Plastic People and Dead Cities: reflections on Second Life

Kondor Art Square, Jul 2021: Dead Cities (l) and Plastic People (r)

Monique “Moni” Beebe and Traci Ultsch are among a group of artists whose work I find immediately engaging, and which I always appreciate being able to see and appreciate. So any new exhibition by either of them is going to get me hopping with interest –  and when they are exhibiting together, then I’m not so much hopping as I am leaping – which has very much been the case with Plastic People / Dead Cities, which opened at the Kondor Art Centre’s Art Square, curated by Hermes Kondor, on July 8th.

Now to be clear – this is not a joint exhibition in the sense of being a collaborative project between the two artists. Rather, and like their joint exhibition at Midgard Gallery in February 2021 (see: Moni and Traci at Midgard Gallery in Second Life), Plastic People and Dead Cities stand as two individual exhibition linked by theme and reflection, allowing them to be appreciated both individually and jointly, with certain truths to be found within them that may well be discomfiting to some.

With Dead Cities, Traci explores the impermanence of Second Life through the dual medium of exploring the cityscapes that can be found throughout the grid and the medium of reflections on the ideas of so-called occultist Psychogeography as it relates to the city of London and as espoused through the work of Iain Sinclair and Peter Ackroyd.

Kondor Art Square, July 2021: Traci Ultsch – Dead Cities

In short, the latter might be said to be explorations of the myths and legends that claim much of “modern” London (e.g. from the 1660s onwards) was built on occultist practices, and the idea the “spirit” of all who have dwelt in the city combine to inform its nature down the centuries, and that “spirit” in turn informs the nature of those dwelling in it today.

Thus we are presented with a series of bold monochrome images that, rather than presenting “traditional” views of buildings, streets, and so on, are multi-faceted in the way they have been layered to present us with glimpses of buildings and structure together with the ghostly outlines of something more – that spiritual element to their nature, so to speak. Similarly, the use of scaffolding to mount the images, some of which also has skulls sitting on it, encapsulates the idea of the present being informed by the past.

In taking this route, Traci also underscores her theme of emptiness / impermanence: by presenting facets of structures in this way, with the dark and light obscuring as much as revealing, Traci points to the fact that, like it or not – and contrary to SL myth) – nothing in this virtual realm is in any way permanent; it survives and is constantly rebuilt – like a city as great as London itself – only so long as there are people to populate it. When empty, it might as well not exist – and when the novelty of the platform does finally wane, Second Life and its cities and places will won’t exist.

Kondor Art Square, July 2021: Traci Ultsch – Dead Cities

By comparison, Moni’s Plastic People appears to be an altogether lighter, brighter presentation, both in terms of being a series of images that do utilise colour, and in their general theme.

In short, this is the idea that Second Life is a plastic – perhaps malleable might be a more appropriate term – world which we can all bend and shape into whatever we wish, and in which we can express ourselves howsoever we wish, in keeping with the old SL tenet, Your World, Your Imagination. Thus Moni presents us with a series of avatar studies that when first viewed, appear to reflect this in their presentation of “classically” posed images, touches of sci-fi, fantasy and the platform’s more adult elements.

Kondor Art Square, July 2021: Monique Beebe – Plastic People

However, I say “appears”, because – to me at least – there would seem to be a further layer to Moni’s images, evidenced through her use of a stanza from Frank Zappa’s 1967 song, Plastic People within her liner notes for the exhibition:

A fine little girl / She waits for me / She’s as plastic / As she can be / She paints her face / With plastic goo / And wrecks her hair / With some shampoo.

That song was written as a manifesto against conformity and materialistic culture. So is its inclusion in Moni’s liner notes for the exhibition simply a reflection of the malleably of our avatars, or is it a comment on the fact that whilst founded on the ideal of individual expression, SL is increasingly becoming a place of homogenised, materialistic conformity for many? Just look at the way a certain avatar body dominate the platform, or the manner in which “creativity” now seems to be more about looking good and buying the latest fashion.

If this interpretation might be seen as accurate, then it begs the further question: just who are the “plastic people”, the avatars within Second Life, or those who operate them? I’ll leave that to you to ponder.

Kondor Art Square, July 2021: Monique Beebe – Plastic People

Through these two exhibits, Moni and Traci offer collections of images that are in and of themselves captivating, whether or not one wishes to look deeper into them. At the same time, they each hold up a mirror, one of which encourages us to reflect on Second Life is a whole as it relates to us, and the other asking that will look directly on  ourselves, and how we relate to the platform.

What we might discover in looking into either might not be comfortable to consider – but that does negate either exhibition. Indeed, I’d strongly recommend that anyone who likes to ponder on this virtual world in which we invest so much of ourselves, whatever the reason, pay a visit to Plastic People / Dead Cities, and spend time with the art and the artists’ own words.

SLURL DETAILS

A sanctuary with a touch of Indonesia in Second Life

Suaka, ValiumSL, July 2021 – click any image for full size

Vally Lavender opened the latest iteration of her ValiumSL region to group members at the weekend. Once again designed by Dandy Warhlol (Terry Fotherington), the region this time takes us on a trip to the far east focused on Indonesia, but with hints of the broader region as well as a twist of Africa.

I came across the phrase ‘sacred spaces’ today and realized it is what is being created at ValiumSL, as we speak.
Unfortunately, we all live in a real world that’s both astonishingly beautiful and horrifically cruel, and  having a  “sanctuary” can be as vital as breathing. I have found mine at Suaka and I hope you will feel a sense of peace when you visit here.

– Vally Lavender, describing the creation of the new ValiumsL region design

Suaka, ValiumSL, July 2021

The title of the region – Suaka – is the Indonesian word for sanctuary / haven (and also asylum  or harbourage).  Whichever way you opt to translate it, it amounts to a place of rest and respite. Hence why, in a change from the usual for the region, the setting will not be open the the general public, but remain available only to ValiumSL group members (joining fee L$395).

While I have no wish to see the setting overrun by visitors, given it is intended to be a place of sanctuary and rest, I have to say that it is as near a perfect blend of setting and idea I’ve witnessed.

Suaka, ValiumSL, July 2021

In terms of the design, the general layout is suggestive of a coastal area, a place where an island sits cupped within a shallow bay – shallow enough for an old coaster to have run itself aground and wind up a part of the local scenery. A number of large rock formations rise from the waters add a sense of the broader region – similar outliers and domed islands can be found in the Philippines and along the coasts of Vietnam, Cambodia and Thailand – all of which embody elements of  Buddhism and Hinduism – elements that can also be found within the setting.

The landing point may be set within a Japanese style structure, but it is a place that fits within the overall theme for the region exceptionally well, with the tribal bells, candles and lanterns very much suggesting a place of retreat and peace.  Similarly, whilst the elephants down on the beach to the north might be from the wrong continent, they nevertheless fit the setting perfectly and add to the sense of tranquillity to be found within it.

Suaka, ValiumSL, July 2021

To offer a step-by-step description of Suaka would be to miss the point: this is a place to be discovered through exploration, as the many settings and places it has to offer each present its own sense of retreat and peace. However, should you opt to visit, do please keep in mind that Vally has a private residence located in the south-west of the region, the surrounding curtains of rock designed to gently enforce the fact that it is not open to the public.

Dandy’s landscaping can be heavy on meshes and unique textures which can in turn have an impact on viewer performance when running with multiple bells and whistles enabled. However, they are always highly photogenic and engaging, making them well worth the time needed to explore and appreciate. And I have to say, with Suaka, he has, with Vally’s help, created something very special and more than worth the group joining fee.

Suaka, ValiumSL, July 2021

My thanks to Vally for the invitation to drop in and explore, and to Shawn for the extra landmark. 

SLurl Details

  • Suaka (ValiumSL, rated Moderate)

Sinners and Saints in Second Life

Sinful Retreat: Sinners and Saints

The Sinful Retreat Sinners and Saints exhibition opens at 12:00 noon SLT on Saturday July 10th, featuring the work of an incredible 50 artists across two regions through until September 2021.

First announced in February 2021 (see: Sinners and saints, a new arts challenge in Second Life), the exhibition is in many respects the spiritual offspring of the great Art Challenges sponsored and hosted by the University of Western Australia and their partners (both in-world and out-world), and organised by FreeWee Ling and Jayjay Zifanwe on behalf of UWA.

In the wake of the UWA Gratitude Art Show back in November which Chuck Clip curated alongside Mariposa Upshaw, we here at Sinful Retreat and Angels Rest decided to carry UWA’s torch onward into the future in the form of occasional themed art shows. Sinners & Saints Art Show is our first show which serves the dual purpose of carrying the aforementioned torch and celebrating the culmination of our first year in Second Life. 

– From the Sinful Retreat team

Sinful Retreat: Sinners and Saints – Morlita Quan

The challenge has been for 2D and 3D artists and poets and writers to submit two pieces, one depicting the side of light (or goodness, or saintliness or The Force, or whatever you might like to call it) and the other the side of “darkness” (or The Dark Side,  or sinfulness or wickedness – again, whatever you prefer to call it). In this, the organisers were keen to emphasize that despite the exhibition’s title, they were not asking artists to think  along purely Christian (or general religious) lines.

Sinful Retreat and Angels Rest are mirrors for each other, highlighting the dichotomy of light and dark in art and humanity as a whole. We thought it appropriate that our first show should reflect that … With submissions from 50 artists and poets from across the grid, and over 20 hours of performances by musicians and DJs, plus poetry and science fiction readings, this show is sure to encapsulate all of us and serve to start some interesting conversations. We cannot wait to gaze deep into the mirror with you.

– From the Sinful Retreat team

The result is an incredibly diverse range of art that is mixed – as noted above – with more than 20 hours of music throughout the event, together with live reading of prose and poetry. The canvas of participating artists could not be broader, featuring name both well-known, and those who many not be so familiar, as well as some those who enjoyed visiting the UWA challenges will likely frin familiar from those exhibitions as well.

Sinful Retreat: Sinners and Saints – Traci Ultsch (l) and Chuck Clip (r)

Just how broad a spectrum of art the theme of the event has provided can be seen in the fact that within the pieces offered, are works that might reflect the nature of human nature – that we can be led by turns by the inner voices of our better angels or our worse demons;  on the broader suffering we can inflect on one another through multiple means, all of which lead to so many displaced and lost people; how our selfishness has led to untenable climate and environmental damage – but has also awakened the need for us to do more to reverse that damage; and more, all mixed with more familiar offerings on the themes of saints / angels and sinning / demons. There are even cosmological pieces drawing on idea of yin and yang, universal balance, and creation and entropy awaiting discovery.

Readings and music will be provided throughout the event, as noted, and the activities for July are now available via the Sinful Retreat website – expect August and September’s activities to be posted at the start of each month.

Sinful Retreat: Sinners and Saints – Meilo Minotaur

Richly diverse, Sinners and Saints will open on July 10th, 2021 with a 3-hour event featuring singers SpiritLed (nnon-13:00 SLT), Semina (13:00-14:00 SLT), and Acoustic Energy (14:00-15:00 SLT).

When visiting, I’d suggest using the local EEP settings and strongly recommend you have Advanced Lighting Model (ALM) enabled in your viewer (Preferences → Graphics → make sure Advanced Lighting Model in checked).  Also note that following the end of the exhibition, selected pieces from Sinners and Satins will be displayed in rotation on Sinful Retreat and Angels Rest.

SLurl Details

Euphoria in a Sweet Paradise in Second Life

Euphoria, July 2021 – click any image for full size

Photographer and blogger Rig Torok drew me by way of a Tweet and blog post to the Homestead region held by KrisMiss Munster (KrisMiss) under the name of Euphoria.

Dressed in an everlasting winter, the region offers visitors a break from all the summertime region designs that tend to be presented for public enjoyment at this time of year, and comes with a lot to see and appreciate.

Euphoria, July 2021

This is a place with an eclectic mix of settings strung along the snowy lands that rise from the intervening waters that break up the region, all of which flow together so as to be both individually placed yet still part of a flowing whole. All can be easily reached by foot, but for those who wish, a horse rezzer just across the bridge from the landing point offers the opportunity to ride along the paths winding through the region, while teleporters might also be found neatly hidden away here and there  for those who prefer to hop around.

As noted by the About Land description, these spaces include a wedding venue with an open-air reception area just a short walk from a little country chapel, a memorial space where those who have passed might be remembered, and an off-shore meditation space. Not mentioned in the description but sitting close to the latter, is a high diving point awaiting those who get to the top of the large table of rock that hides the meditation space from the rest of the region, giving it a sense of restful separation.

Euphoria, July 2021
I got this idea when a really nice guy messaged me asking if he can propose to his true love at Euphoria. Of course I said, Yes! 🙂
I got all kinds of fuzziness inside that now I want to offer it to all of you. If you want to propose to your partner at Euphoria, please message me. I will be happy to set it up for you.

– KrisMiss on providing the wedding venue at Sweet Paradise

Euphoria, July 2021

All of this barely scratches the surface of all that is to be found within Euphoria, however, as there are also places to sit and enjoy the company of a loved one (and which also extend into the air!), marvellous water-based features, atmospheric ruins and hints of magic thanks to things like the chandeliers that float in the air, the glowing waters and crystals, and a mirror frozen in time as it explodes, glass turning slowly like a glittering tornado caught in slow-motion.

From the landing point, the wedding venue of chapel and reception space lie to the east, the meditation area reached via a bridge and stepping stones just off to the south from the entrance to the wedding reception area. Across the centre of the region, with its water features and frozen fountain, lies the Memorial space.

Guarded by gates and a curtain of shimmering lights at the end of a narrow tongue of land, the Memorial space offers the means by which loved ones can be remembered in one of four ways:

  • By standing close to one of the unlit candles fixed to the columns of the memorial space and touching it. This will prompt you to enter the name of the person you wish to remember in local chat, after which the candle will light for a 24-hour period the name of the remembered one displayed above it.
  • By clicking on one of the Remember Me books on the alter, then entering a message in the displayed dialogue box and then clicking the Submit button.
  • By providing details on a note card and dropping it into the little mailbox on the alter.
  • Group members only, and limited by number / space: a glass plaque and wreath, obtained by again dropping a note card with details into the mailbox.

The above details can also be obtained by touching the Info panel on the alter plinth, and benches are placed within the Memorial space for those who wish to sit and remember.

Euphoria, July 2021

To the west of Euphoria is a second region that through both design and layout, might well initially appear to be a furtherpublic setting, but is in fact a residential region – so do be careful of any trespass.

A storybook setting rich in detail, caught until a sparkling late afternoon sky, and wrapped  within a gentle sound scape, Sweet Paradise presents much to see, enjoy and appreciate.

Euphoria, July 2021

SLurl Details

  • Euphoria (Sweet Paradise, rated Moderate)

Carmel Air Fair 2021 in Second Life

2021 Carmel Air Fair

Now open at the Carmel Art Community, is the 2021 Carmel Summer Art Fair, organised by Martha and Robert McFarren. An open-air air show the winds its way through the streets of the community’s village and passing it shops and studio galleries, the Fair is organised for members of the Carmel Art Community and their guests.

This year, around 28 artists (assuming I’ve not missed anyone, which is always possible!), are exhibiting at the Fair, with members of the community displaying up to three pieces of work, and their guests two pieces each.

2021 Carmel Art Fair – Emeline Laks (l) and Deyanira Yalin (r)

In all, the participating artists include: Carelyna, CybeleMoon (Hana Hoobinoo), Martissima (Marta Gabardini), Mousie (Malia Kenyon), SecondHandTutti, Venk (Stephen Venkman), Victoria (VictoriaBlue), Willow (cutewillow Carlberg), Xirana (Xirana Oximoxi), Aneli Abeyante, Anouk Lefavre-Huntsman (Anouk Lefavre), Audie Whimsy, Dhyezl Ravenhurst (Dhyezl), Deyanira Yalin, Elle Thorkveld, Emeline Laks, Jaelle Faerye, Life Charron (Zeroys), LilyKitty Sixpence, Maggie Starr (maggiemagenta), Michiel Bechir, Robert McFarren (RobertMcFarren, Tara (TaraAers), Trinity Ermintrood, Vanessa Jane (VanessaJane66), Viktor Savior (ViktorSavior), Zia Sophia (Zia Branner) and moi.

The art itself is an engaging mix of physical world paintings and photography, avatar studies and Second Life landscapes, all presented in a broad range of styles: watercolour, oil, mixed media, digital manipulation, abstract, colour, monochrome.  Thus, there is much for visitors to appreciate and, if the mood takes them, purchase. And of course there is the opportunity to pop into the studios used by members of the community and see more of their work.

2021 Carmel Art Fair – Zia Sophia (r) and someone called “Pey” (l)

As well as the art, the Fair features a range of events, all of which are promoted through the community’s in-world group, highlight of which can be summarised as (all times SLT):

  • July 8th, 13:00: Special July Chatnic hosted by Jaelle Faerye, and guest artists.
  • July 12th 13:00: Particle Show with VENUS ADORED & music by DJ Hein.
  • July 19th 12:00 noon: DJ Riff Gaffer Music & Poetry.
  • July 21st 12:00 noon: Live Stream with artist Kisma Reidling as she shares a 40 minute “Come Smudge With Me” class.
  • July 24th 12:00 noon: Concert with Bsukmet with a particle show by Roxy & 1Earthling.

Those visiting the art fair also have the opportunity to take the stairs down to the little courtyard alongside the two large gallery buildings, where Hermes Kondor is exhibiting a selection of his utterly mesmerising digital art.

Carmel Art Community – the Art Fair also offers the opportunity to visit the current exhibit by Hermes Kondor

SLurl Details

Poking at the new Welcome Islands

The new Welcome Islands

Update: Keira Linden indicated as well as A/B testing against the Learning / Social Islands, the Welcome Islands are also being compared with throughput via the Firestorm Community Gateway. you can find more on Keira’s comments on the Welcome Islands and the Guidebook in my July 7th Web User Group meeting summary). 

Following my recent look through the new Guidebook that now forms a part of the official Second Life viewer (and is filtering its way into TPVs), and which is aimed at helping those get started on the platform, I’ve had the opportunity to take a poke at the new Welcome Islands that are designed as an arrival point for incoming new users, and which leverage the viewer’s Guidebook.

Before getting down to some of the details, it’s worth pointing out a couple of things:

  • The new Welcome Islands and Guidebook appear to be in A/B testing alongside the existing Learning Islands / Social Islands that are in use.
  • This means that should you opt to create a new account to try-out the new Welcome Islands, you may not actually be directed to them, but are instead directed to one of the existing Learning Islands / Social Island (reviewed here).
Arrival: the Guidebook opens at the first page, and a path directs you around the island

Given this, I opted to use the Guidebook within the viewer to get me to the new Welcome Islands rather than creating a new account and relying on pot luck to get me delivered to them via the on-boarding process (when I might easily be routed to a Learning Island).On arrival, I found the Guidebook had opened itself at the first page – much as I would expect it to do for a new user on their arrival at the Welcome Islands. As with other new user experiences, Welcome Island presents a path for  arrivals are to follow, one that meanders through a park-like setting built around a water feature. The latter offers an interesting view of the Second Life grid – as a planetary globe, canted on its axis and spinning gently, its watery surface dotted by the Mainland continents, mini-continents and private estates / islands.

The Avatar picker area displays a selection of start avatars, all of which are animated in their display area

Along this path can be found the three main stations referenced within the Guidebook for interacting with objects,, changing / customising an avatar and gaining familiarity with avatar attachments, all of which sit relatively close to the landing point. Beyond them are two more large stations – a bar and a café, each with interactive food / drink givers – and a number of open-air seating areas offering the chance for social interactions – if there are sufficient new users on an island who wish to mingle.

Also to be found on the islands is a sign directing all those who wish to move on elsewhere in Second Life to use the Destinations tool bar button. However, what the sign fails to indicate is that if it is clicked, it will (via a dialogue box) offer to open the web search at the Destination Guide, which can then also be used to locate places to visit.

Two new arrivals work on avatar looks – or try to(?)

These islands are a simple in design, easy-to-explore settings with some nice touches (e.g. seats that actually offer poses, drinks and refreshments trays that attach objects to an avatar in order to help new users gain familiarity with interacting with scripted object) and sits well with the Guidebook.  However, part of me does wonder if it is a little too minimalistic in approach in order to satisfy all incoming new users.

The grid as a globe within the new Welcome Islands

Certainly, there is a strong contrast between this somewhat contextual approach and the more tutorial-oriented Learning Island / Social Island approach. There are strengths and weaknesses to both, so continuing with them on a side-by-side basis even beyond A/B testing is likely not a bad idea, so it will be interesting to see what happens down the road.

What I will say is that, whilst loitering in the Welcome Islands I was delivered to, several people dropped in as well. Those who responded to me indicated they had just signed-up (although looked like they were coming back to the “Welcome Back” Island where I was hiding, rather than being “brand new” users”), and further indicated they were finding the Guidebook useful – although this obviously didn’t stop questions! – although one who had managed to find their way into inventory did admit to getting somewhat confused and wanting more information on have to change looks without having to pick an entire new avatar, and what was the difference between WEAR and ADD.

I’m not sure we’ll be given any clear insights into how well the new Welcome Islands perform when compared to the other routes into Second Life, but hopefully it will contribute not only to getting people into SL, but also giving them the level of information they need to keep on visiting – and exploring.