A Winter Trace in Second Life

Winter Trace; Inara Pey, November 2016, on Flickr Winter Trace – click any image for full size

With winter now folding its arms around us in the northern hemisphere, regions with a winter’s theme are once again starting to appear across Second Life. This being so, it seemed appropriate – thanks (again) to a nudge from friend and fellow grid traveller Shakespeare (Skinnynilla) – to pay a visit to Winter Trace.

This is one of three regions jointly designed by Kylie Jaxxon and Elvira Kytori, the other two being Summer Trace (see here) and Fall Trace (which is on my list of regions to visit, but time hasn’t as yet allowed me to get to it).  Each of them presents a vision of the season after which it is named, with Summer Trace also incorporating a touch of spring, and are presented as such all year round for people to visit and enjoy.

Winter Trace; Inara Pey, November 2016, on Flickr Winter Trace

Almost completely surrounded by snow-covered, craggy hills, Winter Trace offers a rural landscape rising from frozen waters which wind their way into the land, slicing it into a series of islands. Most of these are relatively low-lying, although the largest and most central has a humpbacked hill near its centre, crowned by an old ruin.

Across the islands, snow has covered the ground, in places offering something of a salt-and-pepper mix where it has been pressed into the underlying sand by the passage of feet and wheels along tracks and paths. Wooden ties and sleepers are set out on the ground in places, forming footpaths of their own, further suggesting that in summer, this is a warm place, with sand underfoot.

Winter Trace; Inara Pey, November 2016, on Flickr Winter Trace

Windmills occupy two of the islands, a narrow strait of water between them. One contains the region’s landing point, the other offers the potential to be a cosy little home for the budding conversion enthusiast. Across another channel from both sits the dark hulk of the ruins, a great stone bridge close by adding to the suggestion that perhaps long ago, this was a place of strategic importance to someone. Now, however, the ruin offer nothing more menacing than the chance of go sledding down the open slope of the hill pointing eastwards from it.

Further east and across a modest wooden bridge, stands a converted barn, its interior now a comfortable home, the horses it may once have housed now relegated to the field outside where the grass pokes up through the blanket of snow. To the south side of the barn there’s a narrow neck of frozen water, offering quick route back to the largest island, the trails that wind between larch and beech trees denuded of their leaves, branches raised to the grey sky, while between them fir trees carry a powering of snow on their shoulders.

Winter Trace; Inara Pey, November 2016, on Flickr Winter Trace

There are other signs of habitation to be found scattered across the land besides the windmills and barn, such as the little farmer’s market – currently the home of a woodcutter going by the piles of trimmed logs – and a little cottage sitting alone on an equally little island. Also to be found and places to sit and admire the view and / or have the odd cuddle with someone close. There are outdoor fires to help you stay warm, and fires in the hearths indoors should it prove too cold outside.

With snow gently falling from clouds moving lazily across the sky, a soft, subtle sound scape and opportunities for photographs in every direction and at every turn, all of which is set under a perfect windlight suggestive of a fresh, cold winter’s morning, Winter Trace is not a place to be missed – at any time of the year.

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Inside the Horizons Experience in Second Life

Horizons Experience
Horizons Experience

Update, November 19th: some users on TPVs may find the gun used gun in Quest 3 of Horizons Experience doesn’t work with their viewer. The Lab is aware of the issues, and is investigating options for a fix. For the moment, those affected will need to swap to the official viewer, but  only for Quest 3. Full details can be found in llTakeControl issue and the Horizons Experience.

On Tuesday, November 15th, Linden Lab announced a new Mainland community initiative called Horizons. First hinted at during the Meet the Lindens talks at SL13B in June 2016, it became the subject of widespread speculation when two testing environments related to it appeared on the Second Life world map in October, with Patch Linden further stirring up interest by posting some teaser images to his Profile feed.

Picking up on the SL13B hints, I contacted the Lab with the idea of covering Horizons. Patch and his team were very receptive to the idea, and as result, I had the opportunity to tour the regions ahead of the opening, and learn more about Horizons from Patch Linden and Naughty Mole of the Linden Department of Public Works (LDPW).

In short, Horizons is a new themed Mainland residential community built around a central, 6-region gaming environment called Horizons Experience. As I’ve covered the community aspects at length in New Horizons in Second Life, this article focuses solely on the new six-region gaming experience.

Looking down on one of the Horizons Experience quest regions
Looking down on one of the Horizons Experience quest regions

Horizons Experience essentially builds on the Lab’s work with PaleoQuest, the dinosaur themed adventure which opened in July 2015 (see Experiencing PaleoQuest, the Lab’s latest adventure in Second Life). As with PaleoQuest, players are tasked with completing a number of quests and multiple tasks in order to come to the rescue of Magellan Linden’s assistant, Tyrah, who is in deadly peril at the paws of the nefarious Doctor Talpa. Note that the game is on Adult rated regions, but this is not reflective of the games content.

“PaleoQuest was our most recent gaming project that we had put out at scale,” Patch said as we discussed the game ahead of our tour. “We took from that a lot of the game mechanics which people really enjoyed and liked, and we’re including them and a lot of new elements within the Horizons Experience.

“For example, one of the big new features is the ability to participate either as a player in the game or as an ‘explorer’ – someone who is not active in the game, but who can travel through the regions and observe as a bystander. With our other gaming experiences, you’re either in the regions with the intent to play, or you wouldn’t go. As Horizons is part of the Mainland, we felt it was important that people be able to drop in without disrupting the game-play.”

“We’re using different coloured indicator above people’s heads in the game regions to indicate whether they are a player or an explorer,” Naughty Mole added. “If they have a blue ball floating above them, they are an explorer. If they have an orange ball, they are a player. That way, the people in the game know who is who. Obviously, you can’t complete any of the quests as an explorer, nor can you receive any prizes; but you can walk or fly around and watch players (who can’t fly). Oh, and you can still be killed by any of the quest hazards!”

Part of the Horizons Experience start region, showing the Portal Room where returning players can jump to their last point of progress
Part of the Horizons Experience start region, showing the Portal Room where returning players can jump to their last point of progress

Given that Horizons Experience is sitting in the middle of a residential area where flying vehicles are permitted, I wondered if there was a risk of aircraft interfering with the game. “Flying vehicles can pass over the gaming regions,” Naughty Mole answered, “but they must keep above a certain height. If they are too low, they will get a warning, and if they don’t increase their height, they will be auto-returned and those on board will be transferred to a resurrection hub inside the gaming areas as explorers.”

“The six regions of the experience are all uniquely themed,” Patch resumed, “The first region you go into is the starting region, where residents are introduced to the quest and receive their game HUD. While there they can watch an in-depth tutorial video and background story video, see the payout stations or follow links to the Horizons Experience wiki page for more information. Beyond all this are the five gaming regions, which are linear, like PaleoQuest. Each must be completed before you progress to the next one.”

Horizons Experience can be accessed in a number of ways. Anyone in the Horizons regions can fly to the central gaming regions, or they can use the teleport portals located at the Horizons info hubs and community centres, and  which are scattered across the residential regions. Direct teleport via the map is possible, and there is also a Horizons Experience gateway at the Portal Parks.

Down in the mines
Down in the mines

Naughty added, “When people first arrive, they are given the choice of being a player or an explorer. If they selected ‘player’ they are registered for the game and receive a HUD. If they remove their HUD, they become an explorer. If players leave the game regions, their HUDs are automatically removed. However, all progress up to the point where they removed their HUD is saved.

“Returning players arriving at the start area can use the Portal Room to jump directly to any quest they have previously completed, or go to the Quest they were on when they left the game. So, if someone left while trying the third quest, they can use the Portal Room to get to quests one, two or three, but they will not be able to jump to quests 4 or 5.

“Also, there are HUD kiosks throughout the quest regions, so any player who removed their HUD can get a replacement, and they will be asked if they would like to teleport to their last point of progress. Explorers who have never played the game can also use these kiosks to obtain a HUD, and they will be asked if they would like to teleport to the start of the first quest.”

Continue reading “Inside the Horizons Experience in Second Life”

Knightfall in Second Life

Knightfall
Knightfall – click any image for full size

Knightfall is a relatively new destination in Second Life, having opened in October. I actually became aware of it as a result of Shakespeare (Skinnynilla) passing me the landmark recently – my thanks (again!) to him for doing so.

Knightfall has been designed by Cyrus Knight (josman2088) and Jestyr Knight (Zeke Jestyr), the partnership behind the popular Ironwood Hills (see here and here). Jestyr describes the region as, “an immersive sensory medieval adventure park. It’s kinda like Jurassic Park and Westworld meets Game of Thrones, but without so much dying or dinosaurs!”

Knightfall
Knightfall

There’s much to see here, and the idea of it being a kind of theme park is immediately evident on arriving: the landing point is a car park, with turnstiles at one marking the entrance proper. Beyond these lies a dramatic landscape of deep gorges and high cliffs topped by grass-covered or snow-swept plateaus; a place where bridges of every kind  – covered, stone, wood and rope, fallen log – span rivers and chasms alike.

It is also a place of curious mystery: who occupies the camp reached by flimsy bridge and flimsier looking wooden walkway clinging to a sheer rock face as it is beaten down upon by a blizzard? What witchcraft or necromancy is at work down in the valleys, where a witch’s retreat sits across a burial ground from a ring of standing stones complete with mystical book at their centre? What do we make of the mighty castle, within whose walls are many more mysteries, including access to a hidden catacomb, and a strange laboratory which might have been lifted from Mary Shelley’s Frankenstein?

Knightfall
Knightfall

Around these conundrums, the region is spectacularly folded and cut, offering much to see, from the riverside hamlet right up to the aforementioned castle and camp. Rocky paths wind, climb and twist between rocky wall and pointed up-thrust, watched over by the tall, silent sentinels of great fir trees.

I freely confess to not understanding where either Jurassic Park or Westworld fit into the scheme of things. But this, and the niggles Caitlyn and I encountered in trying to ride the offered horses through the land, did not detract from the rugged beauty of Knightfall. Anyone who has enjoyed Ironwood Hills through its various iterations will likely feel the same way here as well. Photographers, too, will find much that is on offer here as they follow path and ancient stone stairs, and visit stone rooms and climb rounded towers.

Knightfall
Knightfall

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Baroque Dreams in Second Life

Baroque Dreams
Baroque Dreams

The Edge, the fashion division of Kultivate Magazine, is celebrating it’s one year anniversary between November 11th to 30th, As a part of the celebrations, Haveit Neox has been commissioned to design and build a special, one-of-a-kind artistic runway, bringing together art and fashion.

Entitled Baroque Dreams, the installation serves a dual role, both as an art installation, which will formally open at 16:00 SLT on Sunday, November 13th, with a live performance by Dimivan Ludwig, and as the setting for a special The Edge anniversary fashion show featuring the designs of Lyrical Bizarre, which will take place between 14:00 and 15:00 SLT on Sunday, November 13th. Thereafter, the installation will remain open to visitors for a period of a week.

Baroque Dreams
Baroque Dreams

Baroque Dreams takes visitors to one of the fashion capitals of Italy and the world: Venice. On arriving, visitors walk between two tall figures and into what might be a portion of the Grand Canal; gondolas lay moored on the water, and buildings rise on three sides. A set of stepping-stones mark the way to where the runway rises from the water, arched like a canal bridge before it splits and loops  around audience seating. From there it climbs towards a set of fountains – another Venetian landmark, to where a huge Fashion Queen rises as if toy oversea proceedings, her headgear and dress suggestive of St. Marks Basilica.

Within this are many of Haveit’s hallmarks: a rich use of colour, sculpted centaurs, proud ships – also indicative of Venice’s history as a centre of commerce and seaborne trade. While around everything, the tall buildings of Venice rise.

Baroque Dreams
Baroque Dreams

Compact and yet with a grand sense of scale, Baroque Dreams is a unique installation, ideally suited to embodying The Edge’s aim to bring together art and fashion. Congratulations to all Eles, John and all at The Edge on this first anniversary.

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Baroque Dreams (Water Haven, rated: Moderate)

Women of Science in Second Life

Women of Science History Museum
Women of Science History Museum

Tucked into a little corner of Second Life, and easily overlooked, is the Women of Science History Museum. I first visited it in early October, after noting it featured as an Editor’s Pick in the Destination Guide, but it’s taken me a little while to sit down and write about it!

Occupying a modest garden offering a place for visitors to sit as chat, the museum is curated by Elliot (LadyAngelDust), and occupies a three storey structure to one side of the garden. Inside is a selection of informative biographies of some of the women who have contributed to our understanding of the sciences over the years.

Women of Science History Museum
Women of Science History Museum

It’s an eclectic and diverse group; some will be familiar to many – Hypatia (355-415 ce), Ada Lovelace (1815-1852) and Marie Curie (1867-1934) to name three – while others may be less well-known, such as Mary Sherman Morgan (1921-2004) and Chien-Shiung Wu (1912-1997), with a total of twelve women from history represented across the three floors of the museum.

Each woman is represented by a display which includes props representing their field, photographs and a biography – the latter of which can also be obtained in note card form by clicking on the gold star alongside their names.

Women of Science History Museum
Women of Science History Museum

Wisely, they are not presented by science background or in chronological order (although the second floor exclusively features women born in the 20th century). This encourages fully exploration through the museum, which leads visitors up to the upper floor and a teleporter sitting in a corner.  This provides access to the planetarium and the biographies of four more women, including a personal heroine of mine, Claudia Alexander.

There is perhaps a slight bias towards American women evident at times, particularly in the planetarium section, where it would have been nice to see someone like Nicole-Reine Lepaute recognised. I also felt it a shame that Mary Anning, who was denied proper recognition for her ground-breaking work in palaeontology during he own lifetime, is not included. But these are minor niggles, and it’s fair to say there are a lot of women who might justifiably be included, but the museum only has so much space. Certainly as minor critiques, they do not detract from the fact the museum does make for an informative visit, and is fully deserving in being recognised as a DG Editor’s Pick.

Women of Science History Museum
Women of Science History Museum

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A mystical Telrunya Winter in Second Life

Telrunya Winter; Inara Pey, November 2016, on Flickr Telrunya Winter – click any image for full size

At the start of 2016, I wrote about Telrunya – Forest of Dreams, a resign design by Nessa Zamora (Noralie78). It was a beautiful, tranquil place which I likened to an elven corner of Tolkien’s Middle Earth.

Well, time has moved on since then, and places have changed; the Forest passed into the west some time in 2016. However, Telrunya’s spirit has now returned to Second Life in the form of a new design by Nessa, in a new location, and with a new name.

Telrunya Winter; Inara Pey, November 2016, on Flickr Telrunya Winter

Telrunya Winter, occupying the homestead region of Diamond Island presents visitors with a winter wonderland of snow, night skies, shafts of Moonlight filtering through frosted trees and the glow and scatter of winter lights. It is at once very different to the Forest  of Dreams while at the same time bearing an echo of that build.

From the landing point under the dome of a Victorian gazebo, visitors are invited to explore the region on foot or via ice skates – sets are available with snowballs at the landing point for a small fee. A frozen river offers plenty of scope for the latter, as it curls away from an ice-covered pond. And if you take the right direction, you might find a little surprise.

Telrunya Winter; Inara Pey, November 2016, on Flickr Telrunya Winter

For those whole prefer walking, the crisp, white snow is inviting of footfall, and walking across it, one can almost hear that soft, fresh crunch of it being compacted underfoot. Follow the stone-edged trail over a bridge and under bough, and you’ll find your way to a wood cabin. Here, light and warmth invitingly pour forth; fires burn brightly in hearths, warming rooms furnished with deep armchairs and sofas. For those not yet ready to come inside, another fireplace on the covered porch offers warmth to those wishing to use the bench alongside to sit in comfort and continue to appreciate the aurora-washed sky and the gently falling snow.

South of the gazebo, across ice and snow, a low rocky plateau pushes upwards from the otherwise almost flat land, a table on which ancient ruins sit, arches lit by naked flames as they look out between the snow-draped shoulders of the high surrounding peaks. Elsewhere, strings of lights hang from the bare arms of trees, deer walk between moonlit trunks, lanterns glow and float through the air, giving the entire region a feeling of otherworldly magic, with places a-plenty to sit and ponder and enjoy, alone or with a friend or loved one.

Telrunya Winter; Inara Pey, November 2016, on Flickr Telrunya Winter

With winter closing around us in the northern hemisphere, it is traditional to see winter landscapes come to the fore in Second Life. Telrunya Winter is the first I’ve visited since the start of the year, and it certainly won’t be the last. However, it will be special, Nessa has a talent for creating places with a mystical air and feel, as Telrunya Winter amply demonstrates. It is a tranquil slice of winter not to be missed.

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