The Summer and Winter Winds of Second Life

Summers Wind; Inara Pey, October 2016, on Flickr Summers Wind – 360 image, click to open and scroll

The summer wind, came blowin’ in from across the sea
It lingered there to touch your hair and walk with me
All summer long we sang a song and then we strolled that golden sand
Two sweethearts and the summer wind.

So open the lyrics to Summer Wind, Johnny Mercer’s 1965 re-working of the lyrics from German Der Sommerwind by Hans Bradtke (music by Heinz Meier). It’s a song perhaps most associated with Frank Sinatra, and I mention them because the song popped into my head as Caitlyn and I explored the sister regions of Summers Wind and Winters Wind – and the more I thought about it, the more appropriate the song seemed to fit the regions.

Both of these regions – a full sim and a homestead respectively – have been designed by Mexi Lane, of MIC- Imagin@rium art region fame, together with mesh specialists. MIC- Imagin@rium may have passed into history, but the influences of Mexi’s Greco-Roman design there are clearly evidenced in Summer Wind, which offers a mix of public, residential and commercial facilities in what can only be described as a stunning landscape, beautifully and imaginatively put together to present a location which is quite unique among Second Life regions.

Summers Wind; Inara Pey, October 2016, on Flickr Summers Wind – click any image for full size

The landing point is located towards the centre of the region, nestled between the vertical shoulders of huge, grass-topped mesas, the ground feeling like narrow canyons running between them. A well is close to hand, as is a bicycle rack for those who fancy riding through the region – although using your pedal extremities for walking is by far the best way to find your way around; bikes and stairs often don’t mix!

Those familiar with MIC- Imagin@rium will immediately feel a sense of familiarity here: the windlight offers a similar just-before-dusk setting Sun, the rocks and vegetation all have a faintly familiar feel, while a quick glance down along the canyons will reveal hints of Greco-Roman architecture marking the fronts of commercial premises hewn out of the huge bulk of the mesas. For a more direct homage, see the name of the conference centre sitting atop one of the mesas.

Summers Wind; Inara Pey, October 2016, on Flickr Summers Wind – click any image for full size

Close to the landing point is the entrance to the Peperonico Club: a narrow tunnel mouth which gives little away as to what lay within; the rocks of the mesa have been beautifully custom-made to surround the steampunk factory by Hattie Panacek (Hatris Panacek), its interior made into a very cosy club in which Caitlyn and I felt completely at home, thanks to the roaring fireplace on the upper mezzanine, and the ample use of the Union flag in the design :).

Tunnels, steps and paths are the secret to finding your way around Summers Wind. Ground level paths wind between the tall cliffs and eventually to the low-lying coastal areas with shingle beaches, grassy paths and rich foliage. Private residences occupy the western curve of the region, facing out to sea and screened from the public paths by trees and bushes. To the east, at the foot of the cliffs lie more caves and places to relax, including a waterfall-fed spa in a broad cavern.

Summers Wind; Inara Pey, October 2016, on Flickr Summers Wind – click any image for full size

More residences lie to the north – so take care to avoid encroaching on privacy there as well, where a stone bridge leading to Winters Wind can be found. This forms a spur of land curving northwards to cup the waters of a bay, with smaller islands sitting just off of it. Houses and cabins are scattered among the tress and on the sands, when a single footpath through the middle and the arc of a beach offering the only public areas here.

The beauty of Summer Wind lies in the almost entirely custom nature of the landscape: the cliffs and mesas, with their steps and arches, tunnels and grassy footpaths, have been specifically designed to fit the region. The result is a place that is both unique to Second Life, yet delightfully Mediterranean in look and feel; a place which might be found on a remote part of the Spanish or Italian coast, or equally somewhere on the Aegean coastal regions.  The design means there is plenty to see, so if you tire of walking, keep an eye out for the teleport network of urns lying half-buried in the ground to whisk you around.

Summers Wind; Inara Pey, October 2016, on Flickr Summers Wind – click any image for full size

And the link to Mercer’s song? Well, that comes not only from the strong Italian flavour in the design of Summers Wind and Winters Wind, but also because the original Der Sommerwind was a song about the changing seasons, using the Sirocco wind of the Mediterranean as a metaphor; so using the song as a metaphor for the beauty of these regions seems entirely appropriate.

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Stories at the Park: a personal review

The authors and storytellers: Caledonia Skytower, Trolley Trollop and R. Crap Mariner
The authors and storytellers: Caledonia Skytower, Trolley Trollop and R. Crap Mariner

On Sunday, October 16th, Holly Kai Park hosted the third in our join series Stories at the Park, run in partnership with Seanchai Library. It features stories and poems written about the art on display at each Art in the Park exhibitions read live in voice by the authors or members of Seanchai library.

Attending these sessions has always been fascinating for me. Writing is a passion, but the concept of encapsulating a story in just 100 words is something I find impossible to achieve. So, witnessing others do so and produce pieces with such incredible depth, and emotive power and range, always astonishes me.

Folk gather to hear the October Stories at the Park, October 16th, 2016
Folk gather to hear the October Stories at the Park, October 16th, 2016

Stories at the Park also offers a unique way in which the art on display at Holly Kai Park can be interpreted – through the words and eyes of others. For me, the stories and poems presented at each session never fail to open a whole new world of perception and narrative around a piece of art. And when there are two or three pieces written on the same piece, then the floodgates of thought and viewpoint are thrown wide.

The most recent event was no exception. In all, 32 stories and poems presented by the combined talents of three friends I admire very much: Caledonia Skytower, Trolley Trollop and R. Crap Mariner. The range of style and depth of interpretation of various pieces currently on display at the park was again captivating; laughter, tears and quite contemplation flowed through the session as stories were read and poems recited.  

Gates of Melancholy; Inara Pey, June 2016, on FlickrWyeth Remembered (Gates of Melancholy) beautifully brought to life in prose by Trolley Trollop

This event was also very personal for me, given I’m exhibiting at the park; I confess to being both curious and nervous about how (and even if) any of my photos might be expressed by others. But what I heard left me amazed and stunned by the richness of interpretation; I found myself smiling, nodding, laughing in delight, and  – in the case of one piece in particular, taking a tissue to watery eyes.

Thank you, Trolley, for your wonderful interpretation of  Wyeth Remembered, it beautifully reflects the narrative I had for the piece. so much so, that I now wish I’d given it the name which first came into my head: Absence. Thank you Cale and Crap for also bringing my images to life so evocatively; you have me by turns smiling, laughing and looking afresh at my own images as I read and listen to your words.

It’s fair to say that Stories at the Park started as something of an experiment cooked up by Caledonia and myself. Having now experienced the event from both sides of the isle, so to speak – audience member and exhibiting photographer – I’m more than ever convinced that the series offers a very unique way to appreciate art in-world, and also to gain familiarity with in-world storytelling. My thanks to all the artists participating in Art at the Park and to Seanchai Library for making these events possible.

Our next session, featuring a new line-up of artists, stories and verse will be on Sunday, November 20th, 2016 at 15:00 SLT; I hope you’ll mark it in your diaries and join us. In the meantime, please do hop over to the Holy Kai Blog, where you can read all of the stories and poems from October’s event, and please be sure to visit the exhibition in-world before it closes on Sunday, October 23rd, 2016.

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A Shattered Masquerade in Second Life

Darkness Prevails - Shattered Masquerade; Inara Pey, October 2016, on Flickr Darkness Prevails – Shattered Masquerade – click any image for full size

Note: Darkness prevails has closed.

Darkness Prevails – Shattered Masqueradee is a new role-play environment by Lokhe Angel Verlack (Jackson Verlack) and Miza Cupcake Verlack (Mizaki), based on the Worlds of Darkness (WOD) universe. It has just moved to a new full region, and is open for business, although some work is still continuing in developing RP locations. Regular readers of this blog may remember that Lokhe and Miza previously operated another WOD inspired role-play realm, World of Darkness: Château Village, which I wrote about back in October 2015. So, are the two connected?

“This is entirely separate from Château Village,” Miza told me as we toured the region together. “We actually started Shattered Masquerade in September, with a half-region build we called The Oasis, that was a starting point for our story. We’re now moving things on from there, expanding things to offer more opportunities for free-form role-play. There are no meters, and we’re letting the story unfold in a gentler way for now; the first chapter in the 1/2 region had a lot of action.”

Darkness Prevails - Shattered Masquerade; Inara Pey, October 2016, on Flickr Darkness Prevails – Shattered Masquerade

The Oasis set the scene to the unfolding story: in the 23rd Century, Earth has been ravaged by a war caused by the shattering of the masquerade: the barrier which kept humans from seeing all the supernatural beings living among them: vampires, werewolves, demons, fae folk, who had previously gone about their lives out-of-sight of mortals.

The war ultimately ravaged Earth, with humanity fleeing to a terraformed Mars, returning only to end the war by turning Earth into a prison for the other races, who were used as sport and for experimentation. But when the orbital station providing protection for the humans on Earth is destroyed, those on Earth find themselves trapped on Earth, cut-off from Mars and forced to face survival in a hostile environment and among potentially hostile races.

Darkness Prevails - Shattered Masquerade; Inara Pey, October 2016, on Flickr Darkness Prevails – Shattered Masquerade

From the arrival point, where one can learn more about RP here, pick their preferred race and tribe / group (and casual visitors / those interested in joining the RP) can pick-up an Out Of Character tag, which should be worn at all times within the region. From here, a teleport delivers folk to The Wastelands – ravaged Earth – at ground level. This is a harsh, rugged place where little vegetation remains, and the land is cast under a dust-laden sky. It is home to the human settlement, commanding the highest point in the land, and the neutral marketplace  where the various races come together to banter and trade – the one place where fighting of any description is not tolerated, for the good of all. Also to be found here, tucked away under the lee of rocks and cliffs, is a small clinic.

Further afield, and awaiting discovery are the portals leading to Arcadia, realm of the changlings – fae folk, darklings, etc., and the Caves, realm of the werefolk. Both offer very different environments to the ramshackle human habitation, suggesting the non-human races have tighter, more settled social bonds and structure. A further realm, the Underworld, is under construction, and will be coming on-line soon.

Darkness Prevails - Shattered Masquerade; Inara Pey, October 2016, on Flickr Darkness Prevails – Shattered Masquerade

“We’re open for players now,” Miza told me of the region’s status. Those wishing to join the role-play are encouraged to visit, explore and then complete the on-line application form. The rules are fairly straight-forward, in keeping with the wish to generate free-form role-play with multiple threads, and rentals are available for players wishing to make Shattered Masquerade their home.

The free-form element offers plenty of opportunities for player to develop their own stories and plot lines, whilst also allowing the admins to gradually add story arcs as well – such as the potential for a mission from Mars arriving to learn why the space station fell silent. “So that’s good for story evolution,” Miza confirmed, “but the emphasis is really to keep things loose, and let people have fun.”

Darkness Prevails - Shattered Masquerade; Inara Pey, October 2016, on Flickr Darkness Prevails – Shattered Masquerade

You can find out more about Darkness Prevails – Shattered Masquerade by visiting the official website, where there is plenty of information on back story, races, the rules of play, together with the aforementioned application form.

A Woman in Red and Furillen Yours in Second Life

DixMix Gallery: Woman In Red
DiXmiX Gallery: Woman In Red

Now open at DiXmiX Gallery are two new exhibitions, Woman In Red and Furillen Yours, which opened on Friday, October 14th and Sunday, October 16th, respectively.

Woman In Red is the larger of the two and occupies the White Galley within the complex. It features sixteen images by photographer Vallys Baxter. These all appear to be self-studies shot in a monochrome format, but each with a strong statement of red, be it a dress, leggings, a body harness, a full-face helmet, a hat, or other items of apparel.

DixMix Gallery: Woman In Red
DiXmiX Gallery: Woman In Red

“Red,” Vallys notes, “is my dark side.” With these images, I’d equate “dark” with “sensual / erotic” – both of which are evident in several of the images, while in a couple of them, the “dark” might be said to be literal. With nudity apparent in some of the images, this is a collection not best suited for work viewing, but the sensual power conveyed in most of them cannot be denied. This is particularly evident in pieces such as The PersuadersRed is My Dark or  Keep Me Wild, which cast those viewing them into the role of voyeur, catching glimpses of what might be intimate moments between lovers. All told, an intriguing, graceful exhibit.

Furillen Yours occupies the entrance foyer to the gallery complex, and features the seven winning images from a recent photography competition jointly presented by DixMix Gallery and Serene Footman, and which focused on Serene’s region of Furillen (which I have written about here and here).  The pictures are by MollyWolliDoodle, NikaLee, Oyona, Hayel Bracula, Mrs S (LauraLar), Magic Maker, and Iolanda Weidman.

DixMix Gallery: Furillen Yours
DiXmiX Gallery: Furillen Yours

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Sunday, October 16th: Stories at the Park in Second Life

Holly Kai Park: Storyteller's tree and garden, surrounded by the art displays
Holly Kai Park: Storyteller’s tree and garden, surrounded by the art displays

Sunday, October 16th will see the third in the Stories at the Park series, jointly presented by Holly Kai Park and Seanchai Library – and I hope that you’ll pop along to the event, which starts at 15:00 SLT.

Stories at the Park coincides with the monthly Art at the Park exhibitions at Holly Kai Park. Each month, story writers and poets from Seanchai Library and beyond are invited to visit Holly Kai Park and view the 2D and 3D art on display, and then to write a short story (“drabble”) or  a poem about any of the pieces of art which inspire them, with the following criteria applied:

  • Stories must be  exactly 100 words in length
  • Poems can be UP TO 100 words, but no longer, and in any format  (blank verse, iambic pentameter, haiku, sonnet, whatever appeals).
Holly Kai Park: Art at the Park, October 2016
Holly Kai Park: Art at the Park, October 2016

Submitted stories are then read in the live voice session for each Stories at the Park event, which take place at the Storyteller’s Garden in the centre of the art display area. Authors can either read their own works or if they prefer, have one of the Seanchai Library staff read them. Submitted stories are also published on the Holly Kai Park blog.

For October, Caledonia Skytower, Trolley Trollop, and R. Crap Mariner will be on hand to read pieces inspired by our current artists at the park: Anibrm Jung, John Brianna, Giovanna Cerise, Wildstar Beaumont and Inara Pey.

So, why not join us for some superb stories and poetry from 15:00 SLT at Holly Kai Park? Just climb the steps by the lading point. And of course, you’re welcome to come early and explore the art and the park, or stay after and wander the paths and tracks of Holly Kai Park.

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Visiting The Fallen in Second Life

The Fallen City
The Fallen – click any image for full size

Halloween is always a time when ghostly goings on and ghoulish gambits of games and explorations take over many parts of the grid. The Destination Guide can be awash with places to visit, so much so that those who love this time of years have both a cornucopia of places to visit, and a bit of a headache in choosing where to go and what to do.

The Fallen, open for the month of October, offers a destination which includes touches of Salem, Sleepy Hollow and Transylvania gathered around a small urban setting overlooked by castle and mansion. It’s a dark, mysterious place which extends over a rolling, misted landscape – and also under it at the couple of locations.

The Fallen City
The Fallen

A visit starts towards the south of the region, beneath the roof of a circular gazebo. menacing sounds grumble and reverberate through the air, echoing hollowly as mist wraps its way around shadowy trees. to the left, the leaded panes of church windows glow strangely, while to the right, rotting piers point broken fingers out to sea. The strains of Speak Softly Love, seemingly played on a trumpet, drift through the air, drawing one along a path to where modern buildings reveal themselves in the darkness.

As one might expect, this is no ordinary town; pentagrams and mystical signs glow on the ground before the entrances to establishments and homes, bats flit and fly, and the locals are somewhat bony in looks. This is a place where you might want to tread carefully as ghouls are prone to rising from the ground, and even some of the plants have an interest in the taste of human flesh; even the local nuns appear to be up to a certain amount of mischief.

The Fallen City
The Fallen

Beyond the town, over a rickety wooden bridge, the road plunges underground before emerging into daylight, the great mass of a castle rising from amidst the densely wooded landscape. Does it offer greeting or more ghoulishness for those who step through the heavy front doors? I’ll leave that to you to decide as you explore, and simply say fangs for allowing the visit, to the castle’s occupant.

Back across the river, the castle is overlooked by a mouldering mansion up on a hill above the town, while a path running north and east leads visitors to an apparently sleepy little hamlet, complete with thatched cottages, creaking windmill and farm animals. All seems normal and safe – until a faded proclamation on a sign reveals you are somewhere near a latter-day Salem, or perhaps Sleepy Hollow. Elsewhere, an old mine plunges underground, begging to be explored by the brave, and stone steps wind their way around a cliff to a small Japanese resting house protected by three Kokeshi dolls.

The Fallen City
The Fallen

Designed by Lily Poptart Kazagumi (iheart Wonder) and #TeamLazy (who style themselves as The Pirates Who Don’t Do Anything, although this region suggests they actually do!), The Fallen City is an interesting place to visit with lots of little touches throughout, although given all that is going on means it can be a little taxing on systems, particularly when things are rezzing. However, if haunts and Halloween are your thing, why not hop over and take a look?

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