A Breath of Nature in Second Life

Breath of Nature, September 2019 – click any picture for full size

At the end of August 2019, we dropped into Breath of Nature on the suggestion of Shawn Shakespeare. A homestead region designed by JurisJo, it is a curious region that comes pretty much in two parts.

The western two-thirds of the land present a low-lying pastoral setting, partially split into two smaller islands alongside of the “mainland” area. To the north of the region stands a curtain wall of rock from which waterfalls drop, one set into a pool that feed outwards to the west and south, giving rise to the first of the two smaller islands.

Breath of Nature, September 2019

Home to horses and sheep and offering one of several places to dance, this island is otherwise devoid of major signs of human habitation. However, it sits close to the second small island although the two are not directly connected. Instead, moving between them is by way of two bridges and one of a number of tracks the cross the bulk of the land.

Walking this path presents a picturesque view of the thatched cottage and windmill occupying the second island. Flat except for a single hill on which sits a lone tree, the island presents the cottage and windmill in a picturesque setting as they reside in the long grass. Together, cottage and mill look north over the rest of the land and offer a farm-like feel, and across the water, the open fields and tracks add to this, as do the cattle, sheep, pick-up truck and wagon that can be found there.

Breath of Nature, September 2019

The eastern, and smaller side of the region is far more tropical in looks. Sitting a short distance from the main landing point, it presents a beach setting, complete with tiki huts, a freshwater swimming pool and more places to sit or dance. It is also split into two by a sandy-bottomed stream that flows outwards from the second set of waterfalls that drop from the high curtain wall of cliffs. Crossed by a single wooden bridge, the stream allows the north side of the beach forms a sandy headland running out from the lee of the cliffs and capped by one of the region’s two lighthouses.

This tropical setting is very different to the rest of the region; it is as if by merely stepping through the gap in the cliffs that separate the two, one is striding across the world, for temperate to tropical, the archway standing over the path connecting them being a portal of transfer.

Breath of Nature, September 2019

I admit that the tropical element of the region, with its golden sands, tiki huts and palm trees sat a little oddly to me during our visits. Not that there are any significant issues with the landscaping or design; just that of the two sides of the region, I instinctively felt more at home in the more temperate side, amidst the grasses and tracks, whilst wandering between the stone-built watermill – long since converted into a luxury home –  and the cottage and windmills, and following the tracks to see where they might lead.

But whether your presence is for idyllic countryside scenes that might have slipped out of a Constable painting or for the sandy delights of a tropical haven, Breath of Nature offers the chance to enjoy both. And with plenty of places available through to either to sit and relax or enjoy a dance, it has plenty to offer visitors who drop in.

Breath of Nature, September 2019

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Cica’s Silly in Second Life

Cica Ghost – Silly, September 2019

On Sunday, September 8th, Cica Ghost opened the latest in her monthly installations – and it is simply wonderful in its light-heartedness.

Silly is just that: a marvellous retinue of silly characters in a lush green landscape full of whimsy that would right at home in a children’s story or a scene in The Beatles Yellow Submarine. All of which is wrapped in an About Land joke by Cica:

Q: What is a cat’s favourite colour?
A: PURRRR-ple.

Cica Ghost – Silly, September 2019

Across the vivid grass, two-dimensional shoots of many different hues periodically rise in bursts of speed growing, shoots forming as they do so. Except instead of becoming flowers, the buds they sprout become “fingers”, turning the plants into hands that wave in greeting before they descend back into the ground. Fluttering over these are similarly colourful and equally two-dimensional butterflies, their faces lit by happy grins.

There are no trees here; instead huge mushrooms rise over the landscape, casting broad, umbrella-like shadows, while the hump-backed hills are littered with boxes that have their own role to play. It is, in a word, a happy place, rich in humour. but it is not the scenery – whether in two-dimensions or three – that capture and hold the attention; it is the major characters within it.

These are a marvellous mix of the seemingly ordinary – cow-like creatures atop a hill and worm-like characters – to the quite bizarre. Some additionally have more than the usual allocation of heads or expected number of legs, but all of them would be perfectly at home within an animated film – a feeling that has added depth courtesy of the music stream Cica provides for the installation, which should definitely be played during a visit!

Cica Ghost – Silly, September 2019

As with all of Cica’s installations, there are plenty of opportunities to get involved in the setting – places to sit, places to dance, and more. Just mouse-over the boxes scattered around and click when you see the sit icon. Where you end up might surprise you; one box certainly offers a new meaning to the term “in the belly of the beast”, while another might leave you feeling lighter than air! There’s also a free gift you can use to take to the skies and become an airborne participant in things.

Cica’s builds always offer something attractive. Sometimes they come with fun and frivolity, like Silly, others can be more thought-provoking or carry a narrative. It is this constant mixing of ideas and approaches that always made her installations worthy of time and attention. They are also why Cica is one of Second Life’s treasured artists.

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The Overwhelm: Animesh and expressive art in Second Life

Ribong Gallery: The Overwhelm

Santoshima recently extended a personal invitation to me to view the latest exhibition at her Ribong Gallery. Entitled The Overwhelm, the installation is by Meiló Minotaur, and it presents a layered, animated piece that marks – for me, anyway – the first art installation to use Animesh within its presentation.

This is actually a difficult piece to quantify. In part this is due to the minimalism involved – a series of blocked-out spaces intended to represent a house; it’s also because viewing it, one perhaps gravitates away from the provided description towards an alternative possible interpretation.

The Overwhelm is both a house and a stage, where private life presents itself in its slow, disturbing anguish. This animated installation is about family, and about the overbearing weight of being responsible for a new life, about disconnection, excruciating loneliness, and the shared commonness of this experience.

– CapCat Ragu, explaining the Overwhelm on behalf of Mieló Minotaur

Ribong Gallery: The Overwhelm

The term “new life” suggests this is a piece about the anxiety surrounding a forthcoming birth; the setting suggests something else: the anxiety felt when a child has failed to return home as expected. This interpretation fits the later comment in the description, which defines the colours and tone of the setting as,”distressing mood, with an implication of imminent violence”.

But for me, there is a third interpretation: a couple who have in fact lost their child and are both surrounded by memories of  that child in the form of the haunting wall images, and trapped within the simmering tension of loss, blame and recrimination. All of which, wrapped within that sense of grief, is waiting to explode outwards in anger and violence toward whichever of them gives cause through a wrong action or word.

Ribong Gallery: The Overwhelm

The Animesh models give a physical dimension to the atmosphere of anxiety, looming anger, anguish and hurt through their pacing, head movements, and through their shape. The exaggerated points of the male figure’s shoulders convey a sense of hunch-shouldered annoyance as he strides in his place, for example.

Curious, involved, oddly attractive, The Overwhelm is open through to November 2019.

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The Island That Is Not There in Second Life

The Island That Is Not There, September 2019 – click and image for full size

We were drawn to The Island That Is Not There simply because of the region’s name. A Homestead designed by Franz Markstein, it presents a rugged island setting with a mix of influences that give the region a strangely eclectic, but flowing look and feel.

Second star to the right and straight on till morning, this is the way to the island that is not there.

– Franz Markstein, describing The Island That Is Not There

The Island That Is Not There, September 2019

It is a place without obvious paths and no roads, but with a definite east-west orientation, the eastern side a high table of rock, backed in part by a natural curtain wall. The ruins of a once great chapel sit here, and before them, a mix of shop, houses and cabins sitting on the first rocky steps that descend down to the western beaches.

More houses are scattered around, most with a Mediterranean slant, although the setting doesn’t have the usual trappings of a Mediterranean location, but projects something of a feel for a rugged Scottish isle. A bubbling brook splashes down from the eastern uplands to the western coast. It rises without warning at the head of a gully – presumably there is a underground wellspring – and bounces and splashes its way between rocks and over rapids, gurgling as it goes, until it passes under a hump-backed bridge to drop to the sea alongside a small beach.

The Island That Is Not There, September 2019

Boats sit offshore, mainly of the sailing or rowing varieties. Some of the latter offer places to sit and pose, while the former – surprisingly – are also open for people to sit and stand aboard, offering unusual (for a public setting) opportunities for photographs – as does the biplane passing overhead.

One of the rowing boats is not merely for posing in, however. It forms a rezzer and a way to reach the outlying islands. One of these offering a little summerhouse / getaway, with seating, art and a distressed piano that can also be found within the walls of the ruined chapel (amidst other bric-a-brac). The second island is set aside of events, with a DJ station and grassy dance area which, during my return visit for photos, was hosting a set. Sadly, there are no rezzrs for a return row to the main island, so flying is the order of the day.

The Island That Is Not There, September 2019

Building on so rugged a setting can cause one or two issues. While mesh can easily be moulded into uneven rocky forms, it’s not so easy to shape when it comes to grasses and flowers. This can result in expanses of grass appearing to float in the air when the rock in which it was placed drops away. It also means that buildings without deep footings can end up with gaps between them and the ground beneath them. Some of this is evident here; one or two of the buildings and walls could perhaps do with settling a little more, or have “foundations” set beneath them.

There are also one or two elements of the landscape – notably along the western beach and the waterfalls of the brook – that perhaps need tidying up and gaps eliminated, but really none of these issues spoil exploration or photography. For the latter, adjusting the sun position or changing your local windlight can overcome the odd awkward gap or strangely-placed shadow. This is fortunate, because there really is much to appreciate about the overall design.

The Island That Is Not There, September 2019

Finished with a rich sound scape, and with plenty to see, The Island That Is Not There makes for a pleasing visit. Should people wish to tarry, there are enough places to sit without feeling crowded. Ideal under a range of windlight settings, it also offers plenty of opportunities for landscape and avatar photography.

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Jamee Sandalwood at Windlight Gallery in Second Life

SL Through My Eyes – Jamee Sandalwood; Windlight Gallery, September 2019

SL Through My Eyes is an extensive exhibition of Second Life photography by Jamee Sandalwood that is currently open at the Windlight Gallery, curated by John and Eleseren Brianna.  As the title of the exhibition – located on the upper floor of the gallery – implies, this is something of a personal look at Second Life, with Jamee introducing it thus:

This has been three years of inspiration in the making, and I am so proud to share it with you all. I hope you will find something that is special and reminds you of why you are part of this virtual world. SL has so many things to offer with so many talented and amazing people sharing their talents in ways that inspire. Each of these photos was taken as I was inspired by the beauty and creativity of someone who took the time to build something that was beautiful to me.

SL Through My Eyes – Jamee Sandalwood; Windlight Gallery, September 2019

Jamee’s work covers fashion photography, avatar studies, abstracts and – obviously – landscapes. And while the focus of SL Through My Eyes is on the latter, it also touches on her other areas of artistic interest as well. A number of the pieces include self-portraits that also have a slant towards fashion, for example, while a study of a lion’s head is rendered as a painting that, while not abstract in style, has a wonderful sense of abstraction about it which suggests it could have been sculpted and that were one to reach out and touch it, fingers would be able to trace their way over the lines and creases that appear to give form to the fur and mane.

It is this richness of life and presence in Jamee’s work that I find so attractive. Her landscapes in particular always strike me as not just capturing the memory of a location, but its very breath as well.

SL Through My Eyes – Jamee Sandalwood; Windlight Gallery, September 2019

Whereas others tend to post-process to the point that while they have produced a work of art in its own right, they have in doing so perhaps lost the core essence of the place their works features. In her work, Jamee offers a lighter touch, one that still results in expressing her artistic muse and creativity, but which also retains the essence of the place in which the original image was taken.

A further attractiveness with this exhibition is the dressing Jamee has given the gallery space around her work: fantasy settings fronted by night flowers that seem to offer a way into the images; the accoutrements of a beach location accompanying her coastal and water images; ivy hanging from walls to bring together images of ruins and horses to form a vignette of their own. Among these elements are a series of small photos of Jamee and her SL companion, Matt Thomson; these add a further personal dimension to the exhibition that is delightful to see.

SL Through My Eyes – Jamee Sandalwood; Windlight Gallery, September 2019

SL Through My Eyes is an engaging and evocative exhibition of art by an exceptionally talented photographer and artist. I believe it will be open through until the end of September, and a visit is thoroughly recommended.

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Dancing in the Moonlight in Second Life

Hotel California – Dancing in the Moonlight, September 2019

I make no apologies for returning to Hotel California, the homestead region held by Schmexysbuddy just a month after my last visit (see: A touch of HollyWeird in Second Life); the designs he creates each month are amongst the most imaginative and eye-catching within Second Life, consistently offering environments that straddle the line between landscape and art.

For September, Schmexysbuddy present Dancing in the Moonlight, which is – for me – captivating in the rich juxtaposition of ideas and content, bringing together as it does art, sci-fi, a sense of dark humour, fantasy, dream and nightmare, all with what might be a very subtle underscore of an ecological warning. It is born out of suggestions from his partner, Racey, that served as the fertile ground on which the design grew. It’s also a place in which you can actually become a part of the setting and art.

This is a place that is genuinely hard to describe and which my images fail to do justice. Caught under a sky heavy with cloud that appears to form a roiling inverted sea-scape as it rolls overhead, the land is a uniform grey and pockmarked with impact craters, many of which are scudded and partially filled with wind-blown dust. Together they present the first enigma of the setting: are we on a Earth or on the Moon?

Hotel California – Dancing in the Moonlight, September 2019

This quandry is added to by the bay that cuts into the land, the foamed see passing under a great wrought iron bridge under which a submarine is passing, its twin grounded on the shores of the bay close by. This suggests a place on Earth – or at least a world with air and water. Yet, space suited figures can be seen near the shoreline of the bay. A further enigma comes in the form of a metal galleon drifting overhead, sails unfurled and stubby wings extended from its hull…

And that’s just the start of things. To the east of the region sits the brooding bulk of some form of structure that looks like it would be perfectly at home on the Moon or crouched on an asteroid (even with the advertising boards rising from its roof). It sets something of a tone in keeping with the space-suited figures and more such figures, these in red suits – albeit  without their support back packs gathered close by.

Hotel California – Dancing in the Moonlight, September 2019

Also close by is a network of pipe-like corridors snake over the ground and into the air, some fully enclosing the walkways within, others are open to the environment. All can be explored as they twist and turn, while further elements hang suspended in the sky or partially buried below. In this, the network offers something of a faint and static echo of A Petrovsky Flux (long since sadly gone of SL, but which you can read about here and here (2014) and here (2016)).  However, it is not the most obvious nod towards artistic expression in the region.

This comes in the form of the many sculptures by Mistero Hifeng that are scattered across and over the landscape. These are hard to miss, a fair number of them having been greatly scaled up. The manner in which these sculptures are mixed with the rest of the setting gives Dancing in the Moonlight something of a dream-like feeling. By this, I mean not so much that it is a dream (although it might well be), but rather it is a tapestry of imagines that are left at the edges of consciousness upon waking from a sleep marked by dreams; the kind of mental flashes we get when trying to recall the dreams. And if you are seeking the dreamer of these dreams, perhaps a look up at the flying galleon might yield a clue…

Hotel California – Dancing in the Moonlight, September 2019

But the dreams are perhaps not all pleasant; there is a hint of nightmare here as well. When examined, the NASA astronauts are revealed to be dead; their helmet visors smashed and their skulls devoid of flesh, tissue or muscle. Their cosmonaut colleagues across the bay are no better off, and the nightmare’s edge is increased with them by the presence something loosely resembling the space jockey from the Alien franchise – except where its chest should lie burst open, it instead offers a bed…

It is with the astronaut figures that the ecological message might creep into the setting. This is a place with an atmosphere, with all the familiarities of Earth So why would the people here be confined to space suits? Could it be the dream formed a warning of what could come of humanity’s excesses, with the statues standing as monuments to humanity’s lost creativity? I leave that to visitors to ruminate.

Hotel California – Dancing in the Moonlight, September 2019

What is without doubt is the sheer striking uniqueness of Dancing in the Moonlight, a place that is gloriously imagined, marvellously photogenic and quit mystifying in its presentation. It is absolutely not something to be missed. Oh, and that being a part of the scene I mentioned? Just accept the request to animate your avatar on arrival – and make sure your AO is turned off (you can move around while the animations play).

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