Bellisseria gains a coastal airstrip in Second Life

Flying over the new island airstrip at Coral Waters off the west coast of Bellisseria

Update: Abnor Mole offers a list of rez points for vehicles and boats (again, as per the note below, keep an eye out for the lighthouses for the majority of the latter).

The Moles have been busy again! Following requests for airstrips within Bellisseria, the new Linden Homes continent (something I’ve actually requested in these pages as well), one has appeared off the west coast, complete with a boat rezzing area alongside.

We spotted it by chance whilst taking one of the boats out to try local region crossings; in fact, the airstrip was so new, it hadn’t actually appeared on the world Map – although we weren’t by far the first to spot it. By the time we happened to motor past it, the island was already the subject of considerable attention – some of it probably not suited to the environment (such as attempts to rez an ocean-going freighter followed by a United States Navy warship).

At the time of our initial visit (by boat – we’re loitering at the left-hand ed of the island in the photo) the Coral Waters airstrip was so new, it hadn’t even propagated to the world Map – but people were finding it!

Situated on a low-lying sandy island in Coral Waters, the airstrip has a tarmac runway suitable for light aircraft, complete with a rezzing zone off of its north end (although the mesh here can give some aircraft a little trouble when trying to clear the runway onto it).

The boat rezzing area – one of a number scattered around the region (generally on the offshore islands such as Springhurst Gulf or those with lighthouses on them) – sits on the east side of the island with a couple of piers. Rezzing time for both airstrip and piers is set to 2 minutes, which should be enough to get a ‘plane or boat pulled for inventory and sat upon.

The position of the island, with the north-south orientation of the runway means there is plenty of room for aircraft manoeuvring when taking off or positioning for a landing – just be sure to be careful if turning west on climbing out, as the island isn’t too far from the grid boundary.

Readying the TBM Kronos for take-off at the new Coral Waters airstrip – the aircraft rezzing area can prove a little rough for some ‘planes

Following our boat trip, I dropped over to the airstrip to give it a go using my TBM Kronos (see Flying the TBM Kronos in Second Life for a review). There’s not really a lot to report in this respect, other than the fact the airstrip does exactly what it does on the tin – provides space for flying out of / into for light aircraft (it’s really not suitable for jets or larger ‘planes), and has room enough from helos – again providing they are not oversized.

It’ll be interesting to see how popular the new airstrip is once the novelty of its arrival has worn off – and whether another might pop-up somewhere else in or around Bellisseria. Kudos to the LPDW for being so responsive (again) to requests!

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6 thoughts on “Bellisseria gains a coastal airstrip in Second Life

  1. Reblogged this on Thar She Blows! and commented:
    Mmmmmm, this might be off interest for the Skyward Cruising Club and every pilot in SL. Not that they will get far, considering the recent state of the grid. But thx Inara for letting us know anyway. xoxo

    Liked by 1 person

  2. This is great. But there still needs to be places on the main part of the land where you can rez a car. There is an extensive road network on Bellisseria and I would like drive but where can I rez a car on the land.

    Liked by 2 people

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