





Inara Pey: Living in a Modemworld
Second Life, virtual worlds and virtual realities







Heartsong Erotica Galleries is a venture new to me, and which I believe has only recently opened. Operated by Luanamae Heartsong, it is located on a sky platform and offers four gallery spaces built around an open square displaying 3D art, all of which is defined by the description four galleries dedicated to elegant and sensual erotic art.

Erotica in art is not new, and certainly not exclusive to Second Life; however, it is a subject which can draw looks of distaste among some and / or be considered antithetical to Second Life. Yet while the terms “erotica” and “erotic” are most commonly used to define subject matter intended to be found sexually stimulating, it doesn’t necessarily mean either nudity or sexual acts. Just take John William Godward’s The Old, Old, Story (1903) as an example; both characters within it are fully clothed, but the manner in which the woman teases the man through the simple act of dropping flower petals as she regards him was, for the time at which it was painted, charged with eroticism.
And herein lies another truth; as Honoré de Balzac once noted: eroticism is dependent not just upon an individual’s sexual morality, but also the culture and time in which an individual resides; as such it is not only – as the hoary old quote about beauty goes – in the eye of the beholder, it is also fluid and changing with time. And it is this latter point which is ably demonstrated within the collections of images offered at Hertsong Erotica Galleries for the current (as of late January 2023) exhibition.

Within the four galleries are collections by Dante Helios (Gallery One), Tatiana Easterwood (Gallery Two), Emeline Laks (Gallery Three) and Kitten (Joaannna Resident). (Gallery 4). Each offers a different perspective on erotica in art (although there are some overlaps here and there – notably between the images presented by Tatiana Easterwood and Emeline Laks).
Within Kitten’s pieces (some of which have been previously offered through her 2022 Noir exhibition within the Annex of Nitroglobus Roof Gallery (see: A Kitten’s Noir world in Second Life), there is neither nudity nor overt sexuality. What there is, however, is a subtle shading of sensuality imparted in several ways: the classic noir style within several of the images through their use of greyscale to evoke a cinematic era where eroticism and sensuality were more more obliquely referenced (ibncluding through the use of smoking, something also seen in these images); the suggestions of vulnerability through pose and the use of a veil, etc. Thus, within these pieces is a sense of erotica of times past.

Tatiana and Emeline, by contrast, offer what might be considered “erotica of times present”, many of their pieces offering as they do sensual depictions of sexual acts between adult avatars (not that art depicting sexual acts ins confined to modern times – by which I loosely mean post WW II onwards; rather that the public exhibiting of art depicting sexual acts is more broadly tolerated in the west than had been the case during the early 20th century and before).
Within Gallery One, Dante presents images which (for the most part) might be said to reflect another lasting element of erotica: the fetish of clothing and footwear, particularly when applied to the female form. However, it is also perhaps the more discomforting of the four exhibitions, given the manner in which some of the pieces in the left and centre sections of the gallery might be seen as leaning into themes of puberty and sexuality; in this, I admit to finding these latter images personally disquieting.

Overall, with the exhibits rounded-out by 3D pieces produced by Pit Banx and Phenix Rexen within the square linking the four galleries, Heartsong Erotica Galleries is an interesting new venture for the display of art of a more erotic nature within Second Life.

Clifton Howlett, often working in collaboration with friends, is a region designer who always produces something very special to visit and appreciate. Over the years, I’ve written about the various regions designs he has produced / co-produced, from those celebrating Walter Moers’ Zamonia series, which I wrote about in 2020 and again in 2021, and his “hidden” regions (Hidden Lake and Hidden Bottle, which I covered in May and October 2021) and onward. So it was a good deal of delight that I headed off to visit his latest Homestead region design, Highland Retreat.
Built with the support of Coralile Resident, the region is described as:
An idyllic Scottish island perfect for relaxation. With picturesque landscapes, cosy cottage and hidden secrets, it offers a peaceful escape from daily life. Ideal for nature lovers and tranquillity seekers.
– Highland Retreat About Land

Which is actually saying the very least about this rural, almost pastoral setting; a place rich in inspiration and with a rugged and natural beauty which draws visitor in and invites them to stay.
Visits start on a small isle to the north-west of the region, linked to the larger isle by a small bridge as it spans the narrow channel between the two. A track meanders gently over the undulations of the main island from this bridge, pointing the way generally south-east and passing between and open-air events space using what might the flagstones of an otherwise demolished building or the stones taken from the older walls of the building across the track from it or for the dance floor area.

The building from which these stones may have come sits on a shoulder of rock, looking over the track and event space to the island’s eastern coastline. The track itself twists around the rocky side of this bluff-like hill to reach the entrance to the building, branching a couple of times as it does so.
To say this it is quite magnificent in design would be an understatement; it is one of the more unique structures I’ve come across in Second Life just for its mix of architectural sensibilities and clear sense of age and semi-organic growth. Called the No Cottage Bizar CM Build, it is by Marcthur Goosson, and while I’ve seen several of his buildings used in public regions across SL, this is the first time I’ve encountered this particular design. It suggests a fortified manor house of the kind common to the north of England and to Scotland, which had been naturally extended during its long occupation, prior to falling into ruin and abandoned (leading to the re-use of old stone for the dance area mentioned above?), only to be given a new lease of life courtesy of modern building materials and engineering techniques.

Sitting on the island’s highest point and overlooking the channel separating the landing point from the rest of the region, this building has a lot to offer visitors and is highly photogenic in its own right, indoors and out – more, in fact, than might first be apparent. A boardwalk runs outward from the small garden on its west side, connecting it with a large deck built out over the cliffs of the channel. Also on this side of the building, and a little further south from the garden, is a smaller ruin. Built from bricks and mortar, it appears to have been constructed much more recently in the island’s history – but not so recent that it also fell into disuse at some point, the single surviving window suggesting it might once have been a little chapel.
These chapel remnants overlook the sweeping curve of one arm of the track as it passes around a rocky outcrop to reach a small meadow. This is home to a series of standing stones, suggesting the island has been occupied from the earliest times, the stones roughly hewn and lacking the more regular finish associated with more famous henges. A long, altar-like slab of rock sits within them, its top carved, its base wrapped in a low-lying mist. a swirl of wind sweeping a spiral of blackened petals up into the air, sparking the imagination to think of sacrifice and burning…

To the east of this, the land slopes gently down to the south-eastern coastline, the grass connected to another arm of the island’s track by a further boardwalk. From this headland, complete with bench seat, it is possible to look back along the curving eastern shore and the shallow arc of its bay to where a dock sits out over the water, a motor launch tied-up alongside. The southern coastline can also be partially seen from here, birch trees obscuring some of the view, as it sweeps back west and then north, a little camp site and fishing raft just visible, encouraging visitors to walk to them.
Just as this part of the coast starts to turn northwards, so to does the land rise, forming a grass-covered shoulder to protect the standing stones from sea-spray. Rocky, sloping cliffs drop to the water from here, partially masking the island’s secret: a set of drowned steps sitting above a great archway carved from the living rock, a shimmering blue portal within its span forming a gateway to a hidden cavern – which I will leave to you to visit.

Set under a suitably dour sky mindful of the weather in Scotland, Highland Retreat offers itself to many EEP settings (I took the liberty of taking some of the photos here under my preferred “travelling” EEP settings), and offers multiple places to sit for those who wish to tarry within its borders either on their own or with someone close to them. Needless to say, opportunities for photography abound, and the entire setting is rich with a sense of place which makes visiting a joy.
In this latter regard, wandering across the grass, poking at the ruins and standing stones, I felt mindful of places along the north coast of Scotland, notably close to the coastlands of Caithness and also, conversely, parts of England’s Northumberland coast (a part of the country I deeply love and have spent a lot of time exploring). In this, Highland Retreat continues the tradition of all of Clifton’s designs in setting free the imagination and letting it roam through the landscapes he and his creative collaborators provide.

Definitely one to catch while it is available.

Currently open at Artcare Gallery, the art hub curated and operated by Carelyna, is Une Sorte De… – “A Kind Of…”, by JadeYu Fhang.
JadeYu has a reputation for being one of the most visually evocative artists in Second Life, and her installations often plumb the depths of the human consciousness and psyche (examples: Roots and War, Everywhere and Nowhere and OpeRaAxiEty). She is also perhaps best known for her 3D installations (such as those mentioned above, offering deeply evocative, layered and expressive pieces – which can also be enigmatic when JadeYu sways in that direction. However, she is also a 2D artist, as Une Sorte De… reminds us.

Provided within a futuristic display space also designed by JadeYu, the exhibition opened on January 19th, 2023, and is presented sans any artist’s notes. However the 18 pieces presented – a mix of colour and greyscale images – combined with the exhibition’s title suggests these are images intended to convey a feeling and / or emotion or a sense of mood.
From the pictorial to the abstract by way of real and faux 3D elements, these are all highly individual works, exhibiting and intensity of image and form that deserve individual interpretation. As such, this is another exhibition for which I’m again not going to overlay with my personal reflections or reactions – I’d rather JadeYu’s work speak directly to you, and so encourage you to pay a visit to Une Sorte De… for yourself.


Sam Rougefeu, by way of Twitter, alerted me to The Great Library of Eruanna, located close to the south-western coast of the northern continent of Gaeta. Occupying a quarter of a Full region, this is an imaginative build by Amara Shino, forming both her private home and a place open to exploration by visitors and light role-play is welcome.
I say imaginative, as it takes the form of a stone castle sitting over a honeycomb of tunnels, caverns, halls and rooms – all of which is sitting on and within a giant floating island of rock. As such, despite the apparently small land area for the setting, it has – literally – a very real sense of depth to it.

The landing point sits on one of the walls of the castle, immediately before one of the more notable of its towers (not that many are not noticeable!) and offering a view down into the main bailey.
The architecture is a curious mix, the design suggesting this is a place which has grown organically rather than any planned development. The tower immediately in front of the landing point perhaps offers the first curiosity, a tampering, angular finger topped by a single-story house extending beyond its narrow top on a wooden platform.
Across the grass sitting outside of the castle walls is another tall, angular tower, this one offering a sense of mystery to it, being the home of an apothecary / alchemist, the vapours from cauldrons within its the ground floor escaping under the front door. Stairs climb the inside of this tower, allowing an escape from the vapours to the upper levels – including an enclosed bridge spanning the gap between this tower and a great shoulder of rock rising over the bailey of the castle.
A Hobbit-like front down sits at the foot of this shoulder (one of two Hobbit houses backing their way into the rock, each furnished in a manner that should keep orc, dwarf hobbit or human in reasonable comfort), while the flat top is home to more spire-like towers with conical roofs of another castle awaiting exploration.

This upper castle can be reached in one of two main ways: via the narrow tower rising from the keep of the lower castle, or via a path winding up the shoulder of rock itself. Both of the castles present multiple rooms to explore, one of the rooms in the lower keep hinting at the use of the building as a library, the walls lined with cabinets of scrolls. But this is just the start.
The real secrets of this place lie within the tunnels and caverns below the towers, keeps and little houses, together with the rooms they contain. These tunnels can be can be accessed from more than one point, but I’m not about to spoil things here by listing any of them; you’ll have to visit yourself to find them. All I will say is the majority – but not all – can be found within the castle.

Once within the tunnels, you’ll again find there is much to explore, including the great library itself, tucked away in the depths of the rock. Spanning multiple levels and comprising several rooms, this is an ideal setting for casual role-play. Part of it even comprises a tower built within the living rock, its floors linked by wooden stairways and an open-sided elevator passing level after level of bookcases.
The lowest level of this “tower” accesses another larger hall; at one time, this may have also been a used to store books and scrolls, but it now stands empty, the upper floor broken, and only the side rooms remaining in use. But books are not all that might be found here; some of the caverns have been turned into catacombs where mummified bodies lay at rest – those of past librarians perhaps? You decide

I could write more here, but as noted above, this is a location thoroughly deserving of exploration – and as such, I’ll break off here and encourage you to do so!

Whispering Sky is the title Banagher Crisp has selected for an exhibition of his Second Life photography, currently being hosted by Lizbeth Morningstar in the guest artist of her Starborn Gallery.
This is a selection of predominantly greyscale images with a focus on avatar studies, although they are interspersed with colour images and landscapes spread across the two levels of the hall. They are both evocative and personal pieces, each one focused to evoke a specific instant in time, intended to project an emotion and / or idea, as Banagher explains within his introduction to the exhibition:
We all remember certain moments in our lives where they makes us feel happy, sad, angry, grateful, or loved. My work focuses on “moments” a paused second in a certain place that reflects many different feelings. Each person sees that moment differently and that is what I find fascinating.
– Banagher Crisp

Given this, these are all pieces that contain a richness of narrative that is quite extraordinary – made more so by the fact that Banagher has left each one untitled so as not to impose his thoughts or ideas onto our encounter with each image. Given this, I’m loathe to offer my own thoughts on individual pieces in this selection for the same reason; these are works that deserve to be seen fresh and unburdened by the interpretations of an intermediary.
What I will say is that the way they individually convey their emotional content: passion, regret, love, loneliness, joy, solitude, contemplation, honour, and more; is captivating, making each piece an image the eyes are drawn back to again and again. Even those without an avatar within them richly evocative in focus, colour (or tone) and content they naturally draw out an emotional response in which feelings and thought bubble.
This is, I believe, my first encounter with Banagher’s work; I’m not sure how long he has been producing pieces in-world, although I note his Flickr stream is no more than two years old – which might indicate the obsession which started as a hobby (to reverse Banagher’s own words) is recent. Be that as it may, both Whispering Sky and his Flickr speak to a depth of artistry I very much hope I will be expressed at more exhibitions in the future.

Also, when visiting Whispering Sky, do be sure to step into the second hall within the gallery, where the latest exhibition of Lisbeth’s own work, How Many Faces Do We Have? can be appreciated.