A Long Journey in Second Life

Long Journey, Nightshark; Inara Pey, February 2017, on FlickrLong Journey – click any image for full size

Update: Long Journey has relocated, and I have a new blog post about it.

Creativity in Second Life doesn’t always require an entire region – Full or Homestead – in order to be realised. This is something I’ve said in the past, and will doubtless say again in the future. All it needs is sufficient room in which the imagination can breathe; and if you want proof of this, then I can recommend you take a trip over to Long Journey.

Covering a little under 7,000 square metres, Long Journey is an absolute delight. Designed by Yang (Sun2idea), it packs a lot into the space without ever feeling crowded or losing its sense of rural-edged peace.  Visitors arrive at a little coffee-house and bar; to the rear is a cosy walled terrace with tables tucked between tall wine racks and the bar; to the front sits a paved street, the nearby end of which slips into a tunnel.

Long Journey, Nightshark; Inara Pey, February 2017, on FlickrLong Journey

Along this street, bathed in the soft glow of a setting sun, lit by tiny LEDs strung along the curbstones and clusters of street lights, are a number of eateries with a decidedly oriental flavour to them. Vending machines line the wall of the building across the street from the coffee-house,  while alongside it sits another cosy little café. Close by, a converted tram offers teas and cakes to patrons who can sit at tables occupying a tidy square of grass, one of several outdoor eating areas.

Just beyond the tram, the street ends, and a wooden board walk takes over, running alongside a small body of water. To one side of it is an old warehouse, one of its walls long since collapsed, exposing its metal frame. It is now home to a curious and eclectic mix of things. On the opposite side of the board walk, most of the water is taken up by an old house boat, its square prow abutting the whitewashed building forming the southern boundary to the street.

Long Journey, Nightshark; Inara Pey, February 2017, on FlickrLong Journey

Nor is this all. At the point where the street gives way board walk, a tiled path points the way to one side. It runs between tram café and water to a little platform, where a steam train is just pulling in, its carriages slowly emerging from another tunnel. Alongside the track, the sheer wall of an old factory rises like a great brick cliff. Roofless, its windowless flank rich in graffiti and drawings, it invites exploration.

But to describe everything to be found here – the little house, what lies inside the old factory or the warehouse with its broken wall, the field of sunflowers marching into the scene and more – is really a waste. This is a place which really does deserve to be seen  – to be savoured – to really be appreciated.

Long Journey, Nightshark; Inara Pey, February 2017, on FlickrLong Journey

The level of detail packed into it is exquisite, from the richness of the trees, shrubs and plants, to the little vignettes such as the lilies and rowing boats, to the cats which sit in indifference to the world or watch from roof or corner, all the way to the many little touches which bring this scene to life in so many ways.

If you are looks for a photo location with a personality of its own, or a place where you can while away the time with a friend or loved one – then take a Long Journey, I promise you will not be disappointed. Our thanks to Shakespeare (once again! 🙂 ).

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The Architect’s Playground in Second Life

The Architect's Playground
The Architect’s Playground

The Architect’s Playground is a full region installation by Methias Kira under the brand name of Abstract Soul. If you love colour, scripted effects and particles, it is liable to be an installation you’ll want to see.

Against the backdrop of a setting sun, visitors arrive on a platform 260 metres in the air. A golden figure pirouettes slowly. Everywhere are intricate traces of light brightening, fading, pulsing, from single strands to fields of spheres to delicate towers alive with a steady flow of light upwards, and great tubes which similarly ebb and flow with colour.

The Architect's Playground
The Architect’s Playground

Within this kaleidoscope world, a paths of ever forming and fading golden ribbons beckons visitors outward from the  landing point to offer than a choice or routes upwards or downwards, their paths marked by clouds of colours spheres floating and pulsing serenely.

Whichever route you take will lead you past particles displays to platforms with more swirls and lines gently changing light. Some of these platforms feature more of the golden (and silver) figures (by Gwen Ferox and Nacht Fox) in various poses; others simply offer scintillating, almost hypnotic patterns.

The Architect's Playground
The Architect’s Playground

Travel down low enough, and you may come to a platform where a white star pattern forms and fades, forms and fades; step into the centre and you’ll drop even lower, to islands of light formed from concentric circles sitting just above the water.  And even these are not the end of things: dive under water, and there is more to be found.

The Architect’s Playground, can be a little hard on the GPU the longer you spend within it (I’d recommend disabling shadows if you run with them on, to ease some of the load), but it is nevertheless an engaging visit, the intricate design having both an abstract and an organic feel to it. The installation will remain open until the end of June.

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Teeing off in Second Life

AERO Golf Club
AERO Golf Club

There are many, many activities you can try in Second Life which you may not by able to participate in or enjoy in the physical world. For me this has meant – among other things – playing the odd round of golf (a game I am not overly fond of outside of SL!).

I first tried my hand at a full 18-hole golf course in 2014, when I visited the AERO Golf Club (you can read about that visit here). As I hadn’t been golfing for a while, I suggested to Caitlyn we give it a try together. Given the last time I visited AERO was in mid-2015, it seemed natural for us to head there.

AERO Golf Club
AERO Golf Club

I have no idea how many golf systems are available in Second Life, but the one employed by AERO is very easy to get to grips with and enjoy.  The course itself – the work of Kaja Ashland and Marcus Bremser – is very well laid-out, and was last redesigned in (I think) 2015. Visitors arrive on the east side of the region, on the front terrace of the clubhouse. A quick walk through to the back terrace will take you past the pool and to the golf shack tucked into a corner where you can pick-up your clubs, HUD and scorecard.

There are no fees for playing at AERO, but you will need to join the in-world group. When you have done so, touch the golf bag in the hut to receive your club (actually three in one), HUD and scorecard. Wear / add all three, and you are set to go! The first tee is just a short walk from the hut; a par 4, it takes you down the length of the canal which almost cuts the course in two.

AERO Golf Club: Caitlyn tees off!
AERO Golf Club: Caitlyn tees off!

Game play is a case of selecting your teeing spot between the two markers, selecting your club type from the HUD (driver, obviously when teeing-off), and then taking note of the wind speed and direction (indicated by a particle cloud which appears next to you when you select your club). The LEFT and RIGHT arrow keys can then be used to adjust the angle at which you will strike the ball (indicated by a pointer on the ground) to compensate for the wind and get your ball down towards the green. Then it is a case of making sure the cursor is over the ground and then clicking and holding the left mouse button to both commence your swing and select the force with which you hit the ball (indicated by a power bar). Releasing the mouse button completes your swing.

AERO Golf club: about to chip the ball onto the green. Note the wind speed cloud and direction pointer
AERO Golf Club: about to chip the ball onto the green. Note the wind speed cloud and direction pointer

The flight of a ball is indicated by a line. By default, this is white, but you can use the Settings option on the HUD to select a preferred colour – handy when playing in a group. Additional strokes are played the same way, with the option of using a wedge for chipping up onto a green or getting out of a bunker, and a putter when on the green. Throughout it all your scorecard will track your shots and keep score.

The holes themselves vary in difficulty – and shorter par holes are not necessarily easier than those with a dog leg or other obstacle: the shorter par needs a steady finger on the strength of your swing or you can end up well into the rough on the far side of the hole!

The eleventh hole has a wicked shot across a bay which cuts into the course, requiring you select your teeing-off spot with care. Should your ball fall into the water at any time, the easiest thing is to remain where you are and try again.

One might argue that it would be nice to have a wider selection of clubs – particularly if you are a golfer – than just the driver, wedge and putter. But the truth is, these are more than adequate and mean that a round of golf is enjoyable without becoming taxing or complicated for the occasional / novice player.

I do have a couple of very small tips: if you use an over-the-shoulder camera view by default, you might want to centre your camera up when playing to get an more accurate view of the ground pointer. Also, if you have double-click to teleport enabled, you might want to turn it off; I carelessly mis-clicked on a putt and ended up attempting to teleport on the spot and lost a stroke.

AERO golf club: Caitlyn makes the putt!
AERO Golf Club: Caitlyn makes the putt!

As well as the 18 holes, AERO offers a poolside terrace and an indoor bar for socialising after a game. The cliff-sided bay I mentioned above has a small beach offering deck chairs and loungers, and there are several points around the course where you can take a break from play and enjoy a chat. You  can also break-off from a round if  the physical world or other requirements intrude; your card will retain your score and progress. However, the clubs are time-limited; should you return and find they have expired, simply obtain a new HUD, club and scorecard from the golf shack, and use the clubs / HUD with your “old” scorecard, and you’ll be able to finish your round.

Should you enjoy your time at AERO, do consider making a donation towards the upkeep of the course, and if you end up playing regularly there, you might want to purchase the pro scorecard – again, the fee goes towards the course.

AERO Golf Club
AERO Golf Club

AERO Golf Club is one of several scattered across Second Life and offers a fun way to enjoy golf in Second Life amidst gorgeous surroundings. Other clubs can be found in the Sports & Hobbies section of the Destination Guide (and doubtless elsewhere in the DG as well!).

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Fossil Fractals in Second Life

Fossil Fractals
Fossil Fractals

It’s pretty well established in these pages that I’m attracted to fractal art. So it was with some interest that I read about a new installation by Asmita Duranjaya entitled Fossil Fractals, currently on display at her InterstellART community region.

“This exhibition shows a new art technique meshing of fractal creations and making them relief-like 3D-art,” Asmita says of the exhibition. “The results look like fossils found on an exoplanet in the universe, being displayed for human eyes.”

Fossil Fractals
Fossil Fractals

On display are around (I think) 16 pieces  – the display space is something of a maze, so finding them all requires a certain amount of walking along hallways and up and down steps and ramps! Each mesh piece is presented in a haut-relief format, and as Asmita notes, they are decidedly fossil-like in form – although the finishes on some suggest their origins might have been more mineral than organic.

The latter are quite exotic and alien is looks: crystaline structures rising from a flat base, demanding that one zoom and cam gently around them, the minerals and crystal fragments within them glittering gently. Others are more familiar in looks, displaying the spiral sweep found in ammonites. Some, from certain angles, look perhaps less like fossils and more relief maps of an alien world, as built up from 3D images taken from orbit. All of this makes the display an intriguing exhibit. If any of the pieces catch your eye, they are available to purchase.

Fossil Fractals
Fossil Fractals

As noted above, Fossil Fractals is displayed as a part of the InterstellART community, and when visiting it, you can also visit the surround (and overhead) galleries, some of which house permanent exhibits, others of which are supplied as studio space for artists. A teleport network is provided for getting around (and links to the ground level exhibition spaces), although the easiest way to get to the art studios (floating on islands overhead from Fossil Fractals) is to either fly or use a double-click TP. Those interested in joining the community should contact  Asmita directly.

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The history of the telephone in Second Life

The Telephone Museum
The Telephone Museum – click any image for full size

Today, the telephone – in the form of pocket-sized smartphones – is an essential part of most people’s every day life. Looking at one, it is hard to imagine how far the technology behind this means of long-distance communication has come since its birth in the 1870s.

Of course, we all know something of the history of the telephone, with names like Alexander Graham Bell and Elisha Grey (if not poor Antonio Meucci) being familiar to many of us, if only as a result of our school days. But what is it’s real story? How did the early telephones work? what have been the various eras of the ‘phone?

The Telephone Museum
The Telephone Museum

Denzel Coy brilliantly and charmingly answers these questions in Second Life through his Telephone Museum. Within it, visitors can explore the telephone’s entire history, from its beginnings with the unfortunate Meucci, the unlucky Grey and the fortunate Bell, through the first box systems, to candlesticks and on to the rotary era – all the way up to the modern cellphone.

This is a fabulous environment for anyone interested in history or technology as well as the telephone. On displays are around 50 exquisitely crafted telephones from the last 140 years, made by a number of Second Life creators – Raya Jonson, Jin Zhu, Zaida Gearbox, Neotoy Story and Plato Novo, to name but a handful, as well as Denzel himself. Alongside of them are information boards complete with audio playback capabilities, allowing visitors to read or hear the information they contain, together with reproductions of adverts for telephones from the different eras, and more.

The Telephone Museum
The Telephone Museum

The displays are laid out around two levels, with the lower progressing from information on Meucci, Grey and Bell, through to the arrival of rotary dial telephones in the 1920s. These displays are all offered around a model of the very first telephone device from 1876. From here, visitors can progress to the mezzanine level, and the history of the telephone from the 1950s through to the present day, with a brief detour into the world of the military field telephone.

As well as the audio capabilities, the museum includes a number of interactive elements – including the display case of the aforementioned 1876 device being alarmed against theft! There is also a gacha station, where visitors can obtain a number of items, including some rare models of the ‘phones on display and the Telephone Museum Ultimate Guide. There is also a trivia competition on the main floor, where people can test the knowledge they’ve gained during their visit.

The Telephone Museum
The Telephone Museum

This is a superb exhibit to visit, perfectly presented in an environment designed by Denzel. Informative and educational, it is also entertaining and offers another look at just how exquisite mesh models can be in Second Life.

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Hidden Faces in Second Life

Nitroglobus Roof Gallery: Hidden Faces
Nitroglobus Roof Gallery: Hidden Faces

Hidden Faces, now open at Nitroglobus Roof Gallery curated by Dido Haas, is an exhibition of photography by Monique Beebe. While no stranger to Second Life – she has been involved in the platform for the last decade – Hidden Faces marks the first public exhibition of her photography.

On display are twelve self-studies by Monique (or Moni, as she signs herself), offered in the familiar large format at Nitroglobus, which reveal the reason behind the exhibition’s title: in not one of them does the artist fully reveal her face. The most we see in those where her face may be partially exposed is the curve of cheek, soft line of jaw, sweep of nose and flare of nostrils and most particularly, the fullness of lips.

These glimpses are tantalising, sensual, and in at least one case – Thinking (seen at the top of this article) – edged with pensiveness. They draw us into the pictures in a physical way, the desire to reach out and caress a cheek, cup and gently lift a chin, to see the eyes that remain hidden, is powerful to the point of mesmerizing.

Nitroglobus Roof Gallery: Hidden Faces
Nitroglobus Roof Gallery: Hidden Faces

Each of the poses offered is equally as sensual, with a couple probably NSFW. In many Moni is dressed in little more than her underwear or in sheer slips and tops; her poses nuanced, the dark backdrop to each piece further heightening its sensual feel. In two of those where her face isn’t visible at all, their sensual nature is carried in other ways: the lace ribbons tied around wrists, the drape of pearls down a naked back…

But there is more here has well. While Moni may be shy about revealing herself fully in the spotlight of an art exhibition, but because the images are so personal – both to her and in our reaction to them, they imbue a feeling of closeness with her without in any way casting us into the role of voyeur. Rather, the suggestion is that these are intimate moments being willingly shared with us, because we are trusted.

Nitroglobus Roof Gallery: Hidden Faces
Nitroglobus Roof Gallery: Hidden Faces

Hidden Faces is a beautiful portfolio of work specifically created for this exhibition by an artist who may well be new to the SL exhibition circuit, but whose work is fully deserving of being seen by a wider audience. As such, I hope we’ll be able to see more of her work displayed at galleries in-world in the future. In the meantime, Hidden Faces will remain open through until late March.

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