Deep in the heart of (west) Texas via Second Life

MARFA, January 2021

Note: This is a Preview article; until Saturday, January 30th, access to MARFA is restricted to members of the [Valium] group  and invited guests of Vally Lavender.

Up in the high desert lands of the Trans-Pecos (and more specifically within the the Chihuahuan Desert) sits the town of Marfa. It’s not a particularly big place – the 2010 census put its population at around 1,900-2,100 – but it is a place of romance and mystery. Founded in the early 1880’s, even the town’s name has an air of romance about it.

“Marfa” is the Russian form of “Martha”, leading to the hypothesis the town is named for a character in Dostoevsky’s The Brothers Karamazov. However, this is apocryphal – the town is actually named after Marfa Strogoff from Jules Verne‘s novel Michael Strogoff.

MARFA, January 2021

The town started as a watering point for trains travelling the Southern Pacific Railroad and for most of its life, never grew particularly large. It reached its zenith in the period between 1920 and the end of World War 2 – the former decade marking the start of a period of rapid growth that included the establishment of military training facilities through the war years.

Following the closure of those facilities in 1945, the town gradually shrank both in the number of residents and its actual size: by 2010 it was said to cover just 4.1 square kilometres. It did, however, enjoy a period of movie making popularity in the 1950s with various western films made in and around the town – most notably Giant (released in 1956), starring Elizabeth Taylor, Rock Hudson and James Dean – the film being the last Dean made before his death in a car accident.

MARFA, January 2021

In the last two decades Marfa has again become a popular location for films – notably There Will Be Blood and No Country for Old Men both filmed in 2006 – and for television, even featuring in an episode of The Simpsons (Mad About the Toy).  However, the town has perhaps become most famous for two things: the growing arts community within its borders, and the mysterious Marfa Lights.

And now it has a further claim to fame, being the inspiration for the latest ValiumSL region design – MARFA – instigated by Vally Lavender, who sent me an invitation to visit the region ahead of its Group opening on January 22nd, 2021.

The work of Vally, together with Fred Hamilton (frecoi), Lotus Mastroianni and Sofie Janic, MARFA captures several iconic elements of its west Texas namesake – the railway line, the surrounding desert prairie, a homage to the Presidio County Courthouse that dominates the centre of the town, the aforementioned arts community – as well as the general feel of “small town USA”.

MARFA, January 2021

Arts first came to Marfa in the 1971 when Minimalist artist Donald Judd relocated from New York to the town. Initially he displayed his work in two large hangers, but over the ensuing years he expanded his presence in and around the town, indoors and out. Following his death in 1994, two foundations took over the work of maintaining Judd’s legacy, with one of them – the Chinati Foundation – now occupying 30 buildings in the town and providing space for 13 artists in residence.

Chinati was also responsible in launching an open-house arts event that attracted – and still attracts – people from across the USA and around the world to visit it as a centre for contemporary arts, with more artists moving to the town in recent years to establish workshops and galleries. The town has also seen a writers-in-residence programme launched, together with a new theatre company, with pop art installations such as Prada Marfa being established within driving distances of the town.

MARFA, January 2021

This arts influence is fully reflected in MARFA, with reproductions of Prada Marfa (artistically relocated to the edge of the town)  and Judd’s unmistakable concrete “boxes”, while a trailer park that offers a bit of a nod towards Ready Player One sits as the venue for music and performance arts. I was a little disappointed the town’s high water tower was not presented, but this was countered by the presence of the large cut-out of James Dean, part of a display at Marfa celebrating the town’s connection with Giant.

Alongside the trailer park sits the MARFA observatory. Based on the Marfa Lights Viewing Platform, it allows visitors to the region a vantage point from which to witness the digital version of the mysterious Marfa Lights which routinely appear to the south / south-west of the town, attributed to everything from UFOs to ghosts or spirits – although science suggests they are the result of odd atmospheric reflections of vehicle lights or the light of camp fires. Legend has them dating back to at least the time of the town’s founding, although the first actual published record of the phenomenon wasn’t made until 1957 (the references to the 1880s only appeared in print in 1985).

You might just see mysterious orbs of light suddenly appear above desert foliage. These balls of light may remain stationary as they pulse on and off with intensity varying from dim to almost blinding brilliance. Then again, these ghostly lights may dart across the desert … or perform splits and mergers. Light colours are usually yellow-orange but other hues, including green, blue and red are also seen. Marfa Mystery Lights (MLs) usually fly above desert vegetation but below background mesas.

Marfa resident James Bunnell

MARFA, January 2021

Rich in photographic opportunities and offering several opportunities to appreciate art (including the Empty Chair Gallery), MARFA additionally offers a number of small rentals for those who fancy they’d like to experience life in the town.

SLurl Details

Open access from Saturday, January 30th at 11:00 SLT.

  • MARFA (ValuimSL, rated Moderate)

 

 

Landscapes and Still Life in Second Life

Konecta Art Gallery: Isle Biedermann

Open through until Saturday, February 13th at the Konecta Art Gallery, operated by Gonzalo Osuna (Jon Rain), is a selection of art by the talented Isle Biedermann. Occupying the lower floor of the gallery, the exhibition presents 20 pieces of Isle’s work under the title Landscapes and Still Lifes, although I  do not think it unfair to say the bias of the images leans somewhat to the former.

These are elegant pieces shot from around Second Life – although some have that certain depth about their subject matter that at a casual glance, they appear to have originated in the physical world. Take Bayou 1, Goatswood,   Tea Time and Goatswood Churchyard as examples of this. Others are particularly evocative in the story they offer – just take Time Travellers Club Guestbook as an example of this: whom do the names on the page belong to? Where (or indeed, when, give the nature of the book’s title, did they come from or go to?

Konecta Art Gallery: Isle Biedermann

Staying with the book theme, one can almost sense the spirit of Hercule Poirot or perhaps Jane Marple hovering at the edges of Crime and Punishment, the soft colours suggestive of the calm before the discovery of a terrible act forewarned by the book dropped on the floor…

Other pieces among the selection beautifully capture the season and / or Nature’s many faces; Windmill in the Snow and La Digue particularly captivate here, the former for its depiction of the perfect walk on a crisp winter’s day, the latter for the manner in which we can almost feel the fading warmth of the lowering Sun and scent the promise of rain in the evening’s air.

Konecta Art Gallery: Isle Biedermann

Indeed, such is the depth of all of these pieces, we’re left with a feeling that they are not so much here to be enjoyed, but entered into and experienced; that more than images, they are gateways to the worlds Isle has witnessed, offering us the chance to step through them and witness those worlds first-hand. Offered for sale at an exceptionally modest price, they are pieces waiting to grace any Second life home or form a part of any private collection. Definitely not an exhibition to miss.

And whilst on the subject of collections, when visiting the gallery, do be sure to pop upstairs, where Gonzalo is displaying pieces from his personal collection of Second Life art.

SLurl Details

A Dialogue in sculpture and art in Second Life

Kondor Art Garden, Dialogue Exhibition by Artemis and Hermes

I was back at the Kondor Art Centre, operated and curated by Hermes Kondor, just a few days after witnessing and writing about Melusina Parkin’s Lockdown and Hope (see here for more). The occasion for such a reasonably quick return was the opening of a new exhibition.

Located in the Art Garden at Kondor Art Centre, Dialogue Exhibition by Artemis and Hermes presents the remarkable sculptures of Artemis (ArtemisGreece) displayed alongside Hermes’ art.

It’s a part of my desire to create a place for different Art and Cultural expressions – music, art, conferences, readings, and more; a garden display of Artemis’ sculptures and my photographic interpretations of them.

Hermes Kondor

Kondor Art Garden, Dialogue Exhibition by Artemis and Hermes

Hailing from Greece, Artemis was attracted to Second Life due to it many opportunities for creativity and expression. She initially found an outlet building houses, but wanted to be more expressive. Whilst not a trained artist, she taught herself to use tools like PhotoShop and Blender, and moved to producing and selling sculptures and 3D designs, developing a portfolio of work, ranging, encompassing everything from neo-classical pieces through to humorous pieces (yes, you can have a farm cat riding bicycle!) and figures of musicians, as well as more general items – frames, cushions, etc.

For this exhibition we are presented with eight individual pieces that brings together elements of her work that lean toward  neo-classical pieces that appear to be cast from brass, and figurines that look to have been cast and painted, to a complete set of her Chamber Orchestra collection.

Kondor Art Garden, Dialogue Exhibition by Artemis and Hermes

These are genuinely marvellous pieces, many encompassing themes, ideas and  or statements, some animated to add depth to their story / increase appreciation of their form. All are offered for sale to those who wish to purchase them. And believe me when I say these are pieces that will grace almost any setting; so much so, I could not resist obtaining a copy of Woman Makes The World Go Round for our garden; while those seeking something a little more special, Artemis presents an exclusive twin set Out of the Box.

Partnering the sculptures are ten pieces of Hermes’ digital art, rendered with his use of Second Life’s wireframe mode (see: Behind the Scenes in Second Life), but here given additional depth through an expressive use of colour.

Some of these images are placed as a backdrop to the sculpture they represent, as is the case with, for example Artemis Sculptures – 010 and Artemis Sculptures – 026; others stand a little more apart from their inspiration – but all of them a depth of narrative to accompany the pieces they represent. Artemis Sculptures – 010, for example, tells the story of how a dancer is inspired by the figure of The Ballerina, while Artemis Sculptures – 021 brings together a tale of Artemis’ Chamber Orchestra playing for the benefit of her Dancing Couple, in a tale of music, dance and romance.

Kondor Art Garden, Dialogue Exhibition by Artemis and Hermes

Individually, Artemis’ sculptures and Hermes’ art are each captivating to witness and appreciate; together they make for an enchanting exhibition that should not be missed – and don’t forget the telephone station connecting the art garden with the rest of the Kondor Art Centre.

SLurl Details

 

 

 

An away team mission to Planet Idun in Second Life

Planet Idun, January 2021

Note: the Blushock team relocated and have established a new setting, the USS Sleipinir and Planet Freya – of which more in my update – Boarding the USS Sleipnir in Second Life, so the SLurl within this article has been updated to reflect the new location.

CK Ballyhoo dropped me a line concerning Planet Idun, a new role-play / photography region with which she has been involved, inviting me to hop over and join her in taking a look around, with region holder and co-creator Fazzy Constantine (Faisel Constantine) also on-hand to chat and answer questions.

Idun. A tropical jungle planet, set in the far reaches of the Milky Way galaxy. Featuring a full day and night cycle, dynamic weather, stunning scenery, views and hidden spots.

– from the region’s About Land description

Planet Idun, January 2021

Located on a Homestead  region, Planet Idun is the latest design Fazzy and his team have worked on under the BluShock RP group banner – a group with a role-play history that stretches back over a decade, and which has been responsible for some impressive designs, such as the ice world Vanargand, complete with its Oblivion-inspired spaceport tower, and also the world of Aegis Prime (as will as having a penchant for Norse mythology, as some of the name indicate!).

For Planet Idun, the BluShock team have opted to create a setting potentially warmer than Vanargand: a rugged, rain forested world where water in places falls from a teal sky to join with that tumbling from high cliffs into the gorge of a narrow river. Largely untamed, this is a world that does have some signs of civilisation – but finding your own way around will call for the explorer within you, as paths are not always obvious, at times relying on narrow ledges of rock.

Planet Idun, January 2021

The clearest sign of habitation is the large ultra-modern base built into the high cliffs towards the north-west of the setting. It is built around two covered landing areas for air / space craft, one of which is dominated by a monster hammerhead of a spacer I’d personally not have liked to pilot into its landing. Inside the base are comfortable living spaces as well as multiple workspaces, whilst its location is marked by both the manner in which its backs into the cliffs and the impressive communications arrays sitting on the peak above it.

However, this in not the only structure to be found within the setting. awaiting discovery on the tip of a high finger of rock pointing to the sky on the east side of the region is Idun’s Roof. A bar / house constructed of wood, presumably gathered from the local forest and reached via a long, winding stair. Elsewhere are other artificial constructs – an open-air landing pad, the region’s own landing point (complete with teleport connecting it with the Deep Space Destination Hub, a nexus for travelling between different sci-fi settings (just accept the experience to use the system for automatic teleports).

Planet Idun, January 2021

As a role-play environment, the region is intended to support free-form RP by members of BluShock and can support short RP situations created by other groups (e.g. as the location for an away team mission). There are a fair number of opportunities scattered around that can be used to built game play – camp sites, crashed vehicles, hidden walks and tracks (some obvious, others not so – as I said, you’ll need the explorer in you), and kayaks to explore the waters as well as the aforementioned bar and the cliff-side base.

Our last region, Vanargand, relied heavily on missions and events, off world time travel and so on. But this time we’ve decided to take a back seat and just build an enjoyable region. A few interested parties are also coming down from other groups to enjoy role-playing.  We’ve been inspired by a few sci-fi games – Mass Effect and Halo, for example.

– Fazzy Constantine

Planet Idun, January 2021

friendly group BluShock is also open to those interested in free-form sci-fi based role-play where the emphasis is on fun rather than an overburdening set of rules and requirements. In addition, those looking for sci-fi / fantasy-based photography may also find Idun to their liking, the dynamic custom day / night environment helps to add depth to the setting / photography.

Planet Idun will be officially opening at 11:00 SLT on Saturday, January 23rd, with a party and celebration at Idun’s Roof. However, it is currently available for general visits for those wishing to look around ahead of the official opening.

Planet Idun, January 2021

SLurl and Links

ZackHerrMann at Raging Graphix

Raging Graphix Sky Gallery: Zack Herr Mann

LIV (Raging Bellls) recently expanding her Raging Graphix Gallery with a new skybox exhibition area featuring a special exhibition by the master of psychedelic art, ZackHerrMann.

Hailing from France, Zack has a passion for art that dates back to his early years, and which has been influenced in a wide variety of ways – including by the likes of Marvel comics, the performance artistry oft found within LGBTQ communities and within the rock music scene. He studies art of a number of years, and had hoped to specialism, but freely admits higher  education in art (as with all subjects) can be prohibitively expensive.

Raging Graphix Sky Gallery: Zack Herr Mann

As a result, he became very much self-taught in terms of developing his own style and approach to art, as he also notes with disarming candour, touching on some of the influences on his work as noted above:

So, I started to discover night life, especially in the LGBT Community, touching on the worlds of drag queens and other creatures of the universe. Then I discovered the power of creation using a computer and graphics tablet, using PhotoShop. with these tools I felt reborn, free to recreate a persona based on a childhood character I made called Linda Cluster. This persona is a celebration of all that I love about the rock music culture, and is a nod to the musical artists I admire: Nina Hagen, Kate Bush, Cyndi Lauper, Bjork, and so on.
It is Linda Cluster’s work that I focus on presenting in SL, because its probably the more advanced works that I’ve done in RL.

ZackHerrMan discussing his work

The result of all of this are pieces that are rich and vibrant, frequently animated and carry a wonderful depth and life. wtached over by a figure whom I assume is a representation of Linda Cluster.

Raging Graphix Sky Gallery: Zack Herr Mann

Within the skybox at Raging Graphix, all of this is marvellously brought into focus. The two-roomed are is not large  but it perfect for housing the selection of art Zack displays.

These are pieces which – while “psychedelic” might be the term he uses to describe himself and which are vital in their colour and depth – also carry within then themes that might also be considered spiritual and / or cosmic. Within them are pieces that suggest living mandalas, whilst other perhaps suggest the tree of life, whilst other contain heavenly (as in cosmic rather than religious) themes.

An important not to keep in mind when visiting is that Zack makes extensive use of projectors to give some of his pieces their depth. As such, if you are to fully appreciate attending this exhibition, it is essential you have Preferences → Graphics → Advanced Lighting Model enabled (you do not need to enabled shadow rendering as well, so the performance hit shouldn’t be too great).

Raging Graphix Sky Gallery: Zack Herr Mann

A visually impressive and and engaging exhibition.

SLurl Details

A Panacea for those who miss snow in Second Life

Panacea, January 2021

As is often the way, the changing of the year sees a lot of people in the northern hemisphere turn their thoughts away from winter and towards the promise of spring. With region designers, this often means moving to replace the snowy looks they may have set out on their regions for the holiday period with something with more colour and the promise of warmth.

Of course, this doesn’t happen overnight – some regions can continue to offer snowy scenes well into February and perhaps March. However, as January does move to February and thoughts of spring bubble up even more, it can mean that those who do like walking through a snowy white blanket or celebrating falling snow or taking to ice skates or sleds and are starting to miss opportunities to do so – or who simply like to witness / photograph the scarecrow form of trees without leaves, standing with arms upraised -, MoonStone (Hecatolite) and Louise (Sallielouise) may have just the right Panacea.

Panacea, January 2021

Occupying a Homestead region, this is a setting that – for now – remains caught in the grip of winter, although the thaw is showing signs from gradually breaking through.

Laid out along an east-west orientation (don’t be fooled by the map tile, that is still awaiting post-Uplift update at the time of writing), this is a rugged place. The highlands sit predominantly to the west:  hills that while not high, are already showing signs of greening as the days lengthen and the air warms. The lower slopes, however, are still wreathed in snow, some of which are are under curtains of snow that is falling gently, testament to the fact that winds across the island are low.

Panacea, January 2021

As the land rolls down towards the eastern coast, so it is cut by water that almost splits it in two, it extends as far as the green-topped hills that form an open-ended ring around it. But is this a river that is flowing out from the hills – or an inlet of water that, having forcing its way around a little eastern island, found the line of least resistance to cut its way deep into the landscape?, as suggested by the water’s direction of flow within the semi-iced channel.

The land is also cut by a second channel reaching to the west side hills; however, it is still largely frozen, with two large tables of ice sitting against the step slopes of the hills holding it in. One of these appears thick enough to withstand a complete thaw: is is home to a wooden bench that would not be any fun to try and haul by up the precipitous slopes.

Panacea, January 2021

Scattered across the island are a number of buildings and structures. These include two cabins – a blocky one sitting up among the hills, and a more traditional steep-roofed one encompassing a single room, sitting on the north-east headland, close to the rocky coast  and accompanied by a small folly. A lighthouse sits on the little eastern island guarding the river mouth / inlet, and beyond it, on the south-east headland, a gazebo provides a covering for the local ice rink.

Elsewhere, cafés offer places to enjoy a warm drink, while paths and trails winding through the land and the hills, watched over by the local wildlife. Most of the latter are birds, waterfowl, turkeys, squirrels and deer – although you might want to keep a wary eye on the wolves and polar bears that reside here. None of them appear to be aggressive, but you never can tell!

Panacea, January 2021
A simple yet carefully detailed winter setting, with sleds available for those wanted to have a little fun whilst a box at the ice rink will provide skates, Panacea offers a photogenic visit, and is also suitable for those who have a wearable horse and would like a winter’s ride. In this it’s name might also be taken as a pointer to the region offering a chance to sooth whatever stresses you might be facing.

With thanks to Shawn Shakespeare for the tip.

SLurl Details

  • Pancea (Ember Vale, rated Adult)