Art in 3D at Sinful Retreat in Second Life

Sinful Retreat – Ciottolina Xue in the foreground

Since its first major event in October 2020 as a new centre for arts in Second Life (see: Unveiled: a new art experience in Second Life), Chuck Clip’s Sinful Retreat has become a genuine hub for art and artists, with continuously rotating 2D and 3D art exhibitions and permanent (or semi-permanent) displays and collections, many of which I’ve covered in these pages).

The venue covers two regions – Sinful Retreat itself and the neighbouring Artists Retreat – to offer a multi-level experience from the main galleries on the elevated level, complete with the airship Dionysus offering an event space, to the open-air 3D ground-level displays through to the additional 2D galleries both on the ground and higher in the air, all the way to the the UWA-like challenge space which is currently home to Sinners and Saints, which you can also read about here.

Sinful Retreat – London Junkers

From the main landing point it is possible to directly visit the Janus I and Janus II galleries, the 3D sculpture by Bryn Oh, Cica Ghost, and Walton F. Wainwright (Faust Steamer) entitled The Exquisite Corpse and the studio spaces in between, or use the numerous teleports to reach the open-air exhibitions of 3D art to be found across the two regions – which is the element of the setting I wish to focus on here.

Within Sinful Retreat it is possible to visit areas featuring the work of (at the time of writing – names may vary over time) Aequitas, Cica Ghost, Ciottolina Xue, Ilyra Chardin, Kraven Klees, London Junkers, Mariposa Upshaw, Melio Minotaur, Phenix Rexen, Pixels Sideways, and Toysoldier Thor.

Sinful Retreat – ArtemisGreece

Meanwhile, Angel’s Rest features the work of Alchemelic, ArtemisGrecce, Havit Neox, Sharni Alazee, Suzanne Graves, Thoth Jantzen and DB Bailey and Venus Adored, together with a display by region holder and Sinful Retreat owner / curator, Chuck Clip. Between all of these are various displayed of art that Chuck is displaying from his own collection, whilst two further sky galleries were, at the time of my re-visit, presenting exhibitions by Leo Bhalti (photography entitled Second Lives) and Wolfgang Ginka (poems and photography entitled Remembering Blue). 

In terms of the ground-level 3D art displays, I’d recommend picking one that grabs you and then when on the ground, using your pedal extremities to explore those across the rest of the two regions. This is because the sheer richness of the art on offer unfolds quite naturally, and it is possible to find yourself being call onwards from location to location on what becomes a voyage of discovery.

Sinful Retreat – art across Angel’s Rest

These include several blasts from the past – such as Ciottolina Xue’s exquisite Little Paradise in Second Life and Covfefe! The New World Disorder by Djehuti-Anpu (Thoth Jantzen), both of which appeared at SL15B (with the latter forming a part of the larger Moments of Immertia).

Also to be found within Angel’s Rest is Sharni Aalzee’s Never Say Never 2, a recreation of her 2014 UWA  Grand Prize winner in the 2014 Grand Art and MachinimUWA Challenge, Never Say Never – Love Transcends Borders. This sits on a plateau that forms both an art display area and a memorial garden that includes a remembrance to Ebbe Altberg and with candles lit to those whom Second Life has lost.

Sinful Retreat – Sharni Alazee, Messuno Myoo and the memorial garden

Such is the richness of the art on display – from Greenies getting up to mischief to giant lava dragons and parring by way of glittering cathedrals, little towns, figurines, robots at play, magical gardens and more – Sinful Retreat and Angels Rest are well worth taking an hour or two to explore. And should you feel in the mood for more art, there’s also Roxkstudio across the bridge to the west of Sinful Retreat – but I’ll save that for another day.

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Nelipot’s summer beauty in Second Life

Nelipot, July 2021 – click any image for full size

Shawn Shakespeare (SkinnyNilla) and Lien Lowe invited me to get a sneak peek of their new design for their homestead region of Nelipot ahead of the region’s “official” re-opening in its new location – an invitation I was delighted to accept and jump upon.

The first time I visited the region, it offered a ruggedly handsome island surrounded by gently undulating off-region hills that together suggested a temperate archipelago, perhaps caught in early spring. Within the region itself lay a richness and depth of detail that delighted the eye and camera, as I noted at the time in Nelipot’s beauty in Second Life. This remains the case with this latest iteration, which includes a number of touches that harken back to that previous design that give an underlying sense of continuity between the two settings whilst also allowing this iteration to be unique in and of itself.

Nelipot, July 2021

While the region still sits within a surround, the low island hills have given way to a range of high mountains through which water from the sea beyond winds, giving the impression that the land here is a small nest of islands cupped within a sheltered bay, the tall peaks protecting and hiding them from the world beyond.

There are four islands making up the group. two small islets, one of which comes close to being an outlier such is its position and difference to the others in the group, and two main islands that sit as a cupped pair. Lying towards the south-west, the landing point is on one of the smaller islands, a grass-topped table of rock which the landing point shares with a small chapel. It is separated from the two large islands by a channel of tidal water that can be crossed in one of three ways: wading through it, flying over it, or by grabbing a swan pedal boat from the rezzer at the little dock just down from the chapel.

Nelipot, July 2021

Taking the pedal boat is perhaps the best option for those who wish to really appreciate the region naturally, as it presents the opportunity to skirt around the beach of the more western of the two large islands to reach the shallow open waters to the north. Here, it is possible to pedal around and have a little fun – providing boaters keep an eye out for the region boundary. More particularly, it presents the two large islands as they lie, one cupped in the curving arms of the other, the beach of the nearest of the pair continuing along its north side, facing the second of the two small isles.

This second islet looks almost like a an upwelling of coral that, for whatever reason, a departing sea level has exposed over time to allow nature’s other mechanisms – wind, rain, erosion – gradually turn into a group of connected knolls that offer a little retreat covered in scrub grass and where seeds of flowers have been blown to take root together with a quartet of scruffy, wind-blown pines.

Nelipot, July 2021

A further boat rezzer sits on a deck built out from this little isle, providing the means for visitors to come ashore and enjoy the islet’s offering before continuing their journey aboard another pedal boat. East of the isle the water is broken by humps of rock that stretch towards the headland at one end of the largest island in the group. Sitting like stepping stones a giant might use to cross the water, these rocks sit as a hazard to navigation by boat – but is is possible to plot a route through them and so reach the calmer channel of water that separates the two large islands.

Crescent-shaped, the larger of the pair holds its sandy-edged cousin cupped in its arms. Such is their position relative to one another, it appears as if these may have once been a single landmass, the slender tongue of land that almost connecting them adding to this – although the dilapidated state of the bridge that spans the narrow gap between tongue and island also suggests it’s been around a long time, so if the two islands were ever connected, then it might have been very long ago…

Nelipot, July 2021

All of the above is just a thumbnail sketch of the setting – the real meat is in the detail that Lien and Shawn have built into it, something they have done without a major impact on viewer performance. It is within some of this detail that those little echoes of the previous build can be found. Take, for example the sheep that graze on the crescent island, and the way some of them are doing so close to a parked vehicle. This directly reflects Nelipot’s previous iteration, whilst the change in vehicle and presence of the nearby headland and its lighthouse makes it clear its is not just a copy of the past design.

The best way to discover this details – the warehouse converted into a cosy house, the summer house on the beach island, the open-sided pottery shed with its pot-bellied kiln and pots and vases that await glazing and firing, and so on – is by exploring directly. This brings into focus the care with which Shawn and Lein have again created a setting that is welcoming to visitors and offers multiple places, indoors and out, where people can sit and pass the time and enjoy cuddles and quiet times if they so wish.

Nelipot, July 2021

Exploring also reveals all the little touches that help bring the setting to life – the wrap-around sound scape, the St. Bernard waiting to greet wanderers and the many cats who are content to sleep or ignore those who wander by in that way only cats can – aside from one, who is very clearly keeping his eyes on all that is going on from his vantage point! -, and so much more.

Rich in natural beauty, complete with a perfect soundscape folded into it, Nelipot remains a must-see destination. Many thanks to Lien and Shawn for the invite to drop in!

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  • Nelipot (Safe Haven, rated Moderate)

Vibes of Painting in Second Life

Vibes Art Gallery

I recently had cause to drop into Vibes Art Gallery to witness a new exhibition of art featuring a trio of artists – Matt Thomson (MTH63), Zia Sophia (Zia Branner) and Wan (Wan Laryukov), entitled Vibes of Painting.

Curated by Eviana Raider (eviana Robbiani), as well as being a centre for exhibiting art, the gallery is also something of a statement of purpose in its own right. In developing it, Eviana has intentionally utilised industrial elements to create a space suggestive of a warehouse facility – three storage buildings with loading / unloading bays and areas, etc., – that has been repurposed  rather than invoking the carbon-costly process of demolition, clearing and replacing. As such, the setting is something of an immersive environment for art displays.

As the name of the exhibition – which opened on July 14th, 2021 – suggests, Vibes of Painting focuses on physical world art the three artists have produced. I was attracted to it for both this reason – I do appreciate the opportunity to witness art from the physical world in Second Life – and because one of the three artists is a name new to me, whilst another is someone who is perhaps more usually associated with Second Life photography, rather than painting.

Vibes Art Gallery: Matt Thompson (MTH63)

That person is Matt Thomson (MTH63). whose work I’ve appreciated through a number of SL exhibitions, and whose sense of humour I’ve enjoyed through reading and re-reading his biography at each of his exhibitions. Here, in one of the two smaller (and linked) warehouse units, he presents a selection of vibrant abstract expressionist pieces worthy of Jackson Pollock or Jean-Paul Riopelle without being in any way derivative. Far from it, in fact, given that Matt is himself an experienced abstract artist. As such, these are pieces that can be fully appreciated as being works by an established abstract art and for the statements they make (mostly in reflection of Matt’s sense of humour and self-deprecating manner).

In the neighbouring hall, Zia Sophia offers a selection of her always layered art. Working mostly with acrylics with accents in oil crayons and in, and to which she often adds materials such as paste, gel, sand, glue, bandages and paper to give her work a tactile sense before finishes with a layer of varnish to act as a binder, Zia produces pieces that have their own unique sense of life.

Vibes Art Gallery: Zia Sophia (Zia Branner)

Embracing a range of techniques and subjects, Zia here presents a selection of pieces that include the purely abstract to a study of a flower in bloom (and which is quite marvellously attractive) and with a slight focus on pieces that feature water and / or coastal scenes. These combine to offer an engaging cross-section of Zia’s art that perfectly sits within the exhibition’s theme and compliments Matt’s abstract pieces, just as his compliment Zia’s.

Occupying the largest of the three display space, Wan Laryukov offers both 2D and 3D work that is richly evocative and oft provocative in theme and content, and which covers multiple styles and genres. Expressionism, allegorical art, symbolism art, figurative art and more are to be found in the selection offered across the floor and on the walls of the hall.

Vibes Art Gallery: Wan (Wan Laryukov)

Presented in colour and black-and white, the 2D art is fascinating in content, with the strongest lean perhaps being towards expressionism, whilst the 3D pieces perhaps lean more towards symbolism in their themes. Both 2D and 3D work make for an engaging display which, when taken as a whole, also offers a stitching of oneirology that brings all of the pieces together as it offers a central point of appreciation.

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Austin’s town in Second Life

AustinLiam’s Havna town, July 2021 – click any image for full size

This is a slightly different Exploring Second Life article, as it is, when all is said and done, about a store as much as it is about the regions it references.

AustinLiam is well-known in Second Life for the building he produces. These cover a range of functions from houses through to industrial and dockside, units and assorted rural-style buildings. All are very well made and supplied Copy / Mod, making them ideal for tweaking and kitbashing – as I can state with certainty, having purchased his Captain Retreat combined house / boathouse and converted it into a very comfortable alternative house for Isla Caitinara (see  A Captain’s Retreat in Second Life).

AustinLiam’s Havna town, July 2021

But given many building creators provide their work Copy / Mod, there is nothing especially unique in this, nor is there in the fact that Austin has placed his buildings in a landscaped environment – again numerous store owners and building creators landscape the regions around their store / products.

What does set Austin’s store apart from others, however, is the degree to which he has created an entire environment  / setting that combines his buildings with roads, moorings, footpaths, vehicles, boats and even static NPCs to create a genuine sense of place  – one that neatly integrates smoothly into the general environment of Second Norway in which the three regions the store spans sit.

AustinLiam’s Havna town, July 2021

I first visited the regions – Havna, Svalbard and Erle – as Second Norway was undergoing re-development under the management of Vanity Bonetto and her Luxory Estates Brand. At that time, Austin was also re-working his regions and extending his presence through the addition of Erle. All of that work has long since finished, and the result is a waterfront town that climbs into the rocky highlands behind it, giving it a stepped feel of a place built along the narrow lowlands that hug a rocky coast.

The core of this little township is called Havna, after the first of the regions in which it sits, and it is a busy place – there are moorings for sail boats and motorboats, workshops, a boat builder’s yard, working wharves – and even signs that the town acts as a shipping base for logging operations further up in the hills. Buildings follow the waterfront or sit out on the islands that help to give the town a natural harbour, the way they’ve been naturally been placed and mixed making the entire setting highly photogenic, whilst the roads (a mix of kits by other creators and Austin’s own work) offer multiple routes through the town and its surroundings that encourage exploration.

AustinLiam’s Havna town, July 2021

Further realism is added by Austin’s willingness to utilise buildings by other creators alongside his own. This not only adds depth to his town, it also means that visitors can not only discover his creations and see how they might fit their needs, they might also find other items they might be interested in purchasing, be those things houses, cars, boats or landscaping items. Photographers will also find rezzing is open – making it possible to rez props – but if you do so, please remember to clear up after yourself!

Whether looking for building for your waterfront setting (or to go inland – many of Austin’s structures are suited to either / both) or a more unique look to a house or simply enjoy exploring and want to visit and photograph a place well off the usual “tourist” trails in Second Life, then Havna might be worth dropping in to see.

AustinLiam’s Havna town, July 2021

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Nekonuko’s Endless Journey through Second Life

Onceagain Gallery: Nekonuko Nakamori
I’ve forgotten how long I’ve been wandering. In-world is infinitely large, disappearing and reappearing, and the roads are endless. My work is simple. I face with contemporary art in real life, but my work in SL is much simpler. I’ve always wanted to do that kind of work; all I have to do is walk around and click the shutter on “something”, a “moment” that resonates with me. Yes, it’s that easy and everyone does it.
I edit these photos, not to create another story, but to extract “something” from that “moment”. If you can relate to the “something” of my “moment”, then my wandering will not be lonely, and I hope you will enjoy that wandering with me. 

With these words, Nekonuko Nakamori introduces her exhibition at Onceagain Gallery, curated by Onceagain (manoji Yachvili). As is suggested by Nekonuko’s words, this is another selection of her travels through the the endless world of Second Life in a collection that comes to just shy of two dozen images presented across the two floors of the gallery.

I was first introduced to Nekonuko’s art around four years ago through a couple of exhibitions in 2017. I’m not sure if it is because she exhibits sparsely, or just that I’ve managed to somehow miss any exhibitions of her work between then and now, but I confess I was surprised that is has been so long since I’ve had the opportunity to write about her art, as it really is quite captivating.

Onceagain Gallery: Nekonuko Nakamori

Eschewing the more usual rectangular format of images that tends to dominate the SL photographic community, Nekonuko utilises a 1:1 ratio for her art. This alone sets her work aside from that of other landscape artists; but what makes it completely special is the manner in which she selects the focus of each piece, seeking out, as she says, a view that sets each image as a moment in time, made completely personal through the presence of her avatar.

A specialist in conceptual art in the physical world, Nekonuko’s skills as an artist are very much in evidence through these pieces. Her selection of angle, composition – off-centre views of skylines, fire escapes, tunnels and bridges, the gently brushed touch of post-processing that offers skies of dappled colour, hazy horizons and soft lines – may not per se tell a complete story, like all great works of art, they combine to capture attention and offer a hint of a tale, making the moment that that caught into something deeper.

Also folded within her images are hints of more classical art forms, notably impressionism and realism – the latter particularly evident in her broader landscape pieces. This does much to further capture the eye and imagination, again drawing the observer into each piece.

Onceagain Gallery: Nekonuko Nakamori

An altogether engaging exhibition from an artist who reminds us of both the ever-changing vastness of Second Life (a vastness that far exceeds either the physical size of the grid or the constraints imposed by the world map) and the broad uniqueness of this digital realm we regard as home.

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A trip to Rivendell in Second Life

Rivendell – Lord of the Rings, July 2021 – click any image for full size

Back in June 2021, I received an invitation to visit Rivendell – Lord of the Rings, a Homestead region design by Seraph Nirvana and Nida Nirvana (Nidatine). At the time the invite came in, I did drop in for a visit but things being what they were I had to wait for another day to make a longer visit. Thus, with apologies to Seraph and Nida, I’m only just getting to this write-up.

The first couple of things to note about the region is that whilst based on Rivendell / Imladris (depending on your preference), this is not a fantasy role-play environment. Rather, it is a quiet place open to visitors for meeting, exploring and taking photographs. The second point to note is that the setting is not in any way intended to be a reflection of Imladris as seen in the likes of Peter Jackson’s epic movies; rather this is an entirely personal interpretation that seeks to present the elven haven – albeit with a small twist.

Rivendell – Lord of the Rings, July 2021

There is no formal landing point set for the region, so I’ve arbitrarily offered one here that delvers visitors deep in the valley and – surprisingly – onto the deck of a ship. Surprisingly because, as all LOTR fans know, Rivendell lies far, far inland. But rather than being an anachronism, the presence of the ship, looking to the West as it does, offers that little twist to the setting as it links Rivendell with another elven centre on Middle Earth: the Grey Havens, the port from which the elves (and those chosen to travel with them) departed via Círdan’s ships for the Blessed Realm.

A further reason for selecting the ship as a landing point, is that it allows the fullest appreciation of the setting, as it offers the two ways by which visitors can approach the setting and gain a full appreciation for how it sits within a cleft-like valley that appears to have been sliced into the lands that sit above it – just as Tolkien intended.

Rivendell – Lord of the Rings, July 2021

The first of these, reached via steps and a high tower with the greeting Feel Welcome, Friend at its base, presents an elevated view of Rivendell, a graceful stone bridge spanning the valley to reach it.

However, I’d actually recommend the second route. It is not as initially obvious, but lies between the ship and the steep shoulder of land that rises next to it (and against which the tower mentioned above rises). Here on the sand, a wooden walkway winds through the valley floor, hugging the water’s edge to reach a path that rises with the slopes to the east. Marked by lanterns and under the shade of trees, it twists its way up to another bridge, this one roofed to help protect travellers from the spray of the falls behind it. Across this bridge, the path pitches up again, passing the outliers of Rivendell before arriving at the haven proper.

Rivendell – Lord of the Rings, July 2021

It is this route that perhaps offers a fuller appreciation of how Seraph and Nida have built their Rivendell into the slopes and cliffs of their valley, from the great arched walkway that stands almost as a protective buttress for the setting as it follows the curves of the high falls above which it has been built, to come to the elven house that sit both above and back from those falls, which might perhaps be the dwelling of Elrond himself.

Gathered around and below this house are numerous points of interest – the curving walkway itself, as it links a plaza with ruined walls and dominated by a great fountain with a tower that connects it with the grand bridge below; a walled garden enclosing a house that may have been built to make visitors feel at home, and winding paths that lead to spaces further afield, including the domed gazebo passed on the way up from the valley floor.

Rivendell – Lord of the Rings, July 2021

One of these additional spaces sits above the main path. It is reached via the path up from the valley floor, continuing as it does past the house, twisting back on itself to reach an almost hidden arboretum that houses another fountain. However, this isn’t the highest structure within the valley. That honour belongs to a high, square tower that stands aloft and alone on a shelf of rock, a high and apparently unreachable sentinel.

All of this makes for a design that is marvellously engaging in presentation, and quite breath-taking in its beauty. Some elven purists might be critical of the “non-elven” elements found throughout – the little house, the appearance of a grand piano within the elven house, some of the statues scattered throughout the setting. etc. But the fact is, none of these touches detract from the Rivendell in any way. Rather, they tend to enhance it, offering touches of familiarity, a sense of romance and – with the swings and seats – places to rest and simply drink in the entire environment, making it a destination that should not be missed.

Rivendell – Lord of the Rings, July 2021

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