January 2025 SL Mobile UG meeting summary

Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)
The following notes were taken from the Thursday, January 30th 2025 Monthly Mobile User Group (MMUG) meeting.

These notes should not be taken as a full transcript of the meeting, which was largely held in Voice, but rather a summary of the key topics discussed. For this initial meeting, video recording was not permitted, we hope that changes with future meetings.

Table of Contents

Meeting Purpose

  • The Monthly Mobile User Group provides a platform to share insights on recent mobile updates and upcoming features, and to receive feedback directly from users.
  • These meetings are conducted (as a rule):
    • The last Thursday of every month at 12:00 noon SLT.
    • In Voice and text.
    • At Campwich Forest.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Re-Cap on Recent Releases

  • Version: 2025.01.538 (Android) / 0.1.530 (iOS)
  • Push notifications for group notices.
  • Mobile chat history.
  • Avatar Improvements.
  • Streaks rewards testing (see here for more).

Upcoming Updates and Roadmap

A look at upcoming features for SL Mobile based on information supplied to bloggers – including myself – at the end of 2024, and referencing my blog post on that meeting – see: Second Life Blogger Town Hall, December 2024: Mobile, marketing and more:

  • Ability to create accounts via Mobile, including creating an initial avatar and logging in using the existing new joiner workflow.
SL Mobile – the ability to create a Second Life account from within the app
  • Addition of an Address Bar to the app,  making it possible to:
    •  Search landmarks /create landmarks.
    • Share SLurls with people on other apps (Discord, Reddit, WhatsApp, etc.) via the native share cards found in Android and iOS.
    • Allow maps.secondlife.com work on the Mobile App.
Coming soon – the SL Mobile: Address Bar
  • The new Lobby feature, intended to enable communications, allow users to see who is on-line and provide general information whilst the app continues to load things like the 3D world view in the background.
    • This is also seen as a means for those on lower / mid-tier mobile devices to make use of the App as a communications tool.
Coming soon: the SL Mobile: Lobby
  • Other work in progress includes:
    • Providing quicker access to chat when using the app.
    • Providing the means to indicate which Group notifications  you wish to see pushed to your mobile device.
    • Improving in-world interactions within the app – making it easier to identify objects with which an avatar can interact, and know that something is happening when long-pressing an interactive object.
      • The identification will initially likely be the display of a timer under the finger when placed on an interactive object – when the timer expires (approx. 1 second), the interaction (e.g. a dialogue box) will be initiated.
      • Once available, this will be iterated over time to include selections form things like list views, where appropriate, limiting selection by distance, etc.

Roadmap Approach

  • Grumpity Linden reiterated the approach to Mobile development is focused on batching together requests and feedback on what users would like to see (allowing for us all having different expectation / needs / wants), to build end-to-end experiences covering a specific aspect (“journey”) in using the app.
  • To help with this, Grumpity also indicated that feedback (preferably through the Mobile app using the Feedback option in the menu) is greatly appreciated and does go into thinking about the roadmap and feature set for SL Mobile.

Avatar Rendering

  • As there are numerous differences between avatar rendering / operation in Second Life and Unity (e.g. in SL the Z axis references vertical movement; in Unity it references horizontal back / forth movement; each system handles rigged meshes differently, etc.), the entire rendering system for SL Mobile has had to be built for the ground-up over a period of over a year.
  • While much progress has been made, the team acknowledge avatar rendering within Mobile is not as yet on a par with avatar rendering in the viewer, therefore more work is to be done in this area.
  • However, because the SL avatar system is so open, there are still numerous specific issues where avatars may not render correctly in SL Mobile for assorted reasons (such the the way an attachment has been made, how it attaches to the the avatar, etc).
    • These issues require fixing on a case-by-case basis (and the team already have a library of 50 such “avatar classes”), and each one must undergone extensive regression testing to make sure any custom fix does not break avatar rendering elsewhere.
    • This is a current focus of work, and users noting persistent rendering issues as a result of clothing / attachments are asked to report it via the Mobile app’s feedback option, including information on the attachment / item which seems to cause the problem they are seeing, and where a copy of it might be obtained.
  • Once the focus can turn from the above work, there are plans to further improve avatar rendering performance, making it more efficient – and thereby improve app performance as a whole.
  • There are some tonal differences in how avatars appear SL Mobile (e.g. skin tone). This is because SL and Unity use different approaches to rendering ambient light. Again, the hope is that in time, lighting in the Mobile app can be made more “viewer-like” to help reduce such issues, but, this work will take time to develop and deploy.

Avatar Transparency Issues

  • During the run-up to the initial release of the Mobile app there was concern as to whether or not the app would get through the vetting process and onto the major app stores, particularly in terms of the risk of avatars appearing nude during rendering.
  • The transparent avatar approach was specifically to solve this risk; keeping the avatar transparent until such time as it has fully loaded and be preventing it from rendering properly should an attachment fail to apply as expected.
  • Unfortunately, the system is not fool proof, and false positives can be received which result in an avatar becoming “stuck” in the transparent mode.
  • There is thought being given to help overcome this (e.g. by forcing the avatar transparency mode to time-out after a set period to allow the avatar to complete loading), but this has yet to be finalised.
  • Those who do have repeated issues with being stuck in transparent mode, even after an outfit change (e.g. via the Desktop viewer) should file a feedback report, and if possible indicate the item they think might be causing the problem.

Memory Use (and PBR Rendering)

  • Another key difference between Mobile and the viewer is (obviously) available system and video memory.
  • Computers running the desktop viewer generally have at least 4Gb of memory to play with, with those with dedicated GPU cards also have dedicated VRAM.
  • Mobile has around 500MB-1Gb to play with. This necessarily limits Mobile in some ways (e.g. dropping texture resolutions as limits are more easily hit, etc.). However, there is work being put into this in the hope of again making Mobile more efficient in its use of memory.
  • In the meantime, the fact that memory is limited is one of the primary reasons why, as yet, there has been no attempt to implement PBR rendering into the Mobile app, and it significantly ups memory use.
  • The memory limit is also the reason why the number of avatars SL Mobile can render is set so low: avatars have a high rendering / memory cost, and can push the app to its limits, stopping other things from rendering – including leaving avatars transparent.

In Brief

  • A run-down of the top requests for Mobile (and the official viewer in some cases).
    • HUDs: something the Lab would like to implement for Mobile, but the volume and complexity of HUDs in use, the screen space they require, etc., does make coming up with a suitable means of handling them difficult.
      • The likely approach to this will again be iterative: initially offering support for very basic HUDs, and then working up from there.
      • However, team resources are such that focusing on this as a multi-month project when there are other areas of Mobile to be enhanced and features possibly more easily implemented, means it is somewhat lower on the list.
    • Inventory:
      • Another intensive task.
      • A preview of the work currently being done is in the Mobile app – the Select Outfit option, which is seen as a first step towards inventory support in Mobile.
      • Exactly what will follow this as it is implemented, is still subject to a final decision.
  • Mobile is generating a lot of new user traffic into SL, although precise metrics were not available at the meeting.

Date of Next Meeting

2025 week #5: SL SUG meeting summary (2K BoM update)

Luane’s World – Le Monde Perdu, December 2024 – blog post

The following notes were taken from the Tuesday, January 28th, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, January 28th, 2025, the simulators on the Main SLS channel were restarted with no update.
  • On Wednesday, January 29th, 2025 the RC channels will be restarted, most likely without any deployment.
    • It had been hoped that Banana Bread, the next simulator update, would be deployed to the BlueSteel channel; however, this is likely to be held over until next week due to a late-break issues.

SL Viewer Updates

  • Default viewer: version 7.1.11.12363455226, formerly the ExtraFPS RC (multiple performance fixes, aesthetic improvements and UI optimisations), dated December 17, promoted December 20 – No Change.
  • Release Candidate: Forever FPS, version 7.1.12.12935708795, January 24, 2025.
    • Numerous crash and performance fixes.

2K Bakes on Mesh Update

We have some exciting news regarding 2k bake — it’s no longer blocked, and we are in the process of scheduling a deploy. We anticipate this making its way to Agni within the next few weeks (ideally sooner than later), hopefully at the next SUG I’ll have a specific date.

– Pepper Linden

In Brief

Please refer to the video below for the following:

  • Rider Linden noted that he is not yet in a position to work  on Combat 2.1 (see the Proposal specification + feedback).
  • There was a question concerning the surfacing of llSetAgentRot. Leviathan Linden responded:
Viewer feature development is basically blocked right now. The viewer dev team is focused on FPS improvements. Meanwhile, there has been some pileup of viewer features in the develop branch, but a few months of work there is not included in ForeverFPS [the current RC viewer] viewer. The ForeverFPS viewer project does not want to pull in all of the pileup of changes in develop: they don’t want to destabilize the FPS improvements they are working on.
  • Leviathan further indicated his viewer-side Game control work is similarly held-up, which led to a conversation on getting the capability out in some form.
  • Rider Linden hinted that there is “exciting news” in the Lua(u) scripting project “on the horizon”.
  • A discussion on this forum thread, outlining some of what is seen as SL’s major technical issues. Leviathan Linden re-iterated he’s working on one of these issues: that of slow loading on avatars and in-world objects on log-in / following a teleport.
  • A discussion on possible issues about linkset messaging and linkset data.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

Lab adds SL Mobile User Group to in-world meetings

Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)

In response to various requests, Linden Lab has announced that a new in-world user group meeting is to launch at the end of January 2025.

The announcement of the Mobile Monthly User Group (MMUG) was made (oddly) via a Feedback portal post by Bridie Linden (have Linden Lab completely given up using their own blogs to make announcement?), who noted:

We will be using WebRTC Voice and text to share updates and listen to feedback. Use the Second Life desktop viewer or Second Life Mobile to join the conversation. We look forward to seeing you there!

– Bridie Linden

The meetings will take place as follows:

  • Last Thursday every month, commencing Thursday, January 30th, 2025.
  • Time: 12:00 noon SLT.
  • Location: Campwich Forest.

The new meeting brings the current total of Second Life active user group meetings to seven (with the Governance user group currently on hiatus). The other active meetings are:

  • The Simulator User Group:
    • Purpose: to discuss simulator issues and technology.
    • Frequency and time: weekly, every Tuesday, 12:00 noon SLT
    • Location: Simon Linden’s place, Denby.
    • Format: text (local chat)
  • Sill Gaming:
    • Purpose: to discuss anything pertaining to the Skill Gaming Programme. How to be part of the SLSG Programme, questions about processes, and any known issues or concerns.
    • Frequency and time: generally, the 2nd Tuesday of the month, 11:00 SLT.
    • Location: Gaming Island.
    • Format: text / Voice.
  • Content Creation User Group:
    • Purpose: to discuss of SL content creation.
    • Frequency and time: generally, alternate Thursdays, 13:00 SLT.
    • Location: Hippotropolis Camp Site.
    • Format: Text / Voice.
  • Open Source Development:
    • Purpose: to discuss SL development, including open source contributions.
    • Frequency and time:  every 4th Wednesday, 07:00 SLT.
    • Location: Hippotropolis Camp Site.
    • Format: text.
  • Land and Support:
    • Purpose: discussion of topics related to land and Mainland issues.
    • Frequency and time: every 4th Wednesday, 12:00 noon SLT.
    • Location: Linden Estate Services.
    • Format: text / Voice
  • Web User Group:
    • Purpose: discussion of Web properties such as Marketplace, Profiles, Place Pages, Search, etc.
    • Frequency and time: generally every first Wednesday of the month, 14:00 SLT.
    • Location: Alexa Linden’s Barn.
    • Format: text / Voice.

To keep abreast of all meeting, please refer to the SL public calendar:

 

As a reminder, I attempt to provide summaries of as many meetings as I can attend, and Pantera Północy provide videos of the meeting she attends on her You Tube channel.

 

2025 SL viewer release summaries week #4

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, January 26th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.11.12363455226. formerly the ExtraFPS RC, dated December 17, promoted December 19 – No change.
  • Release Candidate: Forever FPS, version 7.1.12.12935708795, January 24, 2025.
    • Numerous crash and performance fixes.

LL Viewer Resources

Third-party Viewers

V7-style

  • Alchemy – 7.1.9.2516 (Beta WebRTC build) January 20, 2025 – release notes.

V1-style

  • Cool VL Viewer Stable: 1.32.2.32, January 25, 2025 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2025 week #4: SL SUG meeting summary

Sweet Surrender, November 2024 – blog post

The following notes were taken from the Tuesday,  January 21st, 2025 Simulator User Group (SUG) meeting. They form a summary of the items discussed, and are not intended to be a full transcript, and were taken from Pantera’s video of the meeting, which is embedded at the end – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Simulator Deployments

  • On Tuesday, January 21st, 2025, the simulators on the Main SLS channel were restarted with no update.
  • On Wednesday, January 22nd, 2025 the RC channels will be restarted.
  • Banana Bread, the next simulator update will be likely be deployed to Aditi for testing.

SL Viewer Updates

  • Default viewer: version 7.1.11.12363455226, formerly the ExtraFPS RC (multiple performance fixes, aesthetic improvements and UI optimisations), dated December 17, promoted December 20 – No Change.
  • Release Candidate: Forever FPS, version 7.1.12.12793544240, January 17, 2025.
    • Numerous crash and performance fixes.

In Brief

Please refer to the video below for the following:

  • Leviathan Linden is due to resume work on the problem where content doesn’t always show up on first login/teleport arrival after being asked to look into a couple of other issues. His initial investigations have indicated that the problem is most likely simulator-side, be he’s still digging into the exact cause.
  • 2K Bakes on Mesh:
    • Pepper Linden confirmed the simulator updates have been approved by QA.
    • Pepper also confirmed the viewer update is related to a problem found within the texture pipeline of ExtraFPS using too much VRAM (see this Canny issue report). This fix is due to go into the Lab’s ForeverFPS viewer update, and LL would like Firestorm to include it in a release before switching on 2K BoM.
  • There is some confusion as to the status of the glTF scene import project in the wake of Runitai Linden’s departure from LL.
    • Runitai got as far as prototyping the capability on Aditi, but it was not tied into the physical engine.
    • As has been mentioned numerous times, the majority of the focus within the graphics / viewer teams has been on improving overall viewer performance and is currently geared towards assisting Firestorm deal with blocker to their ExtraFPS release.
  • The above led to a discussion on the value of including some form of 3D mesh editing tool in the viewer. Unsurprisingly. These discussions saw a range of viewpoints expressed.
  • Leviathan Linden intimated that the viewer-side work for his game controller updates (which are available server-side) is also pending on resources within the viewer team becoming available in order to make the game control options more easily accessible (e.g. with the official viewer, it has to be unlocked via the Advanced menu).
  • A discussion on properly-supported “walking / running backwards” animations states.
  • It was suggested that the server-side Luau work (scripting) could be deployed to Aditi “in the next few months (possibly)” to allow scripters to poke at it while it is still in development.
  • Requests for additions to the official viewer, including RLV (RLV/a has been contributed by Kitty Barnett for inclusion in the official viewer, but the status of the work in doing so is unclear – it’s a significant piece of work).
  • A reminder that Monty Linden is working to correct defects within EventQueueGet (a simulator Capability that delivers messages from a simulator to viewers over HTTP using a long-poll scheme. It is core functionality without which viewer/simulator coordination is impossible), and is seeking feedback  – see here for both defects, proposals to resolve and how to test.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2025 SL viewer release summaries week #3

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, January 19th, 2025

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version 7.1.11.12363455226. formerly the ExtraFPS RC, dated December 17, promoted December 19 – No change.
  • Release Candidate: Forever FPS, version 7.1.12.12793544240, January 17, 2025.
    • Numerous crash and performance fixes.

LL Viewer Resources

Third-party Viewers

V7-style

  • No updates.

V1-style

  • No Updates.

Mobile / Other Clients

  • Radegast client version 2.44, January 19, 2025 – release notes
  • SL Mobile (Beta) version 2025.01.538 / 0.1.530 – UI improvements – January 14, 2025.

Additional TPV Resources

Related Links