2024 SL viewer release summaries week #5

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, Febuary 4th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8th, 2024 – numerous bug fixes and improvements – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Maintenance-W RC viewer (bug and crash fixes) updated to version 7.1.3.7701974306, January 31, 2024.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • Alchemy updated to 7.1.3.2332 (Beta PBR build) on February 4th.

V1-style

  • Cool VL viewer updated to 1.32.0.8 (PBR), February 4th, 2024 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2024 week #5: SL CCUG meeting summary

Hillvale Beach, December 2023 – blog post

The following notes were taken from my audio recording and chat log transcript of the Content Creators User Group (CCUG) meeting held on Thursday, February 1st, 2024.

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with viewer development work.
  • As a rule, these meetings are:
    • Held in-world at the Hippotropolis Campsite, where it is chaired by Vir Linden, in accordance with the dates and times given in the SL Public Calendar.
    • Conducted in a mix of voice and text.
    • Open to all with an interest in content creation.
  • The notes herein are a summary of topics discussed and are not intended to be a full transcript.

Official Viewers Status

  • The Maintenance W RC viewer – bug and crash fixes – updated to version 7.1.3.7701974306 on January 31st, January 31, 2024.

The remaining official viewers stood unchanged from the start of the week at the time of the meeting:

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements.
  • Release channel cohorts:
    • Emoji RC viewer, version 7.1.3.7453691714, January 22, 2024.
    • glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7467259489, issued January 12, 2024.
    • Maintenance X RC, version 7.1.1.7088410646, December 7 – usability improvements.
    • Maintenance Y RC, version 6.6.17.6935642049, issued November 21 – My Outfits folder improvements; ability to remove entries from landmark history.
  • Project viewers:

General Viewer Notes

  • The Emoji viewer is still on the path towards an RC update, and it is still hoped it will get promoted to de facto release status Soon™.

Graphics / glTF

  • The “glTF featurettes” work is progressing, with the viewer following the current glTF Maintenance-2 RC viewer set to include:
    • Geenz Linden’s work on Hero reflection probes and reflections / mirrors and Cosmic Linden’s work on applying glTF materials to terrain.
    • Updates which will allow the glTF / PBR swatch boxes in the Build / Edit floater display previews of the materials being selected, rather than grey boxes.
    • Possibly, the first series of additional glTF extensions – Index of Refraction.
    • These capabilities (together with 2K textures support – see below) will be sitting behind debug settings, and so a) will need to be enabled by those wishing to test them; b) should be understood to be incomplete features subject to update and change / possible breakage.
  • 2K Textures:
    • The Lab is starting to assess the potential to allow 2K textures within SL. Such support will require “careful assessment” in terms of VRAM footprint, the risk of out of memory crashes on older systems and the like.
    • Runitai Linden believes that if there are issues with the viewer attempting to load a full 2K texture even when it is very small (or very distant), then it is a case of making the viewer “smarter” it terms of how it handles and samples / loads textures.
    • Support for 2K textures is available for general testing on Aditi (the Beta grid) within the RumpusRoom 2048 region.
    • One identified win is seen as terrain texturing, as 2K terrain textures at the region level should not overly tax systems and eliminate the current issues of blurriness / low texel density.

Mirrors

  • Work has been continuing of late, with what is described as a “significant” increase in reflection quality, and is starting to look “correct” as well as working with PBR.
  • Further performance tuning is required, and the clipping is “off in a lot of circumstances”.
  • The focus is on presenting planar reflections (utilising a cub map generated by a “Hero” reflection probe which is selection on the basis of the avatar’s proximity to it), with Geenz Linden noting it has the potential to allow more “fancy things” down the road.
  • It was noted that the approach taken has to offer a balance between intended use (to create actual mirror surfaces) against unintended uses (such as using the mirror capability within a highly polished floor), rather than trying to enforce some nebulous rule of “this functionality is ONLY for mirrors”), as well as taking into the consideration that it needs to be relatively easy to use.

Terrain

  • Cosmic Linden has indicated that once the PBR shader, etc., is working for terrain as per her current project, consideration is being given to allowing the same terrain shader to in-world objects.
  • So, for example, a mesh tunnel might be created and placed in-world, and then the outer face of the model set to display whatever the surrounding terrain might be.

“Combat Committee”

A reminder that:

  • The first meeting of the “Combat Committee” User Group will be held on Thursday, February 8th, at 13:00 SLT, and so will be alternating with the Content Creation User Group.
  • The venue for the meetings will be:  Longfellow/142/255/30.
  • The initial format for the meetings will be text-only, but this may become a mix of voice / text according to attendees’ preferences.
  • Further details are available on the SL wiki, and the meeting is now on the SL Public Calendar.

Rider Linden acknowledged the fact that I (aka “someone”) had pointed out having two user group meetings with the same abbreviation (CCUG) alternating between the same time slot on the same weekday might be confusing for some (even if the meetings are in different locations), so the name for this meeting might be changing.

In Brief

  • The transition from Jira to Github Issues  / Canny is still in progress at LL and is taking up resources and time, hence the slow-down in some areas of work (such as RC viewer updates. As per previous reporting, the work is due to be completed by the end of February, when Jira will cease to be used.
    • The use of Canny remains a source of unhappiness among those who tend to raise bug reports, largely as a result of its limited functionality in some areas (such as no support for any other attachment type other than static images).
    • The Lab is continuing to work with the Canny development team to try to improve things.
  • As was noted in the previous CCUG meeting, the placing of incomplete features (such as the glTF terrain and mirrors functions mentioned above) behind debug settings is a part of a more general move to add features and capabilities to the viewer more iteratively, allowing individual capabilities to be added (and potentially tested on a limited basis by those interested), but only fully exposed to all users once they have been validated / have any required supporting functionality / capabilities available to them.
  • There was a general discussion on the viewer UI and how it tries to meet the needs of very different groups of users  – content creators and “general” users, and how it might be made more responsive to specific modes of use – if you are using the viewer to explore, take photos, play a game in-world, and carry out basic building / editing, etc., then the viewer can be run in a “generic” mode to do all of these things, but if precision tools are required for design and creation, then the viewer can be switched to a mode which provides more specialised options through floaters and menus.
  • The question was asked that if SL is to support the “entire” glTF specification, including animations, does this mean future support for custom skeletons, and if so what does that mean for the current animation marketplace (e.g. preventing confusion as to what will / will not run against different skeleton types).
    • Runitai Linden’s viewer was that if custom skeletons are to be supported, then it would require suitable tools which allow for animation / joint retargeting (e.g. animations made for the current Bento skeleton could be retargeted of any other given skeleton, and vice versa). However, whilst there are tools to achieve this, they would require investigation and assessment.
    • There are limitations on how far retargeting will go, however (and it will not be entirely devoid of creator intervention), so if custom skeletons were to be allowed in SL, it was noted that expectations could be in part managed by specifying with which actual skeleton(s) the offered animation / avatar, etc. has been designed to work.
  • Concern was raised as to the constraints which might be applied if SL has an open gateway to importing glTF meshes from external sources such as SketchFab, where the content may well look pretty but is hardly appropriate for real time game rendering, the view being the Land Impact alone is not going to be sufficient.
    • The view from the Lab is that there will be some form of weighting system at import, at least analogous to Land Impact, but better suited for the acceptance / rejection of content, and this will vary for different content types (e.g. glTF scenes might be assessed of number of nodes, how many bytes in the asset, how many instances of the asset, etc.).

Next Meeting

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a gathering of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL SUG meetings week #5 summary

WQNC Shrine, December 2023 – blog post

The following notes were taken from the Tuesday, January 30th, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

Viewer Updates

No changes at the start of the week, leaving the list of official viewers as:

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Emoji RC viewer, version 7.1.3.7453691714, January 22, 2024.
    • glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7467259489, issued January 12, 2024.
    • Maintenance-W RC viewer, version 7.1.3.7453541295, January 9, 2024 – bug and crash fixes.
    • Maintenance X RC, version 7.1.1.7088410646, December 7 – usability improvements.
    • Maintenance Y RC, version 6.6.17.6935642049, issued November 21 – My Outfits folder improvements; ability to remove entries from landmark history.
  • Project viewers:

Jira End-of-Road – Reminder

Combat Committee User Group

  • The first meeting of the Combat Committee User Group will be held on Thursday, February 8th, at 13:00 SLT, and so will be alternating with the Content Creation User Group.
  • The venue for the meetings will be:  Longfellow/142/255/30.
  • The initial format for the meetings will be text-only, but this may become a mix of voice / text according to attendees’ preferences.
  • Further details are available on the SL wiki, and the meeting is now on the SL Public Calendar.
  • I have pointed out to Rider Linden that having two meetings abbreviated to “CCUG” (Combat Committee and Content Creation user groups), which are held at the same time on alternating Thursdays could lead to some confusion among attendees of either, even allowing for some cross-over between the two, so the Combat Committee may yet see a change in name.

In Brief

  • A general discussion on the upcoming llGetNotecardLineSync(), including caching (both when and length of time).
  • Further (often negative) feedback on CANNY as the bug / feature release front-end, including news from Signal Linden that the Canny devs are working to take onboard issues raised with them by LL to help improved the system, some of which (such as providing a wider text input field on tickets) will be deployed in the very near future.
  •  A general discussion on a “HUDs/dialogue box 2.0 feature” to replace / improve upon the current dialogue box system and scripted HUDs. Suggestions included enabling / allowing dialogue boxes to be generated with radio buttons, dropdown boxes, and checkboxes; offering a client-side scripting capability to provide HUDs (and idea also being tossed around at recent Content Creation User Group meetings), although this got largely derailed by the hoary old (and highly subjective) “Pie Menu is better than Context Menus” debate.
  • Details of all above in the video, below.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL viewer release summaries week #4

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, January 28th, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8th, 2024 – numerous bug fixes and improvements – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool VL viewer updated to 1.32.0.7 (PBR), January 27th, 2024 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2024 SL SUG meetings week #4 summary

Aurelias, December 2023 – blog post

The following notes were taken from the Tuesday, January 23rd, 2024 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting is embedded at the end of this summary, my thanks as always to Pantera for recording the meeting and providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • No SLS Main channel deployment on Tuesday, January 23rd, 2024; the simhosts were all just restarted.
  • Wednesday, January 24th should see a further attempt to deploy the Falls Colours simulator update (which includes a fix for collision sounds reverberating; llRezObjectWithParams, llListFindListNext and llGetNotecardLineSync.
    • The week #3 attempt to deploy the Fall Colours RC simulator had to be rolled back after it was discovered Debian had accidentally included a bug with the version of the OS used to package the simulator release. It is hoped this will be corrected in order for the simulator update to be deployed on January 24th.
  • Assuming Fall Colours is successfully deployed, week #5 (commencing Monday, January 29th, 2024) should see it promoted to the Main SLS channel and the Gingerbread RC release reach at least some of the RC channels.

Viewer Updates

No changes at the start of the week, leaving the list of official viewers as:

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8, 2024 – numerous bug fixes and improvements – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • Emoji RC viewer, version 7.1.3.7453691714, January 22, 2024.
    • glTF PBR Materials Maintenance-2 RC viewer, version 7.1.3.7467259489, issued January 12, 2024.
    • Maintenance-W RC viewer, version 7.1.3.7453541295, January 9, 2024 – bug and crash fixes.
    • Maintenance X RC, version 7.1.1.7088410646, December 7 – usability improvements.
    • Maintenance Y RC, version 6.6.17.6935642049, issued November 21 – My Outfits folder improvements; ability to remove entries from landmark history.
  • Project viewers:

Jira End-of-Road – Reminder

Combat Committee User Group

  • Rider Linden has received the green light to establish this meeting to discuss combat simulation in Second Life, and ways / means to improve what is currently available.
  • The venue / time / frequency of meetings will be announced at the next SUG meeting.

Game Control Update

  • A reminder that the game_control event for using game controllers has been removed from the Gingerbread maintenance RC to become its own branch / channel (currently on Aditi (the Beta grid), where it can be found on the regions LeviathanLove and LeviathanLost.

In Brief

  • In is hoped that work on improving vehicle interactions with parcel ban lines (e.g. stopping them hitting ban lines and getting stuck by having them bounce back) will hopefully be implemented later in 2024. Several Lindens are interested in poking at this.
  • The above led to an extended conversation on security systems in general – notably those which are intentionally aggressive / used to override ban line limitations (e.g. by preventing overflight of parcels on the Mainland well above the upper limit of ban lines). This conversation touched on:
    • The tension between people’s right to privacy vs. the natural expectations that when flying over a contiguous world, a freedom of passage should be allowed.
    • Requests that some form of minimum delay (e.g. 15 secs) be enforced on security systems to prevent unnecessary 0 sec ejection / teleporting those who are innocently passing by a protected parcel.
    • Providing some means for information on orbs / ban lines / private(/restricted) parcel being passed to the viewer (e.g. to be display on the Mini-Map for the former, and / or UI icon to be displayed when passing over restricted  / private parcels with an active security.
    • Please refer to the video below for more on this.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2024 SL viewer release summaries week #3

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, January 21st, 2024

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.2.7215179142, formerly the glTF PBR Materials Maintenance RC, issued December 15, promoted January 8th, 2024 – numerous bug fixes and improvements – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • Black Dragon for Windows updated to version 5.0.4 (PBR) on January 16th, 2024 – release notes.

V1-style

  • Cool VL viewer updated to 1.32.0.6 (PBR), January 20th, 2024 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links