Ruins: “The Ruined City”

Ruins, Wondering Dew; Inara Pey, March 2015, on Flickr
Ruins (Flickr) – click any image for full size

Ruins is Cica Ghost’s newest build. It presents a wonderfully evocative scene, with the broken shells of buildings rising like the battlements of an ancient castle from a mottled scrub land. It’s an enthralling, enigmatic build which, for me, bought to mind an old Anglo Saxon poem, The Ruined City, which I offer here in modern verse, accompanied by images of Cica’s work.

The Ruined City

Wondrously wrought and fair its wall of stone,
Shattered by Fate! The castles rent asunder,
The work of giants moldered away!
Its roofs are breaking and falling; its towers crumble
In ruin.

Plundered those walls with grated doors —
Their mortar white with frost. Its battered ramparts
are shorn away and ruined, all undermined
By eating age.

Ruins, Wondering Dew; Inara Pey, March 2015, on Flickr
Ruins (Flickr)

The mighty men that built it,
Departed hence, undone by death, are held
Fast in the earth’s embrace. Tight is the clutch
Of the grave, while overhead of living men
A hundred generations pass away.

Long this red wall, now mossy gray, withstood,
While kingdom followed kingdom in the land,
Unshaken beneath the storms of heaven — yet now
Its towering gate hath fallen. . . .

Ruins, Wondering Dew; Inara Pey, March 2015, on Flickr
Ruins (Flickr)

Radiant the mead-halls in that city bright,
Yea, many were its baths. High rose its wealth
Of hornèd pinnacles, while loud within
Was heard the joyous revelry of men —
Till mighty Fate came with her sudden change!

Wide-wasting was the battle where they fell.
Plague-laden days upon the city came;
Death snatched away that mighty host of men….

Ruins, Wondering Dew; Inara Pey, March 2015, on Flickr
Ruins (Flickr)

There in the olden time full many a thane,
Shining with gold, all gloriously adorned,
Haughty in heart, rejoiced when hot with wine;
Upon him gleamed his armour, and he gazed
On gold and silver and all precious gems;
On riches and on wealth and treasured jewels,
A radiant city in a kingdom wide.

There stood the courts of stone. Hot within,
The stream flowed with its mighty surge. The wall
Surrounded all with its bright bosom; there
The baths stood, hot within its heart. . . .

Ruins, Wondering Dew; Inara Pey, March 2015, on Flickr
Ruins (Flickr)

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Mistero Hifeng and a tango in Blossom Land

Cammino e Vivo Capovolto: Mistero Hifeng
Cammino e Vivo Capovolto: Mistero Hifeng

Update, October 10th: Cammino e Vivo Capovolto and Ocho Tango have relocated to Retrospect.

As is evident in these pages, I am something of a fan of Mistero Hifeng’s mesh sculptures in Second Life, having written about his work in both in January of this year and in October 2014. So when he contacted me to inform me he has now moved his gallery and shop to a new location, and invited me to pay a visited, I was only too happy to do so.

Now located on one half of Blossom Land, a Homestead region shared with the Ocho Tango dance venue, of which more anon,  Mistero’s new gallery retains the minimalist feel and rich atmosphere of his last location, whilst also offering visitors something new to experience.

Cammino e Vivo Capovolto: Mistero Hifeng
Cammino e Vivo Capovolto: Mistero Hifeng

Gone is the coastal feel, with a partially flooded beach across which Mistero’s works are seemingly scattered at random. Instead, the land is almost entirely flooded, the only relief coming from a number of scattered trees a single stone bridge arching over water, and – of course – Mistero’s art.

The latter have all been carefully placed across this watery landscape in such a way as to stand either as individual pieces, rising from the water or occasional sitting on a little sand bank of their own. Great use is made of the available space, the water surrounding most of the pieces on display tending to direct one’s focus solely on each sculpture, while the trees provide an interesting framing for some of the pieces, and the bridge has allowed Mistero to make a little vignette of his work, focused on what (I believe, at least), is a new piece, E’ Rubero per te la luna (And for you, the Moon, Rubero – seen immediately above), which is a very striking piece.

Cammino e Vivo Capovolto: Mistero Hifeng
Cammino e Vivo Capovolto: Mistero Hifeng

Another piece I don’t recall having seen before is Un vita quasi umana (A life almost human), which can be found towards both the centre of the gallery space and towards the west side. More familiar pieces such as Volare (Fly) are also present, and always pleasing to see, together with Per Te, which I’ve always found evocatively powerful and edged in love / tragedy.

To the north of Mistero’s new space, and linked to it by both a series of paving stones forming a narrow path and the span of another stone bridge, lies Ocoho Tango, sitting atop a broad, flat plateau. This is a place which may well need no introduction to some; but one which I’d wrongly assumed to have vanished from Sl a while ago – so finding it alongside Mistero’s gallery came as a pleasant surprise. It also marks Blossom Land as a place to which I’m liable to be making frequent return visits, both for Mistero’s art and for the opportunity to dance!

Cammino e Vivo Capovolto: Mistero Hifeng
Cammino e Vivo Capovolto: Ocoho Tango

Mistero’s work is, to me at least, deeply evocative, and his original gallery space displayed it well enough. With this new space at Blossom Land, however, he has gone even further, presenting a richly layered environment and atmosphere which allows each piece to come to life before you. As such, if you’ve never seen his works gathered in one place, I do recommend you pay a visit.

While there, don’t forget you can still TP to her store and purchase most of his pieces there, all of which can be resized. The teleport can be found alongside the landing point, and also offer a quick way up to Ocho Tango.

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Coming back to SL’s Omega Point

Omega Point, Nippon Koku; Inara Pey, March 2015, on Flickr Omega Point (Flickr)

Two of the most fascinating sci-fi  / fantasy builds in Second life for several years were those of Alpha Point and Omega Point, two adjoining regions created and looked after by Masoon Ringo and Sweetlemon Jewell. They were incredible builds, occupying the entire ground level areas of both regions, with multiple additional elements up in the sky.

Such was the beauty of the builds, I wrote about them in 2011 and again 2012, although I don’t feel my images ever really caught their true magnificence, and was disappointed to discover in 2013 that both had gone from SL. I also wasn’t alone in being enthralled with them – Honour McMillan always had been as well. So when she blogged that Sweetlemon was once again building in SL, Maya and I were immediately off to investigate.

Omega Point, Nippon Koku; Inara Pey, March 2015, on Flickr Omega Point (Flickr)

The new Omega Point is smaller than the original, covering a little over 11,500 sq metres of the region of Nippon Koku – but that doesn’t mean it’s any the less fascinating or engaging as the original; quite the reverse. Not only does the new build carry strong echoes of the original whilst also remaining entirely unique to itself, it also appears to offer the outline of a narrative.

Sweetlemon apparently describes the build as a dark fantasy model; Honour refers to it as sci-fi meets medieval. Both are accurate descriptions, but there’s also more here as well; giving it a kind of sci-fi meets middle Earth with a sprinkling of medieval and ancient Egyptian influences (the latter two may not be directly obviously without some exploration.

A work in progress at the time of writing, the build offers cathedral-like structures, both hewn from the living rock. The larger and most obvious of the two (you’ll have to search for the other 🙂 ), offers high, vaulted ceiling supported by great pillars carved with hieroglyphs. Stone fire bowls vie with electric blue lighting throughout this great chamber, where stone stairs climb slowly towards a statue of a warrior maiden. This route to her feet, though straightforward,  is nevertheless fraught with danger, as great lighting bolts periodically arc down from above, scorch marks and burnt remains testament to the unfortunate souls caught unaware by these powerful bursts of energy.

Omega Point, Nippon Koku; Inara Pey, March 2015, on Flickr Omega Point (Flickr)

Outside of this great structure lies more to see, centred on the entwined forms of an elven-like couple, carved in stone, but seemingly set within a stasis field. The plaza around this has been the scene of a bloody fight – possibly with the two horned beasts standing and snorting to one side, while overhead three  strange craft float.

Quite what this all means is up the the visitor to decide – but the narrative is there, ready to be woven into a story of your choice, and more is being added – at least for the present. A great row of towers guarding a walkway sprang up between my first and second visits.

 

Omega Point, Nippon Koku; Inara Pey, March 2015, on Flickr Omega Point (Flickr)

There are many elements in the build which resonate with the original Alpha and Omega Points, including several secrets within the build waiting to be found; one of which in particular will lead to more interesting discoveries, such as the second of the cathedral-like structures, this one with more of a medieval feel. As Honour mentions in her article, look for the stairs to find it.

If you are one of the many of us who were constantly fascinated by, and drawn to, the original Alpha Point and Omega Point, this is a build you’re likely want to visit. And if you’re someone who never had such an opportunity to see the original, here is a chance for you to delve into the imagination of Sweetlemon Jewell.

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A distillery for artists with Whiskey galore in March

Dathúil - Whiskey Monday: Recently
Dathúil – Whiskey Monday: Recently

Dathúil, meaning “colourful”, “lovely” or “beautiful” in Irish (also dhathúil), is the name of a new art gallery in Second Life, which opened at the start of March 2015. Run by Max Butoh, the gallery is located on his region of Floris, which is also home to the 1920s themed The Sable Club and the more adult-oriented The Chamber Society (the main venue for which is located well above the ground level of the region).

The gallery is imaginatively presented within the cavernous hall of an old distillery, complete with three great copper whiskey stills towards the back of the hall, and unused whiskey barrels stacked around the room or used as part of the furnishings. Together, these add a suitable additional ambience to the gallery.

Whiskey Monday: Recently - Dathúil
Whiskey Monday: Recently – Dathúil

Dathúil will feature the work of invited artists, with exhibitions currently looking set to be on a monthly basis. Featured for the gallery’s debut month is none other than Whiskey Monday, (appropriately enough in some respects given the gallery’s theme and her name), who offers visitors Recently, a collection of her more recent pieces.

Those familiar with Whiskey’s work will know that her photography is generally an evocative, provocative, intimate and fascinating mix of observation, questions of identity and of self, and semi-autobiographical thoughts and illustrations.  Her art grew as a natural exploration of her self-expression through mediums such as writing and social media, and as a result of her being inspired by Botgirl Questi, who has also pushed the envelope in the use of social media tools and digital media as a means of self-expression and exploration of identity and self.

Whiskey Monday: Recently - Dathúil
Whiskey Monday: Recently – Dathúil

What is on offer within Dathúil is a further illustration of Whiskey’s work through a marvellous series of images, all beautifully composed in such a way the the observer is immediately drawn into each and every piece, most likely experiencing a sense of self-identity with the subject matter underlying many of them. Several of the pieces on display include the props used in their creation, adding a subtle degree of additional depth to each them.

All of the pieces on display are available for sale, and Whiskey’s work can also be obtained in the physical world, via Fine Art America, where the individual items on offer can be purchased in a variety of formats, complete with world-wide shipping, and which really are all quite superb.

Dathúil - Whiskey Monday: Recently
Dathúil – Whiskey Monday: Recently

With Recently forming its debut exhibition and set to run through until the end of March 2015, and with work by Yannick Whoa due to be displayed through the month of April, Dathúil is already establishing itself as an art venue of choice. With an entire themed region built around to it also explore, why not pay a visit yourself (donations toward keeping the gallery and venue open always welcome!), and explore a corner of the 1920s as well as enjoying the art on display?

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Walking through The Shire

Armenelos, Calas Galadhon; Inara Pey, March 2015, on Flickr The Shire (Flickr)

In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort.

I first heard those words when lying in bed one evening whilst very little. They were read to me by the comforting voice of my father, and they opened the door to a world I’ve loved ever since, a place as rich and diverse as our own, filled with adventure, exotic peoples, terrible creatures, tales of heroics, love, devotion and darkness. A world called Middle Earth.

It’s a place familiar to many of us, not only thanks to the printed page, but also because it has been vividly brought to the silver screen by Peter Jackson’s six films. It’s a place often recreated in one form or another in Second Life, allowing us to share in Tolkien’s mythos and tales; And now we can even visit The Shire itself.

Armenelos, Calas Galadhon; Inara Pey, March 2015, on Flickr The Shire (Flickr)

A full region landscaped and designed by Circinae (Chocolate Aftermath), The Shire is not intended to be a replica of Hobbiton or any other locale within the Shire’s borders featured in the books. Rather it takes its inspiration from a range of elements from Tolkien’s world: hobbit holes, houses for Big Folk and builds decorated with a slant towards the elvish.

The result is a beautifully landscaped realm, offering plenty of photo opportunities as one explores. Note that role-play appears to be encouraged, focusing on Tolkien, while encompassing medieval and rural Celtic fantasy as well. However, do please also keep in mind that many of the houses, hobbit holes and elven towers are available for rent, and so may well be private residences;  signs are generally posted outside those that are rented, requesting people respect the tenants’ privacy. Those who might be interesting in renting any of the available parcels can do so via the little rental centre towards the middle of the region, nestled between the Crumbling Crow tavern and the windmill.

Armenelos, Calas Galadhon; Inara Pey, March 2015, on Flickr The Shire (Flickr)

Paths from the central village will help lead you around the region and down to the coastal areas and to the elven towers to the south-west. Facing this, in the south eat is a further wooded island in which sits The Gathering Stones, a place to meet and dance. Currently, these doesn’t appear to be a means by which this can be reached sans flying or teleporting, but as The Shire still appeared to be under construction when I visited, it might be that a boat rezzer has yet to be added – or I simply missed a more obvious route!

This is place where Big Folk and hobbits can mix easily, making it a sort of Bree-on-a-hill. The elven towers are slightly separate from the main village, but one would expect that anyway in Middle Earth; but that said the towers can be reached easily enough, and hobbit holes lay close by. I didn’t see any active role-play taking place while there,  but rather suspect that any which might occur is likely to be casual, and more about keeping in character with any tenants who may be about, rather than adhering to any set storyline.

Armenelos, Calas Galadhon; Inara Pey, March 2015, on Flickr The Shire (Flickr)

All told, The Shire is more than a pleasant visit – it is a joy to explore. I’m not sure what else is to be done prior to it being classified as “finished” (is any region ever truly “finished”, given how we can so easily tweak and change things to suit needs and wants?); but that shouldn’t stop you from hopping over there and seeing it today.

After all, if you have, like me, found J.R.R. Tolkien to be hobbit forming, you’ll probably feel quite at home in The Shire!

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Touring Tillicum Island

Tillicum Island; Inara Pey, March 2015, on Flickr Tillicum Island (Flickr) – click any image for full size

Tillicum Island has been designed specifically for photographers, and it shows. A full region, it is the work of Tinker Drew and her partner, Scott Yedmore, most of which is open to the public; a place where people can come and explore, take photographs and simply enjoy.

The landscape is a rich mix of sandy beach, wooded grasslands, rugged highlands and split by a deep gorge. Scattered across this landscape are a number of buildings, from a tall lighthouse standing atop a small headland in the north-west corner of the island, through to Scott’s and Tinker’s private home, located in the south-east corner. Central to these is a walled terrace, which forms the landing point for the region, gateways on two sides inviting visitors to start their explorations as birds chirp and sing from trees and benches, head cocked occasionally to watch human comings and goings.

Tillicum Island; Inara Pey, March 2015, on Flickr Tillicum Island (Flickr)

A path from one of the gateways offers passage out towards the tall finger of the lighthouse, branching before it reaches the natural stone bridge out to the headland, to offer a path onto the west-facing beach. An old brick and wood building sits back and slightly above the beach, offering visitors a place to sit either indoor our on the front terrace, while a sandy path lit by paper lanterns presents a walk out onto the low causeway that forms one arm of the channel which splits the land in two.

Leave the landing point terrace via the other gate, and there are a choice of possible exploratory routes, one of which will quickly take you up a set of steps to the back door of the building overlooking the beach, while another will take you up to the stone bridge spanning the rocky gorge splitting the land in two. Here, on the south side of the island sits Scott and Tinker’s private residence, as mentioned above; the one place on the island where there is a sign asking people to respect their privacy and not to trespass. This overlooks the rest of the headland, which open to the public as it falls away to the sea to the west, more steps leading down to a sandy bar, at the end of which sits a little wood-built bath house.

Tillicum Island; Inara Pey, March 2015, on Flickr Tillicum Island (Flickr) – click any image for full size

The southern highlands of the region offer a further terraced area, complete with an Edwardian folly and, for those who spot it, a way down into a small network of tunnels and caverns under the rocks. These can also be reached / left via a door overlooking further building on the north-east side of the island.

Opportunities for photographs exist right across the island, indoors and out, above ground and in the caverns. The landscaping is such that a wide variety of windlight settings can be used to great effect. With plenty of places to sit with friends or to spend time with someone close to you, Tillicum Island has a lot to offer visitors.

Tillicum Island; Inara Pey, March 2015, on Flickr Tillicum Island (Flickr)

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