Update: well, that went well. As noted by Gino Wanderer Elf in the comments, it appears that as of Sunday, January 29th, WQNC is no more, and the region has reverted to Dream Seeker Estates. As a result, SLurls have been removed from this article.
It was back to WQNC – formerly Wo Qui Non Coin -, the region held and generally designed by Maasya and which I first visited a year ago, and then again at the end of 2022. The reason for so recent a return is that the design for the region is updated every two months, and the first iteration for 2023 is available for people to enjoy.
Every iteration of the region brings something new and different, and for the start of 2023 Massya presents an engaging take on the world of science fiction / fantasy with a little hint of Roswell thrown into for good measure. For purposes of my own – and as teleports are open in the region – I’ve opted to give an arrival point for visitors going there from this post which stands apart from the region’s landing point.
Instead, my choice of landing point sits on the black surface of a road stretching across a desert landscape, high mesas and mountains standing around it like sentinels. An advertising hoarding for the SL equivalent of a popular lemon-lime soft drink. However, this is not what holds the attention for those arriving here.
That belongs to the scene spread across the landscape: a town-that-is-not-a-town; a place with a high-rise of stacked cargo containers and towers pointing into the sky topped by parabolic and microwave dishes and large wind turbines provide power.
And that’s just the start of things. This is a place watched over not only be the surrounding peaks, but also giant steel balls cut to form mask-like faces and marked by aged roads with equally aged road vehicles close by, huge and heavy power cables, hover cars and hover bikes.
This is a place of strange residences and and businesses; a place where gigantic vents sitting above the sand have been turned into homes, where a bric-a-brac store sits sells R2 units alongside of Nintendo games consoles, old PCs and television sets, somewhat lewd arcade games and more.
Two crashed flying saucers sit within the “town’s” boundaries, one of them possibly responsible for downing one of two warp gates that once faced one another along the length of the dust-saddled main road. Now toppled and smashed into the road’s surface, the broken gate appears to retain some power running through it, but it leaves its twin at the other end of the road as the only remaining fully powered gate for suitable vehicles to use.
Exactly what this place may be and where it might exist is up to your imagination. Answers might be found at the bar sitting under the tallest of the towers within the setting. Or perhaps you’ll only find cool alien or oriental beverage awaiting you, served by the bar’s interesting mix of staff.
“Interesting” is probably the best term to define the fusion of ideas and influences apparent here. As well as elements from Star Wars, the Roswell-like aliens, and the oriental touches, visitors might again a hint of Ernest Cline in the shipping containers in their “high rise” and an echo of Ghostbusters in the presence of Mr. Stay-Puft, and so on. All of which made careful eyeballing of the small details within the region worthwhile.
2 thoughts on “A touch of sci-fi at WQNC in Second Life”
WQNC became an empty Homestead sim for rent on Sunday , January 29 😦
Well, blow me down! 😦 . I’ll update the piece.