Update: As per the comment from AI Austin below, those who have previously purchased Pocket Metaverse can currently still update the the latest version / obtain a replacement version through iTunes.
Pocket Metaverse has been a text-based client available for iPad and iPhone users to access Second Life and engage with friends through chat and IM, manage inventory, teleport, make payments, etc.
It was last updated on September 8th, 2015, ostensibly providing compatibility with iOS 9, although in the process, this appeared to break support for iOS 7 and 8.
During November the download page for Pocket Metaverse vanished from Apple’s app listings on the iTunes store and so is no longer available to those wishing to download it for the first time, a fact more widely noted earlier in December. While the dedicated web site for the application remains live, searches of iTunes still fail to yield any results.
Search of the App Store on iTunes fail to yield any sign of Pocket Metaverse, which vanished from the store during November 2015
While the application may have vanished from iTunes, I understand existing versions are still working in-world (with the possible issue of version 1.9.4 not supporting iOS 7 or 8); however, as I am not an Apple user, I cannot verify this.
I’ve attempted to contact the developer of Pocket Metaverse, Edward Magic, both in-world and via e-mail during the last couple of weeks, to try to ascertain news on the application’s overall status, but have yet to receive any response (Edward doesn’t appear to have logged-in to SL since June 2013, although as noted, the application has continued to be updated through until September 2015). Should I receive a response I will update this article.
This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Project Valhalla (CEF media update) RC viewer updated to version 4.0.0.308641 on December 7th – replaces the LLQTWebKit system used in the Web media plugin with one based on the Chromium Embedded Framework (CEF) (download and release notes)
Black Dragon updated to version 2.4.4.5 on December 14th – core updates: crash fixes; corrections to Avatar Complexity code to prevent incorrect rendering of avatars; overhaul of the Places floater (release notes)
V1-style
Cool VL Viewer updated as follows: Stable version to 1.26.16.3 and Experimental branch to 1.26.17.1, both on December 12th (release notes).
There was no Main (SLS) channel deployment on Tuesday, December 8th, following after the update planned for release in week #49 had to be cancelled when a simulator crash bug was uncovered.
On Wednesday, December 9th, all three RC channels should receive the same new server maintenance package, which comprises simulator crash fixes (including one for the issue found during the original final testing of the package in week #49) and implements feature request BUG-10192: adding constant OBJECT_OMEGA to llGetObjectDetails(), so that it can return a vector matching what is returned with llGetOmega(), allowing applications to determine an object’s rate and axis of rotation.
Viewer Updates
On Monday, December 7th, the Valhalla RC viewer, which comprises the Chromium embedded Framework implementation intended to replace LLQTwebkit for handling media in Second Life, was updated to version 4.0.0.308641. This update includes 13 additional fixes when compared to the previous Valhalla RC version:
MAINT-5846 – MOAP audio is too quiet
MAINT-5849 – MOAP does not run if parcel media texture is on same face
MAINT-5852 – Parcel media url can be hijacked from parcel to parcel
MAINT-5855 – media navigation bars overlap all floaters in viewer
MAINT-5856 – toolbar search can be interrupted early get stuck on blank page
MAINT-5859 – Terms of Service are not loading in Linux only
MAINT-5896 – Add support for viewing PDF files in the viewer
MAINT-5901 – Click-to-Walk should work through transparent objects
MAINT-5902 – Qihoo 360 Anti-virus blocks SLPlugin.exe and login page web content
MAINT-5909 – Japanese can’t be input in CEF
MAINT-5911 – Pressing “return” (or “enter”) no longer performs a search
MAINT-5941 – Default flash to on by default.
Other Items
Interest List and “Ghost” Prims
there have been reports at the last couple of Simulator User Group meetings about “ghost prim” – objects which have been deleted / killed via llDie, continuing to render viewer-side, even though they have been removed by the simulator, requiring a right-click to remove them from the viewer’s outlook on the world.
Problems like this aren’t new, and many have encountered them, particularly since the core of the changes made to the Interest List. However, positively identifying what is going wrong where in the code, and why it is going wrong has been proving difficult, as the has not been a consistent means of reproducing the problem. However, it now appears that just such a consistent means of encountering the issue has been found, and a JIRA raised. Hopefully, this means that the Lab will be able to dig a little deeper into things and at least rectify the problem for some of the situations where “ghost prims” can be encountered.
Join / Leave Group Failures
There have been significant issues with people attempting to join or leave groups recently – see BUG-10869. The problems are apparently caused by a back-end database overload within the group services,
There are many issues in handling large groups which can be problematic: number of members, number of inactive users, impact of changes to things like established group roles (and the numbers of group members they affect), and so on. These are all largely down to the way the back-end group services were originally designed, something which is not the easiest of issues to overcome, as Simon Linden explained at the at the Simulator User Group meeting on Tuesday, December 8th:
It’s a long story, actually, but comes down to scaling issues and design. It doesn’t make sense that we basically treat a group with 100k people in it the same as 10 people . There are some things that just take more time with a large group.
However, Simon is looking into the problems, as he did with the issues of group chat earlier in the year, which so that side of things dramatically improved, but there is currently no ETA on when any fix / fixes might be issued.
No Change Window
Subject to official confirmation by the Lab, week #51 (week commencing Monday, December 14th) is liable to mark the last week in which simulator and viewer releases will be made ahead of the Christmas / New Year “no change window” coming into force, which will probably remain in place until approximately the week commencing Monday, January 4th, 2016.
The no change window is intended to ensure the grid and viewer are both relatively stable, so that the Lab can offer support, engineering and operations staff time off over the holiday period to be with their families and friends.
This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Maintenance RC viewer updated to version 3.8.7.308556 on December 3 – core updates: some 38 fixes and improvements, including updates for some regressions introduced into the viewer with the current release viewer (download and release notes)
Bright Canopy, the streaming service which allows users on low-end computers to access both Second Life and OpenSim, has announced it is effectively being absorbed by Frame, the cloud service provider which has been a technology partner with Bright Canopy from almost the beginning.
Bright Canopy came into existence after the demise of the SL Go service provided by the former Onlive games streaming company, after that company opted to offer itself for sale, only to have Sony Computer Entertainment buy out its IP and patents, ending the company as a going concern.
However, the going has been a little rough at times for Bright Canopy, particularly as no-one has attempted to provide access to Second Life and OpenSim in quite this way before (OnLive utilised their own dedicated servers and data centres), so it has been a journey into uncharted territory.
The most important things to note is that under the new arrangement, Bright Canopy will continue uninterrupted as a service for both Second Life and OpenSim, and the company’s founder, Bill Glover, will be joining Frame as Product Manager for Virtual Worlds.
Bill and Jerri Glover: creators of the Bright Canopy service
Bright Canopy largely came into existence as a result of a partnership between Bill and Frame. At the time of SL Go’s demise, I ruminated on the potential of a streamed service for accessing Second Life being provided through Amazon Appstream. This time was enough to get Bill seriously thinking on the idea and looking into ways of achieving it. A follow-up article prompted an invitation from Frame’s founder, Nikola Bozinovic, to try his service as a means to deliver a streamed viewer solution, and so the partnership was born.
Already with the technical expertise to manage and deliver high-end applications on a streaming basis through Amazon’s cloud services, and with the potential to leverage Microsoft’s Azure services in the future, Frame were an ideal partner for Bright Canopy. The synergy between the two companies allowed Bill to quickly establish a proof of concept for streaming the Second Life viewer. This rapidly developed into a closed alpha, which in turn rolled into a pre-lunch test beta. Thus, in just four months, Bright Canopy went from nascent idea to a service ready for launch.
Nikola Bozinovic, founder of Frame, has remained convinced of Bright Canopy’s viability since extending his initial invitation to use Frame’s infrastructure in April 2015.
Unfortunately, and as I reported at the time, a combination of very positive response to Bright Canopy’s launch and some drastic and unexpected fluctuations in Amazon’s Spot Instance pricing, meant that the original pricing model planned for the service could not be maintained, and Bill and Jerri had to reluctantly had to suspend Bright Canopy operations while alternatives were considered.
Although the service was relaunched in September 2015 with an alternative pricing model, both Bright Canopy and Frame have been seeking ways and means to make the service more appealing to users, particularly in the area of cost.
It is these explorations which have late to this latest situation, as Bill notes in the press release:
After brainstorming about some of the many things we could do together, I have accepted an offer to join Frame as Product Manager for Virtual Worlds. The Bright Canopy service will continue uninterrupted as it already runs on the Frame platform, and we will be looking to expand and improve it with new options and flexibility. Jerri will also continue supporting Bright Canopy as a community volunteer.
The news will not see any immediate change in Bright Canopy pricing – those avenues are still being explored.
However, one immediate benefit is that Bright Canopy’s support activities will be folded into those provided by Frame, streamlining issue management. What’s more, the move should also allow the Bright Canopy service to extend its reach into mobile devices: Frame already has a native iOS client, and can provide services to a number of Android devices through Chrome. Finally, the move might also allow further viewer options to be added to Bright Canopy’s stable alongside the Second Life viewer and Firestorm.
Running Bright Canopy on my Asus PCEE 1201N notebook with the graphics turned up to Ultra and everything enabled. The FPS was admittedly hovering just under 20, but given the Asus normally only manages low single-digit FPs nowadays with everything turned-off in the viewer – this is impressive
As well as announcing Frame’s direct involvement in Bright Canopy, which will see Jerri Glover continue her involvement in the project as a community volunteer, the press release also confirmed that there will be a special celebratory party at the company’s in-world location in Second Life to both celebrate the re-launch of the service back in September, and this latest news:
To celebrate, we will finally have that big relaunch party we’ve been promising with awesome gifts created just for the event. Come join us to celebrate. Where: Bright Canopy Island. Time: December 12 at noon SLT (That’s 12/12 at 12:00).
For my own part, and having been privileged to have played a small role in Bright Canopy’s initial start-up and development, I’d like to offer my congratulations to Jerri and Bill, and also to Nikola.
You can read more about Bright Canopy, as I’ve covered developments in this blog, by following this link.
The technical news is very light for week #49, hence my lack of updates as the week progressed.
There were no simulator deployments during the week. A new server maintenance package had been planned for deployment to the three RC channels, but this suffered a last-minute postponement do to a simulator crash situation being discovered if a simulator spins-up with a specific debug mode enabled.
As a result of this cancellation, there is unlikely to be a Main (SLS) channel roll in week 50, although the RC update should see deployment. After that, with the Christmas / New Year no change window rising over the horizon, further simulator updates are liable to be conspicuous in their absence until early 2016.
The viewer has been similarly quiet during the week, with only the Maintenance RC being updated, with version 3.8.7.308556 being released on December 3rd. There was (again) no RC promotion to release status for any viewer, thus leaving the usual suspects in the viewer release channel:
Maintenance RC viewer, version 3.8.7.308556, dated December 3rd, as noted above. Some 38 fixes and improvements, including updates for some regressions introduced into the viewer with the current release viewer
Project Azumarill (HTTP updates) RC viewer, version 3.8.7.308134, dated November 25th, which provides a complete replacement of the under the hood HTTP infrastructure within the viewer
Project Valhalla (CEF media update) RC viewer, version 4.0.0.307894 dated November 18th, which replaces the LLQTWebKit functionality used in the Web media plugin with one based on the Chromium Embedded Framework (CEF)
Vivox RC viewer, version 3.8.7.307744, dated November 17th, which corrects a number of Voice quality and connection issues on both Windows and Mac
Quick Graphics RC viewer, version 3.8.7.306758, dated November 12th, which provides the new Avatar Complexity options and graphics preset capabilities for setting, saving and restoring graphic settings for use in difference environments / circumstances.
The two potential candidates for promotion to release status would seem to be either the HTTP RC viewer or the Maintenance viewer. However, the former’s promotion would appear to be dependent upon whether the remaining niggles have been ironed out to the Lab’s satisfaction, and the later on whether the most recent RC update gathers sufficient stats to indicate whether it is ripe for promotion.
There were assorted reports of issues with teleports, etc., through the first part of the week, and during the Server Beta User Group meeting, the question was asked by Caleb Linden if people had noticed an increased rate of teleport issues / failures, suggesting the Lab may have noticed something going awry.