An offering to Mnemosyne in Second Life

Nitroglobus Roof Gallery: Offering to Mnemosyne

Mnemosyne, sister of the Titans and Mother of the Muses, was the Greek Goddess of Memory. According to Greek Mythology. Those who drank from the waters of Mnemosyne secured recollection of their memories as they passed to the next life.

So reads the introduction to the first exhibition for 2019 at Nitroglobus Roof Gallery, curated by Dido Haas. Offering to Mnemosyne by Fenris (Fenris345) is a somewhat different exhibition to previous events at the gallery in that is offering a series of images that offer a glimpse of the artist’s own introspections on life, set within a mythological framework that has a resonance for all of us.

Nitroglobus Roof Gallery: Offering to Mnemosyne

The daughter of Titans Uranus and Gaia, Mnemosyne occupies something of a unique place in Greek mythology. While the Titans were viewed as archaic, she nevertheless has a prominent role. With her nephew Zeus, she  conceived the nine Muses. As the introduction of the exhibition notes, she presided over a pool that ensured those passing into the afterlife preserved their memories, and which stood in opposition to the river Lethe, from which those passing into Hades might drink if they wished to forget.

More particularly, her role is important to the Greeks, as memory was seen as one of the essential foundations of the oral (and later written) tradition; thus Mnemosyne herself one of the essential building blocks of civilisation in within Greek mythology – hence her elevation to that of a Titan.

Nitroglobus Roof Gallery: Offering to Mnemosyne

And the truth is, memory is important to all of us; hence why this exhibition might be seen as an expression of introspection by the artist –  a fact further expressed by the inclusion of some descriptive notes on each of the pieces in the exhibition by Fenris himself. However, I would recommend that visitors view the pieces before reading his comments; personal and introspective to the artist these images may be, but they can also serve as a springboard for our own memories. Simply allow the title of each and the image it presents to talk to you a moment; it’s surprising the memories  each picture calls forward.

Evocative, personal, rich in narrative, there is a depth to this exhibition that encourages time to explore each of the images carefully; in allowing them to speak quietly to you, to tease memories to the fore. It is also the reason why a return visit is well worth the while: to appreciate each through the eyes of the artist, by viewing them in concert with his personal notes (just click the greeter board to receive them with Dido’s introduction to the exhibition.

Nitroglobus Roof Gallery: Offering to Mnemosyne

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North Providence, Second Life

Petit Lac Des Cygne; North Providence, January 2019, on Flickr
North Providence – click any image for full size

Update: Black Veil, the location for North Providence has been repurposed, and as such this build no longer exists.. 

I was drawn to North Providence, a five-region role-play estate after seeing a photo by fellow SL traveller and blogger, Wurfi. Defining itself as the year’s best choice for modern role-play, the estate is both new (the regions are all less than a month old) and an ambitious environment offering something of a reproduction of New York – both the city and the State.

The role-play is somewhat adult-oriented (the About Land description includes urban, violence, drugs, crime, gangs, sex, with all but one of the regions Adult rated), but the environment is very well thought-out and presented, openly public, but with spaces for small businesses and those wishing to experience role-play in a modern setting.

Petit Lac Des Cygne; North Providence, January 2019, on Flickr
North Providence – click any image for full size

North Providence prides itself on a one of a kind experience you cannot find at just any role-play region, from its plethora of preset locations for you to build your story in or the available rentals to explore your savvy business side, North Providence has it all, and it’s the perfect place to call home.

– From the North Providence website

The layout is well-considered, offering as the text above suggests, a series of preset locations, all of which are carefully formed into a cohesive whole. It includes elements of Manhattan, notably in the presence of both the Empire State Building and the Chrysler Building (both with apartments inside), together with Columbus Circle. There are also suggestions of outlying area of New York City, complete with elevated sections of the subway, housing and projects, and even hints of up-state New York with open spaces, woodlands and hills.

Petit Lac Des Cygne; North Providence, January 2019, on Flickr
North Providence – click any image for full size

A map of the city is provided, but this by no means reveals the full extent of the estate, particularly the up-state areas of Brooks County and the board walk seafront that could be South Beach or Atlantic Beach. So, there is a lot to explore – including underground, where a network of service tunnels can be found. These might offer the potential for the more criminal aspects of the role-play to be enhanced, although again, I didn’t fully explore them, so I’ve no idea how often they connect with the rest of the estate.

I also cannot speak to the role-play within the estate on the basis of a single visit. However, there were a fair number of people within the regions during my time there, only some of whom appeared to be casual visitors. Those wishing to keep up with news of activities and events within the estate can do so via The Hutson Street Journal, the community newspaper. There is also a calendar, but whether this is for recording local events is unclear. When examining the estate, do keep in mind this is a new community, and one that is still in the process of finding / growing its audience  – something that might also be reflected in the status of the website.

Petit Lac Des Cygne; North Providence, January 2019, on Flickr
North Providence – click any image for full size

North Providence is an interesting new role-play estate; I did encounter some issues with texture loading at times (so reducing draw distance in places might be needed). It will be interesting to see how the estate and the role-play within it develops.

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Gem Preiz: master of fractals in Second Life

Gem Preiz Fractal Art Gallery

I recently received an invitation from Gem Preiz to visit his new Fractal Art Gallery. As regulars to these pages will know, I am a huge admirer of Gem’s work; not only is his fractal art fabulously complex, covers everything from the natural (entire worlds!) down to the architecture of future (and past) imagined civilisations, but also because he also tends to develop his art along thematic lines. Many of his installations offer a narrative (The Anthropic Principle, No Frontiers, Heritage: Wrecks and Heritage Vestiges all being examples of this) he also uses his art to ponder a raise of questions, be they scientific, philosophical, environmental or some combination thereof (Rhapsody in Blue Fractals, Metropolis, and Sapiens all being three such examples).

In this latter regard – narrative and thought – witnessing Gem’s art in a more traditional gallery setting can mean that the subtext of said narrative and thought might be lost. However, what is always present is the sheer grace and beauty of his art, every piece of which whether previously encountered as a part of a themed installation or being seen for the first time, is a masterpiece of execution, depth, style, and composition.

Gem Preiz Fractal Art Gallery

The new gallery space Gem has created for his work is in keeping with the broader themes of much of his work, presenting a futuristic space around which stand tall silver-grey towers with black elements within resembling windows. Spread across multiple levels within the gallery are somewhere around 120 individual pieces, making this a tour de force of his work, and it is quite easy to spend a far amount of time simply admiring the pieces and getting caught within the intricacies of their design.

To help with the context mentioned above, pieces have been grouped together – there is a hall for Gem’s fractal planets, for example, a bay for images created for / used within Metropolis, a selection of pieces used within / created for Sapiens on the outer walls of another hall space – which itself contains pieces from his Myths collection, and so on. Meanwhile, each of the four  main walls of the structure is dominated by a large format version of one of Gem’s pieces, presented as they might be seen within one of his installations and which demonstrate the sheer majesty of his art.

Gem Preiz Fractal Art Gallery

All of the pieces are offered for sale, either by clicking them directly or using the vendor displays found on the lower level of the gallery. Movement between levels is easily achieved via escalator and / or teleport station – the latter being located throughout the gallery.

Gem’s art remains an outstanding presentation of the beauty of fractal art, and his new gallery is well worth a visit.

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A visit to the Grumpy Troll in Second Life

The Grumpy Troll; Inara Pey, January 2019, on Flickr
The Grumpy Troll – click any image for full size

Update: since writing this article, Ty and Truck have taken up my suggestion for horseback riders visiting the Grumpy Troll! There is now a hitching rail close to the café, as is a horse rezzer, so those using the Calas WaterHorses can now take a break at the Grumpy Troll, then resume their ride along the Calas coastal trail. Thank you, Ty and Truck! 

We’re fans of the Calas Galadhon Park in Second Life. Run by Ty Tenk and Truck Meredith with their team of dedicated associates, the park offers a magnificent ten regions of open space, maintained through a combination of donations from visitors and out-of-pocket money.

Within the regions, each of which takes its name from Tolkien’s mythology, there is much to see and do. There are regular events both at the ground level Dolphin Bar, and in the air overhead at the estate’s club, Oz. Within the park are trails to be followed either on foot or via horseback, boats to be taken out on the water, places to dance (and in the winter, skate), picnics to be enjoyed, together with fabulous views, and plenty of time to get away from it all, balloons to ride – and more.

The Grumpy Troll; Inara Pey, January 2019, on Flickr
The Grumpy Troll

It’s also a park that is constantly evolving, and a recent new addition comes in the form of the delightfully named Grumpy Troll, located, appropriately enough, in Dimrill Dale.

Now, to be honest, when we received word about the Grumpy Troll, we both though it might be a local pub – the name ranks right up there alongside Tolkien’s Prancing Pony. However, the name in fact belongs to a little waterside café, just off the Calas coastal trail for hikers / horse riders. But the fact that it isn’t a pub doesn’t make it any the less visit worthy when travelling through the park.

The Grumpy Troll; Inara Pey, January 2019, on Flickr
The Grumpy Troll

With a delightfully “home-made” rustic look, and sitting on a wooden deck, the Grumpy Troll looks westwards over the waters and open spaces of the Gulf of Lune, Belagaer and the Grey Havens, perfect for spending time with a friend or friends, enjoying the view and appreciating the sunsets as the day draws to a close, or watching the land come to life as the sun rising behind you gradually bring light and warmth to the hills and waters.

Refreshments can be enjoyed both indoors and out on the deck, with the titular Troll looking suitably grumpy – if smaller than expected! – standing by the door. His mood is possibly due to his size and the fact a kitten and mouse appear to be using his sack to play with one another. On the grassy banks just outside the café can be found a blanket spread under the shade of an aged tree, and a dance system for those in the mood for a little romance / exercise.

The Grumpy Troll; Inara Pey, January 2019, on Flickr
The Grumpy Troll

For those following the Calas trails, the Grumpy Troll makes for a tempting and almost ideal stop. I say “almost”, because for those on horseback using the park’s horses, stopping means dismounting and losing their horse; it would be nice if a further rezzer was placed close to the café – say by the sign pointing to it (perhaps with a hitching post, to give a further invitation to riders?). That way those on horseback can enjoy a break at the Grumpy Troll and then be able to resume their ride without having to return to either Mirrormere or Glanduin to collect their horses.

For those interested in reading about horse riding in Calas Galadhon, please read A little (Bento) horse riding at Calas Galadhon in Second Life.

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A Sky Hye art gallery in Second Life

Art Gallery Sky Hye: Wash Drawings

Located close to the channel connecting Blake Sea with Second Norway lies Foliage, a Homestead region noted for the presence of the Foliage airstrip and the Art Gallery Sky Hye, both of which are distinctive in the use of Art Deco style buildings designed by region holder Transparent Banshee (who also presents the neighbouring and massive Greenhouse next door).

The Art Gallery Sky Hye is home to the work of physical world artist and teacher / animator Sky Hye.  Within it she presents a modest selection of her work in various styles and mediums, complete with explanatory text that provides insight into the techniques used to produce the art, thus providing an added layer of creative context to the displays.

Art Gallery Sky Hye: Threatened Landscapes

The building has a pleasant open plan look with high ceilings featuring a glass archway skylight, and space for a galleried upper level, all of which allows plenty of ambient light within the design. The lower level is divided into three areas. To the left on entering from the landing point give above, are two paintings from a series entitled Threatened Landscapes, and which show two tranquil country settings, either of which could have been painted as much in Second Life as in the physical world. A sculpture by region holder Transparent Banshee sits directly before the paintings, and a further sculpture (by Wolk Writer) can be found in the grounds of the gallery.

Split between the lower and upper levels are two displays of monotype images. As the gallery notes state, these are one-off prints created by applying paint of ink to a suitable surface – glass, metal, plastic – then transferring the image to paper via printing press.

Art Gallery Sky Hye: Sand Treasures

The series on the lower level is entitled Sand Treasures, and features paintings of glass fragments, shells and seaweed found on a beach. They are quite exquisite to examine – although given their size, some careful camming is required in order to fully appreciate each in turn. On the upper level, Sky presents an intriguing set of gesture figures, which she notes were painted during a figure drawing marathon prior to being transferred to paper the following day. It is perhaps the aspect of having been produced during a marathon that gives these paintings an added dynamic edge.

Also on the upper level are two paintings produced in 1999 which beautifully illustrate the artist’s skill in classical painting techniques (a further example can also be found in her Second Life profile).

Art Gallery Sky Hye: Lyrical Series

The final display, located on the lower floor, is a series of wash drawings of the male body. These are drawings produced in a monochromatic style using ink or watercolours. For this series, Sky notes she used watercolour and bistre with hand-made and sized 100% linen paper. Again, while requiring some camming to full appreciate, this is again an exquisite series of images which demonstrates both the artist’s eye and skill.

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The monochrome beauty of the female body

DiXmiX Gallery: The Huntress

Warning: the images in this article are NSFW.

Now open at DiXmiX Gallery is an exhibition by The Huntress (TheHuntressSnare) simply entitled The Huntress. It presents 15 monochrome images, all of them nude studies of The Huntress, and which stand as a celebration of the female body.

DiXmiX Gallery: The Huntress

By using monochrome, rather than colour, the images The Huntress presents a series of images that have a certain depth that might otherwise be lost. The dark background used in each tends to focus the eye and the mind much more keenly. This results in two things: it brings added life to the studies whilst also making no bones about the sheer sensuality contained within them. Within many of them, this is not only a woman comfortable with her body, she is prepared to delight in it and decorate it for her own pleasure.

The more sensual nature of the pieces displayed obviously also casts the observer into the role of voyeur. While obviously posed, there is a natural fluidity to several of the images that suggest the subject is perhaps unaware of the camera: the position of a hand over a breast as if stroking, or hovering over the midriff – as if a few more minutes would see the subject caught in flagrante delicto.

DiXmiX Gallery: The Huntress

Obviously, such voyeuristic leanings, coupled with the level of nudity on display might put some off; on the other hand there is no denying the artistry involved in these images: the posing, the lighting, the angle and cropping. Each is in itself a study in the art of photography. They are also, possibly somewhat autobiographical, reflecting the artist’s own freedom from, and acceptance of, self.

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