Last Dove: a western homage in Second Life

Last Dove, November 2019 – click any image for full size

Created with love in the spirit of West Texas honouring those that came before, those with us, and our future.

So reads the About Land dedication for Last Dove, a Homestead region designed by Erythro and Shannon Cardalines. And while there are many western-themed role-play regions, Last Dove is something special, as Shannon noted to me as we discussed it after Caitlyn and I had made our initial visit.

It was designed for a set for Erythro to make machinima he wants to show at film festivals in real life. We based the sim on the novel and screenplay of Lonesome Dove. The characters you see here are all bots that Ery scripted to work as his actors.

– Shannon Cardalines describing Last Dove.

Last Dove, November 2019

For those unfamiliar with Lonesome Dove, it was the title book (although technically the third instalment of the story) of a series bearing the same name, written by Larry McMurtry. It started as a film script collaboration between McMurtry and Peter Bogdanovich, but after languishing in development hell for over a decade, McMurtry purchased the rights to the script and turned it into a novel, first published in 1985 and winning the 1986 Pulitzer Prize for Fiction.

The story did eventually reach the screen – albeit the television screen – in 1989 in a CBS 4-part mini-series starring Robert Duvall, Tommy Lee Jones, Danny Glover, Diane Lane and Anjelica Houston among a long list of notable actors. It is a particularly memorable story not so much because of its western setting, but because it is a tale that intertwines themes of old age, death, unrequited love, and friendship – something reflected in the dedication for the region.

Last Dove – riding into town – November 2019

As well as being the title of the novel and series, Lonesome Dove is also the name of the Texas town where the story begins. It is this town – the set of which still stands – that serves as the inspiration for Last Dove; and it is no exaggeration to say that the region marvellously captures the spirit of the location, with several of the notable buildings being reproduced along the dusty main street. The echo of The Stockman’s Hotel, for example can clearly be seen in Last Dove’s Dry Bean Saloon.

In addition to recreating the town, Ery has also scripted a number of characters from the book / series. These may vary between visits – there is a control board for the bots hidden away in one of the building. However, when visiting, you’re more than likely to come across the two principle characters, Captain Woodrow F. Call (played by Tommy Lee Jones in the CBS mini-series) and Captain Augustus “Gus” McCrae (played by Robert Duvall) – with the latter looking particularly reminiscent of has actor alter-ego!

Last Dove – after a day in the saddle, even a girl needs a drink! – November 2019

Given Lonesome Dove is set against the backdrop of a cattle drive to Montana, other touches reflecting on the film include the bunkhouse and a small herd of Texas longhorn cattle, complete with a cowboy bivouac, suggesting the drive out on the trail. In addition, the great plains of Texas are represented by the region surround, which directly abuts the region on three sides, offers scrub grassland  that rolls gently off to the horizon and the hazy slopes of distant hills. This gives Last Dove a tremendous sense of depth, with the west side of the region separated from the surround by a span of water that perfectly echoes the Rio Grande, which features in both the story and the town (the set for Lonesome Dove is located near Del Rio, West Texas).

While inspired by Lonesome Dove, I have to admit that initially, the setting put me in mind of Clint Eastwood’s High Plains Drifter. There was something about the plains rolling away to those haze-softened hills and the town on a shoreline that put me in mind of Eastwood’s ghostly Stranger (Death) on his pale horse, riding out of the shimmering haze to  mete out vengeance. So much so that, in looking across the plains of Last Dove, I wouldn’t have been surprised had a horseman slowly materialised riding towards the town! In this respect, I did feel a bit of a twit when Shannon explained the actual inspiration – I’d been looking at the Captain Call character with the name ringing bell, but unable to place where I’d come across it.

Last Dover, November 2019

It’s important to state (again) that Last Dove isn’t intended as a role-play region per se. However, it is ideal for photography and for getting into the spirit of the old west, as I hope a couple of my pictures here suggest! Rezzing is also permitted for props – but please ensure you clean things up afterwards.

This is genuinely a superb setting, richly evocative of the story on which it is based. Its offer plenty of opportunity for horse-riding, easy exploration and – as noted – for photography. Absolutely not a setting to be missed. Those wishing to see more of the Lonesome Dove set as it looks in more recent times can do so via the Lonesome Dove Remember link, below.

Last Dove – meeting “Gus” McCrae (centre) and Woodrow Call outside the bunkhouse – November 2019

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With thanks to Shawn Shakespeare and Alsatian Kidd for the region SLurl, and to Shanon for her time while visiting

Cica’s Rocks in Second Life

Rocks, by Cica Ghost – The Sim Quarterly

The Sim Quarterly, curated by Electric Monday, opened its latest exhibition on Monday, November 3rd, 2019, featuring a full region installation by Cica Ghost.

Entitled Rocks, it’s a homage to art itself, introduced by a quote by Juliette Aristides, founder and director of the Classical Atelier at the Seattle Academy of Fine Arts:

How you draw is a reflection of how you feel about the world. You’re not capturing it, you’re interpreting it.

Rocks, by Cica Ghost – The Sim Quarterly

In particular, this is a celebration of Cica’s love of art and a reflection of her own creativity in Second Life. As the names suggests, the installation features rocks, huge blocks of semi-regular shaped stone that rise for a mostly flat ground scarred with cracks as if the earth has long since dried out.

All of different sizes, the blocks share a common feature: each has a painting on at least one of its vertical faces. These paintings mirror aspects of Cica’s work in Second Life. Some, for example, present her tall, slender houses, others are home to her famous stick figures and paintings of her flowers. Mixed in with these are pictures of some of her fabulous creatures: a snail here, a fish there, sheep and chickens, while many include references to what might be called her familiars: cats and crows.

Rocks, by Cica Ghost – The Sim Quarterly

It’s a bright, happy place, the paintings bright and cheerful. If art is a reflection of how an artist feels about the world, then this is an installation that tells us Cica loves life and finds the world a bright, warm place in which she can feel at home. And visitors can share in that love and happiness: many of the stones can be touched and offer single and multiple dances, with some additionally offering sit points as well.

A genuinely engaging installation, rich in images and expression.

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Neveruex’s EXTRAprimitives in Second Life

EXTRAprimitives, November 2019

EXTRAprimitives is a new art installation by Nevereux that is open through until the end of November 2019, thanks to the sponsorship of Dreamseeker Estates. A semi-immersive installation, it is a multi-faceted piece that has been through a long gestation period, rooted in the idea of offering a piece intended to be largely theme-free, as Nevereux explains in her introductory notes to the exhibit:

EXTRAprimitives – a project I started in April 2018, initiated for fun and with no great theme in mind, a project I wouldn’t be doing without the support of people* who believe in art. Personally, I believe in love.

– Nevereux, introducing EXTRAprimitives

EXTRAprimitives, November 2019

Interestingly however, the installation opens with a “Manifesto” – or perhaps commentary might be a better term – that revolves around a series of observations on life, offered in a semi-cryptic manner. As one progresses through the installation, it is evident that those cryptic messages are evident as observations within EXTRAprimitives. They exist as a thread, rather than theme, that gently runs through the broader tapestry of pieces, coming to the fore here and there before slipping quietly back into the weave before again coming to the fore.

The best way to describe the installation is perhaps as a series of vignettes and displays. Some are defined within walled display spaces; others stand free on the walls. Each vignette or display is unique unto itself, with many offering a celebration of the creative potential within SL, again as Nevereux noted to me in conversation:

There is a bit of everything because when I started [I had] this idea [of] was what can I do with a cube and a sphere. Sadly, [due to space limitations] this is only half of the collection. I sacrificed the straight cube and sphere ones for the more interesting or meaningful ones.

EXTRAprimitives, November 2019

So it is that EXTRAPrimitives offers an extraordinary richness of content from the more light-hearted (notably among the signs on along the back wall of the installation – although several of these also provoke the grey matter between the ears into cogitating –  through to the completely psychedelic Healing – which those who find moving lights and / or are prone to motion sickness should enter with care (and you should enter the piece with your avatar and draw your camera full inside Healing’s “box” to appreciate it properly).

The commentary on modern life can be found threaded throughout the installation within pieces such as Evolution, with it’s very clear Apple Inc., reference, Nothing Is All White and Inner Mechanism. Sometimes, as with these pieces, the reference is clear; elsewhere it is more subtle – such as with In A Bar, where the emptiness of the bar setting references the lack of genuine socialising modern life encourages.

Similarly, the piece reflecting Joy Division’s Unknown Pleasures perhaps references the punk / Goth movements a lot less than it does the album becoming something of an anthem of the digital “social” age (e.g. as reflected in its use within the likes of Ready Player One), and so again underscores the shallowness in eschewing face-to-face social interaction in favour of the structured artificiality of virtual socialising.

Some of the pieces also offer a broader commentary on life. Feelings, for example appears to highlight the advertiser’s peddling of the idea that a genuine emotional response can be obtained via a can of soda. Meanwhile Fine Line points a finger at the collapse of social leadership with a clear reference to current politics, while Love Hate illustrates, perhaps the slow erasure of the separation between civility and incivility in society.

EXTRAprimitives – Healing, November 2019

There is also something of a personal statement here as well: EXTRAprimitives might be considered Nevereux’s legacy to Second Life arts, as she indicated to me that for her, the platform is perhaps not what it used to be and the time is ripe to turn her attention to pastures new, although she will continue to cheer the work of other artists. If true, this additionally makes a visit to the installation something not to be missed.

However you look at EXTRAPrimitives, it is richly expressive and engaging, with wonderful layering throughout that is likely to have you looking at the various pieces more than once as the brain cells start contemplating ideas, themes and constructs. As noted, it will remain open through until November 30th, 2019.

EXTRAprimitives, November 2019

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A new ensemble at La Maison d’Aneli in Second Life

La Maison d’Aneli: Senka Beck

La Maison d’Aneli, curated by Aneli Abeyante, opened its November 2019 ensemble exhibition on October 30th, once again offering a rich mix of art.

The featured artists for this exhibition comprise IndigoClaire, Gitu Aura, Beertje Beaumont, Senka Beck, Treacle Darlandes, Lala Lightfool and Norton Lykin. With the exception of Treacle Darlandes’ Undiscovered Planet / La Serre, the individual exhibits primarily focus on 2D art.

La Maison d’Aneli: Beertje Beaumont

Beertje Beaumont and Lala Lightfool present their physical world art, with some very different pieces on offer.  Lala presents a display entitled Flowers, a series of watercolour paintings of trees and flowers, some of which are conventionally presented – trees in fields, flowers in pots, while others are more abstract in nature.

For her part, Beertje presents a series of pieces that share a floral theme with Lala’s. However, Beertje prefers working in acrylics, often working them over a layer of sand and gesso. As shown in a number of pieces offered here, this gives them a marvellous textured look that is particularly effective given their subject matter.

Beertje Beaumont: IndigoClaire

With her installation, Senka Beck presents Detoxomania, Reboot, which she describes as her “individualistic version” of her collaboration Detoxomania, presented at La Maison d’Aneli in 2018 (see: Abstract and surreal in Second Life). This is a piece that must be viewed with Advanced Lighting Model enabled (Preferences → Graphics) and with local sounds enabled, presenting a mix of 2D and 3D elements that are best experienced rather than described.

IndigoClaire and Gitu Aura present exhibits that predominantly focus on avatar studies, while Norton’s exhibit comprises a series of pieces intended to be reflections on nature, love, perception and cognition.

Beertje Beaumont: IndigoClaire

Eclectic, diverse and rich in presentation and colour, this is another intriguing selection of art.

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Above an Endless sky in Second Life

Endless Above - The Lost City
Endless Above – The Lost City – October 2019; click any image for full size

In January 2019 we visited Endless, a Full region designed by SombreNyx and a place of untamed beauty suggestive of coastal fens and lowlands (see: Endless: lowland beauty in Second Life). Since that visit, the region has been extended – albeit it not on the ground. Instead, there is an element in the sky Endless Above – The Lost City, that is also captivating to the eye.

Designed by Jackson Cruyff, this is a region-wide platform that offers, as the name might suggest, an ancient and lost city sitting within a forest. It’s a place that appears to be under investigation: the landing point is set within a camp on the south-west corner of the landscape. Others are to be found scattered around the landscape, inviting exploration.

Endless Above – The Lost City

The stone ruins give the impression of great age, in places suggestive of large halls with arched doorways while other offer a limited hint of what might have been homes, together with circular structures, all of which is overlooked by a large structure sitting on the landscape’s lone plateau. Is it a place of former rulers or a place of ancient worship? That’s for visitors to decide.

There’s no set path for exploration per se; while there are blazing torches sitting within and between the various ruins, they offer more suggestions of routes that might be followed rather than set paths. Thus, the best way to explore this setting is to simply follow your feet. Doing so will not only heighten a sense of discovery when seeking the ruins, but also lead you to the beaches to the south and north of the land, both of which offer places to sit and relax.

Endless Above – The Lost City

To be honest, Endless Above is the kind of place that doesn’t require that much description; it does so for itself. The simplicity of design and layout naturally encourages exploration, with repeated motifs among the ruins that offers a sense of continuity as you wander between them.

For those looking for a slightly different location for avatar photography, this is a setting that could be worth investigating; there’s a certain Lara Croft / Indiana Jones suggestion to it. Similarly those looking for a more unusual style of SL landscape to photograph might find Endless Above worth a visit, the setting lending itself well to most outdoor Windlight settings.

Endless Above – The Lost City

There’s apparently a teleport point connecting the ground level setting to Endless Above. It is described as being at a crossroads, but I confess that while we found a roads sign referencing the sky build, we completely failed to find a hint of any obvious teleport – but we could have easily missed it; therefore a direct SLurl is offered in this piece and one for Endless for those who have not visited that location.

Finished with an immersive soundscape, Endless Above offers something of a different setting to Endless below it, but both environments do complement one another and offers similar feelings of escaping civilisation and freedom of wandering that invites visitors to tarry and enjoy the surroundings as they explore.

Endless Above – The Lost City

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Haraiki Bay is rated Adult

A return to Dystopia in Second Life

Dystopia // Carnage City, October 2019 – click any image for full size

We originally visited Dystopia // Carnage City (then called Dystopia // [flit ink] + aberrant) almost three years ago  – see A taste of Dystopia in Second Life – so a return visit seemed well overdue.

As the name suggests, this is something of a post-apocalyptic themed region that offers a group build – supported by a website – intended to offer some fairly free-form role-play for those interested, based around a back-story set in the 2030s and a time when global warming has passed beyond the tipping point.

Dystopia // Carnage City, October 2019

A group build, the region is divided into a number of parcels – most open to the public, although be warned that there is a private parcel in the middle of the north side of the region – which run together and the overall build sprawls across them.

Given it is a post-apocalyptic design, it should comes as no surprise that the city that takes up most of the region is in a state of decrepitude: the roads are partially flooded  – the result of rising sea levels, perhaps – the buildings in a state of ruin, and nature is taking back control.

Dystopia // Carnage City, October 2019

The city is roughly divided into three areas: Carnage City, which I’m using as the landing point here; the Boondock Slums and Happenstance, a wilder element of the region which – as the description states, offers a coastal forest and air crash site.

The Slums are perhaps the most inhabited aspect of the region: homes and places of commercial stacked one atop another, reached via ladders and steps or – for the keen eyed, a tunnel under the nearby hills. Aglow with neon signs and with pier for those seeking a little beach-side relief, it has the look and feel of life trying to pull itself together and thrive beyond the disaster that has overtaken the city.

Dystopia // Carnage City, October 2019

Elements of the region offer echoes of past designs – such as the fun fair, aspects of which were present when we visited in 2016. Others are more unique to this build – but all offer a plenty of opportunities for photography and exploration.

I do confess to having some issues with performance when visiting – fps dropped to single digits until I disabled shadows. A little annoying, but not enough to prevent my appreciating the region during our wanderings.

Dystopia // Carnage City, October 2019

All told, Dystopia // Carnage City remains an eye-catching visit that comes complete with the opportunity for light role-play among groups visiting the region, or for photography.

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