Tagus Enchanted Forest in Second Life

Tagus Enchanted Forest; Inara Pey, September 2018, on FlickrTagus Enchanted Forest – click any image for full size

I walk away from the world I know,
To a forest were each thing can change
And where the floor is carpeted in seasonal splendour.
It is here I feel magic,
In the enchanted forest.

So reads the description for Tagus Enchanted Forest, a homestead region held and designed by Lady Amalthea (meganwhitlock). As the stanza suggests, this is intended to by a mystical, enchanted place; one given over to woodland in which assorted locations can be found, which lend themselves to a variety of fantasy themes – a hint of elves here, those of a magician or alchemist there; a touch of Game of Thrones along the wall of a crypt or the suggestion of witchcraft possibly lurking in the mists …

Tagus Enchanted Forest; Inara Pey, September 2018, on FlickrTagus Enchanted Forest

It is a wild, free place – a rugged island rising tall from the surrounding waters, crowned by tall trees between whose trunks paths and trail wind and loop, sufficient enough to guide travellers around the various locations to be found here, but with ample twists and turns to possibly confound one’s sense of direction.

From the landing point, lantern-marked steps offer a way up inland or down to the waterside, where further islands, long and thin and equally as rugged, can be seen.  These can be reached via rowing boat offered at a small pier – although only one offers a similar boat for getting back!

Tagus Enchanted Forest; Inara Pey, September 2018, on FlickrTagus Enchanted Forest

It is on the largest of these outer island that the Game of Thrones reference can be found: a wall of faces of the dead waiting to be worn, sitting at the back of a cliff-top crypt. A short distance from this crypt, and situated upon the highest plateau of the island is a small chapel, its organ being played by a ghostly, skeletal figure…

The remaining islands are marked by high waterfalls, one the home of an alchemist, the other featuring the ruins of a tower in which an ancient elven throne resides. Across the main island, to its north-west, another low tower is to be found atop a ridge, the seat of someone fascinated with the movement of the stars and the planets – an astrologer or magician, perhaps….

Tagus Enchanted Forest; Inara Pey, September 2018, on FlickrTagus Enchanted Forest

Finding your way around all of the trails and paths on the island can be an adventure in itself. Some are obvious, others perhaps less so as you climb and descend stone steps – just watch for the lanterns hanging from their ivy-draped poles. Along the way are numerous points of rest: camp fires to sit around, tents to sit within, places to dance, places to rest alongside still waters… All of this given a further air of mystery by the selected windlight.

There are one or two rough points one might journey into: the physics alongside the chapel’s only working entrance can at times knock the unwary sideways, and there are some landscaping elements floating above their peers. However, these do not prevent Tagus Enchanted Forest from being photogenic – and there is a Flickr group for those who wish to add their pictures.

Tagus Enchanted Forest; Inara Pey, September 2018, on FlickrTagus Enchanted Forest

A mysterious, place, Tagus Enchanted Forest perhaps awaits those willing to weave a tale of those who might reside in its towers and buildings.

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ArtCare Gallery in Second Life

ArtCare Gallery: Care

Yany O’Real (Yany Oh) recently invited me to visit ArtCare Gallery, where a selection of his work is currently being exhibited. Curated by Care (carelyna), the gallery offers a large display space for her own art, whilst also featuring – at the time of my visit – the art of Yany, together with Leonorah Beverly, Lam Erin, Sandi Benelli, Marga J, Shakespeare (SkinnyNilla) and Maxie Daviau, with 3D art and particle displays by Pol Jarvinen and Kurk Mumfuzz.

I admit to having missed Care’s art up until now, and the gallery offers an excellent opportunity to gain familiarity with it. Focusing primarily on landscape studies from within Second Life, which she presents post-processed to resemble paintings.

ArtCare Gallery: Care

One group of her images are vividly rich in colour, strongly evocative of the likes of Van Gogh in their style and offering truly unique views of Second Life. The more lightly processed images are likewise attractive whilst more fully illustrating Care’s eye for presenting views of Second Life as we are familiar with them. Also included in her selection of art is a set of images captured at one of Kurk’s particle shows, which offers a further contrast in style and approach.

Facing Care’s work are gallery bays featuring the work of Max, Leonorah, Lam, Shakespeare, Marga J and Sandi. All are enticing Second Life landscape artists – and in the interests of disclosure, I have an abiding admiration for the work of Max and Shakespeare. Taken together these artists offer a natural flow of images hat allow us to travel through Second Life to many places and regions.

ArtCare Gallery: Shakespeare and Max

Situated in a hall of its only, Yany’s work covers both landscapes and avatar studies, and in a rich mix of styles. I found two of the images particularly captivating:  We Are Many, presenting a single image of avatars attending a presentation, which has been repeated several times over to become a collage, with the groups of images mirrored to offer something of a unique perspective on how we might perceive our avatars.

The second is Starman, a rich – and lighthearted? – take on the launch of Elon Musk’s Tesla Roaster into space as part of the first launch of the Falcon Heavy in February 2018.

ArtCare Gallery: Yany

Located against one of the walls of the gallery are two pairs of doors marked “reception” – one of which leads up to to a 3D display of Pol Jarvinen’s 3D work, and the other down to ground level and a small display of Kurk’s particle art.

With a rich mix of themed 2D art, together with the 3D and particle work above and below, ArtCare Gallery makes for an interesting visit.

ArtCare Gallery: Lam and Leonorah

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The Art of Lu in Second Life

Holly Kai Gallery: Art of Lu: Fantasy and Nature

Now open at Holly Kai Gallery, in the first exhibition of our new season, is The Art of Lu: Fantasy and Nature, featuring the art of Lu Anne Anatine (LeeLu Anatine). It’s an exhibition I am absolutely delighted about, as I’ve been enthralled by Lu Anne’s art since I first encountered it at an exhibition at Diomita Plaza Gallery / R&D Gallery (read here for more).

A professional illustrator and digital artist in the physical world, Lu Anne produces some of the most stunning art I’ve had the privilege to see in Second Life. Her work is deeply nuanced; each image stands on its own as an incredible work of art, while many of them suggest that are actually a frame of a much broader story or tale we are invited to let our imaginations weave.

Holly Kai Gallery: The Art of Lu

This is particularly evident in the fantasy images. They offer us glimpses into other worlds, some of which may be from fiction, as with the marvellous Alice, other of which might be born straight from Lu’s own imagination and which feature elven folk and merfolk and more.

The use of birds and flowers within these images links them directly to the selection of nature art Lu has provided for the exhibition – and I was delighted to see Colours of Winter among the latter: this hangs in our lounge at home. It’s a piece that ably illustrates Lu’s use of colour – even when used almost minimally or in muted tones  – as a means of giving a generous depth to her work.

Holly Kai Gallery: The Art of Lu

Throughout all of her art, Lu offers a wonderful mix: these are richly digital images, and yet each one is alive; as alive as it might have been if the subject had been captured in real life via a photograph. It’s not hard to image the coal tit of Colours of Winter flittering rapidly away from its perch a moment after its image had been captured, or to have the merman reach out a hand to help guide you in Swimming Lesson. This breath of life is achieved through Lu’s compositional technique with her work.

The materials I use are a traditional and digital mix of mediums. I will render in graphite the line work for the paintings then scan them into Photoshop so then I can paint digitally. I use a Wacom Cintiq to paint and the programs I use cross between Photoshop and Corel Painter. I may even use other traditional mediums like water-colour as an under painting that gets scanned as well the possibilities are endless …

– Lu Anne Anatine on creating her art

Holly Kai Gallery: The Art of Lu

It’s an honour to have Lu Anne with us at holly Kai Park, and The Art of Lu will be open through until October 13th, 2018, and I invite you all to come along to Holly Kai Gallery and witness her work first hand – you will not be disappointed!

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Ashemi: an Oriental reprise in Second Life

Ashemi Reprise; Inara Pey, September 2018, August 2018, on FlickrAshemi Reprise – click any image for full size

Almost two years ago, we visited Ashemi, the second Oriental-themed region we’d explored that has been designed by the team of Ime Poplin and Jay Poplin (Jayshamime) and Shaman Nitely. Along with Imesha, it offered a gorgeous setting which quite captivated me on visiting both. Sadly, Ashemi disappeared from the grid a while ago – so when I heard via Shakespeare and Max it is now back, we had to jump over and take a look.

Now located on a full region and taking the form of Ashemi Reprise, this cityscape environment is once again an absolute delight to witness. As with Ashemi (which you can read about here), the new region – open just four days at the time of our visit, presents a dusk setting (although given the Sun is in the east, it could be early morning, depending on your preference). I did opt to go with a late afternoon windlight setting for some of the images here, just to offer a little contrast, but I do recommend seeing the region under its default, as a lot of effort has gone into creating an atmospheric experience. Good use is made of projected lighting, so having Advanced Lighting Model (Preferences > Graphics) enabled is an essential part of a visit.

Ashemi Reprise; Inara Pey, September 2018, August 2018, on FlickrAshemi Reprise

Several motifs from Ashemi’s previous incarnation are apparent in the build: the use of water in a central open area, the smooth merging of region with its surrounding backdrop, some of the statues and decoration, the placement of quiet little places, and the attention to detail. But make no mistake, this is a new design, offering a lot of extra detail and a rich mix of settings, the design sufficiently different to the original that it is easy to imagine that this is another district within the same city as the original Ashemi.

Broadly Japanese in its overall styling, Ashemi Repise includes touches from all over the orient and Asia. Those who remember the original will instantly recognise the tall Indonesian style statue watching over the central park / water area, while in the south-east corner, Ganesh sits in a smaller park, while tuk-tuks are to be found throughout.

We’re not afraid of mixing things. I think that makes it a bit more personal. Some small items scattered around that you wouldn’t expect.

– Ime Poplin, discussing Ashemi Reprise

Ashemi Reprise; Inara Pey, September 2018, August 2018, on FlickrAshemi Reprise

From the landing point, a wooden deck just off the centre of the region in the parkland / open water area, visitors are immediately faced with a choice of routes: explore the park and water front and work out to the surrounding streets, or follow the multiple paths through the park and over the water to see what they might find? Personally, I suggest the latter, as this – to me – shows the depth of the region’s design, and allows the details to become more apparent. Dragons guard a Torii gate marking the way from the landing point to the park – and thence to the rest of the region.

To the south, a grassy route under trees rich in blossom leads to the water’s edge where a small pavilion sits at the end of the wooden walkway, candle-lit lanterns floating on the water around it. Another path points west, to where a series of small traditionally styled Japanese houses sit with little gardens, before connecting with the western side of the region. Also to the west, and connected to the houses and their gardens, is a larger pavilion, reached by a stone bridge. But really, to describe all of this area would be to spoil it: this is a place deserving of eyes-on exploration, following the paths and bridges and discovering all seating areas, platforms, shrines little market stalls and more, broken up into little islets under trees and edged by rocks.

Ashemi Reprise; Inara Pey, September 2018, August 2018, on FlickrAshemi Reprise

Surrounding the central space is a square of roads mixed with low-rise buildings whose looks are suggestive of age, giving the setting a feeling of being an outlying, older district of a city, perhaps almost forgotten by the more distant skyscrapers and high-rise blocks, with their glowing windows and promise of big city life. The fact that this is a careworn place, lacking in attention is perhaps indicated on the southern side of the region, where a partially collapsed overpass can be found. Possibly the result of an earthquake, it has remained without repair long enough for an open-air theatre company to set themselves up amidst the remnants of the elevated road, which itself has become a place for advertising hoardings.

A market environment curls around the east and south sides of the region, sitting between water and the tired buildings lining the streets. It passes Ganesh in his little park, passing from under the flashing sign for China’s famous Tsingtao beer (fun fact: the Tsingtao brewery was founded by a group of German brewers in 1903, whilst under the ownership The Anglo-German Brewery Co. Ltd, but passed to Japanese ownership in 1916 before becoming wholly owned by the Chinese), to a construction site over on the west side, where a broad road points a straight finer to the fun fair that has shouldered its way into the setting.

Ashemi Reprise; Inara Pey, September 2018, August 2018, on FlickrAshemi Reprise

The attention to detail in several forms, not just visually (although do keep an eye out for the fat little Kermit taking a break in his explorations to a café, for example 🙂 ); extraordinary care has been taken with local sounds. In the market place are the sounds of commerce, for example, and around the warehouses are the sounds of people at work; while music plays in the fun fair and, if you pass a caravan on the back streets you might hear Jan Hammer’s Crocket’s Theme fade in and out as you walk by.

These back streets and alleys are another reason for the region’s sheer depth. They allow the seamless blending with off-sim buildings and scenes which in turn help blend the setting with the sim surround. So well done is this blending, it is very easy to find yourself bouncing off the region boundary and you explore, as the off-region areas look so natural.

Ashemi Reprise; Inara Pey, September 2018, August 2018, on FlickrAshemi Reprise

It is a delight to see Ashemi return to Second Life and take advantage of a full region, complete with the additional 10K LI. Due to appear in the Destination Guide soon, this is definitely not a region to be missed – and I strongly recommend allowing a good amount of time to explore it fully. Should you appreciate your visit, do please consider offering a donation towards Ashemi Reprise continued presence in Second Life.

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Solo Arte: “explore and enjoy” in Second Life

Solo Arte

Opening on Friday, September 14th, 2018 at 13:00 SLT is a new group art installation at Solo Arte curated by Terrygold and Melania (MelaniaBis), Featuring an ensemble cast of artists, it has been given the informal title of explore and enjoy.

Those participating in the exhibition cover the realms of both 2D and 3D art, and comprise Oema, Terrygold, Jill Agresti (Jillx), Solkide Auer, Judy Barton (Mitla), Giovanna Cerise, Desy Magic, Annalisa Muliaina, Maddy (Magda Schmidtzau), Eupalinos Ugajin, Ciottolina Xue, and Moke Yuitza.

Solo Arte: Oema

The setting for the exhibition is rather unique, a three-dimensional space that initially appears as a rooftop garden, dotted with large hollow spheres, each of which contains (or will contain) an element of 3D art by some of the artists, together with some additional buildings and a little stream flowing between rocks and cliffs. However, there is more here than meets the eye: under the garden are numerous spaces, some of which can be glimpsed from above, others of which are fully enclosed and hidden, where more art and other points of interest can be found. Getting around these forms something of a mystery tour, making a visit to this installation a journey of discovery.

The spheres are intended to be worlds of their own – each has at least one entrance / exit, and visitors are invited to step inside them and become fully immersed in the art within. The dioramas and vignettes may come with explanatory text, or may stand alone or – as in at least one instance – share a poetic theme with the words of Jill Barton, whose poetry, inspired by the space, can be found on media boards to one side of the rooftop area under the eaves of a building.

Solo Arte: Ciottolina Xue

Once inside a sphere, you are fully enclosed in the space to generate a feeling of immersion – and which also makes finding your way back out a little interesting if you get turned around inside! But for a deeper sense of immersion, I suggest trying first-person view whilst within a sphere. Note that to fully appreciate some of the art, you must have your viewer’s Advanced Lighting Model option (Preferences > Graphics) enabled. Shadows are also recommended as being enabled when visiting – but I would suggest that this is a more optional requirement, depending on how well or otherwise your viewer performs with shadows enabled.

The 2D art is more traditional displayed on the walls of the lower levels of the structure. These have been designed in such a way that each 2D art area is at least partially open to the natural daylight of the environment (using the local windlight or setting your viewer to sunset is recommended). Maddy’s and Desy’s art is set out so as to appear in garden style environments, while Oema’s is in more of a built-out area that forms the main route into the lower levels from the rooftop garden when exploring on foot.

Solo Arte: Maddy

To fully get around the installation however, requires the use of the Teleport Anywhere Doors that can be found throughout the build. I particular, one of these is located alongside the location for Jill’s poetry, and another on the lower level of Oema’s 2D art display. Together, these two doors form (depending on which you use first) the start / end point for a journey through the installation, passing from display area to display area – including one tucked away deep inside the build, where more 3D can be found.  Nor is this all; also hidden down inside the build – and accessible on foot, should you spot the tunnel – is an underground events / bar area.

With Nessuno Myoo and Kicca Igaly due to join the exhibition during its run, this is a creative approach to displaying art that makes for an engaging and fun, as well as visually impressive, visit.

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Cica’s The Girl Who Cried Wolf

The Girl Who Cried Wolf

Opening on September 13th, 2018, is Cica Ghost’s latest art installation The Girl Who Cried Wolf, which as she notes is something of a play on the Aesop fable, the Boy Who Cried Wolf.

Within the piece, the wolf has already arrived, and can be found chasing the sheep over hill and dale, hoping for a meal. And where is the shepherd boy, who should be watching over them?

The Girl Who Cried Wolf

Well, unlike the original fable, in which his calls for help are ignored after previously pranking the village into believing a wolf was after their sheep when no such thing was happening, he’s off playing his little flute. Instead, it’s left to a little girl from the village to raise the alarm – shouting for the shepherd boy, who refuses to budge from his perch on a rock.

Within the setting are a number of Cica’s familiar sitting points where visitors can involve themselves in the story (mouse over some of the animals and furnishings to be found in the setting and you’ll discover them), and which offer a little sense of fun to the tale.

The Girl Who Cried Wolf

Looking at the core of the scene, it is perhaps tempting to look for a deeper meaning within it, or to perhaps ascribe some kind of political undertones to it. But neither is Cica’s intent at all; in fact she makes it clear that when it comes to politics, she has no time for the subject, “and I don’t bring politics into Second Life.” she states firmly.

Instead, this is a setting born entirely of the creative process. “I made that scene with sheep and wolf first,” she told me, “And it reminded me of that fable.”And the switch to having a girl raising a warning of the wolf’s arrival? “I wanted the shepherd boy playing a flute,” Cica says, “so I made the girl.”

The Girl Who Cried Wolf

And thus a simple, charming update to a famous tale has been made. One in which, the shepherd boy is more interested in playing his flute than in watching over the sheep – leaving it to the little girl to raise the alarm. But ien’t wanting to be off pursuing his own interests rather than the work assigned to them by their elders typical of many little boys?! 😉 .

The Girl Who Cried Wolf will, as with most of Cica’s installations, remain open for around 4 weeks.

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