A pilgrimage of the prim in Second Life

Temple of the Prim
Temple of the Prim

There are many places in Second Life from which legends and tales are sprung. As I recently noted, there is the famous Prim Rig of ANWR, itself linked to the deeper legends of Magellan Linden, Heterocera, Nova Albion, et al. Then there is the mysterious fairground at Pyri Peaks from whence Moles were said to have vanished (see here) and the equally mysterious Cape Ekim, involving Professor Linden (see here), to name but two more.

Another such place of mystery is the Temple of the Prim, located in Corsica. This strange site, ancient and perhaps hallowed, lies atop the south-east corner of the continent’s great rocky plateau, at a point where the naked rock thrusts outwards in a shoulder-like ridge. But to reach it requires no small amount of dedication, as to visit it properly requires something of a pilgrimage.

Temple of the Prim - walkway
Temple of the Prim – walkway from Viktarin

First, one should begin at the beginning – a wooden walkway strung from pole piled into the grassy ground, which slowly and gently winds its way around the base of the ridge, Trees line the walkway, and there are little rest points along the way where you might catch your breath – and you’ll need plenty of breath! Why? Because at the end of this walkway lies the start of the next part of your journey: a switchback climb up the side up the ridge.

While this starts on the grassy lower slopes, it quickly leaves all forms of flora behind, to cut its way up the side of the living rock, twisting sharply back and forth as it does so. And just as you feel you can climb no more, it turns and levels out suddenly, and there stands the Temple, its great stone walls towering over you, thick and strong, a massive gate raised between two defensive towers, inviting you to enter.

Temple of the Prim
Temple of the Prim

A at the top of the great stone ramp rising from the courtyard sits the Temple proper, its domed entrance flanked by trees and shrubs. Within its great hall stand three great statues, each holding aloft a giant prim so that it catches sunlight pouring through openings in the roof. Such is the intensity of the captured light, the statues themselves glow in its radiance.

On the wall close to one of the statues, aged and slowly fading, is an ancient map, perhaps the very first ever made back at a time when this world was new, revealing the (then) known lands. To one side of the room is a wooden stair, leading down to a lower level, and thence to an underground river which strangely rises and falls within the walls of the Temple’s foundations.

Temple of the Prim
Temple of the Prim

But what are we to make of all this? I turned to the one authority I could think of: the legendary Michael Linden himself, ensconced in his dusty office at the LDPW.

“Ah yes!” he replied. “After traversing several hundred meters of precarious rope bridges, you come to the bottom of an enormous stone mountain. A path winds up the face of the mountain. At the peak is a stone fortress, clearly meant to repel invaders. Passing through the gate you find yourself in a courtyard; majestic steps lead up to the Temple of the Prim.”

“Yes!” I replied, “I know!” But what is it for?”

He sat in thought for a moment, eyes reflecting the light of the fire burning slowly in the hearth, nose twitching. Then he looked up, eyes still shining. “You know, I haven’t the foggiest! The DPW cleared away the dust and sediment, but many questions remain!”

Temple of the Prim
Temple of the Prim

Perhaps one day, they will be answered. But for now, the Temple of the Prims stands tall and strong against the march of time, open to visitors and pilgrims alike.

Will you be one?

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Quotes from Michael Linden in part borrowed from an old and dusty forum post which spurred this article.

Everything is Lit in Second Life

A scene from Tutsy Navarathna's Death of Death?
Tout Est Allumé: a scene from Tutsy Navarathna’s Death of Death?

Second Life is a powerful medium for machinima. It caters for everything from promo videos for events, stores, and activities through to music videos, or showcasing region builds and role-play locations, etc., through to offering the perfect medium for telling narrative series and short films.

One of the great masters of machinima in Second Life is the award-winning Tutsy Navarathna. At the MetaLES art region, curated by Ux Hax and Romy Nayar (and reached via teleport from the landing point), he is presenting a special retrospective of his work.

Tout Est Allumé (“everything is lit”) is a festival of 16 of Tutsy’s films  – including the award-winning The Residents and Metaphore. The films are being shown together with 19 of his animated shorts, and a series of 3D art pieces by Yoon (Toyono) and Romy Nayar.

It’s a machinima tour de force, one which ideally requires more than one visit in order to capture everything, particularly given the display environment itself requires a little exploration. However, the effort is mote than worth it; Tutsy’s mastery of the medium and his gift for storytelling are both outstanding and guaranteed to capture your eye and mind.

There is just one slight technical point to note: it is recommended that the films are watched using QuickTime. However, QuickTime is no longer supported on Windows, leaving it with some potential security vulnerabilities. So, if you are a Windows user, and your viewer can’t play the videos at MetaLES, it might be preferable for you to swap to the current official viewer rather than installing QuickTime. This uses the VLC media plug-in, which will play the videos without issue (TPVs are in the process of swapping to VLC or GStreamer for Windows media support as well).

But this aside, Tout Est Allumé is an outstanding opportunity to immerse yourself in the world of one of SL’s more visionary and creative visual storytellers. Just catch The Residents, from 2013, below, to get a flavour of his work and then hop on over to MetaLES to see the rest.

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Tout Est Allumé (MetaLES, rated Moderate)

Overviews at Dathúil in Second Life

Overviews - Dathúil Gallery
Overviews – Dathúil Gallery

Now open at Dathúil Gallery, curated by Max Butoh and Lυcy (LucyDiam0nd), is a display of art by Mi (Kissmi), entitled Overviews. In some ways, it’s a curious exhibit, comprising 20 very large format pieces, together with an assortment of posters and 3D items. However, as one spends time within it, so the artist’s approach falls into place.

“To make and exhibition is much more than to show my images,” Mi says of the display. “It is also to have a project, to think about it, to build it, to share with others and it making sense.
Every look on our work is a particular look, and obviously interesting. I don’t pretend to be an artist, I am just a sensitive person who likes to create images. My exhibition at Dathúil is named Overviews because it is a panel of pictures showing abstracts and more realistic topics.”

Overviews - Dathúil Gallery
Overviews – Dathúil Gallery

The more abstract pieces Mi refers to can be seen on the mezzanine level of the gallery, where current installations by Livio Korobose (The joy Formidable) and Boefje (Bufje) (Ephemeral) are represented with six impressions by MI apiece. The bold colours used within these images offer a striking contrast to, and interpretation of, the two exhibits which inspired them – something I found to be particularly true with the images of Ephemeral, which is otherwise a predominantly white installation.

It is also with regards to these two installations Mi used as her inspiration, that some of the additional elements within the exhibition space align. The two large paper aeroplanes by Livio, for example, point our attention to Mi’s interpretations of his exhibit, in which paper aeroplanes also appear. Similarly, the ladders, which can again be found within The Joy Formidable, present visitors with perches from which they can further appreciate the art. Meanwhile, the small field of flowers and the figurine placed before the images of Ephemeral stand as a physical link to that installation.

Overviews - Dathúil Gallery
Overviews – Dathúil Gallery

However, I confess to finding these sets of images somewhat overpowering – possibly in part due to their enormous size – they are by far the largest I’ve seen displayed at Dathúil, the layout of which perhaps isn’t the best for gaining a broader perspective of such enormous pieces. Instead, I found myself drawn more to the five images displayed on the ground floor of the gallery.

Equally large format, these benefit from being presented in a more enclosed space, thanks to the mezzanine area above. This gives them a more intimate presentation, which is ideally suited to their subject matter. All five, together with an additional pair of images on the mezzanine over the gallery’s entrance, offer scenes of a personal nature; moments of contemplation, reflection, and more, caught in a flick of frozen time, each as evocative as the name it has been given.

Overviews - Dathúil Gallery
Overviews – Dathúil Gallery

This is another exhibition where more than a casual glance is required; the images offered, upper and lower levels offer such diverse approaches in style and content, that Overviews could be taken to be two exhibitions in one, each offering a glimpse into Mi’s approach as a photographer and – despite her claim otherwise – an artist.

Overviews will remain open through until the end of November 2016.

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A taste of Dystopia in Second Life

Dystopia // [flit ink] + aberrant; Inara Pey, November 2016, on Flickr Dystopia // [flit ink] + aberrant – click any image for full size

Dystopia is the home of the [flit ink] and Aberrant brands. It is also another of those in-world commercial locations well worth a visit whether or not you’re looking for avatar accessories, simply because of the amount of care and attention which has gone into making the region both photogenic and open to the potential for casual role-play.

As the name might suggest, together with the About Land description, the role-play in this case centred on a dystopian, post-apocalyptic future where climate warming has run amok, and (it would seem) civilisation has broken down, leaving the shattered remains of an urban area – where is not stated, although it presents a curious blending of American, British and Japanese cultural elements – which now appears to be in the hands of gangs, or perhaps tribal units.

Dystopia // [flit ink] + aberrant; Inara Pey, November 2016, on Flickr Dystopia // [flit ink] + aberrant

It’s a haunting place, roughly divided between the three districts: Dystopia, Carnage City and The Slums, and caught in a perpetual night, although I opted to use daylight settings when taking pictures. All three areas naturally flow one to the next, providing a continuous setting for role-play and / or photography.

The given landing point drops visitors on the upper level of the region, alongside the two stores.  Nearby, a fuel tanker is ablaze, perhaps the first indication that things are amiss. Across the road a deserted children’s playground overlooks the weed-choked river which diagonally cuts through the town, its far bank home to a strange conglomeration of buildings and metal shipping containers. Litter lies on the tarmac, graffiti covers walls, and everywhere windows are boarded, batter or broken.

Dystopia // [flit ink] + aberrant; Inara Pey, November 2016, on Flickr Dystopia // [flit ink] + aberrant

Follow the road past the burning tanker and around the corner and you’ll walk past rudimentary club houses, shattered shops and what appears to be a hastily evacuated school-house, now given over to the base of operations for a local gang. Just beyond this, a bridge provides access to the remnants of a decaying amusement park. This sits alongside the shanty-like village of containers and wooden structures  first seen from across the river. Built with the aid of a massive construction crane, this shanty town, with its ladders and connecting aerial walkways looks to have been built for defence as much as anything else.

To the west of all this, and lying on lower ground, the rest of the town has been overtaken by rising sea levels. Here the sidewalks are barely above water which has turned the streets into rivers. The futuristic awning of a subway station rises from the flood, the handrails of steps down into its bowels offer a forlorn pointer to the platform and rails submerged below, where a strange mix of Japanese signage and very British destinations can be found – although unsurprisingly, all trains to them have been cancelled.

Dystopia // [flit ink] + aberrant; Inara Pey, November 2016, on Flickr Dystopia // [flit ink] + aberrant

With a smaller, more rural elements which include dirt tracks, shingle sided church, tree houses, and hilltop moonshine still, a trailer park a plane wreck and even a small run of tunnels, Dystopia offers a lot of space for exploration and – as noted – casual role-play for those so minded.

For those interested in the role-play element, the region has an accompanying website where more information can be found. However, this doesn’t appear to have been updated in a while, so I’m not at all sure how active the region is RP-wise or events wise – but still offers a good starting point for finding out more.

All told an engaging design by Flit Ulrik (of Flit Ink), Dylain Nikita (of Aberrant), Epidural hematoma (Epimitheus), and MollyWolliDoodle, Dystopia makes for and interesting visit.

Dystopia // [flit ink] + aberrant; Inara Pey, November 2016, on Flickr Dystopia // [flit ink] + aberrant

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With thanks to Loverdag for the pointer, and apologies to Epidural hematoma for missing his name off the list of designers. 

The Softie Gallery in Second Life

Softie Gallery - Ciottolina Xue
Softie Gallery – Ciottolina Zue

Softie Gallery, a part of the Black Label Exhibitions corner opened its doors on Saturday, November 5th with an ensemble exhibition featuring artists from across Second Life – including two who have not previously shown their own in-world in public before.

Organised by Storie’s Helendale (GlitterPrincess Destiny), Kristine Blackadder and AnnaFrancesca Helendale (AnnaFrancesca Kira), building on an idea by Storie’s, the three storey gallery space features work by Aldiladeisogni, Astralia, Bryn Oh, Catt Scorpio (cattivella), Cica Ghost, Ciottolina Zue, Eleseren Brianna, John Brianna (Johnannes 1977 Resident), Enrico Yamden, Judy Barton (mitla) LeMelonRouge Lil (Lilarya), Magda Schmidtzau, Mistero Hifeng, Poala Mills, Seersha Heart, Terrygold, Vangogh Rembranch and Stories herself. Joining them, and showing their art in-world in public for the first time, are Blip Mumfuzz and  MM Mysterr).

Softie Gallery - Catt Scorio (Cattivella)
Softie Gallery – Catt Scorio (Cattivella)

“I am excited because this gallery was empty so long a time,” Storie’s told me ahead of the opening as she gave me a preview of the exhibition. “I was honoured when so many artists said they would exhibit here, so now the gallery can live and breathe again!”

The gallery space is presented in black, offering a strong contrast to the 3D and 2D art on display. The latter leans strongly towards avatar studies in a range of complimentary styles: colour, monochrone, photo and painting; together with sculptures, real life art, one or two landscapes, to more abstract-like pieces, and real world,  all of which, combined with the 3D from four artists I greatly admire, makes for a fascinating mix of styles and presentation.

Softie Gallery - MM (Mysterr)
Softie Gallery – MM (Mysterr)

I understand the gallery is a permanent exhibit space for the artists, although they are going to be encouraged to rotate the art they place on display there.  Art installations focused on specific artists and / or ideas will continue to take place up in the air above the region. As such, I look forward to seeing how the various displays evolve over time.

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A journey to the source of prims in Second Life

The Prim Rig, ANWR Channel
The Prim Rig, The ANWR Channel

“Pey!”

The familiar bellow had me on my feet and in the Editor’s office before it had finished reverberating across the office.

“Chief?” I enquired from the doorway of his inner sanctum. He tossed a folder across his desk at me. I crossed the room to look at the cover, then at him, puzzled. “The new prim allowances? I’ve covered them, Chief…”

“Yeah? Well it seems some are concerned about the supply, given those changes. I want 500 words on my desk about prim production before the end of the day!”

I opened the folder and saw a ticket for one to Heterocera and details of a charter helicopter which would get me to the ANWR Channel. I looked up at the Editor, “You want me to visit the Prim Rig?” The look I got in reply told me all I needed to know. Pausing only to grab my camera and notepad from my desk, I headed for the elevator…

"I flew out to the rig via helicopter...."
“After circling the Prim Rig to afford me a good view, the pilot brought us in to a safe landing”

ANWR – named in respect of the to the Arctic National Wildlife Refuge – forms part of the body of water connecting the continents of Heterocera (Cercopia region) and Sansara (Cyclops and Purple regions) to the south. It is the home of the Prim Rig, a massive drilling rig sitting in the midst of the water which – as legend has it – is where all the prims in Second Life come from.

"You'll need this," the rig Foreman said, handing me a yellow hard hat as I stepped off the helipad. "We run a safe operation here!"
“You’ll need this,” the rig Foreman said, handing me a yellow hard hat as I stepped off the helipad. “We run a safe operation here!”

The idea for the rig is actually a part of an initiative to add some “back story” to Second Life through the character of Magellan Linden. However, it has gained a life of its own as the place where “primoleum” is drilled, pressed into the prims we need, and then funnelled to dry land via a pipeline.

I opted to take a trip out to the rig and blog about it when Patch brought it to mind in discussing the new region prim allocations, joking that he had been out to the rig to ensure production had been increased to meet the demand brought about by the new allocations.

Easily reached via water – and hard to miss when boating / sailing – the rig can also be reached via hot air balloon, SLGI tour trains (which fly out to the rig when they come to the end of their ground lines) or the regular sailings of the resupply vessels to / from the rig. Those wishing to fly to it via helicopter can do so from any of the airfields near the coasts of the two continents (as I did from the , travelling from the Calleta City Airport, Cecropia, where the prim pipeline comes ashore. When flying to the rig, do be aware that the helipad can be used by other vehicles as well and that auto return is set to 10 minutes, with no rezzing on the rig.

"We toured the rig, the Foreman showing me how raw Primoleum is brought up from deep under the sea bed, the raw cubes quickly smoothed or rounded into cylinders before passing on for pipeline delivery. It's all a highly automated affair..."
“We toured the rig, the Foreman showing me how raw Primoleum is brought up from deep under the sea bed, the raw cubes quickly smoothed or rounded into cylinders before passing on for pipeline delivery. It’s all a highly automated affair…”

It’s a very industrial place, as you might expect; the tall central drilling derrick rises into the sky like a latter-day spire, the square bulk of the rig surrounding it, waste stacks angling outwards over the water, burning off unwanted gases safely away from the massive structure. Cranes, containers and the Helipad occupy the upper deck, but it’s the deck below that offers the main attraction; that’s where the prims first appear, ready for onward transfer for use by residents!

There’s a lot of history bound up with the ANWR drilling rig – the fable of the prim, the legend of Magellan Linden, his discovery of Heterocera – all of it so much a staple part of Second Life’s history and back story mythology. All of which makes it a “must see” stopover for any SL explorer serious about discovering the grid 🙂 . Should you choose to do so, you might also want to check-out the Valda Experimental Wave Energy Hub to the south and west of the rig; but for me, that’s the subject of a future blog post – maybe!

"As we lifted off from the helipad, I took a last snap of the rig, knowing that as long as it was standing, prim needs in Second Life would always be met..."
“As we lifted off from the helipad, I took a last snap of the Prim Rig through the helicopter’s open door, knowing that as long as it was standing, prim needs in Second Life would always be met…”

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