Finding a Hidden Bottle in Second Life

Hidden Bottle, May 2021 – click any image for full size

Num Bing-Howlett (Num Bing) and her SL partner, Clifton Howlett, sent me a personal invitation to visit their latest region design, Hidden Bottle, which recently opened.

I’ve previously written about Numb and Cliff’s designs in these pages, and have always enjoyed exploring them, so I took the first opportunity I could to hop over and “have a pike” as people are prone to say in the part of the world I was born in.

Hidden Bottle, May 2021

For this build, Numb and Cliff have created a little tropical corner of the world given over to pirate legend, as the About Land description notes:

Welcome to Hidden Bottle @ Gin!
Pirates discovered the Gin islands long ago & used it’s hidden location to distil their bootleg Gin. Now we continue on using their same recipe for happiness…sunshine, smiles, & a great gin!
Be careful for the overhead gondola & enjoy your time here at Hidden Bottle…& don’t forget the tonic!
Hidden Bottle, May 2021

I’m a little surprised the tipple being made wasn’t rum given it’s pirates we’re talking about; perhaps the story is simply something made up by the local to encourage tourists – or maybe the pirates in question had a more refined taste 😉 – and of course, “gin” is entirely in keeping with the region’s designated name – and there is a still awaiting discovery, if you can find it!

The setting primarily comprises a ruggedly handsome pair of islands that rise from the sea, and which if viewed from above look like a hook extending outwards from a blocky wrist.

Hidden Bottle, May 2021

It might be that, once upon a time the two were joined as one, but time and nature have worn a watery channel between them, a channel now spanned thanks to the hands of Man, a broad wooden platform crossing over the water and that serves as both a home to a small bar and also as a boarding point for the cable car system that runs around and through the islands.

The latter is an impressive ride, rising from the the water-spanning deck to follow the square cliffs of the “wrist” island, its cables supported by tall pylons that lay at first embedded in the rock of the island to lift cable cars up over a corner of the island’s flat head, before dropping their cables back down towards the sea and a neat line of their brethren that march single file out over the shallows of the sea and around the north side of the “hook” island, where they loop the highest peak and then descent by way of gorge and rocky arch to once more join the low-lying deck.

Hidden Bottle, May 2021

The cars that run along this cableway offer an ideal means to see much of the beauty of the setting, while platforms periodically placed along the route – some of them quite precipitously – offer places to both board and leave the cars and continue exploring on foot.

Mirroring the path of the cable cars, as is oft the way with such systems, are paths that wind up the cliffs and hills of the island, allowing people the means to explore on foot – and as the cars do not reach all the places waiting to be discovered, following them upwards (and back down!) is recommended.

Hidden Bottle, May 2021

For those who prefer, the southern and eastern curve of the islands cup within them calm waters where swimming or lazing on an outrigger boat might be enjoyed together with resting on the sands. Beneath the waves, for those who care to look / dive, fish and turtles swim whilst above, extending from the cliffs, an events stage offers another lookout point. And for those who fancy exploring more, a grassy route passes under a great arch of rock to reach the north side beach and its own hideaways.

With winding paths meandering over the hilltops, boardwalks and stairways climbing the cliffs to platforms and palm-crowned heights rich with the song of exotic birds as they fly around and through the trees, Hidden Bottle is a delight to explore. Throughout all of this are numerous places to sit and relax and just appreciate the setting and its promise of distant escape and freedom. and, needless to say, present photographers with a wealth of opportunities to exercise their shutters. In fact, you might say, Hidden Bottle / Gin are a perfect tonic if you need a getaway!

Hidden Bottle, May 2021

My  thanks to Numb for the invite!

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2021 Raglan Shire Artwalk in Second Life

Raglan Shire Artwalk 2021

Raglan Shire, Second Life’s Tiny community, has once again opened its doors to people from across the grid as participating artists and visitors to the Raglan Shire Artwalk 2021.

This year marks the 16th Artwalk, with the event running through until Sunday, June 20th, 2021. It  offers an opportunity not just to appreciate a huge range of art from both the physical and digital worlds, but to also tour the Shire regions and enjoy the hospitality of the Raglan Shire community.

Raglan Shire Artwalk 2021: Sisi Biedermann

A non-juried exhibition, the Artwalk is open to any artist wishing to enter, and has minimal restrictions on the type of art displayed (one of the most important being all art is in keeping with the Shire’s maturity rating). All of this means that it offers one of the richest mixes of SL art displayed within a single location in Second Life, with 2D art is displayed along the hedgerows of the Shire’s pathways and tree platforms overhead and 3D art among the community’s parks.

Each year attracts well over a hundred SL artist – and this year is no exception. The depth and range of art on display is guaranteed to keep visitors exploring the paths and walks around the through the hedgerows – and if walking proves a little much, there are always the Shire’s tours to ease the load on the feet.

Raglan Shire, Artwalk 2021: Skyblue Earthboy (l) and Uleria Caramel (r)

Also, teleport boards are provided to help people find their way around the exhibition spaces. However, given this is an opportunity to visit and appreciate Raglan Shire, I do recommend exercising your pedal extremities and doing at least some of your exploration on foot – just keep in mind people do have their homes in the regions as well.

Given the number of artists involved, there isn’t a published list of participants, but anyone interested in the world of SL art is bound to recognise many of the names of the artists here. The Artwalk is also a marvellous way to see art from both our physical and digital worlds and for catch artists both familiar and new to your eye. Just don’t try to see it all at once; the Artwalk is open for a month, which gives plenty of time for browsing and appreciating the art without feeling overloaded.

Raglan Shire Artwalk 2021: my little corner

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All of the Raglan Shire Artwalk regions are rated General)

Four Bridges in Second Life

Four Bridges: Summer Quest, May 2021 – click any image for full size

I recently received an invitation from Trill Zapatero (Wynaz) to visit her latest creation, which has just opened to the public.

Operating under the banner Summer Quest @ Four Bridges, it is a two region estate (A Full and a Homestead) that she has spent the last four months working on. Now in the Destination Guide, it is a location that does, without any exaggeration, make for a simply stunning visit.

Four Bridges: Summer Quest, May 2021

Those arriving for the first time should be delivered to the main landing point, located on an aerial platform over the estate. It is here that visitors will be able to join the estate’s  Experience – a vital part of the visit, as it will enable seamless teleports between some of the locations within the estate, and this is key to getting to see everything the regions have to offer. It is also at the landing point that visitors can obtain the local teleport HUD, which also works through the experience.

The latter provides access total of 16 destinations within Four Bridges, thus providing a quick means of hopping point-to-point. However, to appreciate the estate fully, I strongly recommend setting time aside and using one of the teleport boards available at the landing point to reach ground level, and then set out on foot.

Four Bridges: Summer Quest, May 2021

The setting is that of a mountainous region, the surround encompassing both regions forming a  ring of high mountains while the regions themselves built up using landscaping kits by Alex Bader. This is quite stunning work, providing a high peak within the Homestead region, with with slopes descending into the Full region and rocky arms reaching out to circle a large, crater-like lake.  And believe when I say that these words simply do not do the build any justice whatsoever.

A deep gorge extends outwards from the crater lake, splitting the land open as it runs south, gradually broadening until it passes through a narrow neck spanned by a humpbacked bridge. This bridge forms part of a lowland track that winds around the regions and climbs part-way up into their highlands to offer an extensive route to walk – or ride – around the the setting (those with a wearable horse can wear it, while there are horse rezzers to be found around the route for those otherwise on foot.

Four Bridges: Summer Quest, May 2021

Throughout both regions are rope slides, climbs, places to sit both indoors and out, a major slope running down the side of Crazy Fox mountain that looks as if it is ideal for skiing and / or sledding when the snow falls, boats to sit upon or take out on the water, opportunities for swimming and more. Nor is that all – there are adventures to be found both underground and underwater.

The former of these comes in the form of two caves – Dack Cavern and Gwendolyn Cave. These can be reached by both the teleport system HUD or by finding their entrances and walking into them – providing you have accepted the local Experience at the main landing point, that is. Those who have will be teleported to the caverns proper, which occupy platforms over the regions. Of the two cave systems, Gwendolyn is the larger, offering a winding trail underground, complete with further teleport systems back to ground level that will delivered you to different points in the park.

Four Bridges: Summer Quest, May 2021

For the underwater aspect to the park, scuba tanks mark points where people can slip underwater and swim among the fish – although currently, you’ll nee your own diving kit; the tanks and goggles provided will provide a link to a Marketplace listing for those who might wish to purchase their own.

What I particularly like about this setting is the walks and the climbs. Trill has gone to great lengths to create an environment that looks and feels natural, right down to the way the trails have logs to hold the dirt in place as they climb / descend slopes and the stone steps along some of the trails sit as if cut into the rocks and the way of flat surfaces of rock have been turned naturally into paths around cliffs. Even the wooden steps and platforms that can be found throughout the mountains and cliffs look and feel right in their construction and placement.

Four Bridges: Summer Quest, May 2021

There’s a delightful magic about Four Bridges that makes a visit genuinely worthwhile, and the camp sites, the seats and swings, the cabins, lodges and other buildings scattered around high and low, together with the assorted activities – swimming, riding (horses and rope slides!), walking, diving, caving and exploring will keep visitors truly occupied; while photographers will appreciate the views and opportunities for capturing shots.

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ArtCare Gallery in May in Second Life

ArtCare Gallery: LikaCameo

I hopped back to Carelyna’s ArtCare Gallery this week to take in the latest round of art exhibitions, and once again found a rich mix of art from Second Life and the physical world to appreciate.

I was initially drawn back to the gallery with the announcement of new exhibitions by Kimeu Korg (Kimeu) and Matt Thomson (MTH63), both of which are located on the lower level of the gallery space, although a trip to the upper level of the gallery also reveal art that captures the eye.

ArtCare Gallery: Kimeu (Kimeu Korg)

Kimeu is, for me, Second Life’s most noted surrealist artist. His work easily matches the likes of Max Ernst and René Magritte, and is unique manner in which it can so often blend elements from the physical world and Second Life to create vignettes – although at ArtCare, Procrastination focus solely on pieces produced within Second Life. These are simply delightful, each one a story unto itself, featuring Kimeu’s distinctive character, frequently laced with a gentle humour.

Matt Thompson built his reputation as a landscape photographer in Second Life, but has been spreading his canvas – so to speak – and with New Journeys presents a series of abstract paintings, the title doubtless a nod to this being a further expansion of his artistic expression. As Matt himself notes, abstractionism oft comes with convoluted explanations as to what each splash and swirl of colour represents (perhaps not always postulated by the artist), which can get in the way of simply enjoying the mix of colours and the suggestions of of life, motion, patterns and form.

ArtCare Gallery: Matt Thompson (MTH63)

And for those who care to read his bio, Matt has a wicked sense of humour (and a love of Douglas Adams, which makes him more than OK in my book 🙂 ).

The upper level of the gallery space features exhibitions by LikaCameo, Downboy (MarcJersey), April (Agleo Runningbear) and Jolie (JolieElle Parfort).

ArtCare Gallery: April (agleo Runningbear)

Known as April Louise Turner in the the physical world, Agleo is a woman of many talents – artist, shaman, teacher, poetess, to name but four. Here she presents a series of the most engaging paintings of animals what might be considered spirit paintings of the creatures involved. In the neighbouring hall, Jolie offers images from Second Life that have been processed to resemble paintings, forming another engaging collection.

However, and with due respect to Jolie and April, both of whom have been covered several times in these pages, I was particularly drawn to the exhibitions by LikaCameo and Downboy, both of whom are artists I’ve not previously encountered in Second Life.

ArtCare Gallery: Jolie (JolieElle Parfort)

Downboy is another artist who seeks to tell stories through his images – all of which have been produced in Second Life. However, his work is particularly attractive for the manner in which he uses soft tones, an almost brushed monochrome, and depth of life.

Lika, meanwhile, presents a series of the most incredible true life studies and portraits that deserve to be seen first-hand, as witnessed by the hero image at the top of this article.

ArtCare Gallery: Downboy (MarcJersey)

I’m not sure how much longer the installations by April, Jolie, Lika and Downboy will remain at ArtCare (as noted above, Matt’s and Kimeu’s exhibitions have just opened and so will be around for about another month), so I do recommend dropping in to see them sooner rather than later.

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Sunny Sunvana in Second Life

Sunvana, May 2021 – click any image for full size

Occupying a Homestead region and recently opened, Sunvana is a public setting offering visitors a chance for some “sweet summer escape”.  Laid out as a vacation spot, it is the work of Jayce (Jayce Takeda) – with some assistance from Peter (Peterkes Beaton) and Kaelyn Alecto (TheNewKae) – the region is also home to Jayce’s Moment pose brand.

While Sunvana doesn’t enforce teleporting to its landing point, visits are intended to start at the island’s reception and information centre, a domed structure towards the centre of the region. This offers direct teleports to various locations around the region: the art pods, the coffee and tea house, the pool house and pool, the pose store, the peach and the club house. In addition, a further series of teleports provide access to other regions designed by Kaelyn  – It all Starts with a Smile and Soul Deep (which I recently reviewed).

Sunvana, May 2021

Where you from here is a matter of choice; the teleports offer a quick and easy way around the region, but step outside the reception dome, and steps will take you down to the road for a walk around the island, or up towards the Moments store and a rock causeway leading to a “hideout” sitting on a headland.

The latter overlooks a deep bay cut into the rock by a pair of waterfalls to offer a deep swimming hole complete with a diving platform, a cuddle float and a rope to climb back up out of the water. Seats within the hideout and close by offer plenty of places to sit alone or with friends.

Sunvana, May 2021

The swimming hole is just one of the numerous eclectic aspects of the region that add to its appeal. For example, those who don’t fancy walking between locations might avail themselves to a number Cube Republic’s excellent rope slides and zip lines to be ridden. Then, to the west, and alongside the Club House are board walks and stone paths set out over the water, watched over by a mix of street lamps and African elephants.

For those who like more traditional summer vacation pursuits, the beach around the east side of the island has places to sit, while the swimming pool offers sun loungers to relax on and floats on which to pass the time whilst floating on the water.

Sunvana, May 2021

Elsewhere, the art pods present little vignettes that might be seen as 3D art pieces or further places to appreciate and/or sit: a little garden, a cabana with chairs and lights, a Mustang under repair or a little pool (as in the game) room. Off to the south-east, and not mentioned as a teleport destination, is a little place signed as a motel, although it is far cosier than that, with places to both sit and to cuddle.

Below the “motel” and tucked into a little watery tunnel is a rowing boat that can offer a lovers’ tryst, moored out of sight of other eyes.

Sunvana, May 2021

Unusually for a region of this kind, Sunvana lacks a significant soundscape – the falls generate familiar thunder and there are spots of sound elsewhere, but there is no over-arching sound scape across the region. There are however, numerous (and increasingly familiar) NPC static characters to be found throughout to help add a sense of life to the setting.

Making good use of EEP (use personal lighting to move the Sun around to catch the local rainbow), Sunvana is an engaging place to visit, made more so by the rope slides and teleports (look for the sign board beyond the reception area) to get around, and offers plenty of opportunities for photography.

Sunvana, May 2021

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A dreamer’s golden stories in Second Life

The Itakos Project: Golden: A Journey into the Art of a Dreamer

Currently open at the Itakos Project Art Gallery, curated by Akim Alonzo, is Golden: A Journey into the Art of a Dreamer, featuring the work of Paola Mills.

Spread across the two levels of the gallery are some 29 exquisite avatar studies that incorporate a range of themes, and are linked by the fact that each one forms a single frame story.

The Itakos Project: Golden: A Journey into the Art of a Dreamer

From fantasy to what might be considered beauty shots and going by way of touches of sci-fi, horror, edges of transhumanism, and even a homage to a classic film (Hitchcock’s classic North by Northwest (see:Follow the Ageless Tide), these are all stunning pieces. Many carry a degree of subtext through title to further drive their story, although equally, a fair number are untitled – but they still speak clearly to those who study them.

This is because all of the pieces offered here, produced in both colour and monochrome, are marvellously crafted, rich in detail and composition. Within them are to be found stories centred on a range of subjects: identity, love, life, sexuality, emotions, loneliness, memory and more.

The Itakos Project: Golden: A Journey into the Art of a Dreamer

As well as the individual images mounted on the gallery walls, Akim has included an animated slide show system that pages through copies of all of Paola’s pieces in the exhibition. It’s an approach that will a new feature with exhibits at the gallery. Here, with its smooth, gentle animations and cross-fades, the slide show brings together the images in such a way that the transitions from one to the next presents a feeling of shifting dreams in keeping with the sub-title of the exbition. Further, several times during the show, the transition from one image to the next naturally suggests a broader story spanning the art than might be found when viewing in the individual images around the walls.

It is really hard to write about this exhibition, as the pieces are so rich in narrative that they really should be seen first-hand, rather then through the intervening eyes of and thoughts of another. Nor are they pieces to be simply seen; they deserve to be given the time to speak and tell their stories. As such, I strongly suggest paying a visit through the month the exhibition will be available.

The Itakos Project: Golden: A Journey into the Art of a Dreamer

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