Wythburn Art Walk in Second Life

Wythburn Art Walk, October 2020 -Mark Steiner (mrcanoehead)

Currently open through until November 1st, is the Wythburn Art Walk (SLurls at the end of this article), an event to help raise funds for Making Strides Against Breast Cancer (MSABC), and to encourage people to explore Wythburn at Thirlmere, a full Mainland region. Some two dozen artists are participating the event, with their art offered for sale through RFL of SL vendors, with exhibitions spread throughout the region, thus allowing visitors to explore the region as they view the art.

The art is displayed on easels found throughout the location – along the roads and waterfronts, around the town square and along the each of the local lake. Exactly how many pieces each artist has provided appears to be up to individual choice – but taken together this is a rich and diverse display of Second Life art. Several SLurls are offered by which to explore, but I do recommend starting from the town square, and thence out along the waterfront and around the lakeside.

Wythburn Art Walk, October 2020 – Jaz (Jessamine2108)

Meet the Artists

In addition to the art and the chance to explore the region, the event offers unique opportunities to meet with the participating artists and hear about their art.

These events will occur between 10:00 and 12:00 noon SLT on Saturdays 17th and 24th October, when DJ Tani will be playing tunes for people to dance to, between which he’ll read notes the artists have provided about themselves, their work and their techniques, with the featured artists also in attendance.

To help make these sessions a little more special, attendees are asked to dress formally.

Wythburn Art Walk, October, 2020 – Mirabelle Biederman

Selfies with the Breast Cancer Ninja

The event includes a “selfie” contest with three unique statue prizes from artist Harry Clover (ImpossibleIsNotFrench) up for grabs. Those wishing to participate should:

  • Locate the Breast Cancer Ninja at the town square.
  • Touch the Fight Like A Girl sign next to it to obtain a competition package containing:
    • An attachable sign.
    • Instructions on entering the contest.
    • A contest entry note card.
    • A copy of the Ninja statue.
  • Touch the statue to sit next to it, and then select a pose.
    • If  you prefer, you can also use the copy of the statue and use it to take your entry photo wherever you like, so you’renot limited to just the event region.
    • You can also wear the sign included in the package if you wish.
    • Note that the statue supports two avatars posing at a time – so you can include a friend!
  • Take your selfie(s).
  • Upload the photo you wish to enter and make sure it is set to full permissions.
  • Open the contest entry note card and:
    • Add your avatar name.
    • Drag and drop your photo into the card.
    • CTRL-drag the completed card in the mail box alongside the contest vendor.
  • Entries may be displayed within the region while the contest is open – so check back to see if yours is one of them.
  • At the end of the event, three of the entries will be selected to receive the prizes created by Harry.
Wythburn Art Walk, October 2020 – Star (Gossamerstar)

Wythburn Attractions

As well as the art exhibition, Wythburn has numerous attractions of its own, including horse riding, a hidden room of magic and spells, a stone henge, The Hall of Faces, a cave to explore, and more.

Participating Artists

GraciAnne Harte (Gracianne), Jaz (Jessamine2108), Jolie (JolieElle Parfort), Max (Maxseagate), Poppy (Popikone), Star (Gossamerstar), Darkstone Aeon, Abi (Abigail Lemongrass), Caly Applewhyte (Calypso Applewhyte), Stevie Morane Basevi (Stevie Basevi), Wildstar Beaumont, Michiel Bechir, Mirabelle Biedermann (Mirabelle Sweetwater), Tour Blanche (Aspen Normandy), Harry Cover (impossibleisnotfrench), Star (Morningstar Finesmith), Tresore Prada Hawkins (Tresore), Skye McLeod (Skye Fairywren), Maya McQueen (Maya Snowfield), Doddy Meiler, Wren Noir (Wrennoir Cerise), Kammy Page (Kambrie Triellis), Mark Steiner (mrcanoehead), and Pavel Stransky.

SLurl Details

Thirlmere is rated Moderate

Walsh County’s changing seasons in Second Life

Walsh County, October 2020 – click any image for full size

When we first visited Walsh County, the Homestead region designed by Randonee Noel, back in August, it had not long opened. Following that visit, it got stuck in my list of places to write about, and so prompted a recent re-visit.

The region takes as its inspiration Walsh County, North Dakota,  a place that describes itself as “a land of prairies, croplands, river valleys, and rolling hills.” The primary source of income for the county comes from farming, predominantly small grain, cash crops, forage crops, together with beef, dairy cattle and swine. It’s the first of these – grain crops – is the focus for the region design.

Walsh Country, October 2020

Cupped within a region surround that folds itself into the the setting to give a look and feel of gently rolling prairies with distant hills, the region is given over to a broad field that takes up most of its area, bordered by a the dirt track of a public road along its southern edge, and cut by a farm track to the north. Within this expanse is a small pool of water and a single tree, what might be a mid-field picnic area extending a short distance outward from the tree’s leafy shade.

When we first visited in August, the region was in an early summer setting: a young crop covered the land in a green carpet, whilst a crop duster making periodic passes across the field, painting it in stripes of pesticide – or perhaps in fertilizer, if the aircraft was engaged in aerial topdressing.

Walsh Country, October 2020

Seeing the ‘plane repeatedly passing over the field immediately put me in mind of Cary Grant being buzzed by a crop duster in Hitchcock’s classic North by Northwest, and suggested plenty of opportunities for photographs playing homage to the movie. So much so, that I was surprised not to come across any in the region’s Flickr stream, which made me a little regretful of not producing such a photo myself 😀 .

That said, it is really small details – coupled with the open rezzing (with a 30-min auto-return limit) that meant people could make their own scenes within region – that made, and continue to make, the region so attractive. These range from the poses on things like the boards that cross the stream bordering the field, to the paper boats that periodically pass under it to float by the ducks paddling downstream, to the paper aeroplane that can be thrown into the air with a simple touch (“/3 stop” – minus the quotes – will settle it back on the ground), and more.

Walsh County, October 2020

Since that first visit, time has moved on; the crops have grown and and the harvest is due. And this has brought with it another touch with the region: the fact that it can change not only with the season, but also periodically. The harvester (complete with its own poses), for example, might on one day be engaged in cutting the crop, on another it may be off-loading its grain tank into a tractor-towed trailer, then on another – as with my most recent visit – sitting on the farm track waiting to commence work.

Other details have been added for the time of year as well – geese fly overhead, presumably getting an early start to a southern migration, whilst the little picnic area offers a touch of Halloween with a pumpkin patch. In another touch – which may have been there from the opening, and I simply don’t recall from our initial visit – a small family grave plot marks the fact that most of Walsh County’s farms are family-run.

Walsh County, October 2020

Engaging from the start, Walsh County presents – as numerous bloggers have already noted – an attractive offering for photographers and explorers to visit.

With thanks to Shawn Shakespeare for the original pointer to the region.

SLurl Details

A Space Oddity at Itakos Project in Second Life

Itakos Project: Space Oddity by Caly Applewhyte

October sees Akim Alonzo’s Itakos Project gallery host an exhibition of art that chimed a strong bell with me, thanks in part to my cosmological interest in astronomy, space exploration and science fiction. Located in the Black hall of the gallery, Space Oddity features a selection of 14 images that are predominantly monochrome in tone, with just touches of colour that give them an almost heartbeat-like splash of life.

It’s an exhibition that apparently grew out of a common interest both Caly and Akim share for the beauty of deep space, and also a mutual love of the music of David Bowie. Given Caly’s attraction to things like cybernetic enhancements and the use of prostheses in her avatar images, these interests combine to present a selection of 14 pieces that are framed by two stanzas from Bowie’s 1969 single, Space Oddity, released just five days ahead of the launch of Apollo 11 and which itself drew inspiration from the Kubrick / Clarke masterpiece, 2001: A Space Odyssey.

This is Major Tom to Ground Control
I’m stepping through the door
And I’m floating in the most peculiar way
And the stars look very different today

– David Bowie, Space Oddity, 1969

These 14 images take us on a voyage, one that wonderfully encompasses several elements, all of which could be said to be reflective of thoughts of space – inner and outer – whilst touching on elements of identity and of human progression and the state of the world around us.

Itakos Project: Space Oddity by Caly Applewhyte

Intentional or not, the offered images appear to be split into three groups, each with its own story, each of which it turn goes beyond the subject our deep space.

On entering the hall and turning to the left, the far end features a series of avatar images set against backdrops that seem to offer up views of who we are and what we might become, indicated by the various cybernetic and machine elements evident in some, and also by the almost tribal-like markings, some red and some blue. They also frame both the reality of our place in the cosmos (star fields and black voids suggestive of endless space) and the conceit that once attempted to put us at the centre of the universe (a head at the centre of an orrery, the planets orbiting around it).

A further set show a hardsuited figure on a planetary surface, mechanical hands clutching a posey of daisies. These again perhaps offer a mix of themes. On the one hand, they could indicate the wonder of the universe that somewhere out there, one day, on another world, we may well encounter the beauty of life (represented by the daises), that we will cherish. But  might they also tell other stories? One perhaps that not matter how far we progress in space, Earth – as represented by the daisies – will always call to us? Or another that stands as a warning that if we do not start nurturing the world around us, the only way we might come to see its open spaces is from within the confines of hardsuits, the promise of life a scarce an precious find within its barren fields?

Itakos Project: Space Oddity by Caly Applewhyte

For here am I sitting in my tin can
Far above the world
Planet Earth is blue
And there’s nothing I can do

– David Bowie, Space Oddity, 1969

The final group of images take us to the original theme of the exhibition as discussed by Caly and Akim: that of floating in space. But here again the interpretation of the images is mixed.

On the one hand, the presence of the odd little fish, with their translucent scales revealing their skeletal forms suggest some of these images don’t represent outer space, but the inner space of an ocean. But is this again the ocean of another world, and the fish its strange inhabitants? Or is it a reminder that there is a vast “cosmos” around us on this very planet within the oceans that make up the majority of its surface, there is much that we have yet to discover – including the wonder of lifeforms of which we’ve remained ignorant for so long? It is, again for you to decide the narrative – although, as with the other images, selecting one story does not exclude any of these others.

Itakos Project: Space Oddity by Caly Applewhyte

Multi-layered, beautifully presented Space Oddity is a marvellously engaging exhibit that should be seen by all who appreciate art that stirs both the heart and the mind.

SLurl Details

Time Remains in Second Life

Time Remains, October 2020 – click any image for full size
Travel through Time along a beach side woodland.

So reads the description for Time Remains, the Hometead region held and designed by Aura (Akiko Tripsa). It’s a place we dropped into back in September (thanks, again, to the pointer from Shawn Shakespeare), but which I’ve just got around to writing about – so my apologies to Aura for the delay.

Time Remains, October 2020

Bracketed in a couple of corners by curtains of rock, the setting is generally low-lying and split into three islands, two of which lie to the east side of the region and run north-to south, separated by a narrow channel of water. The third occupies the south-western side of the region, a bay of restless water to its north.

A small south-facing headland on the southernmost of the east side islands is home to the landing point, a large gazebo offering group information and a nearby sign informing you that you’re about to enter someone’s dream. Pass through an arch beyond the sign, and you’ll find yourself in an area enigmatically called Past – the remaining islands forming Present and Future.

Time Remains, October 2020

To what these labels might refer is open to personal interpretation. Could they designed to trigger thoughts of our own lives and relationship? Are they more general labels simply to distinguish the three islands, or do they have more of a personal meaning for Aura? These are questions that visitors might ponder as they wander under the shade of trees, over the short grass and  along the occasional paved roads and paths.

Certainly, there is nothing specific is terms of décor that might tie one of the islands to its label – Present, for example, has a building that his hints of the 1960s and 70’s about it, while Future is firmly rooted in the décor found throughout all three islands. All of this adds to the enigmatic attractiveness to the region as a whole.

Time Remains, October 2020

Buildings lie scattered across all three islands, some in better condition than others. They all offer multiple places to hang-out when visiting, each uniquely dressed with its own identity. Some appear to  mix periods, as noted above, others lie as simple places to sit and cuddle with a few added accoutrements of comfort, still others of suggestions place places in regular use – artists’ corners and the like. All are engaging in their design and set out in such a way that even when two or three are gathered together, the spirit of privacy sits between them.

The beach mentioned in the About Land description skirts the edges of the two eastern islands, forming a ribbon along one and almost encircling the other. Comprising shingle rather than sand, it forms a natural edge to both islands that neatly separates their green coast with a colder cast of the waters around them without being too bright a marker of the division, as might be the case were it to be sandy in nature.

Time Remains, October 2020

While bushes may in places indicate set routes through parts of the islands, together with ladders focusing visitors towards certain points when move between different elevations in the slightly undulating landscape, this is really a place where the feet can pretty much carry you where they will.  This is turn allows for natural discoveries to be made along the way – such as the field of aged pianos – to be made quite naturally. Not even the short stretches of road and sidewalk found with some of the buildings demand people necessarily follow them. Thus, Time Remains invites open and free-form exploration, the individual buildings an locations found throughout not only offering places to sit and pass the time, but also for photography and posing.

Engaging, photogenic, rich in small details that catch the eye, Time Remains makes for an ideal visit for both the Second Life explorer and photographer.

Time Remains, October 2020

SLurl Details

Poppy and Thus at Third Eye Gallery in Second Life

Third Eye Gallery: Thus Yootz

The October 2020 exhibition at the Third Eye Gallery, curated by Jaz (Jessamine2108), brings with it a selection of art by Poppy (Popikone) and a second by Thus Yootz, both of who present pieces that are captivating to the eye and rich in narrative.

Poppy is a physical world photographer who discovered Second Life somewhat by chance: whilst entering various physical world photo challenges presented through Flickr she came across the work of Second Life photographer and became entranced by what she saw to the point of signing-up and getting involved. Since joining, she has become deeply involved in in-world photography to the point that she notes she has a backlog of around 2,000 images she has yet to process and upload.

Third Eye Gallery: Poppy (Popikone)

Despite this, Poppy has never publicly exhibited her work in SL until Jaz approached her about this exhibition. Within it, she presents 26 images that are somewhat thematically defined as you view them, with some focused on water and boats, others on landscapes, and others on avatar and art. These are presented in a number of styles, some of which are mindful of painting styles (Girl in Blue) for example, with its Neo Impressionism overtones), others of which might be said to lean more towards Expressionism or Abstract). Many have a rich vein of narrative within them, some quite captivatingly so, while her use of colour brings her landscape images very much to life.

Third Eye Gallery: Poppy (Popikone)

Narrative is also very much present within Thus Yootz’s work. With an MA in art, Thus has no fear in experimenting in style and genre, and here she presents a total of nine pieces, each individual and unique, encompassing a range of themes as well as artistic styles. Within some, there is a sense of abstract expressed through the use of colour (I Wish the fog would Lift and Sunny Summer Filled with Colour). Others offer rich studies, and I found myself particularly drawn to Sola Festa and – most particularly – Fantasy Garden Statues, which has a stunning depth and richness of story to it that is remarkable.

This is only the third time I’ve witnessed Thus’ work on display, and as the first two times her work was part of a larger ensemble exhibition, it is the first time I’ve been able to study it in the depth it deserves – and I hope to see more in the future as it is genuinely evocative.

Third Eye Gallery: Thus Yootz

Similarly, I hope that following this exhibition, Poppy will accept further opportunities to display her work – and gallery owners will seek her out as well, as she is richly deserving of the opportunity.

SLurl Details

The paths of Darkwood in Second Life

Return to Darkwood, October 2020

I’m actually not a great fan of the Halloween season. I’m not sure why; it’s just something that has never really held any significant appeal. However, within Second Life, there is one part of the spooky season (to use the overworked expression beloved of local news anchors on the TV) that I absolutely do enjoy each year – and that’s the annual Calas Galadhon Halloween region that Tymus Tenk and Truck Meredith put together as a creative tour de force for everyone to enjoy, both by exploring it and in attending the entertainments they and their team lay on throughout the month.

For 2020, Ty and Truck bring us Return to Darkwood, which takes as its foundation a theme we first saw in 2014 (see: Along the paths of the Darkwood, where the nightshade lay). However, I would suggest “return” is a bit of a misnomer, as it implies a revisit to a place seen before, and that is certainly not the case here: this is a wholly new take on the Darkwood theme. As such, I see it more of a continuation, offering us a further glimpse of a part of that realm that has – until now – remained hidden.

Return to Darkwood, October 2020

Occupying a  single region, Return to Darkwood brings us everything that makes Truck’s an Ty’s designs special. Exploration can be carried out on foot and there is the traditional tour  – this one via elven boat along the waterways of the wood and then through the air to reach (eventually) the events pavilion. Along the way there are numerous nods to the season, both dark and light, as well as touches of Tolkien, horror, dark fantasy and even The Scottish Play (in the form of three weird sisters who may well be asking one another, when shall we three meet again, in thunder, lighting or in rain?)

The landing point tells you all you need to know about exploring the region. Chief among these is that ALM should be used – but you can disable shadows  so as not to take a huge performance hit, as under the ambient lighting, these are simply not required for general appreciation of the setting (but can obviously used for photography). Do make sure local sounds are enabled, as once again there is a immersive sound scape to enjoy throughout the setting, whilst for those who like a little music, a carefully selected audio stream has been put together. Torches of the flammable and battery varies are also available (together with a backpack gift for Calas group members), but whether you need one of these or not is a matter of choice.

Darkwood, October 2020

From the landing point it is a short walk to both the start of the boat tour and the path that winds through the Darkwood realm. Which you take is up to you – but I do recommend taking both, if not necessarily back-to-back;  part of the joy with the Calas themed regions is they offer plenty of opportunities for return visits than can add to the experience.

Certainly, the boat tour will give you a feel for the region as it winds through the rivers and creeks of the land before finally taking to the air to offer a touch of Tolkien (“the eagles are coming!”) and eventually delivering you to the floating islands where the events pavilion resides. The ride takes about 30-40 minutes, so if you’re heading for one of the region’s music events, why not arrive early and use the tour to explore and ride up to the music?

For those on foot, the way is marked (mostly!) by a path that winds through the shadows of the the trees and over and under rock and across mires and mists, lit periodically by flaming torches with the route occasionally hinted at by sign-posts. How helpful these might prove to be is a matter of following them; while they might point the way, their notation tends to be variable – “?” for example, or “Don’t Get Lost” – all of which add to the fun.

Return to Darkwood, October 2020

Nor is the path necessarily direct; forks are to be found, some of which lead to major features of the Darkwood – such as the mouldering village on  the mire. Others, however might appear to offer a quick route through a spot – but as Tolkien once noted, short cuts can make for long delays, and at least one of these routes may have arachnophobes like me shivering and turning back or hurrying on as rapidly as possible!

Not that it is all darkness and scares. Like Mirkwood of The Hobbit, there is a tale to tell with the Darkwood, one that reveals it was once a brighter, more welcoming place. Within one clearing, for example, can be found memories of an elven presence: an ageing pavilion with a sculpture of elven lovers close to hand, while just beyond, light still pours forth from a symbol of hope which – for me at least – carries a wonderful mythological symbolism from Tolkien: the Earth cupped in Yavnna’s hands,  held aloft in light as the Ainur circle it and Eru Ilúvatar looks on.

Return to Darkwood, October 2020

Ultimately,of course, the aim is to reach the portal that will carry you up to the floating islands. To find that, all I’ll say is (and going totally off-topic to  quote Star Trek!) climb the stairs, Jim! (Hey, Star Trek isn’t so off-topic, remember Catspaw?!).  The portal will deliver those who find it a short walk to the pavilion proper, whilst for those arriving by the boat tour,the walk is a little longer – but it will carry you past the arrival portal, allowing you to easily hop back to the landing point and start explorations on foot if you wish.

Visitors to the Darkwood are encouraged to dress for a visit – although this is not an absolute requirement. The choices are many, from outright horror to fantasy to dark elves and drow to – as I witnessed during my return to take photos – characters from Tolkien and other fantasy works (seeing Balin the Dwarf exploring with Jon Snow close by was interesting!).

Darkwood Pavilion schedule of events

The schedule of events for Darkwood is above, and I’ve included a direct SLurl to the pavilion for those who wish to hop to an event and then explore afterwards.

SLurl Details

Enchanted Rock is rated Moderate.