Bellisseria gains a coastal airstrip in Second Life

Flying over the new island airstrip at Coral Waters off the west coast of Bellisseria

Update: Abnor Mole offers a list of rez points for vehicles and boats (again, as per the note below, keep an eye out for the lighthouses for the majority of the latter).

The Moles have been busy again! Following requests for airstrips within Bellisseria, the new Linden Homes continent (something I’ve actually requested in these pages as well), one has appeared off the west coast, complete with a boat rezzing area alongside.

We spotted it by chance whilst taking one of the boats out to try local region crossings; in fact, the airstrip was so new, it hadn’t actually appeared on the world Map – although we weren’t by far the first to spot it. By the time we happened to motor past it, the island was already the subject of considerable attention – some of it probably not suited to the environment (such as attempts to rez an ocean-going freighter followed by a United States Navy warship).

At the time of our initial visit (by boat – we’re loitering at the left-hand ed of the island in the photo) the Coral Waters airstrip was so new, it hadn’t even propagated to the world Map – but people were finding it!

Situated on a low-lying sandy island in Coral Waters, the airstrip has a tarmac runway suitable for light aircraft, complete with a rezzing zone off of its north end (although the mesh here can give some aircraft a little trouble when trying to clear the runway onto it).

The boat rezzing area – one of a number scattered around the region (generally on the offshore islands such as Springhurst Gulf or those with lighthouses on them) – sits on the east side of the island with a couple of piers. Rezzing time for both airstrip and piers is set to 2 minutes, which should be enough to get a ‘plane or boat pulled for inventory and sat upon.

The position of the island, with the north-south orientation of the runway means there is plenty of room for aircraft manoeuvring when taking off or positioning for a landing – just be sure to be careful if turning west on climbing out, as the island isn’t too far from the grid boundary.

Readying the TBM Kronos for take-off at the new Coral Waters airstrip – the aircraft rezzing area can prove a little rough for some ‘planes

Following our boat trip, I dropped over to the airstrip to give it a go using my TBM Kronos (see Flying the TBM Kronos in Second Life for a review). There’s not really a lot to report in this respect, other than the fact the airstrip does exactly what it does on the tin – provides space for flying out of / into for light aircraft (it’s really not suitable for jets or larger ‘planes), and has room enough from helos – again providing they are not oversized.

It’ll be interesting to see how popular the new airstrip is once the novelty of its arrival has worn off – and whether another might pop-up somewhere else in or around Bellisseria. Kudos to the LPDW for being so responsive (again) to requests!

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Re-visiting Elvenshire in Second Life

(Fae Forest), Elvenshire; Inara Pey, April 2019, on Flickr(Fae Forest), Elvenshire – click any image for full size

Update July 2019: Elvenshire has closed, and Zuma relocated to a new location (see A new (fae forest) in Second Life, also now closed) for details. Because of this, SLurls have been removed from this post.

It’s been two years since our last visit to Elvenshire, the Homestead region designed by Zuma Fae Dust (Zuma Jupiter); a fact I was recently reminded of by Shawn Shakespeare, who actually originally pointed the region out to us back in March 2017. So this being the case, we girded our lions for teleporting, and hopped over to renew our acquaintance with the region.

Back in 2017, the region was set as a place rife with magic and not a little romance, rich in little vignettes and suggestions of an elven (or at least fae) presence. A lot has changed since then; now simply called (Fae Forest) the region still encompasses a forested feel – but this time it is a rain forest, suggestive of somewhere in the sub-tropics, backed against at high arc of mountain-like terrain, the rest of the setting smothered by a heavy blanket of foliage hiding it from prying eyes overhead.

(Fae Forest), Elvenshire; Inara Pey, April 2019, on Flickr(Fae Forest), Elvenshire

Much of the land around the feet of the trees is flooded, with water tumbling from the inaccessible uplands (while a path does offer a way up the steep hills, it only goes so far – to a plateau where a Koi house sits alongside the tumbling waters of falls). This is one of several places available for visitors to find when exploring the region.

Several of these maintain the mystical feel present within the region at our last visit. There’s an ancient, broken rotunda, for example. Slowly being overtaken by forest growth, it marks the way to an ancient garden area that in turn leads to an aged bath house rich in décor, brought together in an eclectic mix that completely satisfies the eye. A door to one side of this structure offers a way back to the landing point – but taking it might risk missing other attractions.

(Fae Forest), Elvenshire; Inara Pey, April 2019, on Flickr(Fae Forest), Elvenshire

Elsewhere sit hints of fantasy and the fantastical: a great blue whale, swimming without moving on the water rather than below it, a garden on its back, the bulk of spaceship like submarine close by. Then there are the little vignettes still waiting to be found: the old round stone turret when rusting canon and makeshift sofa, the gamer’s hideaway, all sitting between and under the trees.

And then there is the landing point itself, a hall close to the edge of the region. It has a wonderfully homely feel to it setting that immediately puts one at ease, yet holds an exotic look offering the promise of discovery within the region beyond.

(Fae Forest), Elvenshire; Inara Pey, April 2019, on Flickr(Fae Forest), Elvenshire

Should the forest prove too oppressive, gated steps run down from the landing point to a short tongue of land that licks the edge of a little grassy island crowned by a single tree (although two more lie to one side) and a sunken ring of standing stones. Here the rain falls lightly, and may well ease the more enclosed, oppressed air some might feel under the heavy foliage of the rain forest.

For those who fancy more of a challenge, the route to the path up the hills mentioned above can take some finding, but it also does reveal another little cuddle spot for romantics. Also, take care when crossing the bridges that form part of the route to the hillside path; we both fell through parts of the bridges to take a further dip in the waters below.

(Fae Forest), Elvenshire; Inara Pey, April 2019, on Flickr(Fae Forest), Elvenshire

This is a very different setting from the one we witnessed two years ago – hardly surprising since it is two years since our last visit; but it is one that remains photogenic.

Taking a birds-eye look at Bellisseria

Plane sailing: over the Capitol Springs bridge and a boat passes under it

I decided to take a little time off on Easter Sunday and go for a flight around part of Bellisseria, the new Linden Homes continent, and have another look at it. However, rather than taking a ‘plane or helicopter, I decided to see things in a more leisurely manner, flying my Ask 13 sailplane.

Regular readers will know I picked up one of these sailplanes, made by Rene Underby and based on the Schleicher ASK 13, just over a year ago (see Plane sailing in Second Life: the ReneMarine Ask 13). Since then, I’ve been aloft in it on numerous occasions, both on my own and with Caitlyn. It’s a great way to fly in SL, and I thoroughly recommend it to anyone who has a love of flying in Second Life.

The Winchester: one of the two 2-storey home designs n the Traditional type of Linden Home

However, getting off the ground in the new continent isn’t that easy. As I’ve mentioned elsewhere, there are no airstrips, and sailplanes are not intended to get airborne off of water 🙂 . Fortunately, the Ask 13 comes with its own aerotow, so with a little cheating (rezzing the saiplane on the roof of my houseboat and then calling up the tow plane) I managed to get airborne. Not ideal, but it worked and got me up to an altitude where I could release the tow.

To be honest, I really wasn’t sure how far I’d get; as we all know, region crossings – physical or TP – have been something of a roll of the dice of late, and on a boat trip on Saturday I ended up losing my boat every few region crossings, so that  after the fourth time I ended up dumped and having to re-log, I gave up. However, Sunday’s trip was nothing short of superb.

Over the north-east coastal regions

As my houseboat is down in the south-west of the new continent, I headed east and north, tracking the local thermals and taking time out here and there to grab a snap.

One of the critiques levelled at the land houses in Bellisseria is that they are “cookie cutter”; I’m not sure this is an entirely fair assessment. Sure the select of houses is, at present, limited to four styles in a single theme, and the parcels are all fairly regularly set, but coupled with the general road infrastructure, trees, etc., to me give a feeling of suburbia. And while it may not always be obvious from ground level, the blending of the suburban housing with the coastal areas and the houseboats is actually nicely handled; there’s a good sense of the grasslands giving way to more sandy ground that gently merges into beaches and water.

The Adams, one of the single-storey homes in the Traditional range

I’m not going to cover the houses in great detail here, because Ricco Sanez has written an excellent piece on them, looking at all four styles. What was interesting in passing overhead was being able to see what use people were making of the garden / yard space, including some imaginative use of off-parcel placement of items along some of the waterways. These left me a little curious as to the view the Lab might have of them; from my perspective I felt they added to, rather than detracted from, the general environment.

Airborne also gives you a sense of how much space remains within the continent – and equally – how crowded it might come to feel, depending on the way in which future developments are handled.

Circling a thermal to gain altitude

Overall, my trip by air was fun – very much helped by the fact I managed my tour without getting thrown by a bad region crossing – actually, the second flight I’ve made over the continent since it opened; my first being a powered flight around the coastline and was actually equally successful – up until I hit the dreaded banlines whilst trying to make a water landing.

And landing this time around? Well, that was easy. After running the thermals along the western mountains before turning inland between them, and setting down in one of the undeveloped SSPE regions. Nevertheless (and to repeat my old chestnut) it would be nice to have an inland airstrip or two. These, with the odd park and hiking  / riding trail (if not already a part of the planning) could, as I’ve previously mentioned, add further attractiveness to the inland districts.

Is it a bird…? Is it a …? passing over Belliseria in my Ask 13

Note: we asked, the Lab listened. Three days after this article was written, a coastal airstrip was opened off the south-west coast of Bellisseria, as I was able to report on the day it opened – see: Bellisseria gains a coastal airstrip in Second Life.

The art at Fantasy Faire 2019

Fantasy Faire 2019: 2D art at Fairelands Junction

SL photography is a popular subject – as any casual glance through Flickr with the search tags of “virtual worlds”, “SL” “Second Life” and similar will reveal. There are many styles and subject matter of SL photography to be sure, but it not unreasonable to say that fantasy art is one of the more popular fields of endeavour, be it through avatar studies or the recording of the many fantasy environments that have graced the platform over the years.

It’s therefore fitting that Fantasy Faire embraces this wellspring of individual creativity each year by offering Second Life photographers and artists the opportunity to display their work. And one again, Fantasy Faire 2019 offers two gallery spaces where art can be appreciated.

Fantasy Faire 2019: 2D art at Genesia

The first can be found at Fairelands Junction, and is itself in two parts: the image gallery, located in the ruined structure that houses the Fairelands portals, and the Worldlings display, located in the rock formation upon which the ruins sit. The second gallery can be found within the Genesia Arts and Performance region.

Forty 2D artists are presented within both the gallery spaces, and as with previous years, the focus for art is on avatars and fantasy, with the official blog noting:

The galleries focus on various fantasy avatars within Second Life, celebrating the freedom from the mundane, showing how in here you can be whatever you wish to be, your true self.

The focus continues to be variety in fantasy forms, inspiration in character creation and talent in photographic arts.

Fantasy Faire 2019: The Call of the Forest by Aleriah

A full list of the artists participating in the exhibition can be found in the link above, so I won’t repeat the list here. However, what I will say is that the art is remarkable for its richness of imagination and presentation. Many pieces are obviously influenced by popular fantasy genres – there are a number that clearly draw from the Likes of J.R.R. Tolkien and G.R.R. Martin, for example. This isn’t a critique, as it is always interesting to see people put their own slant on popular fantasy; but for me the magic of many of the pieces is in their depiction of settings entirely born from the imaginations of their creators – such as with The Call of the Forest, by Aleriah (shown above).

The art at Genesia is displayed within yet another remarkable region setting by Haveit Neox & Lilia Artis, as the Art and Performance region at this years Faire. This stands as a work of art in of itself, and should be explored for its incredible creativity, both above and below the water, and the way it offers a link to past Fantasy Faires in its overall design.

Fantasy Faire: Genesia

The gallery space for Genesia sits on the outer path of the region, with art displayed on rock walls or held aloft by elephants and stork-like birds, the path leading the way around to the main performance area.

Meanwhile, the 3D Worldlings art can be found, as noted, in Faireland Junction. Described as the “Fairelands That Could Be”, the Worldings are seven realms-as-dioramas suggesting possible Fairelands as imagined by their creators: Kerryth Tarantal, Faust Steamer, Colemarie Soleil, Bonny Greenwood, Ameshin Yossarian, Bee Dumpling and Beryl.

Fantasy Faire 2019: Worlding by Faust Steamer

These dioramas – at least one of which is interactive – offer windows into the imaginations of the Fairelands (and region) creators behind them. Whether any of them might be expanded out to become a full Fairelands setting in the future is open to question; but I admit, I wouldn’t mind seeing Faust Steamer’s idea (above) fleshed out and given form!

Fantasy Faire 2019: Wrong Direction by Sugarfairy88

I often am prone to comment with these art exhibitions that when it comes to the 2D art – and allowing for the subject being that of fantasy avatars – it’s a shame that the net isn’t cast a little wider to more generally encompass fantasy settings in Second Life; there are, after all, a fair few. There is also as vast catalogue of images of past Fantasy Faires – so it would be nice to see some broader celebration of fantasy art that can be created within SL beyond a purely avatar focus.

Nevertheless, given how easily an art exhibition can be overlooked with so much else occurring at Fantasy Faire, I do very much recommend that anyone who enjoys Second Life art and photography stop by the galleries at Fairelands Junction and Genesia.

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Lalbu’s Desert at DiXmiX

DiXmiX Gallery: Lalbu

Now open at DiXmiX Gallery, curated by Dixmix Source is Desert, which I understand is the first exhibition by artist Lalbu. Unfortunately, as Dixmix maintains the habit of not providing bylines on the artists who display at the gallery (marking DiXmiX Gallery as one of the few that doesn’t), I have no idea who Lalbu is, nor can I tell you any more about them.

In fairness, the lack of further information might be because that is how the artist would prefer things – but without any outline commentary supplied by the gallery, it’s hard to know.

DiXmiX Gallery: Lalbu

That said, from an art appreciation standpoint, a lack of background information doesn’t prevent one from recognising this series of images for what it is: a remarkable set of studies offering a glimpse of life in the sub-Saharan / Sahel region of Africa. Each image is focused on a single figure, dressed in what might be regarded as “traditional” desert garb. Female and male, these are intense studies, an entire story written into each one of them.

Such is the emotional depth of each piece, coupled with pose, framing and tone, we don’t need the accoutrements of daily life to recognise these people and the lives they live in what is one of the hardest regions in the world to live on a daily basis. Every single picture speaks volumes in the most marvellous way. Looking at them, it is impossible not to be drawn into the tales that have to tell.

DiXmiX Gallery: Lalbu

Take Desert #12 as an example. A close-up profile of a man standing at what might be the entrance to his tent. There is an intensity in his eyes that speaks volumes: intelligence, determination – love; emotions reflected in the soft turn of his lips. But there is more to the image as well: notice the slight scar under his left eye that has a story of its own to tell. Each picture in this collection has a similar depth and layering of story to tell.

As a total aside, I’ll also confess to being drawn to Desert #12 for another reason: the question of who may have been the model / inspiration for the piece. Was this an avatar study post-processed to resemble a painting or is it – as I lean towards – and original piece of art; and if indeed the latter, might the actor Michael Dorn served as inspiration for the piece, because the profile resemble is uncanny.

DiXmiX Gallery: Lalbu

And this is why it really would be nice to know more about Lalbu – because the truth is, these images are so remarkable, the story behind them, which necessarily involves the artist, deserves to be told.

Nevertheless, this  is definitely not a exhibition to be missed.

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2019 Raglan Shire Artwalk: call to artists

Raglan Shire Artwalk 2018

The Raglan Shire Artwalk is one of the staples of the SL art calendar, and for 2019, the 14th Artwalk will take place between Sunday, May 12th and Sunday, June 16th, inclusive.

Every year over 100 artists and residents in Second Life display 2D and 3D art across a number of exhibition spaces across all the regions of the Raglan Shire cluster. 2D art is displayed on hedgerows in and around the regions, offering visitors the chance to view pieces as they explore the Shire, while sculptures and 3D art is displayed in a number of designated areas across the regions.

Those wishing to exhibit their work at the 2019 Artwalk are invited to complete the  Artist Registration Form, which should be submitted for inclusion no later than 21:00 SLT on Sunday May 5th, 2019.

General requirements for entry (ass also the official requirements page):

  • The event is a non-juried show.
  • Artists can display more than one piece if they wish.
    • 2D (“flat” art pieces will be awarded a maximum of 15 LI, and individual pictures should be 1 prim, including the frame.
    • 3D art (sculptures, etc.), will be awarded a maximum of 500 LI for up to three pieces of work. Artists are requested to state the LI per piece in their application.
    • Sales of art are allowed.
  • Types of art supported by the show are: representations of RL photography, painting, drawing, printmaking, collage, and digital fine art that can be displayed on a prim;  and SL photography, manipulated SL photography and SL sculpture.
  • Pictures of RL crafts, such as beadwork, leatherwork, etc., are not part of the show’s  definition
  • All the above art forms are welcome, but should be rated PG / G – so no nudity, please!
  • Group membership will be required in order to display work
  • Questions and enquiries should be forwarded via note card to Artwalk Director Karmagirl Avro, or Artwalk Assistants Kayak Kuu, Linn Darkwatch, maggi696 or RaglanShireArtwalk Resident.
Raglan Shaire Artwalk 2018: Bear Silvershade

Details on set-up will be sent to participating artists on Tuesday, May 7th, 2019. Step-up commences at 09:00 SLT on Friday, May 10th and runs through Saturday, May 11th. Note that space along the hedgerows in Raglan Shire for 2D art is NOT assigned, but can be taken on the basis of first come first serve. Certain areas of Heron Shire will be designated for sculpture set up and available locations set with a marker.

Key Dates

  • Sunday, May 5th: applications close at 21:00 SLT.
  • Tuesday, May 7th: Notification of exhibit space location issued to 3D artists.
  • Friday, May 10th / Saturday May 11th: Artist set-up days.
  • Sunday, May 12th: ARTWALK OPENS.
  • Sunday, June 16th: Artwalk closes.
  • Sunday, June 16th (after 2100 SLT) through Tuesday, June 18th: Takedown of works.

Related Links