Bamboo’s Blue Snow in Second Life

Kondor Art Centre: Bamboo Barnes – Blue Snow

Blue Snow is the title Bamboo Barnes has given to her most recent exhibition, which opened at the Kondor Centre Art Gallery (curated by Hermes Kondor) on February 27th. I’m not sure of the origins for the title, but that hardly matters given the theme of the exhibition and the nature of Bamboo’s art.

Bamboo is a self-taught digital artist who started producing her work using Second Life in the form of avatar studies and images of other people’s art installations. In 2013 she started producing original pieces, and in the eight years since, she has developed a unique and striking style that has not only been exhibited in virtual spaces but also in the physical world.

Kondor Art Centre: Bamboo Barnes – Blue Snow

For this exhibition, Bamboo plumbs personal depths, exploring her growing understanding of art as a means of expression and her development as an artist.

In her introduction to the exhibit she notes that “Art is never finished, just abandoned”, a statement that might at first seem a little confusing, as clearly, many pieces of art do stand as finished items – hence why we can see them in galleries and museums, reproduced, sold, hanging on our walls at home, and so on.

Kondor Art Centre: Bamboo Barnes – Blue Snow

However the capitalisation of “Art” is important: signifying that rather than referencing any singular piece of art, Bamboo is referring to the medium in all its forms, be it painting, photography, sculpture, models, the written and / or spoken word and so on; recognising that it is always evolving, and that artists can change genre, format and style, taking on some and abandoning others as they find new or different ways to express themselves.

As is usual with Bamboo, all of the pieces offered within Blue Snow are endlessly vibrant, both in terms of the colours used and the degree of life they each exude. There is a strength about each one that captivates the eye and challenges the imagination, offering stories that might – when considering the central theme of the exhibition – enfold thoughts of the artist and her relationship with her work as well as revolving around our own perceptions of who we are and where we might be going.

Kondor Art Centre: Bamboo Barnes – Blue Snow

Richly engaging, Blue Snow is another superb exhibition from one of SL’s leading digital artists.

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A little amusement at GEL Park in Second Life

GEL Park, looking towards Space and Funland, March 2021

Sitting within the GEL residential community that spans some 40-ish regions, GEL Park is billed as an all-mesh public amusement park that offers some 26 different rides for the enjoyment of all who visit. It grabbed my attention after appearing in the Recently Added section of the Destination Guide, so over the weekend, I suggested to Caitlyn we hop over and take a look.

Utilising the entire ground level area of a Full private region and extending into the air overhead, the park is laid out in the manner of many a physical world amusement park – as anyone who has been to the likes of Disneyland, Six Flags Alton Towers and so on will likely recognise. There’s the familiar “main street” style of entrance next to the landing point, complete with mini arcades and store spaces (some of which are available for rent), with the rest of the region divided into five areas: Space, Adventure, Imagine, Yesterland and Funland.  There’s even a cable car to help give the sense of arriving from a distant car park.

GEL Park, March 2021

Most of these areas carry something of a theme to them. For example, Space has a distinctly futuristic look to it and features rides related to rockets, etc., that culminate in the region’s version of Space Mountain. Meanwhile, Yesterland takes a trip into the past with rides themed on ancient Egypt, Vikings and Atlantis. However, there is some degree of cross-over: Funland for example, includes Torgon’s Space Ride, whilst it is hard to miss the Stagate franchise references in a couple of Yesterland’s ancient Egypt themed rides.

While there is a lean towards rollercoasters, the park does offer a good mix of rides large and small, and anyone who enjoys amusement parks in the physical world will feel right at home among the dodgems/bumper cars, drop rides, pendulums and spinning rides,  and so on to be found here.

The rollercoasters themselves come in both of the common varieties: those with cars on the track and those with cars suspended from the track. Some have apparently been specially built for the park, others are commercially available and some have a touch of history to them. Torgon’s Space Ride, for example, first appeared at SL13B, and I can recall riding it there and am pleased to say it is as enjoyable now as it was then.

Yesterland, GEL Park, March 2021

There are a number of different approaches taken in how the different rides operate. Several will start automatically, waiting a number of seconds before setting off; some require you manually start them either via chat or the use of a supplied HUD, and some are triggered through the use of a local experience.

The latter are generally the rides that are located on sky platforms above the region, the experience intended to move you relatively seamlessly between ground and ride and back again. You’ll be asked to join it the first time you pass into the ground-level entrance for one of these rides (indicated by an area of deep shadow you’ll need to walk through); thereafter the experience will freely move you back and forth as required without any prompting or clicking.

The best way to appreciate most of the rides is to switch to Mouselook view, as this gives a more realistic sense of actually being on the ride (screen allowing), although a couple can result in a certain motion-induced giddiness, so a little care might be needed. Some rides will automatically drop you into Mouselook when you sit on them, others may require you to toggle it yourself.

Imagine, GEL Park, March 2021

This being SL, some of the rides can have the odd case of the jitters or have one or two small oddities (one rollercoaster is so compact, part of it seem to slice through you as you ride it!) but none of these hiccups actually prevent enjoyment of any given experience. My only real niggle was that I found the Haunted House ride in Adventure to be just that little bit too long (but then, I also feel the same way about LL’s annual Haunted House ride that rolls out each October).

Should the rides all get a little much, the north-east corner of the region presents Imagine, a garden space to wander within. This is home to paths, sculptures and water features, with places to sit and just unwind for a bit. It is also home to the Imagine Theatre, which I assume is home to dance productions and events – there is a auto-subscription board to one side of the theatre stage for the Imagine Dance update group (touching the board again will allow you to unsubscribe).

GEL Park – a Mouselook view whilst inverted in a loop, March 2021

Amusement parks are not new in Second Life (I’ve covered a number previously in these pages), and can be hit-and-miss events for visitors. However, GEL has a clean, open design that makes for an easy, fun visit, and aside for the minor hiccups mentioned above, all the rides worked for us.

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  • GEL Park (GEL Community 38, rated General)

Vanessa’s Vignettes of Calas Galadhon in Second Life

Camel Art Gallery: VanessaJane – Vignettes of Calas Galadhon

Currently open at the Carmel Art Gallery, curated by Martha McFarren (Martha Damballar), is a cosy exhibition by Vanessa Jane (Vanessajane66), entitled Vignettes of Calas Galadhon – A Journey to the Spirit of Place.

As one might gather from the title, the subject of the exhibition is the Calas Galadhon estate, thirteen regions of fabulous open landscape that form a public park operated for all Second Life residents by Tymus Tenk and Truck Meredith and their dedicated team.

Camel Art Gallery: VanessaJane – Vignettes of Calas Galadhon

Now in operation for more than a decade (December 2021 actually marks the estate’s 12th anniversary), Calas Galadhon is one of the genuine gems in Second Life’s crown, and a place one can never tire of seeing. While its form may have changed over the years as it has grown (and occasionally shrunk), it has remained a place of endearing beauty; its regions both demonstrate the power of creativity in Second Life and the true magic of the platform’s ability to offer living, breathing spaces we can escape to and enjoy.

Rich in open landscapes and waters that can be explored on foot or horseback or boat, or flown over in a hot air balloon, the park contains many places large and small to discover, and is home to regular and seasonal events. While through its contiguous vistas, it offers a breathtaking sense of space and natural depth that is genuinely stunning to the eye. In this, it stands equal to any national park we might choose to visit – but with the added benefit that the freedom and magic are just keystrokes, not hours, away, and can be instantly enjoyed whenever we choose.

Camel Art Gallery: VanessaJane – Vignettes of Calas Galadhon

It is this sense of place that Vanessa has sought to capture in the pieces offered through her exhibition. Within the fourteen images presented in the gallery space, she reveals both the estate’s essential natural beauty and the hints of otherworldliness that is very much a part of its magic (and which is reflected in their names, drawn as they are from Tolkien’s mythology).

Offered with an artful touch of post-processing Vanessa presents these pieces as if seen through the eyes of a painter. Each one individually and uniquely captures an aspect of the park’s landscape, offering a hint of story for the observer to unfold. They are also collectively part of a whole, their individual stories coming together to offer an anthology of images that reveal the living spirit contained with the Calas regions.

Camel Art Gallery: VanessaJane – Vignettes of Calas Galadhon

Set within a space that Vanessa has also dressed in a manner that reflects the park’s glades and grasslands, Vignettes of Calas Galadhon – A Journey to the Spirit of Place richly illustrates the enduring beauty of Calas Galadhon and the manner in which it can capture the hearts and eyes of those who visit. As such, it is the perfect way by which those familiar with the park might recapture specific memories of their times within it, while for those who have yet to wander the park’s regions, the exhibition presents the ideal means to whet appetites and prepare the eye for all that might be revealed when exploring the regions themselves.

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Frogmore’s fourth in Second Life

Frogmore 4.0, March 2021

Tolla Crisp invited Caitlyn and I to visit Frogmore 4.0, the fourth iteration of her popular themed region which recently opened to visitors.

Once again, the setting draws its primary inspiration from the county of Cornwall, in the South-west of England – a place noted for its moors, hamlets, fishing, surfing, beaches and rugged beauty and which was the inspiration for the design we last saw in June 2020 (see Frogmore’s Cornish twist in Second Life). However, the design adds a couple of little twists of its own to the mix as well as offering a completely new look.

Frogmore 4.0, March 2021

Those twists take the form of a corner inspired by London’s Notting Hill, with another part taking the name “The Shire” – although whether this is a reference to Tolkien’s eponymous home of Hobbits or a reference to the shires of England in all their diverse beauty, is open to interpretation.

Now making use of the Land Impact bonus available to full private regions, this iteration has been designed by Dandy Warhlol (Terry Fotherington), who has been responsible for all of the various Frogmore designs. This ensures something of a continuity of approach as the region changes, helping to give it a sense of evolution / life in keeping with the continuing focus on Cornwell for on its inspiration.

Frogmore 4.0, March 2021

With this iteration, the region offers a look and feel of the more rugged parts of Cornwall’s coast that can feature rocky coves with little fishing hamlets tucked into them. Split into a series of islands, there is no set route to finding your way around the region, instead, visitors can wander as they please, causeways and bridges connecting the various areas.

The core influence for this design is the north Cornish fishing village of Port Isaac. It’s a place that may not be familiar to those outside of the UK, but since 2004 it has been the setting for the comedy series Doc Martin, at least one season of which has been streamed in the United States.

Frogmore 4.0, March 2021

It is also the home of Fisherman’s Friends, a male singing group who have been performing sea shanties since 1995. In 2010, they garnered worldwide attention after signing a recording deal with Universal Music, and their story was used as the basis for a 2019 romantic comedy film. The village is also part of the Baltic Live Cam network, with a 24/7 webcam stream.

Listed as a Conservation Area due to the buildings at its centre representing 18th and 19th century architecture, Port Isaac is historically significant, having likely been founded in Celtic times; its Cornish name, Porthysek means “corn port”, reflecting the use of the bay in shipping corn grown inland to centres of populace. It’s importance as a point of trade grew in the Tudor period, when Henry VIII had the bay dredged and the main pier and breakwater constructed. Apart from the corn that gave the town its name, cargoes of coal, wood, stone, ores, limestone, salt, pottery and heavy goods also passed through the harbour.

Frogmore 4.0, March 2021

However, pilchard fishing formed the backbone for the village for most of its history up until the late 1800s, with fishing still part of village life today, together with tourism. A curiosity with Port Isaac is that it shares a stretch of the coast with the hamlet  of Port Gaverne; whilst separated b around a kilometre, the latter is often to be an outlier of the village, something that might be reflected in the way elements of this design stand aside from the rest, but nevertheless appear to be part of the whole.

With its harbour cove caught at low tide complete with breakwater, the heart of the region captures something of Port Isaac’s waterfront look whilst offering a wilder,  more rugged landscape that is not so densely packed with houses and buildings. These are represented by the cluster of houses, barns and public building clustered on the island directly to the north.

Frogmore 4.0, March 2021

The Notting Hill aspect to the region can be found in the south-west corner, where an antiques boutique typical of those found along Portobello Road is waiting to be found. Sitting on a finger of land reached by a covered bridge, it sits separated from the main Cornish village element by The Shire.

This is a location that sits both aside from, yet a part of, the rest of the region. As already noted, whether one takes the area’s name from Tolkien or stands in reflection of England’s shire counties is a matter of choice. Certainly, there are no Hobbit holes waiting to be found, and the buildings, drywalls and gardens are suggestive of places like the Home Counties shires mixed with a dose of Yorkshire and Derbyshire. However, the high mountains surrounding the region – which are definitely not of England – give a New Zealandish feel to the setting, putting one in mind of the likes of Peter Jackson and his iconic visualisation of Middle Earth through his films, and thus call forth thoughts of Hobbits.

Frogmore 4.0, March 2021

As with all of the Frogmore iterations, this setting is rich in opportunities for photography, exploration and simply sitting and enjoying the view. Do be aware, however, that given many of the buildings are furnished, it is a place packed with mesh and textures,  and this can have an impact on viewer performance, so be prepared to make allowances should this be the case.

But that said, from the compact gathering of houses and buildings clinging to the shorelines and cliffs complete with narrow streets, to the sweep of a northern beach overlooked by the ruins of a promontory fort, the richness of the Cornish landscape is hard to deny; while the twists within – the hints of Portobello Road to the touch of the Mediterranean in some of the buildings – make Frogmore a delightfully engaging visit.

Frogmore 4.0, March 2021

To mark the re-opening of the region, Tolla is holding a photography competition with a L$17,500 prize pool, details of which can be found here.

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Visitors to a Museum in Second Life

The Eye Arts: Hermes Kondor – The Museum (The Visitors), March 2021

Now open at The Eye Arts, operated by Wan (Wan Laryukov) is a new exhibition of photography by the magnificent Hermes Kondor. Offered under the joint title of The Museum (The Visitors), it is a collection of Hermes’ work from the physical world that could also be called Watching the Watchers.

Spread across the two floors of the gallery is a series of black-and-white photograph that offer a unique take on a visit to a museum that Hermes explains thus:

I passed a few days in the Gulbenkian Museum in Lisbon, seeing how people react and behave in the presence of Art and Beauty. Some stop, look and enjoy it, others sit in front of it, looking deeply into the details trying to find the hidden magic and beauty of each piece of Art. Quite a lot, with ‘phone in hand take photos of every work, keeping it in a memory card for later enjoyment.

– Hermes Kondor

The Eye Arts: Hermes Kondor – The Museum (The Visitors), March 2021

The gallery is home to what is regarded as one of the most important private collections of art in the world, that of Calouste Sarkis Gulbenkian. Comprising some 6,000 pieces covering 5,000 of human civilisation, it includes 2D and 3D art representing Egyptian, Greco-Roman, Mesopotamian, Islamic Oriental, Armenian, and Oriental history, as well as westen art which in includes sculptures, the art of the book, paintings and one of the most extensive collections or pieces by the French glass artist René Lalique, from whom Gulbenkian personally commissioned 140 individual items.

Given this, the halls of the museum offer a considerable amount to see and appreciate – and, as Hermes notes, captivate those who visit. As such, it is a rich source of material for the skilled photographer, and Hermes demonstrates this to the full in the images gathered in this collection.

The Eye Arts: Hermes Kondor – The Museum (The Visitors), March 2021

These are a remarkable set of studies in human nature and behaviour, the use of monochrome giving them a timeless edge that perfectly fits the historical context of the museum and the collection within it.

The richness of human interactions – direct and indirect – found within these images cannot be overstated. Within them we find multiple expressions of how we interact with art and one another; from the unconscious use of stance – leaning forward or backwards whilst studying a painting – to the close inspections Hermes mentions and the manner in which phones are being used; even the manner in which some interactions can take place seemingly without awareness for those around us, caught as we are within our own social group, is perfectly reflected in some.

The Eye Arts: Hermes Kondor – The Museum (The Visitors), March 2021

For me, what makes these pictures especially captivating is the fact that they have often been taken without the awareness of the subjects within them. Thus, there is a natural vigor about them that gives the museum itself a vitality of life. In addition, this approach allows the pictures to be presented as a most unique series of studies into the human body as a statement of art.

As well as the individual images being available for purchase, Hermes has also collected them together as a book that can be purchased at the reception desk on the lower floor, allowing visitors to keep a memento of the exhibition.

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Beira da Ribeira in Second Life

Beira da Ribeira – March 2021

Recently opened in Second Life is a new region design by and Fred Hamilton (frecoi) and Lotus Mastroianni. Beira da Ribeira (roughly translated at “border river” or “riverside border”) is a lush forest setting strongly suggestive of the Amazon rain forest that is both simple in presentation and yet layered in potential message.

Cut into three main and unequal parts by the passage of water, the region’s two larger landmasses are home to a rich rain forest style environment – tall trees offering high canopies that leave the land below so in shade that little else has the opportunity to gain either the height of the trees or the density of their foliage. Instead, the ground is given over to a tangle of roots, ferns and low-lying shrubs through which natural trails speak to the passage of wildlife among the  shadows.

Beira da Ribeira – March 2021

Between these two arms of the forest and sitting with a fork of the river, is a pair of islands, the larger of the two forming the third principal land mass. It  is separated from the smaller island suggests by a shallow channel of water that suggests they were once joined, but have separated perhaps as a result of rising waters – perhaps the result of seasonal rains.

That rainfall  is liable to be a factor here is shown by the fact that the little village that has grown on these islands (and extends along one bank of the river) is raised up on long-legged platforms. Made of rough-cut boards, it comprises simple houses and structures  made of whatever materials came to hand: wood, corrugated metal, clay tiles …

Beira da Ribeira – March 2021

Those who built the village appear to live off the waters around them and responsibly use available timbers for their boats and buildings (the logos around the town indicate the villagers are licensed to use local wood), while their lifestyle presents a curious mix: the buildings are all clearly hand-made, somewhat makeshift, but they are not without modern amenities: a generator sits on one palette, providing power together with the solar panels located at the far end of the village. Also, a row of water butts are racked over the generator, apparently drawing clean, drinkable water from somewhere well beneath the river.

Beira da Ribeira – March 2021

Even so, and despite the power and the presence of a little café-bar, it’s fairly evident that this is not a wealthy place; it merely sits in the passage of wealth that passes overhead in the form of microwave communications being relayed by the tall mast rising from a nearby hill. But as poor as it might appear, the village carries with it a strange sense of warmth and homeliness that is attractive.

Its presence also speaks to the changing times within the the Amazon: close by within a clearing is a trio of thatched huts that bring to mind the tribal heritage of the Amazon basin, a heritage that – thanks to the arrival of “civilisation” – has in places migrated over time to places like the riverside village, gradually adopting modern abilities as and where they can.

Beira da Ribeira – March 2021

The landing point for the reason sits to the north-west and is a reminder of the manner in which the rain forest is being exploited  – be it for wood, to create room for agriculture or the extraction of other natural resources. It presents a tract of land entirely denuded of trees, the ground laid bare to the ravages of the wind, former tree trunks, cut and sized, either aboard ship ready for transport or piles awaiting their turn for shipment.

While it is far from clear, the float plane moored by the town might belong to those responsible for the deforestation; it’s unlikely it belongs to anyone living in the town – although it might just be responsible for bringing curious tourists to the basin, hence the café-bar with its two neatly-kept dormitory rooms.

Rich in detail – particularly throughout the village – with birds, animals and reptiles also awaiting discovery, Beira da Ribeira is a fascinating, natural setting which – as with all builds be Lotus and Fred – offer plenty of opportunities for photography.

Beira da Ribeira – March 2021

My thanks to Shawn Shakespeare for the pointer!

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