No Violence! the 2Lei 10th edition in Second Life

2Lei 2019: No Violence! – Hilany Schofield

November 25th is International Day for the Elimination of Violence Against Women, and since 2010, the day has been marked in Second Life by the collaborative arts group, 2Lei.

They do so by bringing together artists, galleries, event organisers, musicians and speakers in a multi-faceted, art-centric season intended to focus on the levels of physical, sexual and psychological violence that are specifically directed towards women and girls around the globe, and raise awareness of the need to put an end to what is one of the most widespread, persistent and devastating human rights violations in our world today.

2Lei 2019: No Violence! – Layachi Ihnen

Some of the facts surrounding violence against women are horrifying:

  • 1 in 3 women and girls experience physical or sexual violence in their lifetime, most frequently by an intimate partner.
  • 1 in 2 women killed worldwide were killed by their partners or family in 2012; while only 1 out of 20 men were killed under similar circumstances.
  • Only 52% of women married or in a union freely make their own decisions about sexual relations, contraceptive use and health care.
  • Worldwide, almost 750 million women and girls alive today were married before their 18th birthday, and often in force / arranged marriages, including in countries such as the United States where between 2000 and 2010, more than 167,000 children — almost all of them girls, some as young 12 — were married in 38 states, mostly to men 18 or older.
  • 200 million women and girls have undergone female genital mutilation (FGM).
  • 71% of all human trafficking victims worldwide are women and girls, and 3 out of 4 of these women and girls are sexually exploited.

In the past, the 2Lei exhibitions for November had tended to be focused on a full region installation at the Linden Endowment for the Arts. However, this year, 2Lei is presenting a range of exhibitions across the grid – something that is allowing a far greater cross-section of artists to participate. In all, seven separate galleries are hosting 2Lei exhibitions, featuring around fifty 2D and 3D artists.

2Lei 2019: No Violence! – Theda Tammas

Listing all fifty participating artists here would be somewhat tedious for those reading this article. Fortunately, the event is supported by detailed note cards, one of which provides a breakdown of artists by location, and which includes landmarks both to each of the participating galleries and directly to individual art displays.

To further assist getting around, 2Lei provide a teleport HUD that will page you through galleries and artists. Clicking on the HUD when displaying a specific artist / gallery will open the World Map, allowing you to teleport directly to them. Both the HUD and the note card of locations / artists makes visits to exhibits through the various locations exceptionally easy.

2Lei 2019: No Violence! – Desy Magic

Also provided is a note card listing all of the associated events throughout November and December, which includes music events, special openings of specific exhibitions, plus talks and discussions on the subject of violence against women and girls. These will take place at Black Label Exhibition Corner and urban city as follows (all times SLT):

  • Tuesday, November 19th, 22.00 – 01.00: Meeting with Flavia Solo, author of From Dream to Fear, with Arcantes Moyet and Jos Bookmite.
  • Thursday, November 21st 22.00 – 01.00: Red code and feminicide crime – Word to the lawyer, with Rosanna Zabelin and Ortensia Zahm
  • Monday, November 25th 22.00 – 01.00: – The work of anti-violence centres, a meeting featuring Grazia Rossi with Ortensia Zahm and Kristine Blackadder.

The overall length of the 2019 2Lei No Violence season means that there is plenty of time to visit all of the participating gallery spaces and witnessing the art and / or joining with events. With all things being equal, I hope to return to some of the exhibitions over the duration of season and provide a more detailed look at them.

In the meantime, I do urge people to take the time to appreciate the extraordinary art on offer, and absorb the messages against violence they contain.

2Lei 2019: No Violence! – Glitterprincess Destiny

SLurls and Additional Links

Kimeu’s whimsy at DiXmiX Gallery in Second Life

DiXmiX Gallery: Kimeu Korg

A year after his last return to DiXmiX Gallery, Kimeu Korg currently has an exhibition there  – at least for a while longer, as it opened at the start of November.

Osmosis De Un Sueño (Osmosis of the dream”) is something of a “continuing” theme with Kimeu’s work exhibited at DiXimX, the “first part” of which appeared in June 2018 (see Colour, whimsy and monochrome in Second Life, June 2018), with the second part appearing in the aforementioned November 2018 exhibition (see: Kimeu Korg: a return to DiXmiX in Second Life).

I’ve always found Kimeu’s work to be be among the most visually expressive and often surreal art to be found in Second Life – and this is very much on display in this exhibition, which features a wonderful mix of Kimeu’s Second Life art and physical world paintings, all of which have a delightful twist of humour within them.

DiXmiX Gallery: Kimeu Korg

As I’ve previously noted in writing about Kimeu’s work, he often warns those visiting his work not to “burn your mind thinking about the meaning of this or that in my works,” before continuing, “but if you think there are symbols and hidden messages, feel free to imagine. Go any way the wind blows!”

In the case of this exhibition, the humour within the dozen pieces offered here very much speaks for itself. Take Mug of Coffee for example – who can honestly say that they haven’t felt like that first thing in the morning, or after a long day at work? However, at least one does speak to something deeper: The Border, has imagery that would appear to comment on the controversy of the United States’ southern border and the Trump administration’s  immigration policies.

DiXmiX Gallery: Kimeu Korg

This is another series of images worth taking the time to see. When viewing it, visitors might like to avail themselves to the two other exhibits currently on offer at the gallery at the time of writing this piece. By Mrs. S and Natsumi Xenga, these are altogether more adult / NSFW in nature, touching as they do on themes of sexuality, eroticism and BDSM. They can be found in the gallery’s Grey hall (with the main entrance) and the upper White Gallery.

Also, those going to The Womb,, directly below the gallery’s main halls can find Theda Tamas’ 3D piece utilising Animesh, Dancing In Between.

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A farewell to Annon in Second Life

Annon, November 2019

Alia Baroque is one of Second Life’s foremost fantasy designers. His avatars, clothing, and accessories for fantasy role-play in SL are legendary – as are his region builds for each year’s Fantasy Faire. His base of operations in-world has been – and remains-  a set of regions focused on his in-world store at Selidor, which had additionally been places for exploration and photography.

I mention this because Annie Brightstar brought to my attention the fact that Alia has decided to retire Annon, one of his regions and a well-known setting in Second Life, and will be doing so at the end of Sunday, November, 17th 2019; so I decided to hop across to take a last look.

Annon, a homestead region, is the home of The Tower Gate of Annon and Flowing Monastery. It’s a place I’ve visited on numerous occasions – although I’ve only actually blogged about once, far back in 2012. It’s also a place with a long history, dating back to 2010.

Annon, November 2019

The Tower Gate originated as a build for the 2010 RFL of SL weekend, and was constructed in just 7 days. A prim build, it is has been standing guard over the Fallen Gods regions largely unchanged since being relocated. Alongside of it, just across the water, sit the Flowing Monastery, another prim build sitting atop a rugged knuckle of and island. But for a single blossoming tree in the cloister, the monastery is an empty building, lending a haunting beauty to it and the island on which it sits. The Tower Gate, however, offers multiple points of interest for those exploring its halls.

As Alia notes, both builds have stood for almost a decade, almost unchanged through the years – and certainly untouched by Alia for around half of that time. Thus, while they are in some ways monuments to Second Life’s history, they are also something that now sit outside of his Second Life vision. So, he plans to retire the builds to inventory before returning the regions to Linden Lab on November 20th, 2019.

Annon, November 2019

In retiring the region, Alia has emphasised hie is doing so not because of issues with tier or anything like it, nor does he wish to have donations made towards their possible upkeep or enquiries about purchasing them, noting:

They need to go to allow Selidor and Athan to flourish and be reborn … I am not interested in selling them or any contribution for their extended existence, the tip jar was always there so it won’t make a difference as I take this choice happily and without regrets. So please, if anyone has a sudden moment of making a fund-raiser thinking I am doing this because of a dire need, don’t.

I hope you enjoyed it until now and will remember the region with fondness, happy memories and longing, but I also hope you will be excited to see the new rebuild and update of the rest of the Archipelagos of Fallen Gods that I plan, hopefully soon.

– Alia Baroque, November 13th, 2019

Annon, November 2019

Those who wish to pay a last visit to Annon are encouraged to do so before the end of November 17th, 2019 (SLT). In addition, those who can are invited to join a Fantasy Faire LitFest tour of the region that will start at 14:00 SLT on Sunday.

SLurl Details

  • Annon – The Gate (Annon (rated Moderate)

Frogmore: more Swedish memories in Second Life

Frogmore, November 2019 – click any image for full size

We first visited Frogmore in August 2019, when it was located on a Homestead region. It has now relocated to a Full region that includes the full region land capacity bonus, and we were invited back to take a further look at the expanded setting by Bengta’s SL partner, Atze Boucher.

In the original build, Frogmore offered a focused interpretation of a childhood in Öregrund, Sweden. with the new Full region installation, that focus is broadened somewhat, with Bengta and Atza noting, ” we share with you a touch of life in Sweden and the magic that is Scandinavia”.  This has resulted in a location that blends much of what will likely be familiar to those who visited the original Frogmore with much that is new, thus presenting a setting that carries with it a sense of returning to a familiar place in life, whilst also offer more opportunities for exploration and discovery.

Frogmore, November 2019

For those who have visited previously, that sense of familiarity is imbued on arrival: the cinder road is still there, forming the landing point and pointing the way between wooden buildings sitting on a narrow waterfront with the sea on one side and rugged steps of hills on the other. The ocean-facing wharves are still there as well, but a walk along the road will reveal that the buildings fronting them have been a little thinned out, before the road arrives not at a rocky headland, but at a large harbour market that may well be past its prime.

I say “past its prime”, because the main pier looks to be in need of repair, and the waters next to it don’t appear that welcoming to fishing boats (there’s even a poor piano caught in the detritus floating there), while the buildings on the headland look tired, with a couple now given over to entertainment, rather than serving market buyers with fish and produce. Even what might have been a large, solid warehouse looks to be in the process of being re-purposed as a art gallery.

Frogmore, November 2019

Elsewhere, other familiar sites await discovery. The rocky stream bubbling its way through one of the original setting’s two main islands, and which drew my attention during or first visit is still waiting to be found – although I don’t recall it being blocked off at both ends.

Other familiar elements include the need to scramble over rocks to get from place to place in some part of the region, which can give a sense of being on a hike when exploring, while the oyster bar still stills above that main cinder-topped road.

Frogmore, November 2019

The move to a Full region has also allowed for expansion, with several new areas appearing in the new design. There are coastal camping cabins, inland paths switch-backing through the landscape between rocky spines and hills, leaping narrow brooks with the aid of bridges and fallen tree trunks. An old cable-car system runs somewhat diagonally across the largest island, while the two smaller island to the north and east show signs of more occupation that I recall from our August visit.

All of this makes the “new” Frogmore – or as Atze termed it to me, “Frogmore 2.0” – well worth exploration, as there is so much that is new – including multiple new spaces to sit on your own, share with friends or experience a little intimacy with a lover. However, it does come with a caveat: perhaps a little too much has been packed into the region in terms of unique textures and volume of mesh, as a visit can really impact viewer performance if you have options such as shadows enabled or have a mid-to-high draw distance (e.g. 120m or more).

Frogmore, November 2019

I also found the issue of the region surround taking time to render to be apparent here (an issue I experienced and other commented on with the original Frogmore). In my case it took some 70-80 minutes for the surround to pop into view, hence why it is absent in the majority of images here – all of which were taken in that time period. I’ve no idea how common this issue might be with this build – but a lack of the surround doesn’t unduly spoil the region’s looks.

However, those points noted (both of which can be dealt with by either ignoring the surround, or by making some adjustments to the viewer), the new Frogmore is as photogenic as the original. Those who do take photos are invited to submit them to the Frogmore Flickr group.

Frogmore, November 2019

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More hopping through Bellisseria

Everfaire Coffee Shop, Bellisseria

Back in May 2019, I produced a piece called On the Road in Bellisseria. At the time, it was intended to be the first in a series of “road tours” around the continent to various public places that form a part of the continent, and also a look at some of the public facilities – pubs, cafés, galleries, show homes, etc., that have been opened by Bellisseria residents.

For a variety of reasons, that idea didn’t go as planned, and given Bellisseria is a dynamic place, constantly growing in terms of physical size and population, offering a road tour isn’t easy. So instead, here’s a short list of places I’ve dropped into of late that might be of interest to those wanting to take a hop around the continent.

Many of the public places provided as a part of Bellisseria  – the Fairgrounds, for example,or Campwich Lodge, added with the arrival of the Trailers and Campers and the Bellisseria railway lines (see: Bellisseria: of Trailers, Campers and trains in Second Life) and original airstrip, together with the various bars, pool, beaches and undersea spots – are all reasonably well-known, so I’m again focusing on a handful of resident-provided spots.

Picards Wharf contains one of several undersea sites around Bellisseria, this one comprising the ruins of a sunken lighthouse in two parts, with accompanying undersea caverns (seen in the background)

These are perhaps a little harder to keep track of, simply because people have the freedom of choice with their Linden Home styles, that they can easily swap designs and purposes – so a house that might be a café for a time might later be switched back to being a cosy home, whilst a houseboat might switch from home to gallery and back again, depending on the owner’s desires. Nevertheless, the following were all current at the time of writing.

For art, two places in particular come into mind. There is Diamond Marchant’s Beckridge Gallery, and Ladmilla’s Gallery, which might be regarded as a “branch” of her much larger gallery, THE EDGE.

Ladmilla’s Gallery

Both galleries offer slightly different approaches to displaying art, with Beckridge offering a more “gallery” style environment at the time of my original visit (see: Celebrating Apollo 11 in Second Life and Sansar), where the focus is on the art, with minimal emphasis on furnishings. Ladmilla’s offers a more studio style of gallery, where her own work – including some of her images-with-poems, produced in collaboration with her SL partner, Eli Medier – is displayed in comfy settings with sofas and armchairs. Other galleries within the continent include The Little Gallery (RuffertasAlt), and Bellisseria Squirrel (Halo Rain).

Those seeking café or pub-style environments might be interested in Cain Wycliffe’s Bellis Blues Café. Taking full advantage of Chic Aeon’s add-on elements specifically for Linden Homes, Bellis Blues is presented as the continent’s only Blue-oriented café / club, and features regular events on Tuesdays (10:00 – noon SLT), Fridays (14:00-16:00 SLT) and Saturdays (20:00-22:00 SLT).

Bellis Blues Café

Staying with the café theme, those exploring the Trailer and Campers regions by train, truck or (most enjoyably) horseback might want to drop-in to Mitchel Torok’s Mitch’s Hideaway, a place that demonstrates just how versatile the trailer homes can be. An added attraction at the hideaway is the inclusion of a Teaglepet Animesh horse rezzer, allowing visitors to take a horseback ride on a choice of mounts – just remember to turn off your own AO!

Other cafés and pubs I’ve enjoyed dropping into are Soulgoodie’s Everfaire Coffee Shop and the Queen’s Head pub, run by North Crannock, one of the driving forces in the Bellisseria Citizen’s group, and which is modelled on an English country pub. A point to note when visiting resident created public places is that some may also include bicycle rezzers, giving visitors the opportunity to take a ride through the streets and along the paths of Bellisseria.

Mitch’s Hideaway

Further places of interest within Bellisseria include the The Drowned Mouse Arcade for video games, Jupiter Projects, promising “a series of limited engagement interactive environments” and the Pearl Dreams Business Compound, offering a “Surf Shack Café & Bakery, with Chopper Tours” and other elements. I can’t really vouch for any of these or how active they might, be as I’ve only paid them very brief visits courtesy of a landmark list provided by PrudenceAnton.

As with my previous piece on places to visit in Bellisseria, this article is hardly complete – and as noted, places may change purposes over time. However, whether you have property in Bellisseria and want to explore more or are simply curious about paying the continent a visit and looking around, hopefully what is listed here might help you. Those interested in events in Bellisseria might want to take a poke at the Bellisseria Citizen’s Group, which is free to join.

Drune: a further visit in Second Life

Drune: East of Eden, November 2019 – click any image for full size

For the third time in 2019, I dropped into Drune, this time on the recommendation of reader Robin Lobo, although it is a place that has been getting a lot of attention of late due to a photographic competition that is running through until November 27th, 2019.

Designed by Zee9, we visited the region at the start of 2019 and then during the summer (see: Time at 2019-XS in Second Life, January 2019 and Drune IV: an Aftermath in Second Life, August, 2019), although Zee9’s designs go back beyond either of these dates. Throughout all of their iterations, Zee9’s builds have focused on a sci-fi / cyberpunk feel that incorporates certain key motifs drawn  – as the About Land description notes  – from the likes of Blade Runner and The Fifth Element, Neuromancer, and Altered Carbon.

Drune: East of Eden, November 2019

This latest iteration of the design is called Drune: East of Eden. Whether or not the title is a reflection of Steinbeck and the underpinning themes of his novel I’ve no idea, but given the dystopian state of human civilisation seen particularly within Blade Runner, and the novel’s examination of humanity’s capacity for self-destruction, the link would seem to perhaps be apparent.

Focused on a single, neon-lit street, complete with Spinner-style police cars buzzing and hovering around, the build perhaps leans more towards Blade Runner than the past two builds offered – although equally, there is less of a feel of the multi-level nature in the setting than previous builds that also move it a little away from that film. However, there are numerous nods and touches to a range of influences beyond the films named in the region description (one of the more obvious being Sulaco Corporation – a name that would seem to draw on the Alien franchise).

Drune: East of Eden, November 2019

There are familiar elements from earlier builds to be found as well – notably the subway that serves as the landing point, some of the vehicles, the little hovering robots, the night club and the bar. These help to give a sense of continuity to the setting that eases those familiar with some of Drune’s past iterations (such as 2019-XS) into this one, such that the feeling is not so much that this is not so much a new build, but another part of that city.

For me, the enclosing region surround give this iteration of Drune a depth perhaps lacking in some previous versions – and it is clear that Zee9 has taken a huge amount of care to ensure the the edges of the region break up the surround such that the high-rise buildings of the latter feel like a genuine continuance of the setting, adding to that feeling of depth noted above. It is as if one could walk through one of the road tunnels, the canyons between those skyscrapers would indeed lead to some of those past Drune designs, sitting as further outliers of the city.

Drune: East of Eden, November 2019

Always evocative, wonderfully thematic and rich in colour, Drune always offers a setting worth visiting and appreciating – and for photographers, the photo contest mentioned above gives an added incentive for visiting. Details can be found on an ad board in the landing point subway.

Recommended – and thanks to Zee9 for the chat.

Drune: East of Eden, November 2019

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