it, nor does it support the use of mouse position recognition and buttons.
    • The above two points have a potential to be added later, “perhaps”.

In Brief

  • The official blog post on the deployment of a simulator update to resolved the communications / bandwidth issue referenced in recent CCUG meeting summaries was referenced.
  • Two feature requests for avatar movement were raised – BUG-234557 and BUG-233175 – leading Rider to note:
Adjustable avatar movement would be possible… the only thing about it that gives me pause is… I know how delicately tuned the avatar motion logic is under the hood, to allow for walking up low ledges, friction when stopping, and how the avatar tries to stand still when at rest but still be “bumpable” by other avatars and objects.

This led to an extended discussion on avatar movement and options for allowing the use of a velocity model for avatar movement (thus allowing for avatars moving at different walking speeds, etc). This lead to a broader discussion on avatar movement / animations, etc., which touched on the dormant puppetry project.

  • HTTP work. Rider Linden noted he is back to working on his HTTP code and simulator asset handling refactoring, and is hoping to get the underpinning code refactor completed in the next week(ish) and then work on the asset management side. This led to a request for the issue of Modify items becoming labelled as No Mod for the owner when a No Mod item is place in its contents & then taken back to inventory (even though the item still have Modify permissions), which in turn generated a request for a Jira report.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2023 SL viewer release summaries week #41

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, October 15th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer, version 6.6.15.581961 (formerly the Inventory Extensions Viewer), promoted October 2 – No Change.
  • Release channel cohorts:
    • glTF / PBR Materials viewer updated to  version 7.0.0.581886 on October 12.
    • Maintenance V RC viewer, version 6.6.16.582075, October 5.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • Kokua: 6.6.15.51463 (no RLV) and 6.6.15.54920(RLV variants) October 14 – release notes.

V1-style

  • Cool VL Viewer Stable branch updated to version 1.30.2.32 and Experimental branch updated to version 1.31.0.10 on October 14 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2023 SL SUG meetings week #41 summary

The Waterfall Café, August 2023 –blog post

The following notes were taken from the Tuesday, October 10th Simulator User Group (SUG) meeting. They form a summary of the items discussed, and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • No deployments for the week. However, all simhosts (SLS Main and RC) will be restarted.

Upcoming Deployments

  • The initial work on updates to the SL damage system – specifically making damage a property of the object (e.g. a bullet), rather than being a script property (see the previous SUG meeting notes and this forum thread discussion) will now hopefully be available for testing on Aditi in week #42 and are being lined-up with the upcoming “Fall Colours” simulator update.
  • The rez_object_fail update planned for the upcoming “Fall Colours” simulator update is likely to slip back to a later simulator release.
  • The ability to turn an avatar invisible when they are sitting is being targeted for a simulator release following “Fall Colours”. This will help address issues such as allowing avatars to sit on small vehicles without them having to be deformed and folded up inside them to fit. This may additionally encompass the likes of feature requests BUG-232678 and/or BUG-233175.

Viewer Updates

No updates to viewers for the start of the week, leaving the official viewer pipelines as:

  • Release viewer, version 6.6.15.581961, promoted October 2 (formerly the Inventory Extensions Viewer).
  • Release channel cohorts:
  • Project viewers:

Potential for Games Controller Use

  • No major update, Leviathan is trapped in a loop of bug-hunting whilst trying to set-up a test region on Aditi with the necessary LSL support for controllers.

Region Crossing Code Tests

Monty Linden provided an initial breakdown on the recent region crossing code tests (see the two previous SUG meeting summaries). The summary being:

  • While chaotic and the resultant data not entirely reliable in all cases, it was sufficient to demonstrate the code tested can offer noticeable improvements to teleport and physical region crossings.
  • The tests specifically demonstrated that the impact of “bad” (script-heavy) attachments can be significantly reduced with the new code (up to around 5-6 faster in the very worst cases). That presumably relates to vehicle-related crossings more than anything, but hopefully Monty will clarify this once he gets to a stage of confidence in the data to perhaps provide a forum post).
  • Monty also commented that “bad” avatars (again for some undefined measure of “bad”) faired somewhat better during region crossings than he had anticipated.
  • More formalised testing method for crossings is being developed within the Lab, but Monty expects that the revised code thus far tested is likely to find its way into simulator releases in the future.

In Brief

  • Following the region crossing discussion, several people participating in the last pile-on test reported issues of attachments failing to re-load correctly following a teleport, and having to be manually re-attached. However, the same issue was also noted as occurring for some prior to the test, and also by some who didn’t attend the test, suggesting it may be an uptick in a pre-existing bug.
  • Rider Linden indicated he is considering implementing a fix to correct the following scenario:
An agent can select a physical object that they do not own and have no rights to edit and stop it in place. It is useful to be able to select the object, but causing it to stop interferes with events like racing. Somebody in the stands can grab the leader’s vehicle and hold it there.

This sparked a debate on the issue having been fixed with the implementation of llSetStatus(STATUS_BLOCK_GRAB_OBJECT) having already achieve this, together with suggestion to revise it (if it requires implementation) to exclude land owners, so they might continue to stop and move unwanted physical objects rezzed on their land by others. This discussion took-up most of the latter half of the meeting.

  • The end of the meeting includes a short discussion on revamping the Linden trees which focus on ideas and requests more than actual work being planned.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2023 SL viewer release summaries week #40

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, October 8th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer, version 6.6.15.581961 (formerly the Inventory Extensions Viewer), promoted October 2 – NEW.
  • Release channel cohorts:
    • Maintenance V(ersatility) RC viewer, version 6.6.16.582093, October 6.
    • Maintenance W RC viewer, version 6.6.16.582075, October 5.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates

V1-style

  • Cool VL Viewer Stable branch updated to version 1.30.2.31 and Experimental branch updated to version 1.31.0.9 on October 2 – release notes.
  • Genesis Viewer updated to version 1.8.957 on October 8 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links